Fixed some typos.
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c58e63b695
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d70e88d8f3
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@ -21,7 +21,7 @@ def fill_dungeons(world):
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freebes = ['[dungeon-A2-1F] Ganons Tower - Map Room', '[dungeon-D1-1F] Dark Palace - Spike Statue Room', '[dungeon-D1-1F] Dark Palace - Big Key Room']
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# this key is in a fixed location (for now)
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world.push_item(world.get_location('[dungeon - D3 - B1] Skull Woods - South of Big Chest'), ItemFactory('Small Key (Skull Woods)'), False)
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world.push_item(world.get_location('[dungeon-D3-B1] Skull Woods - South of Big Chest'), ItemFactory('Small Key (Skull Woods)'), False)
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for dungeon_regions, big_key, small_keys, dungeon_items in [TR, ES, EP, DP, ToH, AT, PoD, TT, SW, SP, IP, MM, GT]:
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# this is what we need to fill
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8
Items.py
8
Items.py
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@ -17,7 +17,8 @@ def ItemFactory(items):
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code = [0x16, 0x2B, 0x2C, 0x2D, 0x3C, 0x3D, 0x48][random.randint(0, 6)]
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ret.append(Item(item, advancement, key, crystal, code, altar_hint, altar_credit, sickkid_credit, zora_credit, witch_credit, fluteboy_credit))
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else:
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logging.getLogger('').warning('Unknown Items: %s' % item)
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logging.getLogger('').warning('Unknown Item: %s' % item)
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return None
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if singleton:
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return ret[0]
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@ -52,7 +53,7 @@ item_table = {'Bow': (True, False, False, 0x0B, 'You have\nchosen the\narcher cl
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'Master Sword': (True, False, False, 0x50, 'I thought this\nwas meant to\nbe randomized?', None, None, None, None, None),
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'Tempered Sword': (True, False, False, 0x02, 'I stole the\nblacksmith\'s\njob!', None, None, None, None, None),
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'Fighter Sword': (True, False, False, 0x49, 'A pathetic\nsword rests\nhere!', None, None, None, None, None),
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'GoldenSword': (True, False, False, 0x03, 'The butter\nsword rests\nhere!', None, None, None, None, None),
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'Golden Sword': (True, False, False, 0x03, 'The butter\nsword rests\nhere!', None, None, None, None, None),
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'Progressive Sword': (True, False, False, 0x5E, 'a better copy\nof your sword\nfor your time', None, None, None, None, None),
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'Progressive Glove': (True, False, False, 0x61, 'a way to lift\nheavier things', None, None, None, None, None),
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'Silver Arrows': (True, False, False, 0x58, 'Do you fancy\nsilver tipped\narrows?', None, None, None, None, None),
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@ -145,4 +146,5 @@ item_table = {'Bow': (True, False, False, 0x0B, 'You have\nchosen the\narcher cl
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'Small Key (Ganons Tower)': (False, True, False, 0x24, None, None, None, None, None, None),
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'Big Key (Ganons Tower)': (False, True, False, 0x32, None, None, None, None, None, None),
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'Compass (Ganons Tower)': (False, False, False, 0x25, None, None, None, None, None, None),
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'Map (Ganons Tower)': (False, False, False, 0x33, None, None, None, None, None, None)}
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'Map (Ganons Tower)': (False, False, False, 0x33, None, None, None, None, None, None),
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'Nothing': (False, False, False, 0x5A, 'Some Hot Air', None, None, None, None, None)}
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@ -198,8 +198,8 @@ def create_regions(world):
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'[dungeon-D4-B2] Thieves Town - Chest next to Blind'], ['Blind Fight']),
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create_region('Blind Fight', ['Blind - Heart Container', 'Blind - Crystal']),
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create_region('Skull Woods First Section', ['[dungeon-D3-B1] Skull Woods - Compass Room', '[dungeon-D3-B1] Skull Woods - East of Big Chest',
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'[dungeon-D3-B1] Skull Woods - Big Chest', '[dungeon-D3-B1] Skull Woods - Map Room',
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'[dungeon - D3 - B1] Skull Woods - South of Big Chest'], ['Skull Woods First Section Exit']),
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'[dungeon-D3-B1] Skull Woods - Big Chest', '[dungeon-D3-B1] Skull Woods - Push Statue Room',
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'[dungeon-D3-B1] Skull Woods - South of Big Chest'], ['Skull Woods First Section Exit']),
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create_region('Skull Woods First Section (Right)', None, ['Skull Woods First Section (Right)']), # drop through regions for unique hole targets
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create_region('Skull Woods First Section (Left)', None, ['Skull Woods First Section (Left)']),
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create_region('Skull Woods First Section (Top)', None, ['Skull Woods First Section (Top)']),
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@ -420,8 +420,8 @@ location_table = {'Mushroom': (0x180013, False, 'Light World'),
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'[dungeon-D3-B1] Skull Woods - Compass Room': (0xE992, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - East of Big Chest': (0xE99B, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - Big Chest': (0xE998, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - Map Room': (0xE9A1, False, 'Skull Woods'),
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'[dungeon - D3 - B1] Skull Woods - South of Big Chest': (0xE9C8, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - Push Statue Room': (0xE9A1, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - South of Big Chest': (0xE9C8, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - Big Key Room': (0xE99E, False, 'Skull Woods'),
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'[dungeon-D3-B1] Skull Woods - Final Section Entrance': (0xE9FE, False, 'Skull Woods'),
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'Mothula - Heart Container': (0x180155, False, 'Skull Woods'),
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2
Text.py
2
Text.py
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@ -45,7 +45,7 @@ Sanctuary_texts = ['A Priest\'s love']
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Kakariko_texts = ['Shasschahshahsahahrahsashsa']
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Blacksmiths_texts = ['frogs for bread']
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DeathMountain_texts = ['lost again']
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LostWoods_texts = ['thieve\'s stump']
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LostWoods_texts = ['thieves\' stump']
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WishingWell_texts = ['Bottle for Bottle']
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DesertPalace_texts = ['literacy moves']
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MountainTower_texts = ['up up and away']
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