Adventure: Remove unused variables (#4301)
* Remove unused variables * Provide old parameters to comment
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					@ -47,8 +47,6 @@ class LocationData:
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        self.local_item: int = None
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					        self.local_item: int = None
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    def get_random_position(self, random):
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					    def get_random_position(self, random):
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        x: int = None
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        y: int = None
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        if self.world_positions is None or len(self.world_positions) == 0:
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					        if self.world_positions is None or len(self.world_positions) == 0:
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            if self.room_id is None:
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					            if self.room_id is None:
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                return None
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					                return None
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					@ -76,10 +76,9 @@ def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player
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    multiworld.regions.append(credits_room_far_side)
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					    multiworld.regions.append(credits_room_far_side)
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    dragon_slay_check = options.dragon_slay_check.value
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					    dragon_slay_check = options.dragon_slay_check.value
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    priority_locations = determine_priority_locations(multiworld, dragon_slay_check)
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					    priority_locations = determine_priority_locations()
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    for name, location_data in location_table.items():
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					    for name, location_data in location_table.items():
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        require_sword = False
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        if location_data.region == "Varies":
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					        if location_data.region == "Varies":
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            if location_data.name == "Slay Yorgle":
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					            if location_data.name == "Slay Yorgle":
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                if not dragon_slay_check:
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					                if not dragon_slay_check:
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					@ -154,6 +153,7 @@ def create_regions(options: PerGameCommonOptions, multiworld: MultiWorld, player
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# Placeholder for adding sets of priority locations at generation, possibly as an option in the future
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					# Placeholder for adding sets of priority locations at generation, possibly as an option in the future
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def determine_priority_locations(world: MultiWorld, dragon_slay_check: bool) -> {}:
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					# def determine_priority_locations(multiworld: MultiWorld, dragon_slay_check: bool) -> {}:
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					def determine_priority_locations() -> {}:
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    priority_locations = {}
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					    priority_locations = {}
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    return priority_locations
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					    return priority_locations
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					@ -86,9 +86,7 @@ class AdventureDeltaPatch(APPatch, metaclass=AutoPatchRegister):
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    # locations: [], autocollect: [], seed_name: bytes,
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					    # locations: [], autocollect: [], seed_name: bytes,
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    def __init__(self, *args: Any, **kwargs: Any) -> None:
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					    def __init__(self, *args: Any, **kwargs: Any) -> None:
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        patch_only = True
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        if "autocollect" in kwargs:
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					        if "autocollect" in kwargs:
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            patch_only = False
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            self.foreign_items: [AdventureForeignItemInfo] = [AdventureForeignItemInfo(loc.short_location_id, loc.room_id, loc.room_x, loc.room_y)
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					            self.foreign_items: [AdventureForeignItemInfo] = [AdventureForeignItemInfo(loc.short_location_id, loc.room_id, loc.room_x, loc.room_y)
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                                  for loc in kwargs["locations"]]
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					                                  for loc in kwargs["locations"]]
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