Updates to ALTTP, SM, and SMZ3 guides (#703)
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@ -97,9 +97,9 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
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3. Click on the Tools menu and click on **Lua Console**
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3. Click on the Tools menu and click on **Lua Console**
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4. Click Script -> Open Script...
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4. Click Script -> Open Script...
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5. Select the `Connector.lua` file you downloaded above
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5. Select the `Connector.lua` file you downloaded above
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- SuperNintendoClient users should download `sniConnector.lua` from the client download page
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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emulator is 64-bit or 32-bit.
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##### RetroArch 1.10.1 or newer
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##### RetroArch 1.10.1 or newer
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@ -2,11 +2,9 @@
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## Required Software
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## Required Software
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- One of the client programs:
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- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for `SNI Client - Super Metroid Patch Setup`
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- [SNIClient](https://github.com/ArchipelagoMW/Archipelago/releases), included with the main
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Archipelago install. Make sure to check the box for `SNI Client - Super Metroid Patch Setup`
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- [SuperNintendoClient](https://github.com/ArchipelagoMW/SuperNintendoClient/releases), an alternate standalone
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client for Super Nintendo games
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- Hardware or software capable of loading and playing SNES ROM files
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI such as:
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- An emulator capable of connecting to SNI such as:
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- snes9x Multitroid
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- snes9x Multitroid
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@ -71,7 +69,7 @@ validator page: [YAML Validation page](/mysterycheck)
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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files. Your patch file should have a `.apm3` extension.
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files. Your patch file should have a `.apsm` extension.
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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client, and will also create your ROM in the same place as your patch file.
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client, and will also create your ROM in the same place as your patch file.
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@ -90,9 +88,10 @@ first time launching, you may be prompted to allow it to communicate through the
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3. Click on **New Lua Script Window...**
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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5. Select the connector lua file included with your client
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- SuperNintendoClient users should download `sniConnector.lua` from the client download page
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit.
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emulator is 64-bit or 32-bit.
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6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
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the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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##### BizHawk
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##### BizHawk
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@ -104,8 +103,7 @@ first time launching, you may be prompted to allow it to communicate through the
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3. Click on the Tools menu and click on **Lua Console**
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3. Click on the Tools menu and click on **Lua Console**
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4. Click the button to open a new Lua script.
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4. Click the button to open a new Lua script.
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5. Select the `Connector.lua` file included with your client
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5. Select the `Connector.lua` file included with your client
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- SuperNintendoClient users should download `sniConnector.lua` from the client download page
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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##### RetroArch 1.10.1 or newer
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##### RetroArch 1.10.1 or newer
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@ -68,7 +68,7 @@ validator page: [YAML Validation page](/mysterycheck)
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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files. Your patch file should have a `.apsmz` extension.
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files. Your patch file should have a `.apsmz3` extension.
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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client, and will also create your ROM in the same place as your patch file.
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client, and will also create your ROM in the same place as your patch file.
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@ -87,9 +87,10 @@ first time launching, you may be prompted to allow it to communicate through the
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3. Click on **New Lua Script Window...**
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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5. Select the connector lua file included with your client
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- SuperNintendoClient users should download `sniConnector.lua` from the client download page
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit.
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emulator is 64-bit or 32-bit.
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6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
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the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
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##### BizHawk
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##### BizHawk
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@ -101,8 +102,7 @@ first time launching, you may be prompted to allow it to communicate through the
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3. Click on the Tools menu and click on **Lua Console**
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3. Click on the Tools menu and click on **Lua Console**
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4. Click the button to open a new Lua script.
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4. Click the button to open a new Lua script.
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5. Select the `Connector.lua` file included with your client
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5. Select the `Connector.lua` file included with your client
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- SuperNintendoClient users should download `sniConnector.lua` from the client download page
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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##### RetroArch 1.10.3 or newer
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##### RetroArch 1.10.3 or newer
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