ALTTP: Bomb Walls Logic Fixes (#3130)
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@ -160,14 +160,6 @@ class MultiWorld():
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self.local_early_items = {player: {} for player in self.player_ids}
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self.indirect_connections = {}
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self.start_inventory_from_pool: Dict[int, Options.StartInventoryPool] = {}
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self.fix_trock_doors = self.AttributeProxy(
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lambda player: self.shuffle[player] != 'vanilla' or self.mode[player] == 'inverted')
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self.fix_skullwoods_exit = self.AttributeProxy(
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lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'])
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self.fix_palaceofdarkness_exit = self.AttributeProxy(
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lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'])
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self.fix_trock_exit = self.AttributeProxy(
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lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'])
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for player in range(1, players + 1):
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def set_player_attr(attr, val):
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@ -2657,6 +2657,10 @@ mandatory_connections = [('Links House S&Q', 'Links House'),
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('Turtle Rock (Dark Room) (North)', 'Turtle Rock (Crystaroller Room)'),
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('Turtle Rock (Dark Room) (South)', 'Turtle Rock (Eye Bridge)'),
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('Turtle Rock Dark Room (South)', 'Turtle Rock (Dark Room)'),
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('Turtle Rock Second Section Bomb Wall', 'Turtle Rock (Second Section Bomb Wall)'),
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('Turtle Rock Second Section from Bomb Wall', 'Turtle Rock (Second Section)'),
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('Turtle Rock Eye Bridge Bomb Wall', 'Turtle Rock (Eye Bridge Bomb Wall)'),
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('Turtle Rock Eye Bridge from Bomb Wall', 'Turtle Rock (Eye Bridge)'),
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('Turtle Rock (Trinexx)', 'Turtle Rock (Trinexx)'),
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('Palace of Darkness Bridge Room', 'Palace of Darkness (Center)'),
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('Palace of Darkness Bonk Wall', 'Palace of Darkness (Bonk Section)'),
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@ -2815,6 +2819,10 @@ inverted_mandatory_connections = [('Links House S&Q', 'Inverted Links House'),
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('Turtle Rock (Dark Room) (North)', 'Turtle Rock (Crystaroller Room)'),
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('Turtle Rock (Dark Room) (South)', 'Turtle Rock (Eye Bridge)'),
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('Turtle Rock Dark Room (South)', 'Turtle Rock (Dark Room)'),
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('Turtle Rock Second Section Bomb Wall', 'Turtle Rock (Second Section Bomb Wall)'),
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('Turtle Rock Second Section from Bomb Wall', 'Turtle Rock (Second Section)'),
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('Turtle Rock Eye Bridge Bomb Wall', 'Turtle Rock (Eye Bridge Bomb Wall)'),
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('Turtle Rock Eye Bridge from Bomb Wall', 'Turtle Rock (Eye Bridge)'),
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('Turtle Rock (Trinexx)', 'Turtle Rock (Trinexx)'),
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('Palace of Darkness Bridge Room', 'Palace of Darkness (Center)'),
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('Palace of Darkness Bonk Wall', 'Palace of Darkness (Bonk Section)'),
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@ -408,14 +408,16 @@ def create_inverted_regions(world, player):
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['Turtle Rock (Chain Chomp Room) (North)', 'Turtle Rock (Chain Chomp Room) (South)']),
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create_dungeon_region(world, player, 'Turtle Rock (Second Section)', 'Turtle Rock',
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['Turtle Rock - Big Key Chest', 'Turtle Rock - Pokey 2 Key Drop'],
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['Turtle Rock Ledge Exit (West)', 'Turtle Rock Chain Chomp Staircase',
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'Turtle Rock Big Key Door']),
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['Turtle Rock Chain Chomp Staircase', 'Turtle Rock Big Key Door',
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'Turtle Rock Second Section Bomb Wall']),
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create_dungeon_region(world, player, 'Turtle Rock (Second Section Bomb Wall)', 'Turtle Rock', None, ['Turtle Rock Ledge Exit (West)', 'Turtle Rock Second Section from Bomb Wall']),
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create_dungeon_region(world, player, 'Turtle Rock (Big Chest)', 'Turtle Rock', ['Turtle Rock - Big Chest'], ['Turtle Rock (Big Chest) (North)', 'Turtle Rock Ledge Exit (East)']),
