allow more HK names in console commands
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								Main.py
								
								
								
								
							
							
						
						
									
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								Main.py
								
								
								
								
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			@ -487,7 +487,8 @@ def main(args, seed=None):
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            multidata = zlib.compress(pickle.dumps({"names": parsed_names,
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                                                    "connect_names": connect_names,
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                                                    "remote_items": {player for player in range(1, world.players + 1) if
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                                                                     world.remote_items[player]},
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                                                                     world.remote_items[player] or
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                                                                     world.game[player] == "Hollow Knight"},
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                                                    "locations": {
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                                                        (location.address, location.player):
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                                                            (location.item.code, location.item.player)
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			@ -26,7 +26,8 @@ from prompt_toolkit.patch_stdout import patch_stdout
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from fuzzywuzzy import process as fuzzy_process
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from worlds.alttp import Items, Regions
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from worlds import network_data_package
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from worlds import network_data_package, lookup_any_item_id_to_name, lookup_any_item_name_to_id, \
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    lookup_any_location_id_to_name
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import Utils
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from Utils import get_item_name_from_id, get_location_name_from_address, \
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    _version_tuple, restricted_loads, Version
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			@ -34,8 +35,8 @@ from NetUtils import Node, Endpoint, CLientStatus, NetworkItem, decode
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colorama.init()
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lttp_console_names = frozenset(set(Items.item_table) | set(Items.item_name_groups) | set(Regions.lookup_name_to_id))
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all_items = frozenset(network_data_package["lookup_any_item_id_to_name"].values())
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all_locations = frozenset(network_data_package["lookup_any_location_id_to_name"].values())
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all_items = frozenset(lookup_any_item_id_to_name)
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all_locations = frozenset(lookup_any_location_id_to_name)
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all_console_names = frozenset(all_items | all_locations)
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class Client(Endpoint):
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			@ -1188,9 +1189,10 @@ class ServerCommandProcessor(CommonCommandProcessor):
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            if usable:
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                for client in self.ctx.endpoints:
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                    if client.name == seeked_player:
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                        new_item = NetworkItem(Items.item_table[item][2], -1, client.slot)
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                        new_item = NetworkItem(lookup_any_item_name_to_id[item], -1, client.slot)
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                        get_received_items(self.ctx, client.team, client.slot).append(new_item)
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                        self.ctx.notify_all('Cheat console: sending "' + item + '" to ' + self.ctx.get_aliased_name(client.team, client.slot))
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                        self.ctx.notify_all('Cheat console: sending "' + item + '" to ' +
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                                            self.ctx.get_aliased_name(client.team, client.slot))
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                        send_new_items(self.ctx)
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                        return True
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            else:
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			@ -1213,7 +1215,7 @@ class ServerCommandProcessor(CommonCommandProcessor):
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                            hints = []
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                            for item in Items.item_name_groups[item]:
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                                hints.extend(collect_hints(self.ctx, team, slot, item))
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                        elif item in Items.item_table:  # item name
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                        elif item in all_items:  # item name
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                            hints = collect_hints(self.ctx, team, slot, item)
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                        else:  # location name
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                            hints = collect_hints_location(self.ctx, team, slot, item)
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			@ -14,7 +14,7 @@ lookup_any_item_name_to_id = {name: id for id, name in lookup_any_item_id_to_nam
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from .alttp import Regions
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from .hk import Locations
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lookup_any_location_id_to_name = {**Regions.lookup_id_to_name, **Locations.lookup_id_to_name}
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lookup_any_location_name_to_id = {name: id for id, name in lookup_any_location_id_to_name.items()}
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network_data_package = {"lookup_any_location_id_to_name": lookup_any_location_id_to_name,
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                        "lookup_any_item_id_to_name": lookup_any_item_id_to_name,
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                        "version": 1}
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