Core: provide a way to add to CollectionState init and copy

SM: use that way
OoT: use that way
This commit is contained in:
Fabian Dill 2022-02-17 07:07:34 +01:00
parent c525c80b49
commit daea0f3e5e
8 changed files with 125 additions and 153 deletions

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@ -6,7 +6,7 @@ import logging
import json
import functools
from collections import OrderedDict, Counter, deque
from typing import List, Dict, Optional, Set, Iterable, Union, Any, Tuple, TypedDict, TYPE_CHECKING
from typing import List, Dict, Optional, Set, Iterable, Union, Any, Tuple, TypedDict, TYPE_CHECKING, Callable
import secrets
import random
@ -16,6 +16,7 @@ import NetUtils
if TYPE_CHECKING:
from worlds import AutoWorld
auto_world = AutoWorld.World
else:
auto_world = object
@ -193,17 +194,20 @@ class MultiWorld():
def set_options(self, args):
from worlds import AutoWorld
for option_key in Options.common_options:
setattr(self, option_key, getattr(args, option_key, {}))
for option_key in Options.per_game_common_options:
setattr(self, option_key, getattr(args, option_key, {}))
for player in self.player_ids:
self.custom_data[player] = {}
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
for option_key in world_type.options:
setattr(self, option_key, getattr(args, option_key, {}))
for option_key in Options.common_options:
setattr(self, option_key, getattr(args, option_key, {}))
for option_key in Options.per_game_common_options:
setattr(self, option_key, getattr(args, option_key, {}))
self.worlds[player] = world_type(self, player)
def set_item_links(self):
item_links = {}
for player in self.player_ids:
@ -239,6 +243,7 @@ class MultiWorld():
setattr(self, option_key, {player_id: option(option.default) for player_id in self.player_ids})
for option_key, option in Options.per_game_common_options.items():
setattr(self, option_key, {player_id: option(option.default) for player_id in self.player_ids})
self.state = CollectionState(self)
def secure(self):
self.random = secrets.SystemRandom()
@ -551,7 +556,9 @@ class MultiWorld():
return False
class CollectionState(object):
class CollectionState():
additional_init_functions: List[Callable] = []
additional_copy_functions: List[Callable] = []
def __init__(self, parent: MultiWorld):
self.prog_items = Counter()
@ -565,6 +572,8 @@ class CollectionState(object):
for items in parent.precollected_items.values():
for item in items:
self.collect(item, True)
for function in self.additional_init_functions:
function(self, parent)
def update_reachable_regions(self, player: int):
from worlds.alttp.EntranceShuffle import indirect_connections
@ -609,6 +618,8 @@ class CollectionState(object):
ret.events = copy.copy(self.events)
ret.path = copy.copy(self.path)
ret.locations_checked = copy.copy(self.locations_checked)
for function in self.additional_copy_functions:
ret = function(self, ret)
return ret
def can_reach(self, spot, resolution_hint=None, player=None) -> bool:
@ -921,7 +932,7 @@ class Entrance(object):
return False
def connect(self, region: Region, addresses=None, target = None):
def connect(self, region: Region, addresses=None, target=None):
self.connected_region = region
self.target = target
self.addresses = addresses

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@ -77,6 +77,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
world.set_options(args)
world.set_item_links()
world.state = CollectionState(world)
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)

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@ -1,6 +1,6 @@
from argparse import Namespace
from BaseClasses import MultiWorld
from BaseClasses import MultiWorld, CollectionState
from worlds.AutoWorld import call_all
gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
@ -18,4 +18,4 @@ def setup_default_world(world_type):
world.set_default_common_options()
for step in gen_steps:
call_all(world, step)
return world
return world

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@ -1,10 +0,0 @@
from test.hollow_knight import TestVanilla
class TestBasic(TestVanilla):
def testSimple(self):
self.run_location_tests([
["200_Geo-False_Knight_Chest", True, [], []],
["380_Geo-Soul_Master_Chest", False, [], ["Mantis_Claw"]],
])

