warn when data could not be sent to snes
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			@ -638,13 +638,13 @@ async def snes_write(ctx : Context, write_list):
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        PutAddress_Request = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
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        try:
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            #will pack those requests as soon as qusb2snes actually supports that for real
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            for address, data in write_list:
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                PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
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                if ctx.snes_socket is not None:
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                    await ctx.snes_socket.send(json.dumps(PutAddress_Request))
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                if ctx.snes_socket is not None:
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                    await ctx.snes_socket.send(data)
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                else:
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                    logging.warning(f"Could not send data to SNES: {data}")
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        except websockets.ConnectionClosed:
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            logging.warning("Could not write data to SNES")
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            return False
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			@ -655,7 +655,8 @@ async def snes_write(ctx : Context, write_list):
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def snes_buffered_write(ctx : Context, address, data):
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    if len(ctx.snes_write_buffer) > 0 and (ctx.snes_write_buffer[-1][0] + len(ctx.snes_write_buffer[-1][1])) == address:
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    if ctx.snes_write_buffer and (ctx.snes_write_buffer[-1][0] + len(ctx.snes_write_buffer[-1][1])) == address:
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        # append to existing write command, bundling them
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        ctx.snes_write_buffer[-1] = (ctx.snes_write_buffer[-1][0], ctx.snes_write_buffer[-1][1] + data)
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    else:
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        ctx.snes_write_buffer.append((address, data))
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			@ -665,8 +666,9 @@ async def snes_flush_writes(ctx : Context):
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    if not ctx.snes_write_buffer:
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        return
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    await snes_write(ctx, ctx.snes_write_buffer)
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    ctx.snes_write_buffer = []
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    # swap buffers
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    ctx.snes_write_buffer, writes = [], ctx.snes_write_buffer
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    await snes_write(ctx, writes)
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async def send_msgs(websocket, msgs):
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