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create_dungeon_region(world, player, 'Turtle Rock (Crystaroller Room)', 'Turtle Rock', ['Turtle Rock - Crystaroller Room'], ['Turtle Rock Dark Room Staircase', 'Turtle Rock Big Key Door Reverse']),
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create_dungeon_region(world, player, 'Turtle Rock (Dark Room)', 'Turtle Rock', None, ['Turtle Rock (Dark Room) (North)', 'Turtle Rock (Dark Room) (South)']),
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create_dungeon_region(world, player, 'Turtle Rock (Eye Bridge Bomb Wall)', 'Turtle Rock', None, ['Turtle Rock Isolated Ledge Exit', 'Turtle Rock Eye Bridge from Bomb Wall']),
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create_dungeon_region(world, player, 'Turtle Rock (Eye Bridge)', 'Turtle Rock', ['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
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'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'],
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['Turtle Rock Dark Room (South)', 'Turtle Rock (Trinexx)', 'Turtle Rock Isolated Ledge Exit']),
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['Turtle Rock Dark Room (South)', 'Turtle Rock (Trinexx)', 'Turtle Rock Eye Bridge Bomb Wall']),
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create_dungeon_region(world, player, 'Turtle Rock (Trinexx)', 'Turtle Rock', ['Turtle Rock - Boss', 'Turtle Rock - Prize']),
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create_dungeon_region(world, player, 'Palace of Darkness (Entrance)', 'Palace of Darkness', ['Palace of Darkness - Shooter Room'], ['Palace of Darkness Bridge Room', 'Palace of Darkness Bonk Wall', 'Palace of Darkness Exit']),
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create_dungeon_region(world, player, 'Palace of Darkness (Center)', 'Palace of Darkness', ['Palace of Darkness - The Arena - Bridge', 'Palace of Darkness - Stalfos Basement'],
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@ -336,13 +336,15 @@ def create_regions(world, player):
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['Turtle Rock Entrance to Pokey Room', 'Turtle Rock Entrance Gap Reverse']),
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create_dungeon_region(world, player, 'Turtle Rock (Pokey Room)', 'Turtle Rock', ['Turtle Rock - Pokey 1 Key Drop'], ['Turtle Rock (Pokey Room) (North)', 'Turtle Rock (Pokey Room) (South)']),
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create_dungeon_region(world, player, 'Turtle Rock (Chain Chomp Room)', 'Turtle Rock', ['Turtle Rock - Chain Chomps'], ['Turtle Rock (Chain Chomp Room) (North)', 'Turtle Rock (Chain Chomp Room) (South)']),
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create_dungeon_region(world, player, 'Turtle Rock (Second Section)', 'Turtle Rock', ['Turtle Rock - Big Key Chest', 'Turtle Rock - Pokey 2 Key Drop'], ['Turtle Rock Ledge Exit (West)', 'Turtle Rock Chain Chomp Staircase', 'Turtle Rock Big Key Door']),
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create_dungeon_region(world, player, 'Turtle Rock (Second Section)', 'Turtle Rock', ['Turtle Rock - Big Key Chest', 'Turtle Rock - Pokey 2 Key Drop'], ['Turtle Rock Chain Chomp Staircase', 'Turtle Rock Big Key Door', 'Turtle Rock Second Section Bomb Wall']),
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create_dungeon_region(world, player, 'Turtle Rock (Second Section Bomb Wall)', 'Turtle Rock', None, ['Turtle Rock Ledge Exit (West)', 'Turtle Rock Second Section from Bomb Wall']),
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create_dungeon_region(world, player, 'Turtle Rock (Big Chest)', 'Turtle Rock', ['Turtle Rock - Big Chest'], ['Turtle Rock (Big Chest) (North)', 'Turtle Rock Ledge Exit (East)']),
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create_dungeon_region(world, player, 'Turtle Rock (Crystaroller Room)', 'Turtle Rock', ['Turtle Rock - Crystaroller Room'], ['Turtle Rock Dark Room Staircase', 'Turtle Rock Big Key Door Reverse']),
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create_dungeon_region(world, player, 'Turtle Rock (Dark Room)', 'Turtle Rock', None, ['Turtle Rock (Dark Room) (North)', 'Turtle Rock (Dark Room) (South)']),
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create_dungeon_region(world, player, 'Turtle Rock (Eye Bridge Bomb Wall)', 'Turtle Rock', None, ['Turtle Rock Isolated Ledge Exit', 'Turtle Rock Eye Bridge from Bomb Wall']),
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create_dungeon_region(world, player, 'Turtle Rock (Eye Bridge)', 'Turtle Rock', ['Turtle Rock - Eye Bridge - Bottom Left', 'Turtle Rock - Eye Bridge - Bottom Right',
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'Turtle Rock - Eye Bridge - Top Left', 'Turtle Rock - Eye Bridge - Top Right'],
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['Turtle Rock Dark Room (South)', 'Turtle Rock (Trinexx)', 'Turtle Rock Isolated Ledge Exit']),
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['Turtle Rock Dark Room (South)', 'Turtle Rock (Trinexx)', 'Turtle Rock Eye Bridge Bomb Wall']),
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create_dungeon_region(world, player, 'Turtle Rock (Trinexx)', 'Turtle Rock', ['Turtle Rock - Boss', 'Turtle Rock - Prize']),
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create_dungeon_region(world, player, 'Palace of Darkness (Entrance)', 'Palace of Darkness', ['Palace of Darkness - Shooter Room'], ['Palace of Darkness Bridge Room', 'Palace of Darkness Bonk Wall', 'Palace of Darkness Exit']),
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create_dungeon_region(world, player, 'Palace of Darkness (Center)', 'Palace of Darkness', ['Palace of Darkness - The Arena - Bridge', 'Palace of Darkness - Stalfos Basement'],
