MultiServer: optimize PrintJSON for !release (#4545)
* MultiServer: optimize PrintJSON for !release * MultiServer: safer comparison Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> --------- Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com>
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@ -1060,21 +1060,37 @@ def send_items_to(ctx: Context, team: int, target_slot: int, *items: NetworkItem
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def register_location_checks(ctx: Context, team: int, slot: int, locations: typing.Iterable[int],
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count_activity: bool = True):
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slot_locations = ctx.locations[slot]
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new_locations = set(locations) - ctx.location_checks[team, slot]
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new_locations.intersection_update(ctx.locations[slot]) # ignore location IDs unknown to this multidata
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new_locations.intersection_update(slot_locations) # ignore location IDs unknown to this multidata
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if new_locations:
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if count_activity:
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ctx.client_activity_timers[team, slot] = datetime.datetime.now(datetime.timezone.utc)
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sortable: list[tuple[int, int, int, int]] = []
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for location in new_locations:
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item_id, target_player, flags = ctx.locations[slot][location]
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# extract all fields to avoid runtime overhead in LocationStore
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item_id, target_player, flags = slot_locations[location]
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# sort/group by receiver and item
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sortable.append((target_player, item_id, location, flags))
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info_texts: list[dict[str, typing.Any]] = []
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for target_player, item_id, location, flags in sorted(sortable):
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new_item = NetworkItem(item_id, location, slot, flags)
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send_items_to(ctx, team, target_player, new_item)
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ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % (
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team + 1, ctx.player_names[(team, slot)], ctx.item_names[ctx.slot_info[target_player].game][item_id],
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ctx.player_names[(team, target_player)], ctx.location_names[ctx.slot_info[slot].game][location]))
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info_text = json_format_send_event(new_item, target_player)
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ctx.broadcast_team(team, [info_text])
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if len(info_texts) >= 140:
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# split into chunks that are close to compression window of 64K but not too big on the wire
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# (roughly 1300-2600 bytes after compression depending on repetitiveness)
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ctx.broadcast_team(team, info_texts)
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info_texts.clear()
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info_texts.append(json_format_send_event(new_item, target_player))
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ctx.broadcast_team(team, info_texts)
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del info_texts
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del sortable
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ctx.location_checks[team, slot] |= new_locations
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send_new_items(ctx)
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