From d03dc8f8bfe9af9bef01f45049d092de9911d9b0 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Tue, 25 Aug 2020 22:49:15 +0200 Subject: [PATCH] fix that retro take-any's would not have swords to use --- ItemPool.py | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/ItemPool.py b/ItemPool.py index 5bd16173..aa5ca3f1 100644 --- a/ItemPool.py +++ b/ItemPool.py @@ -322,14 +322,15 @@ def generate_itempool(world, player: int): place_bosses(world, player) set_up_shops(world, player) - if world.retro[player]: - set_up_take_anys(world, player) if world.shop_shuffle[player]: shuffle_shops(world, nonprogressionitems, player) create_dynamic_shop_locations(world, player) world.itempool += progressionitems + nonprogressionitems + if world.retro[player]: + set_up_take_anys(world, player) # depends on world.itempool to be set + def shuffle_shops(world, items, player: int): option = world.shop_shuffle[player]