Shivers: Adds missing logic rule for skull dial door location (#2997)
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@ -71,6 +71,12 @@ def first_nine_ixupi_capturable(state: CollectionState, player: int) -> bool:
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and metal_capturable(state, player)
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def all_skull_dials_available(state: CollectionState, player: int) -> bool:
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return state.can_reach("Prehistoric", "Region", player) and state.can_reach("Tar River", "Region", player) \
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and state.can_reach("Egypt", "Region", player) and state.can_reach("Burial", "Region", player) \
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and state.can_reach("Gods Room", "Region", player) and state.can_reach("Werewolf", "Region", player)
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def get_rules_lookup(player: int):
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rules_lookup: Dict[str, List[Callable[[CollectionState], bool]]] = {
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"entrances": {
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@ -116,10 +122,7 @@ def get_rules_lookup(player: int):
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"To Tar River From Lobby": lambda state: (state.has("Crawling", player) and oil_capturable(state, player) and state.can_reach("Tar River", "Region", player)),
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"To Burial From Egypt": lambda state: state.can_reach("Egypt", "Region", player),
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"To Gods Room From Anansi": lambda state: state.can_reach("Gods Room", "Region", player),
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"To Slide Room": lambda state: (
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state.can_reach("Prehistoric", "Region", player) and state.can_reach("Tar River", "Region",player) and
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state.can_reach("Egypt", "Region", player) and state.can_reach("Burial", "Region", player) and
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state.can_reach("Gods Room", "Region", player) and state.can_reach("Werewolf", "Region", player)),
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"To Slide Room": lambda state: all_skull_dials_available(state, player),
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"To Lobby From Slide Room": lambda state: (beths_body_available(state, player))
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},
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"locations_required": {
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@ -141,6 +144,7 @@ def get_rules_lookup(player: int):
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"Final Riddle: Norse God Stone Message": lambda state: (state.can_reach("Fortune Teller", "Region", player) and state.can_reach("UFO", "Region", player)),
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"Final Riddle: Beth's Body Page 17": lambda state: beths_body_available(state, player),
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"Final Riddle: Guillotine Dropped": lambda state: beths_body_available(state, player),
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"Puzzle Solved Skull Dial Door": lambda state: all_skull_dials_available(state, player),
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},
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"locations_puzzle_hints": {
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"Puzzle Solved Clock Tower Door": lambda state: state.can_reach("Three Floor Elevator", "Region", player),
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