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@ -868,11 +868,11 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
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exit.name not in {'Palace of Darkness Exit', 'Tower of Hera Exit', 'Swamp Palace Exit'}):
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# For exits that connot be reached from another, no need to apply offset fixes.
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rom.write_int16(0x15DB5 + 2 * offset, link_y) # same as final else
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elif room_id == 0x0059 and world.fix_skullwoods_exit[player]:
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elif room_id == 0x0059 and local_world.fix_skullwoods_exit:
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rom.write_int16(0x15DB5 + 2 * offset, 0x00F8)
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elif room_id == 0x004a and world.fix_palaceofdarkness_exit[player]:
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elif room_id == 0x004a and local_world.fix_palaceofdarkness_exit:
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rom.write_int16(0x15DB5 + 2 * offset, 0x0640)
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elif room_id == 0x00d6 and world.fix_trock_exit[player]:
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elif room_id == 0x00d6 and local_world.fix_trock_exit:
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rom.write_int16(0x15DB5 + 2 * offset, 0x0134)
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elif room_id == 0x000c and world.shuffle_ganon: # fix ganons tower exit point
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rom.write_int16(0x15DB5 + 2 * offset, 0x00A4)
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@ -1674,14 +1674,14 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
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rom.write_byte(0x4E3BB, 0xEB)
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# fix trock doors for reverse entrances
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if world.fix_trock_doors[player]:
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if local_world.fix_trock_doors:
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rom.write_byte(0xFED31, 0x0E) # preopen bombable exit
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rom.write_byte(0xFEE41, 0x0E) # preopen bombable exit
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# included unconditionally in base2current
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# rom.write_byte(0xFE465, 0x1E) # remove small key door on backside of big key door
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else:
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rom.write_byte(0xFED31, 0x2A) # preopen bombable exit
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rom.write_byte(0xFEE41, 0x2A) # preopen bombable exit
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rom.write_byte(0xFED31, 0x2A) # bombable exit
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rom.write_byte(0xFEE41, 0x2A) # bombable exit
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if world.tile_shuffle[player]:
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tile_set = TileSet.get_random_tile_set(world.per_slot_randoms[player])
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@ -279,6 +279,9 @@ def global_rules(world, player):
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(state.multiworld.can_take_damage[player] and (state.has('Pegasus Boots', player) or has_hearts(state, player, 4))))))
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)
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set_rule(world.get_entrance('Hookshot Cave Bomb Wall (North)', player), lambda state: can_use_bombs(state, player))
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set_rule(world.get_entrance('Hookshot Cave Bomb Wall (South)', player), lambda state: can_use_bombs(state, player))
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set_rule(world.get_location('Hookshot Cave - Top Right', player), lambda state: state.has('Hookshot', player))
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set_rule(world.get_location('Hookshot Cave - Top Left', player), lambda state: state.has('Hookshot', player))
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set_rule(world.get_location('Hookshot Cave - Bottom Right', player),
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@ -477,7 +480,6 @@ def global_rules(world, player):
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set_rule(world.get_location('Turtle Rock - Big Chest', player), lambda state: state.has('Big Key (Turtle Rock)', player) and (state.has('Cane of Somaria', player) or state.has('Hookshot', player)))
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set_rule(world.get_entrance('Turtle Rock (Big Chest) (North)', player), lambda state: state.has('Cane of Somaria', player) or state.has('Hookshot', player))
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set_rule(world.get_entrance('Turtle Rock Big Key Door', player), lambda state: state.has('Big Key (Turtle Rock)', player) and can_kill_most_things(state, player, 10))
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set_rule(world.get_entrance('Turtle Rock Ledge Exit (West)', player), lambda state: can_use_bombs(state, player) and can_kill_most_things(state, player, 10))
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set_rule(world.get_location('Turtle Rock - Chain Chomps', player), lambda state: can_use_bombs(state, player) or can_shoot_arrows(state, player)
