LADX: fix local and non-local instrument placement (#2987)
* LADX: fix local and non-local instrument placement * change confusing variable name
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@ -184,19 +184,22 @@ class LinksAwakeningWorld(World):
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self.pre_fill_items = []
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# For any and different world, set item rule instead
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for option in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]:
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option = "shuffle_" + option
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for dungeon_item_type in ["maps", "compasses", "small_keys", "nightmare_keys", "stone_beaks", "instruments"]:
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option = "shuffle_" + dungeon_item_type
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option = self.player_options[option]
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dungeon_item_types[option.ladxr_item] = option.value
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# The color dungeon does not contain an instrument
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num_items = 8 if dungeon_item_type == "instruments" else 9
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if option.value == DungeonItemShuffle.option_own_world:
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self.multiworld.local_items[self.player].value |= {
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ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, 10)
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ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
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}
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elif option.value == DungeonItemShuffle.option_different_world:
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self.multiworld.non_local_items[self.player].value |= {
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ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, 10)
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ladxr_item_to_la_item_name[f"{option.ladxr_item}{i}"] for i in range(1, num_items + 1)
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}
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# option_original_dungeon = 0
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# option_own_dungeons = 1
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