Rogue Legacy: Fix early vendors and architect... again. (#1359)
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worlds/rogue_legacy
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@ -1,4 +1,4 @@
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from BaseClasses import MultiWorld, CollectionState
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from BaseClasses import CollectionState, MultiWorld
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def get_upgrade_total(multiworld: MultiWorld, player: int) -> int:
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@ -20,7 +20,7 @@ def has_upgrade_amount(state: CollectionState, player: int, amount: int) -> bool
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def has_upgrades_percentage(state: CollectionState, player: int, percentage: float) -> bool:
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return has_upgrade_amount(state, player, get_upgrade_total(state.multiworld, player) * (round(percentage) // 100))
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return has_upgrade_amount(state, player, round(get_upgrade_total(state.multiworld, player) * (percentage / 100)))
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def has_movement_rune(state: CollectionState, player: int) -> bool:
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