Merge remote-tracking branch 'origin/main'

This commit is contained in:
Fabian Dill 2021-01-30 02:02:20 +01:00
commit d3129e25e1
8 changed files with 109 additions and 30 deletions

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@ -222,9 +222,16 @@ def parse_arguments(argv, no_defaults=False):
Random: Picks a random value between 0 and 7 (inclusive).
0-7: Number of crystals needed
''')
parser.add_argument('--open_pyramid', default=defval(False), help='''\
Pre-opens the pyramid hole, this removes the Agahnim 2 requirement for it
''', action='store_true')
parser.add_argument('--open_pyramid', default=defval('auto'), help='''\
Pre-opens the pyramid hole, this removes the Agahnim 2 requirement for it.
Depending on goal, you might still need to beat Agahnim 2 in order to beat ganon.
fast ganon goals are crystals, ganontriforcehunt, localganontriforcehunt, pedestalganon
auto - Only opens pyramid hole if the goal specifies a fast ganon, and entrance shuffle
is vanilla, dungeonssimple or dungeonsfull.
goal - Opens pyramid hole if the goal specifies a fast ganon.
yes - Always opens the pyramid hole.
no - Never opens the pyramid hole.
''', choices=['auto', 'goal', 'yes', 'no'])
parser.add_argument('--rom', default=defval('Zelda no Densetsu - Kamigami no Triforce (Japan).sfc'),
help='Path to an ALttP JAP(1.0) rom to use as a base.')
parser.add_argument('--loglevel', default=defval('info'), const='info', nargs='?', choices=['error', 'info', 'warning', 'debug'], help='Select level of logging for output.')

13
Gui.py
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@ -64,8 +64,13 @@ def guiMain(args=None):
createSpoilerCheckbutton = Checkbutton(checkBoxFrame, text="Create Spoiler Log", variable=createSpoilerVar)
suppressRomVar = IntVar()
suppressRomCheckbutton = Checkbutton(checkBoxFrame, text="Do not create patched Rom", variable=suppressRomVar)
openpyramidVar = IntVar()
openpyramidCheckbutton = Checkbutton(checkBoxFrame, text="Pre-open Pyramid Hole", variable=openpyramidVar)
openpyramidFrame = Frame(checkBoxFrame)
openpyramidVar = StringVar()
openpyramidVar.set('auto')
openpyramidOptionMenu = OptionMenu(openpyramidFrame, openpyramidVar, 'auto', 'goal', 'yes', 'no')
openpyramidLabel = Label(openpyramidFrame, text='Pre-open Pyramid Hole')
openpyramidLabel.pack(side=LEFT)
openpyramidOptionMenu.pack(side=LEFT)
mcsbshuffleFrame = Frame(checkBoxFrame)
mcsbLabel = Label(mcsbshuffleFrame, text="Shuffle: ")
@ -102,7 +107,7 @@ def guiMain(args=None):
createSpoilerCheckbutton.pack(expand=True, anchor=W)
suppressRomCheckbutton.pack(expand=True, anchor=W)
openpyramidCheckbutton.pack(expand=True, anchor=W)
openpyramidFrame.pack(expand=True, anchor=W)
mcsbshuffleFrame.pack(expand=True, anchor=W)
mcsbLabel.grid(row=0, column=0)
mapshuffleCheckbutton.grid(row=0, column=1)
@ -564,7 +569,7 @@ def guiMain(args=None):
guiargs.create_spoiler = bool(createSpoilerVar.get())
guiargs.skip_playthrough = not bool(createSpoilerVar.get())
guiargs.suppress_rom = bool(suppressRomVar.get())
guiargs.open_pyramid = bool(openpyramidVar.get())
guiargs.open_pyramid = openpyramidVar.get()
guiargs.mapshuffle = bool(mapshuffleVar.get())
guiargs.compassshuffle = bool(compassshuffleVar.get())
guiargs.keyshuffle = {"on": True, "universal": "universal", "off": False}[keyshuffleVar.get()]