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@ -1,20 +0,0 @@
from worlds.hk import HKWorld
from BaseClasses import MultiWorld
from worlds import AutoWorld
from worlds.hk.Options import hollow_knight_randomize_options, hollow_knight_skip_options
from test.TestBase import TestBase
class TestVanilla(TestBase):
def setUp(self):
self.world = MultiWorld(1)
self.world.game[1] = "Hollow Knight"
self.world.worlds[1] = HKWorld(self.world, 1)
for hk_option in hollow_knight_randomize_options:
setattr(self.world, hk_option, {1: True})
for hk_option, option in hollow_knight_skip_options.items():
setattr(self.world, hk_option, {1: option.default})
AutoWorld.call_single(self.world, "create_regions", 1)
AutoWorld.call_single(self.world, "generate_basic", 1)
AutoWorld.call_single(self.world, "set_rules", 1)

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@ -1,7 +1,7 @@
from __future__ import annotations
import logging
from typing import Dict, Set, Tuple, List, Optional, TextIO, Any
from typing import Dict, Set, Tuple, List, Optional, TextIO, Any, Callable
from BaseClasses import MultiWorld, Item, CollectionState, Location
from Options import Option
@ -35,8 +35,13 @@ class AutoWorldRegister(type):
class AutoLogicRegister(type):
def __new__(cls, name, bases, dct):
new_class = super().__new__(cls, name, bases, dct)
function: Callable
for item_name, function in dct.items():
if not item_name.startswith("__"):
if item_name == "copy_mixin":
CollectionState.additional_copy_functions.append(function)
elif item_name == "init_mixin":
CollectionState.additional_init_functions.append(function)
elif not item_name.startswith("__"):
if hasattr(CollectionState, item_name):
raise Exception(f"Name conflict on Logic Mixin {name} trying to overwrite {item_name}")
setattr(CollectionState, item_name, function)
@ -193,6 +198,7 @@ class World(metaclass=AutoWorldRegister):
def write_spoiler_end(self, spoiler_handle: TextIO):
"""Write to the end of the spoiler"""
pass
# end of ordered Main.py calls
def create_item(self, name: str) -> Item:
@ -240,7 +246,6 @@ class World(metaclass=AutoWorldRegister):
self.world.itempool.append(self.create_item(self.get_filler_item_name()))
# any methods attached to this can be used as part of CollectionState,
# please use a prefix as all of them get clobbered together
class LogicMixin(metaclass=AutoLogicRegister):

