Check if starting item actually exists before trying to give it to player.
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@ -127,6 +127,7 @@ function update_player(index)
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for name, count in pairs(samples) do
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stack.name = name
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stack.count = count
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if game.item_prototypes[name] then
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if character.can_insert(stack) then
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sent = character.insert(stack)
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else
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@ -146,6 +147,10 @@ function update_player(index)
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else
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samples[name] = nil -- Remove from the list
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end
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else
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player.print("Unable to receive " .. count .. "x [item=" .. name .. "] as this item does not exist.")
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samples[name] = nil
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end
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end
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end
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