25
Main.py
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@ -10,7 +10,7 @@ import zlib
import concurrent.futures
from BaseClasses import World, CollectionState, Item, Region, Location
from Shops import ShopSlotFill, create_shops, SHOP_ID_START, FillDisabledShopSlots
from Shops import ShopSlotFill, create_shops, SHOP_ID_START, FillDisabledShopSlots, total_shop_slots
from Items import ItemFactory, item_table, item_name_groups
from Regions import create_regions, mark_light_world_regions, lookup_vanilla_location_to_entrance
from InvertedRegions import create_inverted_regions, mark_dark_world_regions
@ -112,6 +112,14 @@ def main(args, seed=None):
for player in range(1, world.players + 1):
world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
if world.open_pyramid[player] == 'goal':
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'}
elif world.open_pyramid[player] == 'auto':
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'} and \
(world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull'} or not world.shuffle_ganon)
else:
world.open_pyramid[player] = {'on': True, 'off': False, 'yes': True, 'no': False}.get(world.open_pyramid[player], world.open_pyramid[player])
for tok in filter(None, args.startinventory[player].split(',')):
item = ItemFactory(tok.strip(), player)
if item:
@ -148,6 +156,7 @@ def main(args, seed=None):
world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player], world.triforce_pieces_required[player])
for player in range(1, world.players + 1):
if world.mode[player] != 'inverted':
create_regions(world, player)
else:
@ -371,18 +380,21 @@ def main(args, seed=None):
checks_in_area[location.player]["Total"] += 1
oldmancaves = []
for region in [world.get_region("Old Man Sword Cave", player) for player in range(1, world.players + 1) if world.retro[player]]:
item = ItemFactory(region.shop.inventory[0]['item'], region.player)
takeanyregions = ["Old Man Sword Cave", "Take-Any #1", "Take-Any #2", "Take-Any #3", "Take-Any #4"]
for index, take_any in enumerate(takeanyregions):
for region in [world.get_region(take_any, player) for player in range(1, world.players + 1) if world.retro[player]]:
item = ItemFactory(region.shop.inventory[(0 if take_any == "Old Man Sword Cave" else 1)]['item'], region.player)
player = region.player
location_id = SHOP_ID_START + 33
location_id = SHOP_ID_START + total_shop_slots + index
if region.type == RegionType.LightWorld:
main_entrance = get_entrance_to_region(region)
if main_entrance.parent_region.type == RegionType.LightWorld:
checks_in_area[player]["Light World"].append(location_id)
else:
checks_in_area[player]["Dark World"].append(location_id)
checks_in_area[player]["Total"] += 1
er_hint_data[player][location_id] = get_entrance_to_region(region).name
er_hint_data[player][location_id] = main_entrance.name
oldmancaves.append(((location_id, player), (item.code, player)))
precollected_items = [[] for player in range(world.players)]
@ -449,6 +461,7 @@ def main(args, seed=None):
return world
def copy_world(world):
# ToDo: Not good yet
ret = World(world.players, world.shuffle, world.logic, world.mode, world.swords, world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm, world.accessibility, world.shuffle_ganon, world.retro, world.custom, world.customitemarray, world.hints)

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@ -379,7 +379,7 @@ def roll_settings(weights, plando_options: typing.Set[str] = frozenset(("bosses"
# TODO consider moving open_pyramid to an automatic variable in the core roller, set to True when
# fast ganon + ganon at hole
ret.open_pyramid = ret.goal in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'}
ret.open_pyramid = get_choice('open_pyramid', weights, 'goal')
ret.crystals_gt = prefer_int(get_choice('tower_open', weights))

