LTTP: update playerSettings.yaml
This commit is contained in:
parent
2925aa6261
commit
d701a7b04e
|
@ -25,9 +25,8 @@ name: YourName{number} # Your name in-game. Spaces will be replaced with undersc
|
||||||
#{NUMBER} will be replaced with the counter value of the name if the counter value is greater than 1.
|
#{NUMBER} will be replaced with the counter value of the name if the counter value is greater than 1.
|
||||||
game: # Pick a game to play
|
game: # Pick a game to play
|
||||||
A Link to the Past: 1
|
A Link to the Past: 1
|
||||||
|
|
||||||
requires:
|
requires:
|
||||||
version: 0.1.7 # Version of Archipelago required for this yaml to work as expected.
|
version: 0.2.3 # Version of Archipelago required for this yaml to work as expected.
|
||||||
# Shared Options supported by all games:
|
# Shared Options supported by all games:
|
||||||
accessibility:
|
accessibility:
|
||||||
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
|
items: 0 # Guarantees you will be able to acquire all items, but you may not be able to access all locations
|
||||||
|
@ -36,23 +35,6 @@ accessibility:
|
||||||
progression_balancing:
|
progression_balancing:
|
||||||
on: 50 # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do
|
on: 50 # A system to reduce BK, as in times during which you can't do anything by moving your items into an earlier access sphere to make it likely you have stuff to do
|
||||||
off: 0 # Turn this off if you don't mind a longer multiworld, or can glitch/sequence break around missing items.
|
off: 0 # Turn this off if you don't mind a longer multiworld, or can glitch/sequence break around missing items.
|
||||||
# The following 4 options can be uncommented and moved into a game's section they should affect
|
|
||||||
# start_inventory: # Begin the file with the listed items/upgrades
|
|
||||||
# Please only use items for the correct game, use triggers if need to be have seperated lists.
|
|
||||||
# Pegasus Boots: on
|
|
||||||
# Bomb Upgrade (+10): 4
|
|
||||||
# Arrow Upgrade (+10): 4
|
|
||||||
# start_hints: # Begin the game with these items' locations revealed to you at the start of the game. Get the info via !hint in your client.
|
|
||||||
# - Moon Pearl
|
|
||||||
# local_items: # Force certain items to appear in your world only, not across the multiworld. Recognizes some group names, like "Swords"
|
|
||||||
# - "Moon Pearl"
|
|
||||||
# - "Small Keys"
|
|
||||||
# - "Big Keys"
|
|
||||||
# non_local_items: # Force certain items to appear outside your world only, unless in single-player. Recognizes some group names, like "Swords"
|
|
||||||
# - "Progressive Weapons"
|
|
||||||
# exclude_locations: # Force certain locations to never contain progression items, and always be filled with junk.
|
|
||||||
# - "Master Sword Pedestal"
|
|
||||||
|
|
||||||
A Link to the Past:
|
A Link to the Past:
|
||||||
### Logic Section ###
|
### Logic Section ###
|
||||||
glitches_required: # Determine the logic required to complete the seed
|
glitches_required: # Determine the logic required to complete the seed
|
||||||
|
@ -76,6 +58,7 @@ A Link to the Past:
|
||||||
own_world: 0
|
own_world: 0
|
||||||
any_world: 0
|
any_world: 0
|
||||||
different_world: 0
|
different_world: 0
|
||||||
|
start_with: 0
|
||||||
smallkey_shuffle: # Small Key Placement
|
smallkey_shuffle: # Small Key Placement
|
||||||
original_dungeon: 50
|
original_dungeon: 50
|
||||||
own_dungeons: 0
|
own_dungeons: 0
|
||||||
|
@ -83,18 +66,21 @@ A Link to the Past:
|
||||||
any_world: 0
|
any_world: 0
|
||||||
different_world: 0
|
different_world: 0
|
||||||
universal: 0
|
universal: 0
|
||||||
|
start_with: 0
|
||||||
compass_shuffle: # Compass Placement
|
compass_shuffle: # Compass Placement
|
||||||
original_dungeon: 50
|
original_dungeon: 50
|
||||||
own_dungeons: 0
|
own_dungeons: 0
|
||||||
own_world: 0
|
own_world: 0
|
||||||
any_world: 0
|
any_world: 0
|
||||||
different_world: 0
|
different_world: 0
|
||||||
|
start_with: 0
|
||||||
map_shuffle: # Map Placement
|
map_shuffle: # Map Placement
|
||||||
original_dungeon: 50
|
original_dungeon: 50
|
||||||
own_dungeons: 0
|
own_dungeons: 0
|
||||||
own_world: 0
|
own_world: 0
|
||||||
any_world: 0
|
any_world: 0
|
||||||
different_world: 0
|
different_world: 0
|
||||||
|
start_with: 0
|
||||||
