commit
d6665b6b53
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@ -20,3 +20,5 @@ weights/
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/Players/
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/QUsb2Snes/
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/options.yaml
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_persistent_storage.yaml
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mystery_result_*.yaml
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@ -265,7 +265,7 @@ async def on_client_joined(ctx: Context, client: Client):
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client.tags))
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async def on_client_left(ctx: Context, client: Client):
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notify_all(ctx, "%s (Team #%d) has left the game" % (client.name, client.team + 1))
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notify_all(ctx, "%s (Team #%d) has left the game" % (ctx.get_aliased_name(client.team, client.slot), client.team + 1))
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async def countdown(ctx: Context, timer):
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notify_all(ctx, f'[Server]: Starting countdown of {timer}s')
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@ -641,7 +641,7 @@ class ClientMessageProcessor(CommandProcessor):
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if usable:
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new_item = ReceivedItem(Items.item_table[item_name][3], -1, self.client.slot)
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get_received_items(self.ctx, self.client.team, self.client.slot).append(new_item)
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notify_all(self.ctx, 'Cheat console: sending "' + item_name + '" to ' + self.client.name)
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notify_all(self.ctx, 'Cheat console: sending "' + item_name + '" to ' + self.ctx.get_aliased_name(self.client.team, self.client.slot))
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send_new_items(self.ctx)
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return True
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else:
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@ -801,7 +801,7 @@ async def process_client_cmd(ctx: Context, client: Client, cmd, args):
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elif cmd == 'GameFinished':
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if ctx.client_game_state[client.team, client.slot] != CLIENT_GOAL:
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finished_msg = f'{client.name} (Team #{client.team + 1}) has found the triforce.'
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finished_msg = f'{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has found the triforce.'
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notify_all(ctx, finished_msg)
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ctx.client_game_state[client.team, client.slot] = CLIENT_GOAL
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@ -836,7 +836,7 @@ class ServerCommandProcessor(CommandProcessor):
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for client in self.ctx.clients:
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if client.auth and client.name.lower() == player_name.lower() and client.socket and not client.socket.closed:
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asyncio.create_task(client.socket.close())
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self.output(f"Kicked {client.name}")
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self.output(f"Kicked {self.ctx.get_aliased_name(client.team, client.slot)}")
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return True
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self.output(f"Could not find player {player_name} to kick")
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@ -912,7 +912,7 @@ class ServerCommandProcessor(CommandProcessor):
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if client.name == seeked_player:
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new_item = ReceivedItem(Items.item_table[item][3], -1, client.slot)
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get_received_items(self.ctx, client.team, client.slot).append(new_item)
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notify_all(self.ctx, 'Cheat console: sending "' + item + '" to ' + client.name)
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notify_all(self.ctx, 'Cheat console: sending "' + item + '" to ' + self.ctx.get_aliased_name(client.team, client.slot))
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send_new_items(self.ctx)
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return True
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else:
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3
Text.py
3
Text.py
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@ -171,6 +171,7 @@ Ganon1_texts = [
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"When I conquer\nthe Light\nWorld, I'll\nhold a parade\nof all my\nmonsters to\ndemonstrate my\nmight to the\npeople!",
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"Life, dreams,\nhope...\nWhere'd they\ncome from? And\nwhere are they\nheaded? These\nthings... I am\ngoing to\ndestroy!",
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"My minions all\nfailed to\nguard those\nitems?!\n\nWhy am I\nsurrounded by\nincompetent\nfools?!",
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"Goose is\nactually the\nterm for\nfemale geese,\nmale geese are\ncalled\nganders.",
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]
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TavernMan_texts = [
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"What do you\ncall a blind\ndinosaur?\na doyouthink-\nhesaurus.",
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@ -248,7 +249,7 @@ junk_texts = [
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"{C:GREEN}\n> race roms\ndon’t have\nspoiler logs",
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"{C:GREEN}\nI bet a nice\ncup of tea\nwould help! >",
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"{C:GREEN}\nI bet you\nexpected help,\ndidn't you? >",
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"{C:GREEN}\nLearn to make\nplogues, easy\nand yummy! >"
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"{C:GREEN}\nLearn to make\nplogues, easy\nand yummy! >",
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]
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KingsReturn_texts = [
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Reference in New Issue