BizHawkClient: Linting/style (#3335)
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@ -103,7 +103,7 @@ async def connect(ctx: BizHawkContext) -> bool:
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return True
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except (TimeoutError, ConnectionRefusedError):
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continue
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# No ports worked
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ctx.streams = None
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ctx.connection_status = ConnectionStatus.NOT_CONNECTED
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@ -2,7 +2,6 @@
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A module containing the BizHawkClient base class and metaclass
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"""
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from __future__ import annotations
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import abc
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@ -12,14 +11,13 @@ from worlds.LauncherComponents import Component, SuffixIdentifier, Type, compone
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if TYPE_CHECKING:
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from .context import BizHawkClientContext
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else:
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BizHawkClientContext = object
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def launch_client(*args) -> None:
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from .context import launch
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launch_subprocess(launch, name="BizHawkClient")
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component = Component("BizHawk Client", "BizHawkClient", component_type=Type.CLIENT, func=launch_client,
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file_identifier=SuffixIdentifier())
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components.append(component)
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@ -56,7 +54,7 @@ class AutoBizHawkClientRegister(abc.ABCMeta):
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return new_class
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@staticmethod
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async def get_handler(ctx: BizHawkClientContext, system: str) -> Optional[BizHawkClient]:
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async def get_handler(ctx: "BizHawkClientContext", system: str) -> Optional[BizHawkClient]:
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for systems, handlers in AutoBizHawkClientRegister.game_handlers.items():
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if system in systems:
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for handler in handlers.values():
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@ -77,7 +75,7 @@ class BizHawkClient(abc.ABC, metaclass=AutoBizHawkClientRegister):
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"""The file extension(s) this client is meant to open and patch (e.g. ".apz3")"""
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@abc.abstractmethod
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async def validate_rom(self, ctx: BizHawkClientContext) -> bool:
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async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
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"""Should return whether the currently loaded ROM should be handled by this client. You might read the game name
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from the ROM header, for example. This function will only be asked to validate ROMs from the system set by the
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client class, so you do not need to check the system yourself.
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@ -86,18 +84,18 @@ class BizHawkClient(abc.ABC, metaclass=AutoBizHawkClientRegister):
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as necessary (such as setting `ctx.game = self.game`, modifying `ctx.items_handling`, etc...)."""
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...
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async def set_auth(self, ctx: BizHawkClientContext) -> None:
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async def set_auth(self, ctx: "BizHawkClientContext") -> None:
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"""Should set ctx.auth in anticipation of sending a `Connected` packet. You may override this if you store slot
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name in your patched ROM. If ctx.auth is not set after calling, the player will be prompted to enter their
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username."""
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pass
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@abc.abstractmethod
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async def game_watcher(self, ctx: BizHawkClientContext) -> None:
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async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
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"""Runs on a loop with the approximate interval `ctx.watcher_timeout`. The currently loaded ROM is guaranteed
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to have passed your validator when this function is called, and the emulator is very likely to be connected."""
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...
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def on_package(self, ctx: BizHawkClientContext, cmd: str, args: dict) -> None:
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def on_package(self, ctx: "BizHawkClientContext", cmd: str, args: dict) -> None:
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"""For handling packages from the server. Called from `BizHawkClientContext.on_package`."""
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pass
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@ -3,7 +3,6 @@ A module containing context and functions relevant to running the client. This m
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checking or launching the client, otherwise it will probably cause circular import issues.
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"""
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import asyncio
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import enum
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import subprocess
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@ -77,7 +76,7 @@ class BizHawkClientContext(CommonContext):
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if self.client_handler is not None:
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self.client_handler.on_package(self, cmd, args)
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async def server_auth(self, password_requested: bool = False):
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async def server_auth(self, password_requested: bool=False):
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self.password_requested = password_requested
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if self.bizhawk_ctx.connection_status != ConnectionStatus.CONNECTED:
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@ -103,7 +102,7 @@ class BizHawkClientContext(CommonContext):
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await self.send_connect()
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self.auth_status = AuthStatus.PENDING
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async def disconnect(self, allow_autoreconnect: bool = False):
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async def disconnect(self, allow_autoreconnect: bool=False):
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self.auth_status = AuthStatus.NOT_AUTHENTICATED
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await super().disconnect(allow_autoreconnect)
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@ -148,7 +147,8 @@ async def _game_watcher(ctx: BizHawkClientContext):
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script_version = await get_script_version(ctx.bizhawk_ctx)
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if script_version != EXPECTED_SCRIPT_VERSION:
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logger.info(f"Connector script is incompatible. Expected version {EXPECTED_SCRIPT_VERSION} but got {script_version}. Disconnecting.")
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logger.info(f"Connector script is incompatible. Expected version {EXPECTED_SCRIPT_VERSION} but "
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f"got {script_version}. Disconnecting.")
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disconnect(ctx.bizhawk_ctx)
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continue
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