Fixing unit tests for FFR by excluding tests that use Default settings as FFR logic is controlled by the original randomizer
This commit is contained in:
parent
6c7be51221
commit
cdc0b7a649
|
@ -10,7 +10,8 @@ class TestBase(unittest.TestCase):
|
|||
|
||||
def testAllStateCanReachEverything(self):
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if game_name != "Ori and the Blind Forest": # TODO: fix Ori Logic
|
||||
# Final Fantasy logic is controlled by finalfantasyrandomizer.com
|
||||
if game_name != "Ori and the Blind Forest" and game_name != "Final Fantasy": # TODO: fix Ori Logic
|
||||
with self.subTest("Game", game=game_name):
|
||||
world = setup_default_world(world_type)
|
||||
state = world.get_all_state(False)
|
||||
|
@ -20,7 +21,8 @@ class TestBase(unittest.TestCase):
|
|||
|
||||
def testEmptyStateCanReachSomething(self):
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if game_name != "Archipelago":
|
||||
# Final Fantasy logic is controlled by finalfantasyrandomizer.com
|
||||
if game_name != "Archipelago" and game_name != "Final Fantasy":
|
||||
with self.subTest("Game", game=game_name):
|
||||
world = setup_default_world(world_type)
|
||||
state = CollectionState(world)
|
||||
|
@ -29,4 +31,4 @@ class TestBase(unittest.TestCase):
|
|||
if location.can_reach(state):
|
||||
locations.add(location)
|
||||
self.assertGreater(len(locations), 0,
|
||||
msg="Need to be able to reach at least one location to get started.")
|
||||
msg="Need to be able to reach at least one location to get started.")
|
||||
|
|
Loading…
Reference in New Issue