Ganon flag fix
The correct address has been put in for this flag. Previously this conflicted with the 1/4 magic byrna spike cave damage.
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								Rom.py
								
								
								
								
							
							
						
						
									
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								Rom.py
								
								
								
								
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			@ -427,8 +427,7 @@ def patch_rom(world, rom, hashtable, beep='normal', sprite=None):
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    rom.write_byte(0x180030, 0x00)  # Disable SRAM trace
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    rom.write_byte(0x180036, 0x0A)  # Rupoor negative value
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    rom.write_byte(0x180169, 0x01 if world.lock_aga_door_in_escape else 0x00)  # Lock or unlock aga tower door during escape sequence.
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# This seems to correlate to 1/4 magic Cape cost in the spike cave in v27. Important: figure out where this hack moved.
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#    rom.write_byte(0x180170, 0x01 if world.ganon_at_pyramid else 0x00)  # Enable respawning on pyramid after ganon death
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    rom.write_byte(0x180171, 0x01 if world.ganon_at_pyramid else 0x00)  # Enable respawning on pyramid after ganon death
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    rom.write_byte(0x180168, 0x08)  # Spike Cave Damage
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    rom.write_byte(0x180086, 0x00 if world.aga_randomness else 0x01)  # set blue ball and ganon warp randomness
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    rom.write_byte(0x1800A1, 0x01)  # enable overworld screen transition draining for water level inside swamp
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