The Messenger: Fix a typo preventing a location from being created (#2110)
* The Messenger: Fix a typo preventing a location from being created * Add a unit test that locations are created
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@ -74,7 +74,7 @@ MEGA_SHARDS: Dict[str, List[str]] = {
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"Underworld": ["Under Entrance Mega Shard", "Hot Tub Mega Shard", "Projectile Pit Mega Shard"],
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"Underworld": ["Under Entrance Mega Shard", "Hot Tub Mega Shard", "Projectile Pit Mega Shard"],
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"Forlorn Temple": ["Sunny Day Mega Shard", "Down Under Mega Shard"],
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"Forlorn Temple": ["Sunny Day Mega Shard", "Down Under Mega Shard"],
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"Sunken Shrine": ["Mega Shard of the Moon", "Beginner's Mega Shard", "Mega Shard of the Stars", "Mega Shard of the Sun"],
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"Sunken Shrine": ["Mega Shard of the Moon", "Beginner's Mega Shard", "Mega Shard of the Stars", "Mega Shard of the Sun"],
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"RIviere Turquoise Entrance": ["Waterfall Mega Shard"],
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"Riviere Turquoise Entrance": ["Waterfall Mega Shard"],
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"Riviere Turquoise": ["Quick Restock Mega Shard 1", "Quick Restock Mega Shard 2"],
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"Riviere Turquoise": ["Quick Restock Mega Shard 1", "Quick Restock Mega Shard 2"],
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"Elemental Skylands": ["Earth Mega Shard", "Water Mega Shard"],
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"Elemental Skylands": ["Earth Mega Shard", "Water Mega Shard"],
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}
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}
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@ -0,0 +1,16 @@
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from . import MessengerTestBase
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from ..SubClasses import MessengerLocation
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class LocationsTest(MessengerTestBase):
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options = {
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"shuffle_shards": "true",
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}
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@property
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def run_default_tests(self) -> bool:
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return False
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def testLocationsExist(self):
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for location in self.multiworld.worlds[1].location_name_to_id:
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self.assertIsInstance(self.multiworld.get_location(location, self.player), MessengerLocation)
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