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or has_beam_sword(state, player) or state.has_any(["Blue Boomerang", "Red Boomerang", "Hookshot", "Cane of Somaria", "Fire Rod", "Ice Rod"], player))
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set_rule(world.get_entrance('Turtle Rock (Dark Room) (North)', player), lambda state: state.has('Cane of Somaria', player))
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@ -487,6 +489,13 @@ def global_rules(world, player):
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set_rule(world.get_location('Turtle Rock - Eye Bridge - Top Left', player), lambda state: state.has('Cane of Byrna', player) or state.has('Cape', player) or state.has('Mirror Shield', player))
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set_rule(world.get_location('Turtle Rock - Eye Bridge - Top Right', player), lambda state: state.has('Cane of Byrna', player) or state.has('Cape', player) or state.has('Mirror Shield', player))
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set_rule(world.get_entrance('Turtle Rock (Trinexx)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 6) and state.has('Big Key (Turtle Rock)', player) and state.has('Cane of Somaria', player))
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set_rule(world.get_entrance('Turtle Rock Second Section Bomb Wall', player), lambda state: can_kill_most_things(state, player, 10))
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if not world.worlds[player].fix_trock_doors:
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add_rule(world.get_entrance('Turtle Rock Second Section Bomb Wall', player), lambda state: can_use_bombs(state, player))
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set_rule(world.get_entrance('Turtle Rock Second Section from Bomb Wall', player), lambda state: can_use_bombs(state, player))
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set_rule(world.get_entrance('Turtle Rock Eye Bridge from Bomb Wall', player), lambda state: can_use_bombs(state, player))
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set_rule(world.get_entrance('Turtle Rock Eye Bridge Bomb Wall', player), lambda state: can_use_bombs(state, player))
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if world.enemy_shuffle[player]:
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set_rule(world.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: can_bomb_or_bonk(state, player) and can_kill_most_things(state, player, 3))
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@ -261,6 +261,10 @@ class ALTTPWorld(World):
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self.dungeons = {}
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self.waterfall_fairy_bottle_fill = "Bottle"
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self.pyramid_fairy_bottle_fill = "Bottle"
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self.fix_trock_doors = None
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self.fix_skullwoods_exit = None
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self.fix_palaceofdarkness_exit = None
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self.fix_trock_exit = None
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super(ALTTPWorld, self).__init__(*args, **kwargs)
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@classmethod
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@ -280,6 +284,15 @@ class ALTTPWorld(World):
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player = self.player
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multiworld = self.multiworld
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self.fix_trock_doors = (multiworld.entrance_shuffle[player] != 'vanilla'
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or multiworld.mode[player] == 'inverted')
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self.fix_skullwoods_exit = multiworld.entrance_shuffle[player] not in ['vanilla', 'simple', 'restricted',
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'dungeons_simple']
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self.fix_palaceofdarkness_exit = multiworld.entrance_shuffle[player] not in ['dungeons_simple', 'vanilla',
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'simple', 'restricted']
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self.fix_trock_exit = multiworld.entrance_shuffle[player] not in ['vanilla', 'simple', 'restricted',
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'dungeons_simple']
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# fairy bottle fills
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bottle_options = [
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"Bottle (Red Potion)", "Bottle (Green Potion)", "Bottle (Blue Potion)",
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@ -101,20 +101,20 @@ class TestDeathMountain(TestInvertedOWG):
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["Hookshot Cave - Bottom Right", False, []],
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["Hookshot Cave - Bottom Right", False, [], ['Hookshot', 'Pegasus Boots']],
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["Hookshot Cave - Bottom Right", False, [], ['Progressive Glove', 'Pegasus Boots', 'Magic Mirror']],
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["Hookshot Cave - Bottom Right", True, ['Pegasus Boots']],
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["Hookshot Cave - Bottom Right", True, ['Pegasus Boots', 'Bomb Upgrade (50)']],
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["Hookshot Cave - Bottom Left", False, []],
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["Hookshot Cave - Bottom Left", False, [], ['Hookshot']],
