Fix issue with inverted dungeon names on entrance data table.
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								Main.py
								
								
								
								
							
							
						
						
									
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								Main.py
								
								
								
								
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			@ -314,7 +314,10 @@ def main(args, seed=None):
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        for location in [loc for loc in world.get_filled_locations() if type(loc.address) is int]:
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            main_entrance = get_entrance_to_region(location.parent_region)
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            if location.parent_region.dungeon:
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                checks_in_area[location.player][location.parent_region.dungeon.name].append(location.address)
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                dungeonname = {'Inverted Agahnims Tower': 'Agahnims Tower',
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                               'Inverted Ganons Tower': 'Ganons Tower'}\
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                    .get(location.parent_region.dungeon.name, location.parent_region.dungeon.name)
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                checks_in_area[location.player][dungeonname].append(location.address)
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            elif main_entrance.parent_region.type == RegionType.LightWorld:
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                checks_in_area[location.player]["Light World"].append(location.address)
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            elif main_entrance.parent_region.type == RegionType.DarkWorld:
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