Factorio: Differentiate advancement items.
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@ -37,6 +37,12 @@ function set_ap_icon(tech)
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tech.icon_size = 128
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end
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function set_ap_unimportant_icon(tech)
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tech.icon = "__{{ mod_name }}__/graphics/icons/ap_unimportant.png"
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tech.icons = nil
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tech.icon_size = 128
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end
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function copy_factorio_icon(tech, tech_source)
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tech.icon = table.deepcopy(technologies[tech_source].icon)
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tech.icons = table.deepcopy(technologies[tech_source].icons)
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@ -46,7 +52,7 @@ end
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table.insert(data.raw["assembling-machine"]["assembling-machine-1"].crafting_categories, "crafting-with-fluid")
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{# each randomized tech gets set to be invisible, with new nodes added that trigger those #}
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{%- for original_tech_name, item_name, receiving_player in locations %}
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{%- for original_tech_name, item_name, receiving_player, advancement in locations %}
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original_tech = technologies["{{original_tech_name}}"]
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{#- the tech researched by the local player #}
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new_tree_copy = table.deepcopy(template_tech)
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@ -60,7 +66,7 @@ new_tree_copy.unit.count = math.max(1, math.floor(new_tree_copy.unit.count * {{
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copy_factorio_icon(new_tree_copy, "{{ item_name }}")
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{%- else -%}
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{#- use default AP icon if no Factorio graphics exist -#}
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set_ap_icon(new_tree_copy)
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{% if advancement %}set_ap_icon(new_tree_copy){% else %}set_ap_unimportant_icon(new_tree_copy){% endif %}
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{%- endif -%}
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{#- connect Technology #}
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{%- if original_tech_name in tech_tree_layout_prerequisites %}
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@ -1,6 +1,6 @@
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[technology-name]
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{% for original_tech_name, item_name, receiving_player in locations %}
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{% for original_tech_name, item_name, receiving_player, advancement in locations %}
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{%- if visibility -%}
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ap-{{ tech_table[original_tech_name] }}-={{ player_names[receiving_player] }}'s {{ item_name }}
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{% else %}
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@ -9,9 +9,9 @@ ap-{{ tech_table[original_tech_name] }}-= An Archipelago Sendable
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{% endfor %}
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[technology-description]
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{% for original_tech_name, item_name, receiving_player in locations %}
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{% for original_tech_name, item_name, receiving_player, advancement in locations %}
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{%- if visibility -%}
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ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends {{ item_name }} to {{ player_names[receiving_player] }}.
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ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends {{ item_name }} to {{ player_names[receiving_player] }}{% if advancement %}, which is considered a logical advancement{% endif %}.
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{% else %}
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ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends something to someone.
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{%- endif -%}
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@ -47,7 +47,7 @@ def generate_mod(world: MultiWorld, player: int):
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locations = []
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for location in world.get_filled_locations(player):
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if location.address:
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locations.append((location.name, location.item.name, location.item.player))
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locations.append((location.name, location.item.name, location.item.player, location.item.advancement))
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mod_name = f"AP-{world.seed_name}-P{player}-{world.player_names[player][0]}"
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tech_cost = {0: 0.1,
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1: 0.25,
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