Fixing unit tests for FFR by excluding tests that use Default settings as FFR logic is controlled by the original randomizer
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@ -10,7 +10,8 @@ class TestBase(unittest.TestCase):
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def testAllStateCanReachEverything(self):
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def testAllStateCanReachEverything(self):
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for game_name, world_type in AutoWorldRegister.world_types.items():
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for game_name, world_type in AutoWorldRegister.world_types.items():
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if game_name != "Ori and the Blind Forest": # TODO: fix Ori Logic
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# Final Fantasy logic is controlled by finalfantasyrandomizer.com
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if game_name != "Ori and the Blind Forest" and game_name != "Final Fantasy": # TODO: fix Ori Logic
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with self.subTest("Game", game=game_name):
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with self.subTest("Game", game=game_name):
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world = setup_default_world(world_type)
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world = setup_default_world(world_type)
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state = world.get_all_state(False)
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state = world.get_all_state(False)
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@ -20,7 +21,8 @@ class TestBase(unittest.TestCase):
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def testEmptyStateCanReachSomething(self):
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def testEmptyStateCanReachSomething(self):
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for game_name, world_type in AutoWorldRegister.world_types.items():
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for game_name, world_type in AutoWorldRegister.world_types.items():
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if game_name != "Archipelago":
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# Final Fantasy logic is controlled by finalfantasyrandomizer.com
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if game_name != "Archipelago" and game_name != "Final Fantasy":
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with self.subTest("Game", game=game_name):
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with self.subTest("Game", game=game_name):
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world = setup_default_world(world_type)
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world = setup_default_world(world_type)
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state = CollectionState(world)
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state = CollectionState(world)
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@ -29,4 +31,4 @@ class TestBase(unittest.TestCase):
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if location.can_reach(state):
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if location.can_reach(state):
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locations.add(location)
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locations.add(location)
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self.assertGreater(len(locations), 0,
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self.assertGreater(len(locations), 0,
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msg="Need to be able to reach at least one location to get started.")
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msg="Need to be able to reach at least one location to get started.")
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