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["Hookshot Cave - Bottom Left", False, [], ['Progressive Glove', 'Pegasus Boots', 'Magic Mirror']],
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["Hookshot Cave - Bottom Left", True, ['Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Bottom Left", True, ['Pegasus Boots', 'Hookshot', 'Bomb Upgrade (50)']],
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["Hookshot Cave - Top Left", False, []],
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["Hookshot Cave - Top Left", False, [], ['Hookshot']],
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["Hookshot Cave - Top Left", False, [], ['Progressive Glove', 'Pegasus Boots', 'Magic Mirror']],
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["Hookshot Cave - Top Left", True, ['Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Top Left", True, ['Pegasus Boots', 'Hookshot', 'Bomb Upgrade (50)']],
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["Hookshot Cave - Top Right", False, []],
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["Hookshot Cave - Top Right", False, [], ['Hookshot']],
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["Hookshot Cave - Top Right", False, [], ['Progressive Glove', 'Pegasus Boots', 'Magic Mirror']],
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["Hookshot Cave - Top Right", True, ['Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Top Right", True, ['Pegasus Boots', 'Hookshot', 'Bomb Upgrade (50)']],
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])
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@ -177,7 +177,7 @@ class TestDeathMountain(TestVanillaOWG):
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["Hookshot Cave - Bottom Right", False, []],
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["Hookshot Cave - Bottom Right", False, [], ['Progressive Glove', 'Pegasus Boots']],
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["Hookshot Cave - Bottom Right", False, [], ['Moon Pearl']],
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["Hookshot Cave - Bottom Right", True, ['Moon Pearl', 'Pegasus Boots']],
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["Hookshot Cave - Bottom Right", True, ['Moon Pearl', 'Pegasus Boots', 'Bomb Upgrade (50)']],
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["Hookshot Cave - Bottom Right", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Flute']],
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["Hookshot Cave - Bottom Right", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Lamp']],
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@ -185,7 +185,7 @@ class TestDeathMountain(TestVanillaOWG):
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["Hookshot Cave - Bottom Left", False, [], ['Progressive Glove', 'Pegasus Boots']],
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["Hookshot Cave - Bottom Left", False, [], ['Moon Pearl']],
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["Hookshot Cave - Bottom Left", False, [], ['Hookshot']],
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["Hookshot Cave - Bottom Left", True, ['Moon Pearl', 'Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Bottom Left", True, ['Moon Pearl', 'Pegasus Boots', 'Hookshot', 'Bomb Upgrade (50)']],
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["Hookshot Cave - Bottom Left", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Flute']],
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["Hookshot Cave - Bottom Left", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Lamp']],
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@ -193,7 +193,7 @@ class TestDeathMountain(TestVanillaOWG):
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["Hookshot Cave - Top Left", False, [], ['Progressive Glove', 'Pegasus Boots']],
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["Hookshot Cave - Top Left", False, [], ['Moon Pearl']],
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["Hookshot Cave - Top Left", False, [], ['Hookshot']],
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["Hookshot Cave - Top Left", True, ['Moon Pearl', 'Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Top Left", True, ['Moon Pearl', 'Pegasus Boots', 'Hookshot', 'Bomb Upgrade (50)']],
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["Hookshot Cave - Top Left", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Flute']],
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["Hookshot Cave - Top Left", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Lamp']],
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@ -201,7 +201,7 @@ class TestDeathMountain(TestVanillaOWG):
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["Hookshot Cave - Top Right", False, [], ['Progressive Glove', 'Pegasus Boots']],
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["Hookshot Cave - Top Right", False, [], ['Moon Pearl']],
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["Hookshot Cave - Top Right", False, [], ['Hookshot']],
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["Hookshot Cave - Top Right", True, ['Moon Pearl', 'Pegasus Boots', 'Hookshot']],
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["Hookshot Cave - Top Right", True, ['Moon Pearl', 'Pegasus Boots', 'Hookshot', 'Bomb Upgrade (50)']],
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["Hookshot Cave - Top Right", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Flute']],
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["Hookshot Cave - Top Right", True, ['Moon Pearl', 'Progressive Glove', 'Progressive Glove', 'Hookshot', 'Lamp']],
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])
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