From d872ea32afdd4deabb24b6cd0c9e1a8409077273 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Sun, 6 Jun 2021 22:14:13 +0200 Subject: [PATCH] Update various links --- WebHostLib/static/assets/tutorial/zelda3/multiworld_de.md | 4 ++-- WebHostLib/static/assets/tutorial/zelda3/multiworld_en.md | 6 +++--- WebHostLib/static/assets/tutorial/zelda3/multiworld_es.md | 6 +++--- WebHostLib/static/assets/tutorial/zelda3/multiworld_fr.md | 2 +- WebHostLib/static/assets/tutorial/zelda3/plando_en.md | 4 ++-- WebHostLib/templates/generate.html | 2 +- WebHostLib/templates/islandFooter.html | 8 ++++---- WebHostLib/templates/landing.html | 4 ++-- 8 files changed, 18 insertions(+), 18 deletions(-) diff --git a/WebHostLib/static/assets/tutorial/zelda3/multiworld_de.md b/WebHostLib/static/assets/tutorial/zelda3/multiworld_de.md index 352bef92..8b0d78d8 100644 --- a/WebHostLib/static/assets/tutorial/zelda3/multiworld_de.md +++ b/WebHostLib/static/assets/tutorial/zelda3/multiworld_de.md @@ -1,7 +1,7 @@ # A Link to the Past Randomizer Setup Guide ## Benötigte Software -- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases) +- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) - [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Included in the above Utilities) - Hardware oder Software zum Laden und Abspielen von SNES Rom-Dateien - Ein Emulator, der lua-scripts abspielen kann @@ -15,7 +15,7 @@ ### Windows 1. Lade die Multiworld Utilities herunter und führe die Installation aus. Sei sicher, dass du immer die aktuellste Version installiert hast.**Die Datei befindet sich im "assets"-Kasten unter der jeweiligen Versionsinfo!**. -Für normale Multiworld-Spiele lädst du die `Setup.BerserkerMultiworld.exe` herunter. +Für normale Multiworld-Spiele lädst du die `Setup.Archipelago.exe` herunter. - Für den Doorrandomizer muss die alternative doors-Variante geladen werden. - Während der Installation fragt dich das Programm nach der japanischen 1.0 ROM-Datei. Wenn du die Software bereits installiert hast und einfach nur updaten willst, wirst du nicht nochmal danach gefragt. diff --git a/WebHostLib/static/assets/tutorial/zelda3/multiworld_en.md b/WebHostLib/static/assets/tutorial/zelda3/multiworld_en.md index 06d40787..2d0fabe8 100644 --- a/WebHostLib/static/assets/tutorial/zelda3/multiworld_en.md +++ b/WebHostLib/static/assets/tutorial/zelda3/multiworld_en.md @@ -7,7 +7,7 @@ ## Required Software -- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases) +- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) - [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Included in the above Utilities) - Hardware or software capable of loading and playing SNES ROM files - An emulator capable of running Lua scripts @@ -21,7 +21,7 @@ ### Windows Setup 1. Download and install the MultiWorld Utilities from the link above, making sure to install the most recent version. **The file is located in the assets section at the bottom of the version information**. If you intend to play normal -multiworld games, you want `Setup.BerserkerMultiWorld.exe` +multiworld games, you want `Setup.Archipelago.exe` - If you intend to play the doors variant of multiworld, you will want to download the alternate doors file. - During the installation process, you will be asked to browse for your Japanese 1.0 ROM file. If you have installed this software before and are simply upgrading now, you will not be prompted to locate your @@ -144,7 +144,7 @@ on successfully joining a multiworld game! ## Hosting a MultiWorld game The recommended way to host a game is to use the hosting service provided on -[the website](https://berserkermulti.world/generate). The process is relatively simple: +[the website](/generate). The process is relatively simple: 1. Collect YAML files from your players. 2. Create a zip file containing your players' YAML files. diff --git a/WebHostLib/static/assets/tutorial/zelda3/multiworld_es.md b/WebHostLib/static/assets/tutorial/zelda3/multiworld_es.md index 971ae073..a83bb68b 100644 --- a/WebHostLib/static/assets/tutorial/zelda3/multiworld_es.md +++ b/WebHostLib/static/assets/tutorial/zelda3/multiworld_es.md @@ -7,7 +7,7 @@ ## Software requerido -- [MultiWorld Utilities](https://github.com/Berserker66/MultiWorld-Utilities/releases) +- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) - [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Incluido en Multiworld Utilities) - Hardware o software capaz de cargar y ejecutar archivos de ROM de SNES - Un emulador capaz de ejecutar scripts Lua @@ -20,7 +20,7 @@ ### Instalación en Windows 1. Descarga e instala MultiWorld Utilities desde el enlace anterior, asegurando que instalamos la