Launcher: Fix multiprocessing in built Launcher (#1792)
This commit is contained in:
parent
11b2b5ed2f
commit
d3447a3983
|
@ -11,6 +11,7 @@ Scroll down to components= to add components to the launcher as well as setup.py
|
||||||
|
|
||||||
import argparse
|
import argparse
|
||||||
import itertools
|
import itertools
|
||||||
|
import multiprocessing
|
||||||
import shlex
|
import shlex
|
||||||
import subprocess
|
import subprocess
|
||||||
import sys
|
import sys
|
||||||
|
@ -245,6 +246,7 @@ def main(args: Optional[Union[argparse.Namespace, dict]] = None):
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
init_logging('Launcher')
|
init_logging('Launcher')
|
||||||
|
multiprocessing.freeze_support()
|
||||||
parser = argparse.ArgumentParser(description='Archipelago Launcher')
|
parser = argparse.ArgumentParser(description='Archipelago Launcher')
|
||||||
parser.add_argument('Patch|Game|Component', type=str, nargs='?',
|
parser.add_argument('Patch|Game|Component', type=str, nargs='?',
|
||||||
help="Pass either a patch file, a generated game or the name of a component to run.")
|
help="Pass either a patch file, a generated game or the name of a component to run.")
|
||||||
|
|
Loading…
Reference in New Issue