Add new patch, disallow single bee traps from shops
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@ -345,9 +345,9 @@ class World(object):
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if location.parent_region.shop is not None and location.name != 'Potion Shop': # includes potion shop slots but not potion shop powder
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if location.parent_region.shop is not None and location.name != 'Potion Shop': # includes potion shop slots but not potion shop powder
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slot_num = int(location.name[-1]) - 1
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slot_num = int(location.name[-1]) - 1
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my_item = location.parent_region.shop.inventory[slot_num]
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my_item = location.parent_region.shop.inventory[slot_num]
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if (my_item is not None and my_item['item'] == item.name) or 'Rupee' in item.name:
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if (my_item is not None and my_item['item'] == item.name) or 'Rupee' in item.name or ('Bee' in item.name and 'Trap' not in item.name):
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# this will filter items that match the item in the shop or Rupees
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# this will filter items that match the item in the shop or Rupees, or single bees
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# really not a way for the player to know a renewable item from a world item
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# really not a way for the player to know a renewable item from a player pool item
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# bombs can be sitting on top of arrows or a potion refill, but dunno if that's a big deal
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# bombs can be sitting on top of arrows or a potion refill, but dunno if that's a big deal
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logging.debug('skipping item shop {}'.format(item.name))
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logging.debug('skipping item shop {}'.format(item.name))
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else:
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else:
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