SNIClient, ALttP: expose death_text to SNI client, add message to alttp (#1793)

This commit is contained in:
Silvris 2023-10-31 05:11:18 -05:00 committed by GitHub
parent 5f5c48e17b
commit d2c541c51c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 4 additions and 3 deletions

View File

@ -207,12 +207,12 @@ class SNIContext(CommonContext):
self.killing_player_task = asyncio.create_task(deathlink_kill_player(self))
super(SNIContext, self).on_deathlink(data)
async def handle_deathlink_state(self, currently_dead: bool) -> None:
async def handle_deathlink_state(self, currently_dead: bool, death_text: str = "") -> None:
# in this state we only care about triggering a death send
if self.death_state == DeathState.alive:
if currently_dead:
self.death_state = DeathState.dead
await self.send_death()
await self.send_death(death_text)
# in this state we care about confirming a kill, to move state to dead
elif self.death_state == DeathState.killing_player:
# this is being handled in deathlink_kill_player(ctx) already

View File

@ -520,7 +520,8 @@ class ALTTPSNIClient(SNIClient):
gamemode = await snes_read(ctx, WRAM_START + 0x10, 1)
if "DeathLink" in ctx.tags and gamemode and ctx.last_death_link + 1 < time.time():
currently_dead = gamemode[0] in DEATH_MODES
await ctx.handle_deathlink_state(currently_dead)
await ctx.handle_deathlink_state(currently_dead,
ctx.player_names[ctx.slot] + " ran out of hearts." if ctx.slot else "")
gameend = await snes_read(ctx, SAVEDATA_START + 0x443, 1)
game_timer = await snes_read(ctx, SAVEDATA_START + 0x42E, 4)