Add Activated Flute as a proper item
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1bad02e029
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@ -845,7 +845,7 @@ class CollectionState(object):
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elif self.has('Red Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 3:
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self.prog_items['Mirror Shield', item.player] += 1
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changed = True
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elif self.has('Blue Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 2:
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elif self.has('Blue Shield', item.player) and self.world.difficulty_requirements[item.player].progressive_shield_limit >= 2:
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self.prog_items['Red Shield', item.player] += 1
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changed = True
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elif self.world.difficulty_requirements[item.player].progressive_shield_limit >= 1:
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2
Items.py
2
Items.py
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@ -191,6 +191,7 @@ item_table = {'Bow': (True, None, 0x0B, 'You have\nchosen the\narcher class.', '
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'Blue Potion': (False, None, 0x30, 'Delicious blue goop!', 'and the blue goo', 'the liquid kid', 'potion for sale', 'free samples', 'bottle boy has blue goo again', 'a blue potion'),
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'Bee': (False, None, 0x0E, 'I will sting your foes a few times', 'and the sting buddy', 'the beekeeper kid', 'insect for sale', 'shroom pollenation', 'bottle boy has mad bee again', 'a bee'),
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'Small Heart': (False, None, 0x42, 'Just a little\npiece of love!', 'and the heart', 'the life-giving kid', 'little love for sale', 'fungus for life', 'life boy feels some love again', 'a heart'),
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'Activated Flute': (True, None, 0x4A, 'Save the duck\nand fly to\nfreedom!', 'and the duck call', 'the duck-call kid', 'duck call for sale', 'duck-calls for trade', 'flute boy plays again', 'the Flute'),
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'Beat Agahnim 1': (True, 'Event', None, None, None, None, None, None, None, None),
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'Beat Agahnim 2': (True, 'Event', None, None, None, None, None, None, None, None),
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'Get Frog': (True, 'Event', None, None, None, None, None, None, None, None),
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@ -198,7 +199,6 @@ item_table = {'Bow': (True, None, 0x0B, 'You have\nchosen the\narcher class.', '
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'Pick Up Purple Chest': (True, 'Event', None, None, None, None, None, None, None, None),
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'Open Floodgate': (True, 'Event', None, None, None, None, None, None, None, None),
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# should probably be converted to an actual item, for purposes for startinventory and such
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'Activated Flute': (True, 'Event', None, None, None, None, None, None, None, None)
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}
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lookup_id_to_name = {data[2]: name for name, data in item_table.items()}
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4
Rom.py
4
Rom.py
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@ -1296,7 +1296,9 @@ def patch_rom(world, rom, player, team, enemized):
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'Big Key (Ganons Tower)': (0x366, 0x04), 'Compass (Ganons Tower)': (0x364, 0x04),
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'Map (Ganons Tower)': (0x368, 0x04)}
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set_or_table = {'Flippers': (0x356, 1, 0x379, 0x02), 'Pegasus Boots': (0x355, 1, 0x379, 0x04),
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'Shovel': (0x34C, 1, 0x38C, 0x04), 'Flute': (0x34C, 3, 0x38C, 0x01),
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'Shovel': (0x34C, 1, 0x38C, 0x04),
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'Flute': (0x34C, 2, 0x38C, 0x01),
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'Activated Flute': (0x34C, 3, 0x38C, 0x01),
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'Mushroom': (0x344, 1, 0x38C, 0x20 | 0x08), 'Magic Powder': (0x344, 2, 0x38C, 0x10),
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'Blue Boomerang': (0x341, 1, 0x38C, 0x80), 'Red Boomerang': (0x341, 2, 0x38C, 0x40)}
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keys = {'Small Key (Eastern Palace)': [0x37E], 'Small Key (Desert Palace)': [0x37F],
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