fix crash by rolling random progressive sword only once.
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			@ -468,9 +468,10 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
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        else:
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            place_item('Master Sword Pedestal', 'Triforce')
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    else:
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        pool.extend(diff.progressivesword if want_progressives() else diff.basicsword)
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        progressive_swords = want_progressives()
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        pool.extend(diff.progressivesword if progressive_swords else diff.basicsword)
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        if swords == 'assured':
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            if want_progressives():
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            if progressive_swords:
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                precollected_items.append('Progressive Sword')
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                pool.remove('Progressive Sword')
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            else:
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