versión más reciente. -**El archivo esta localizado en la sección "assets" en la parte inferior de la información de versión**. Si tu intención es jugar la versión normal de multiworld, necesitarás el archivo `Setup.BerserkerMultiWorld.exe` +**El archivo esta localizado en la sección "assets" en la parte inferior de la información de versión**. Si tu intención es jugar la versión normal de multiworld, necesitarás el archivo `Setup.Archipelago.exe` - Si estas interesado en jugar la variante que aleatoriza las puertas internas de las mazmorras, necesitaras bajar 'Setup.BerserkerMultiWorld.Doors.exe' - Durante el proceso de instalación, se te pedirá donde esta situado tu archivo ROM japonés v1.0. Si ya habías instalado este software con anterioridad y simplemente estas actualizando, no se te pedirá la localización del archivo una segunda vez. - Puede ser que el programa pida la instalación de Microsoft Visual C++. Si ya lo tienes en tu ordenador (posiblemente por que un juego de Steam ya lo haya instalado), el instalador no te pedirá su instalación. @@ -136,7 +136,7 @@ por unirte satisfactoriamente a una partida de multiworld! ## Hospedando una partida de multiworld La manera recomendad para hospedar una partida es usar el servicio proveído en -[el sitio web](https://berserkermulti.world/generate). El proceso es relativamente sencillo: +[el sitio web](/generate). El proceso es relativamente sencillo: 1. Recolecta los ficheros YAML de todos los jugadores que participen. 2. Crea un fichero ZIP conteniendo esos ficheros. diff --git a/WebHostLib/static/assets/tutorial/zelda3/multiworld_fr.md b/WebHostLib/static/assets/tutorial/zelda3/multiworld_fr.md index 114a0b0d..877e75a0 100644 --- a/WebHostLib/static/assets/tutorial/zelda3/multiworld_fr.md +++ b/WebHostLib/static/assets/tutorial/zelda3/multiworld_fr.md @@ -7,7 +7,7 @@ ## Logiciels requis -- [Utilitaires du MultiWorld](https://github.com/Berserker66/MultiWorld-Utilities/releases) +- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) - [QUsb2Snes](https://github.com/Skarsnik/QUsb2snes/releases) (Inclus dans les utilitaires précédents) - Une solution logicielle ou matérielle capable de charger et de lancer des fichiers ROM de SNES - Un émulateur capable d'éxécuter des scripts Lua diff --git a/WebHostLib/static/assets/tutorial/zelda3/plando_en.md b/WebHostLib/static/assets/tutorial/zelda3/plando_en.md index e54911a3..80e3e910 100644 --- a/WebHostLib/static/assets/tutorial/zelda3/plando_en.md +++ b/WebHostLib/static/assets/tutorial/zelda3/plando_en.md @@ -2,7 +2,7 @@ ## Configuration 1. Plando features have to be enabled first, before they can be used (opt-in). -2. To do so, go to your installation directory (Windows default: `C:\ProgramData\BerserkerMultiWorld`), +2. To do so, go to your installation directory (Windows default: `C:\ProgramData\Archipelago`), then open the host.yaml file with a text editor. 3. In it, you're looking for the option key `plando_options`. To enable all plando modules you can set the value to @@ -13,7 +13,7 @@ ### Bosses - This module is enabled by default and available to be used on - [https://archipelago.gg/generate](https://archipelago.gg/generate) + [https://archipelago.gg/generate](/generate) - Plando versions of boss shuffles can be added like any other boss shuffle option in a yaml and weighted. - Boss Plando works as a list of instructions from left to right, if any arenas are empty at the end, it defaults to vanilla diff --git a/WebHostLib/templates/generate.html b/WebHostLib/templates/generate.html index 2a013053..69b50d7a 100644 --- a/WebHostLib/templates/generate.html +++ b/WebHostLib/templates/generate.html @@ -31,7 +31,7 @@

After generation is complete, you will have the option to download a patch file. This patch file can be opened with the - client, which can be + client, which can be used to to create a rom file. In-browser patching is planned for the future.

diff --git a/WebHostLib/templates/islandFooter.html b/WebHostLib/templates/islandFooter.html index 5a39e289..66f2d90f 100644 --- a/WebHostLib/templates/islandFooter.html +++ b/WebHostLib/templates/islandFooter.html @@ -2,13 +2,13 @@ {% endblock %} diff --git a/WebHostLib/templates/landing.html b/WebHostLib/templates/landing.html index 111c7b9f..79fbdb0f 100644 --- a/WebHostLib/templates/landing.html +++ b/WebHostLib/templates/landing.html @@ -43,9 +43,9 @@ trackers are provided for games hosted here.

This project is the cumulative effort of many - talented people. + talented people. Together, they have spent countless hours creating a huge repository of - source code which has turned + source code which has turned our crazy idea into a reality.