Fix silvers hint to point at the bow you didn't find.
Remove silvers hint if progressive bows do not give silvers.
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13
Rom.py
13
Rom.py
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@ -1284,18 +1284,15 @@ def write_strings(rom, world, player):
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prog_bow_locs = world.find_items('Progressive Bow', player)
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prog_bow_locs = world.find_items('Progressive Bow', player)
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distinguished_prog_bow_loc = next((location for location in prog_bow_locs if location.item.code == 0x65), None)
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distinguished_prog_bow_loc = next((location for location in prog_bow_locs if location.item.code == 0x65), None)
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progressive_silvers = world.difficulty_requirements.progressive_bow_limit >= 2 or world.swords == 'swordless'
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if distinguished_prog_bow_loc:
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if distinguished_prog_bow_loc:
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prog_bow_locs.remove(distinguished_prog_bow_loc)
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prog_bow_locs.remove(distinguished_prog_bow_loc)
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silverarrow_hint = (' %s?' % hint_text(distinguished_prog_bow_loc).replace('Ganon\'s', 'my'))
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silverarrow_hint = (' %s?' % hint_text(distinguished_prog_bow_loc).replace('Ganon\'s', 'my')) if progressive_silvers else '?\nI think not!'
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tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
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if any(prog_bow_locs):
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silverarrow_hint = (' %s?' % hint_text(random.choice(prog_bow_locs)).replace('Ganon\'s', 'my'))
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tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
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tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
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if any(prog_bow_locs):
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silverarrow_hint = (' %s?' % hint_text(silverarrows[0]).replace('Ganon\'s', 'my')) if silverarrows else '?\nI think not!'
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silverarrow_hint = (' %s?' % hint_text(random.choice(prog_bow_locs)).replace('Ganon\'s', 'my')) if progressive_silvers else '?\nI think not!'
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tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
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crystal5 = world.find_items('Crystal 5', player)[0]
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crystal5 = world.find_items('Crystal 5', player)[0]
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crystal6 = world.find_items('Crystal 6', player)[0]
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crystal6 = world.find_items('Crystal 6', player)[0]
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