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@ -31,7 +31,7 @@ from BaseClasses import MultiWorld, CollectionState, RegionType
from Options import Range, Toggle, OptionList
from Fill import fill_restrictive, FillError
from worlds.generic.Rules import exclusion_rules
from ..AutoWorld import World
from ..AutoWorld import World, AutoLogicRegister
location_id_offset = 67000
@ -39,6 +39,33 @@ location_id_offset = 67000
i_o_limiter = threading.Semaphore(2)
class OOTCollectionState(metaclass=AutoLogicRegister):
def init_mixin(self, parent: MultiWorld):
all_ids = parent.get_all_ids()
self.child_reachable_regions = {player: set() for player in all_ids}
self.adult_reachable_regions = {player: set() for player in all_ids}
self.child_blocked_connections = {player: set() for player in all_ids}
self.adult_blocked_connections = {player: set() for player in all_ids}
self.day_reachable_regions = {player: set() for player in all_ids}
self.dampe_reachable_regions = {player: set() for player in all_ids}
self.age = {player: None for player in all_ids}
def copy_mixin(self, ret) -> CollectionState:
ret.child_reachable_regions = {player: copy.copy(self.child_reachable_regions[player]) for player in
self.child_reachable_regions}
ret.adult_reachable_regions = {player: copy.copy(self.adult_reachable_regions[player]) for player in
self.adult_reachable_regions}
ret.child_blocked_connections = {player: copy.copy(self.child_blocked_connections[player]) for player in
self.child_blocked_connections}
ret.adult_blocked_connections = {player: copy.copy(self.adult_blocked_connections[player]) for player in
self.adult_blocked_connections}
ret.day_reachable_regions = {player: copy.copy(self.adult_reachable_regions[player]) for player in
self.day_reachable_regions}
ret.dampe_reachable_regions = {player: copy.copy(self.adult_reachable_regions[player]) for player in
self.dampe_reachable_regions}
return ret
class OOTWorld(World):
"""
The Legend of Zelda: Ocarina of Time is a 3D action/adventure game. Travel through Hyrule in two time periods,
@ -56,55 +83,10 @@ class OOTWorld(World):
data_version = 1
def __new__(cls, world, player):
# Add necessary objects to CollectionState on initialization
orig_init = CollectionState.__init__
orig_copy = CollectionState.copy
def oot_init(self, parent: MultiWorld):
orig_init(self, parent)
self.child_reachable_regions = {player: set() for player in range(1, parent.players + 1)}
self.adult_reachable_regions = {player: set() for player in range(1, parent.players + 1)}
self.child_blocked_connections = {player: set() for player in range(1, parent.players + 1)}
self.adult_blocked_connections = {player: set() for player in range(1, parent.players + 1)}
self.day_reachable_regions = {player: set() for player in range(1, parent.players + 1)}
self.dampe_reachable_regions = {player: set() for player in range(1, parent.players + 1)}
self.age = {player: None for player in range(1, parent.players + 1)}
def oot_copy(self):
ret = orig_copy(self)
ret.child_reachable_regions = {player: copy.copy(self.child_reachable_regions[player]) for player in
range(1, self.world.players + 1)}
ret.adult_reachable_regions = {player: copy.copy(self.adult_reachable_regions[player]) for player in
range(1, self.world.players + 1)}
ret.child_blocked_connections = {player: copy.copy(self.child_blocked_connections[player]) for player in
range(1, self.world.players + 1)}
ret.adult_blocked_connections = {player: copy.copy(self.adult_blocked_connections[player]) for player in
range(1, self.world.players + 1)}
ret.day_reachable_regions = {player: copy.copy(self.adult_reachable_regions[player]) for player in
range(1, self.world.players + 1)}
ret.dampe_reachable_regions = {player: copy.copy(self.adult_reachable_regions[player]) for player in
range(1, self.world.players + 1)}
return ret
CollectionState.__init__ = oot_init
CollectionState.copy = oot_copy
# also need to add the names to the passed MultiWorld's CollectionState, since it was initialized before we could get to it
if world:
world.state.child_reachable_regions = {player: set() for player in range(1, world.players + 1)}
world.state.adult_reachable_regions = {player: set() for player in range(1, world.players + 1)}
world.state.child_blocked_connections = {player: set() for player in range(1, world.players + 1)}
world.state.adult_blocked_connections = {player: set() for player in range(1, world.players + 1)}
world.state.day_reachable_regions = {player: set() for player in range(1, world.players + 1)}
world.state.dampe_reachable_regions = {player: set() for player in range(1, world.players + 1)}