dungeon_counters:
|
dungeon_counters:
|
||||||
on: 0 # Always display amount of items checked in a dungeon
|
on: 0 # Always display amount of items checked in a dungeon
|
||||||
pickup: 50 # Show when compass is picked up
|
pickup: 50 # Show when compass is picked up
|
||||||
|
@ -165,40 +151,31 @@ A Link to the Past:
|
||||||
50: 0
|
50: 0
|
||||||
crystals_needed_for_gt: # Crystals required to open GT
|
crystals_needed_for_gt: # Crystals required to open GT
|
||||||
0: 0
|
0: 0
|
||||||
1: 0
|
7: 50
|
||||||
2: 0
|
|
||||||
3: 0
|
|
||||||
4: 0
|
|
||||||
5: 0
|
|
||||||
6: 0
|
|
||||||
7: 0
|
|
||||||
random: 0
|
random: 0
|
||||||
random-low: 50 # any valid number, weighted towards the lower end
|
random-low: 0 # any valid number, weighted towards the lower end
|
||||||
random-middle: 0 # any valid number, weighted towards the central range
|
random-middle: 0 # any valid number, weighted towards the central range
|
||||||
random-high: 0 # any valid number, weighted towards the higher end
|
random-high: 0 # any valid number, weighted towards the higher end
|
||||||
crystals_needed_for_ganon: # Crystals required to hurt Ganon
|
crystals_needed_for_ganon: # Crystals required to hurt Ganon
|
||||||
0: 0
|
0: 0
|
||||||
1: 0
|
7: 50
|
||||||
2: 0
|
|
||||||
3: 0
|
|
||||||
4: 0
|
|
||||||
5: 0
|
|
||||||
6: 0
|
|
||||||
7: 0
|
|
||||||
random: 0
|
random: 0
|
||||||
random-low: 0
|
random-low: 0
|
||||||
random-middle: 0
|
random-middle: 0
|
||||||
random-high: 50
|
random-high: 0
|
||||||
mode:
|
mode:
|
||||||
standard: 50 # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary
|
standard: 0 # Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary
|
||||||
open: 50 # Begin the game from your choice of Link's House or the Sanctuary
|
open: 50 # Begin the game from your choice of Link's House or the Sanctuary
|
||||||
inverted: 0 # Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered
|
inverted: 0 # Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered
|
||||||
retro:
|
retro:
|
||||||
on: 0 # you must buy a quiver to use the bow, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave
|
on: 0 # you must buy a quiver to use the bow, take-any caves and an old-man cave are added to the world. You may need to find your sword from the old man's cave
|
||||||
off: 50
|
off: 50
|
||||||
hints:
|
hints: # Vendors: King Zora and Bottle Merchant say what they're selling.
|
||||||
'on': 50 # Hint tiles sometimes give item location hints
|
# On/Full: Put item and entrance placement hints on telepathic tiles and some NPCs, Full removes joke hints.
|
||||||
'off': 0 # Hint tiles provide gameplay tips
|
'on': 50
|
||||||
|
vendors: 0
|
||||||
|
'off': 0
|
||||||
|
full: 0
|
||||||
swordless:
|
swordless:
|
||||||
on: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change
|
on: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change
|
||||||
off: 1
|
off: 1
|
||||||
|
@ -275,6 +252,14 @@ A Link to the Past:
|
||||||
15: 0
|
15: 0
|
||||||
30: 0
|
30: 0
|
||||||
random: 0 # 0 to 30 evenly distributed
|
random: 0 # 0 to 30 evenly distributed
|
||||||
|
shop_price_modifier: # Percentage modifier for shuffled item prices in shops
|
||||||
|
# you can add additional values between minimum and maximum
|
||||||
|
0: 0 # minimum value
|
||||||
|
400: 0 # maximum value
|
||||||
|
random: 0
|
||||||
|
random-low: 0
|
||||||
|
random-high: 0
|
||||||
|
100: 50
|
||||||
shop_shuffle:
|
shop_shuffle:
|
||||||
none: 50
|
none: 50
|
||||||
g: 0 # Generate new default inventories for overworld/underworld shops, and unique shops
|
g: 0 # Generate new default inventories for overworld/underworld shops, and unique shops
|
||||||
|
@ -456,6 +441,10 @@ A Link to the Past:
|
||||||
vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
|
vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal)
|
||||||
swordless: 0 # swordless mode
|
swordless: 0 # swordless mode
|
||||||
|
|
||||||
|
death_link:
|
||||||
|
false: 50
|
||||||
|
true: 0
|
||||||
|
|
||||||
linked_options:
|
linked_options:
|
||||||
- name: crosskeys
|
- name: crosskeys
|
||||||
options: # These overwrite earlier options if the percentage chance triggers
|
options: # These overwrite earlier options if the percentage chance triggers
|
||||||
|
|
Loading…
Reference in New Issue