LttP: Remove no longer reachable code
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								Main.py
								
								
								
								
							
							
						
						
									
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								Main.py
								
								
								
								
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			@ -285,64 +285,11 @@ def main(args, seed=None):
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                           reduceflashing=args.reduceflashing[player] or args.race,
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                           triforcehud=args.triforcehud[player])
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        mcsb_name = ''
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        if all([world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player],
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                world.bigkeyshuffle[player]]):
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            mcsb_name = '-keysanity'
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        elif [world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player],
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              world.bigkeyshuffle[player]].count(True) == 1:
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            mcsb_name = '-mapshuffle' if world.mapshuffle[player] else \
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                '-compassshuffle' if world.compassshuffle[player] else \
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                    '-universal_keys' if world.keyshuffle[player] == "universal" else \
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                        '-keyshuffle' if world.keyshuffle[player] else '-bigkeyshuffle'
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        elif any([world.mapshuffle[player], world.compassshuffle[player], world.keyshuffle[player],
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                  world.bigkeyshuffle[player]]):
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            mcsb_name = '-%s%s%s%sshuffle' % (
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                'M' if world.mapshuffle[player] else '', 'C' if world.compassshuffle[player] else '',
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                'U' if world.keyshuffle[player] == "universal" else 'S' if world.keyshuffle[player] else '',
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                'B' if world.bigkeyshuffle[player] else '')
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        outfilepname = f'_P{player}'
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        outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" \
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            if world.player_names[player][team] != 'Player%d' % player else ''
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        outfilestuffs = {
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            "logic": world.logic[player],  # 0
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            "difficulty": world.difficulty[player],  # 1
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            "item_functionality": world.item_functionality[player],  # 2
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            "mode": world.mode[player],  # 3
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            "goal": world.goal[player],  # 4
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            "timer": str(world.timer[player]),  # 5
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            "shuffle": world.shuffle[player],  # 6
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            "algorithm": world.algorithm,  # 7
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            "mscb": mcsb_name,  # 8
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            "retro": world.retro[player],  # 9
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            "progressive": world.progressive,  # A
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            "hints": 'True' if world.hints[player] else 'False'  # B
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        }
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        #                  0  1  2  3  4 5  6  7 8 9 A B
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        outfilesuffix = ('_%s_%s-%s-%s-%s%s_%s-%s%s%s%s%s' % (
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            #  0          1      2      3    4     5    6      7     8        9         A     B           C
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            # _noglitches_normal-normal-open-ganon-ohko_simple-balanced-keysanity-retro-prog_random-nohints
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            # _noglitches_normal-normal-open-ganon     _simple-balanced-keysanity-retro
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            # _noglitches_normal-normal-open-ganon     _simple-balanced-keysanity      -prog_random
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            # _noglitches_normal-normal-open-ganon     _simple-balanced-keysanity                  -nohints
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            outfilestuffs["logic"],  # 0
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            outfilestuffs["difficulty"],  # 1
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            outfilestuffs["item_functionality"],  # 2
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            outfilestuffs["mode"],  # 3
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            outfilestuffs["goal"],  # 4
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            "" if outfilestuffs["timer"] in ['False', 'none', 'display'] else "-" + outfilestuffs["timer"],  # 5
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            outfilestuffs["shuffle"],  # 6
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            outfilestuffs["algorithm"],  # 7
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            outfilestuffs["mscb"],  # 8
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            "-retro" if outfilestuffs["retro"] == "True" else "",  # 9
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            "-prog_" + outfilestuffs["progressive"] if outfilestuffs["progressive"] in ['off', 'random'] else "",  # A
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            "-nohints" if not outfilestuffs["hints"] == "True" else "")  # B
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                         ) if not args.outputname else ''
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        rompath = os.path.join(output_directory, f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')
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        rompath = os.path.join(output_directory, f'{outfilebase}{outfilepname}.sfc')
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        rom.write_to_file(rompath, hide_enemizer=True)
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        Patch.create_patch_file(rompath, player=player, player_name=world.player_names[player][team])
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        os.unlink(rompath)
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