Misc fixes
Fix offsets for madness+ modes. Bunny cannot reach back skull woods second section hole.
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								Rom.py
								
								
								
								
							
							
						
						
									
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								Rom.py
								
								
								
								
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			@ -316,9 +316,10 @@ def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
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                    # Thanks to Zarby89 for originally finding these values
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                    # todo fix screen scrolling
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                    if exit.name in ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
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                                     'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit', 'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
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                                     'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)']:
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                    if world.mode not in ['insanity', 'insanity_legacy', 'madness_legacy'] and \
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                        exit.name in ['Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit', 'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
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                                      'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit', 'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
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                                      'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)']:
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                        # For exits that connot be reached from another, no need to apply offset fixes.
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                        rom.write_int16_to_rom(0x15DB5 + 2 * offset, link_y) # same as final else
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                    elif room_id == 0x0059 and world.fix_skullwoods_exit:
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								Rules.py
								
								
								
								
							
							
						
						
									
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								Rules.py
								
								
								
								
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			@ -159,6 +159,7 @@ def global_rules(world):
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    set_rule(world.get_entrance('Brewery'), lambda state: state.has_Pearl()) # bomb required
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    set_rule(world.get_entrance('Thieves Town'), lambda state: state.has_Pearl()) # bunny cannot pull
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    set_rule(world.get_entrance('Skull Woods First Section Hole (North)'), lambda state: state.has_Pearl()) # bunny cannot lift bush
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    set_rule(world.get_entrance('Skull Woods Second Section Hole'), lambda state: state.has_Pearl()) # bunny cannot lift bush
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    set_rule(world.get_entrance('Maze Race Mirror Spot'), lambda state: state.has_Mirror())
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    set_rule(world.get_entrance('Cave 45 Mirror Spot'), lambda state: state.has_Mirror())
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    set_rule(world.get_entrance('East Dark World Bridge'), lambda state: state.has_Pearl() and state.has('Hammer'))
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