Factorio: fix coop sync printing desync detected
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				|  | @ -423,8 +423,8 @@ commands.add_command("ap-get-technology", "Grant a technology, used by the Archi | ||||||
|             game.print({"", "Received [technology=" .. tech.name .. "] as it is already checked."}) |             game.print({"", "Received [technology=" .. tech.name .. "] as it is already checked."}) | ||||||
|             game.play_sound({path="utility/research_completed"}) |             game.play_sound({path="utility/research_completed"}) | ||||||
|             tech.researched = true |             tech.researched = true | ||||||
|             return |  | ||||||
|         end |         end | ||||||
|  |         return | ||||||
|     elseif progressive_technologies[item_name] ~= nil then |     elseif progressive_technologies[item_name] ~= nil then | ||||||
|         if global.index_sync[index] == nil then -- not yet received prog item |         if global.index_sync[index] == nil then -- not yet received prog item | ||||||
|             global.index_sync[index] = item_name |             global.index_sync[index] = item_name | ||||||
|  |  | ||||||
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