Updates to ALTTP, SM, and SMZ3 guides (#703)

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Kippi00 2022-06-27 03:40:01 -04:00 committed by GitHub
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3 changed files with 16 additions and 18 deletions

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@ -97,9 +97,9 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
3. Click on the Tools menu and click on **Lua Console** 3. Click on the Tools menu and click on **Lua Console**
4. Click Script -> Open Script... 4. Click Script -> Open Script...
5. Select the `Connector.lua` file you downloaded above 5. Select the `Connector.lua` file you downloaded above
- SuperNintendoClient users should download `sniConnector.lua` from the client download page - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
emulator is 64-bit or 32-bit.
##### RetroArch 1.10.1 or newer ##### RetroArch 1.10.1 or newer

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@ -2,11 +2,9 @@
## Required Software ## Required Software
- One of the client programs: - [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - Super Metroid Patch Setup`
- [SNIClient](https://github.com/ArchipelagoMW/Archipelago/releases), included with the main
Archipelago install. Make sure to check the box for `SNI Client - Super Metroid Patch Setup`
- [SuperNintendoClient](https://github.com/ArchipelagoMW/SuperNintendoClient/releases), an alternate standalone
client for Super Nintendo games
- Hardware or software capable of loading and playing SNES ROM files - Hardware or software capable of loading and playing SNES ROM files
- An emulator capable of connecting to SNI such as: - An emulator capable of connecting to SNI such as:
- snes9x Multitroid - snes9x Multitroid
@ -71,7 +69,7 @@ validator page: [YAML Validation page](/mysterycheck)
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done, When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
files. Your patch file should have a `.apm3` extension. files. Your patch file should have a `.apsm` extension.
Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
client, and will also create your ROM in the same place as your patch file. client, and will also create your ROM in the same place as your patch file.
@ -90,9 +88,10 @@ first time launching, you may be prompted to allow it to communicate through the
3. Click on **New Lua Script Window...** 3. Click on **New Lua Script Window...**
4. In the new window, click **Browse...** 4. In the new window, click **Browse...**
5. Select the connector lua file included with your client 5. Select the connector lua file included with your client
- SuperNintendoClient users should download `sniConnector.lua` from the client download page - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
emulator is 64-bit or 32-bit. emulator is 64-bit or 32-bit.
6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
##### BizHawk ##### BizHawk
@ -104,8 +103,7 @@ first time launching, you may be prompted to allow it to communicate through the
3. Click on the Tools menu and click on **Lua Console** 3. Click on the Tools menu and click on **Lua Console**
4. Click the button to open a new Lua script. 4. Click the button to open a new Lua script.
5. Select the `Connector.lua` file included with your client 5. Select the `Connector.lua` file included with your client
- SuperNintendoClient users should download `sniConnector.lua` from the client download page - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
##### RetroArch 1.10.1 or newer ##### RetroArch 1.10.1 or newer

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@ -68,7 +68,7 @@ validator page: [YAML Validation page](/mysterycheck)
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done, When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
files. Your patch file should have a `.apsmz` extension. files. Your patch file should have a `.apsmz3` extension.
Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
client, and will also create your ROM in the same place as your patch file. client, and will also create your ROM in the same place as your patch file.
@ -87,9 +87,10 @@ first time launching, you may be prompted to allow it to communicate through the
3. Click on **New Lua Script Window...** 3. Click on **New Lua Script Window...**
4. In the new window, click **Browse...** 4. In the new window, click **Browse...**
5. Select the connector lua file included with your client 5. Select the connector lua file included with your client
- SuperNintendoClient users should download `sniConnector.lua` from the client download page - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
emulator is 64-bit or 32-bit. emulator is 64-bit or 32-bit.
6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
##### BizHawk ##### BizHawk
@ -101,8 +102,7 @@ first time launching, you may be prompted to allow it to communicate through the
3. Click on the Tools menu and click on **Lua Console** 3. Click on the Tools menu and click on **Lua Console**
4. Click the button to open a new Lua script. 4. Click the button to open a new Lua script.
5. Select the `Connector.lua` file included with your client 5. Select the `Connector.lua` file included with your client
- SuperNintendoClient users should download `sniConnector.lua` from the client download page - Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only. emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
##### RetroArch 1.10.3 or newer ##### RetroArch 1.10.3 or newer