warn when data could not be sent to snes

This commit is contained in:
Fabian Dill 2020-12-01 21:57:18 +01:00
parent 145aec89c4
commit ce7aaf5c8c
1 changed files with 7 additions and 5 deletions

View File

@ -638,13 +638,13 @@ async def snes_write(ctx : Context, write_list):
PutAddress_Request = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'} PutAddress_Request = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
try: try:
#will pack those requests as soon as qusb2snes actually supports that for real
for address, data in write_list: for address, data in write_list:
PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]] PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
if ctx.snes_socket is not None: if ctx.snes_socket is not None:
await ctx.snes_socket.send(json.dumps(PutAddress_Request)) await ctx.snes_socket.send(json.dumps(PutAddress_Request))
if ctx.snes_socket is not None:
await ctx.snes_socket.send(data) await ctx.snes_socket.send(data)
else:
logging.warning(f"Could not send data to SNES: {data}")
except websockets.ConnectionClosed: except websockets.ConnectionClosed:
logging.warning("Could not write data to SNES") logging.warning("Could not write data to SNES")
return False return False
@ -655,7 +655,8 @@ async def snes_write(ctx : Context, write_list):
def snes_buffered_write(ctx : Context, address, data): def snes_buffered_write(ctx : Context, address, data):
if len(ctx.snes_write_buffer) > 0 and (ctx.snes_write_buffer[-1][0] + len(ctx.snes_write_buffer[-1][1])) == address: if ctx.snes_write_buffer and (ctx.snes_write_buffer[-1][0] + len(ctx.snes_write_buffer[-1][1])) == address:
# append to existing write command, bundling them
ctx.snes_write_buffer[-1] = (ctx.snes_write_buffer[-1][0], ctx.snes_write_buffer[-1][1] + data) ctx.snes_write_buffer[-1] = (ctx.snes_write_buffer[-1][0], ctx.snes_write_buffer[-1][1] + data)
else: else:
ctx.snes_write_buffer.append((address, data)) ctx.snes_write_buffer.append((address, data))
@ -665,8 +666,9 @@ async def snes_flush_writes(ctx : Context):
if not ctx.snes_write_buffer: if not ctx.snes_write_buffer:
return return
await snes_write(ctx, ctx.snes_write_buffer) # swap buffers
ctx.snes_write_buffer = [] ctx.snes_write_buffer, writes = [], ctx.snes_write_buffer
await snes_write(ctx, writes)
async def send_msgs(websocket, msgs): async def send_msgs(websocket, msgs):