53
Rom.py
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@ -1,7 +1,7 @@
from __future__ import annotations
JAP10HASH = '03a63945398191337e896e5771f77173'
RANDOMIZERBASEHASH = '93538d51eb018955a90181600e3384ba'
RANDOMIZERBASEHASH = '7d9778b7c0a90d71fa5f32a3b56cdd87'
import io
import json
@ -18,7 +18,7 @@ import concurrent.futures
from typing import Optional
from BaseClasses import CollectionState, Region, Location
from Shops import ShopType
from Shops import ShopType, total_shop_slots
from Dungeons import dungeon_music_addresses
from Regions import location_table, old_location_address_to_new_location_address
from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
@ -791,6 +791,29 @@ def patch_rom(world, rom, player, team, enemized):
write_custom_shops(rom, world, player)
def credits_digit(num):
# top: $54 is 1, 55 2, etc , so 57=4, 5C=9
# bot: $7A is 1, 7B is 2, etc so 7D=4, 82=9 (zero unknown...)
return 0x53 + int(num), 0x79 + int(num)
credits_total = 216
if world.goal[player] == 'icerodhunt': # Impossible to get 216/216 with Ice rod hunt. Most possible is 215/216.
credits_total -= 1
if world.retro[player]: # Old man cave and Take any caves will count towards collection rate.
credits_total += 5
if world.shop_shuffle_slots[player]: # Potion shop only counts towards collection rate if included in the shuffle.
credits_total += 30 if 'w' in world.shop_shuffle[player] else 27
rom.write_byte(0x187010, credits_total) # dynamic credits
# collection rate address: 238C37
first_top, first_bot = credits_digit((credits_total / 100) % 10)
mid_top, mid_bot = credits_digit((credits_total / 10) % 10)
last_top, last_bot = credits_digit(credits_total % 10)
# top half
rom.write_bytes(0x118C46, [first_top, mid_top, last_top])
# bottom half
rom.write_bytes(0x118C64, [first_bot, mid_bot, last_bot])
# patch medallion requirements
if world.required_medallions[player][0] == 'Bombos':
rom.write_byte(0x180022, 0x00) # requirement
@ -1560,6 +1583,7 @@ def write_custom_shops(rom, world, player):
shop_data = bytearray()
items_data = bytearray()
retro_shop_slots = bytearray()
for shop_id, shop in enumerate(shops):
if shop_id == len(shops) - 1:
@ -1568,10 +1592,27 @@ def write_custom_shops(rom, world, player):
bytes[0] = shop_id
bytes[-1] = shop.sram_offset
shop_data.extend(bytes)
# [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high][player]
for item in shop.inventory:
arrow_mask = 0x00
for index, item in enumerate(shop.inventory):
slot = 0 if shop.type == ShopType.TakeAny else index
if item is None:
break
if world.shop_shuffle_slots[player] or shop.type == ShopType.TakeAny:
count_shop = (shop.region.name != 'Potion Shop' or 'w' in world.shop_shuffle[player]) and \
shop.region.name != 'Capacity Upgrade'
rom.write_byte(0x186560 + shop.sram_offset + slot, 1 if count_shop else 0)
if item['item'] == 'Single Arrow' and item['player'] == 0:
arrow_mask |= 1 << index
retro_shop_slots.append(shop.sram_offset + slot)
# [id][item][price-low][price-high][max][repl_id][repl_price-low][repl_price-high][player]
for index, item in enumerate(shop.inventory):
slot = 0 if shop.type == ShopType.TakeAny else index
if item is None:
break
if item['item'] == 'Single Arrow' and item['player'] == 0 and world.retro[player]:
rom.write_byte(0x186500 + shop.sram_offset + slot, arrow_mask)
item_data = [shop_id, ItemFactory(item['item'], player).code] + int16_as_bytes(item['price']) + \
[item['max'], ItemFactory(item['replacement'], player).code if item['replacement'] else 0xFF] + \
int16_as_bytes(item['replacement_price']) + [0 if item['player'] == player else item['player']]
@ -1582,6 +1623,10 @@ def write_custom_shops(rom, world, player):
items_data.extend([0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF])
rom.write_bytes(0x184900, items_data)
if world.retro[player]:
retro_shop_slots.append(0xFF)
rom.write_bytes(0x186540, retro_shop_slots)
def hud_format_text(text):
output = bytes()

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@ -96,6 +96,9 @@ class Shop():
if not self.inventory[slot]:
raise ValueError("Inventory can't be pushed back if it doesn't exist")
if not self.can_push_inventory(slot):
logging.warning(f'Warning, there is already an item pushed into this slot.')
self.inventory[slot] = {
'item': item,
'price': price,
@ -145,6 +148,7 @@ def ShopSlotFill(world):
slot_num = int(location.name[-1]) - 1
shop: Shop = location.parent_region.shop
if not shop.can_push_inventory(slot_num) or location.shop_slot_disabled:
location.shop_slot_disabled = True
removed.add(location)
if removed:

Binary file not shown.

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@ -97,6 +97,11 @@ goals:
ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then kill Ganon
local_ganon_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then kill Ganon
ice_rod_hunt: 0 # You start with everything needed to 216 the seed. Find the Ice rod, then kill Trinexx at Turtle rock.
pyramid_open:
goal: 50 # Opens pyrymid if goal is fast_ganon, ganon_pedestal, ganon_triforce_hunt, or local_ganon_triforce_hunt
auto: 0 # Opens pyramid same as goal, except when an entrance shuffle other than vanilla, dungeonssimple or dungeonsfull is in effect.
yes: 0 # pyramid is opened unconditionally. You still have to beat agahnim 2 for ganon and dungeons.
no: 0 # access to pyramid requires beating agahnim 2.
triforce_pieces_mode: #Determine how to calculate the extra available triforce pieces.
extra: 0 # available = triforce_pieces_extra + triforce_pieces_required
percentage: 0 # available = (triforce_pieces_percentage /100) * triforce_pieces_required