fix crash by rolling random progressive sword only once.
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@ -468,9 +468,10 @@ def get_pool_core(progressive, shuffle, difficulty, timer, goal, mode, swords, r
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else:
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place_item('Master Sword Pedestal', 'Triforce')
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else:
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pool.extend(diff.progressivesword if want_progressives() else diff.basicsword)
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progressive_swords = want_progressives()
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pool.extend(diff.progressivesword if progressive_swords else diff.basicsword)
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if swords == 'assured':
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if want_progressives():
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if progressive_swords:
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precollected_items.append('Progressive Sword')
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pool.remove('Progressive Sword')
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else:
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