world.state.age = {player: None for player in range(1, world.players + 1)}
return super().__new__(cls)
def __init__(self, world, player):
self.hint_data_available = threading.Event()
super(OOTWorld, self).__init__(world, player)
def generate_early(self):
# Player name MUST be at most 16 bytes ascii-encoded, otherwise won't write to ROM correctly
if len(bytes(self.world.get_player_name(self.player), 'ascii')) > 16:
@ -217,7 +199,8 @@ class OOTWorld(World):
self.shopsanity = str(self.shop_slots)
# fixing some options
self.starting_tod = self.starting_tod.replace('_', '-') # Fixes starting time spelling: "witching_hour" -> "witching-hour"
# Fixes starting time spelling: "witching_hour" -> "witching-hour"
self.starting_tod = self.starting_tod.replace('_', '-')
self.shuffle_scrubs = self.shuffle_scrubs.replace('_prices', '')
# Get hint distribution
@ -258,14 +241,14 @@ class OOTWorld(World):
# Determine items which are not considered advancement based on settings. They will never be excluded.
self.nonadvancement_items = {'Double Defense', 'Ice Arrows'}
if (self.damage_multiplier != 'ohko' and self.damage_multiplier != 'quadruple' and
if (self.damage_multiplier != 'ohko' and self.damage_multiplier != 'quadruple' and
self.shuffle_scrubs == 'off' and not self.shuffle_grotto_entrances):
# nayru's love may be required to prevent forced damage
self.nonadvancement_items.add('Nayrus Love')
if getattr(self, 'logic_grottos_without_agony', False) and self.hints != 'agony':
# Stone of Agony skippable if not used for hints or grottos
self.nonadvancement_items.add('Stone of Agony')
if (not self.shuffle_special_interior_entrances and not self.shuffle_overworld_entrances and
if (not self.shuffle_special_interior_entrances and not self.shuffle_overworld_entrances and
not self.warp_songs and not self.spawn_positions):
# Serenade and Prelude are never required unless one of those settings is enabled
self.nonadvancement_items.add('Serenade of Water')
@ -277,7 +260,7 @@ class OOTWorld(World):
if not getattr(self, 'logic_water_central_gs_fw', False):
# Farore's Wind skippable if not used for this logic trick in Water Temple
self.nonadvancement_items.add('Farores Wind')
def load_regions_from_json(self, file_path):
region_json = read_json(file_path)
@ -428,8 +411,9 @@ class OOTWorld(World):
def create_item(self, name: str):
if name in item_table:
return OOTItem(name, self.player, item_table[name], False,
(name in self.nonadvancement_items if getattr(self, 'nonadvancement_items', None) else False))
return OOTItem(name, self.player, item_table[name], False,
(name in self.nonadvancement_items if getattr(self, 'nonadvancement_items',
None) else False))
return OOTItem(name, self.player, ('Event', True, None, None), True, False)
def make_event_item(self, name, location, item=None):
@ -507,7 +491,8 @@ class OOTWorld(World):
shuffle_random_entrances(self)
except EntranceShuffleError as e:
tries -= 1
logging.getLogger('').debug(f"Failed shuffling entrances for world {self.player}, retrying {tries} more times")
logger.debug(
f"Failed shuffling entrances for world {self.player}, retrying {tries} more times")
if tries == 0:
raise e
# Restore original state and delete assumed entrances
@ -586,8 +571,10 @@ class OOTWorld(World):
"Spirit Temple Twinrova Heart",
"Song from Impa",
"Sheik in Ice Cavern",
"Bottom of the Well Lens of Truth Chest", "Bottom of the Well MQ Lens of Truth Chest", # only one exists
"Gerudo Training Grounds Maze Path Final Chest", "Gerudo Training Grounds MQ Ice Arrows Chest", # only one exists
# only one exists
"Bottom of the Well Lens of Truth Chest", "Bottom of the Well MQ Lens of Truth Chest",
# only one exists
"Gerudo Training Grounds Maze Path Final Chest", "Gerudo Training Grounds MQ Ice Arrows Chest",
]
# Place/set rules for dungeon items
@ -612,7 +599,7 @@ class OOTWorld(World):
# We can't put a dungeon item on the end of a dungeon if a song is supposed to go there. Make sure not to include it.
dungeon_locations = [loc for region in dungeon.regions for loc in region.locations
if loc.item is None and (
self.shuffle_song_items != 'dungeon' or loc.name not in dungeon_song_locations)]
self.shuffle_song_items != 'dungeon' or loc.name not in dungeon_song_locations)]
if itempools['dungeon']: # only do this if there's anything to shuffle
for item in itempools['dungeon']:
self.world.itempool.remove(item)
@ -623,28 +610,32 @@ class OOTWorld(World):
# Now fill items that can go into any dungeon. Retrieve the Gerudo Fortress keys from the pool if necessary
if self.shuffle_fortresskeys == 'any_dungeon':
fortresskeys = filter(lambda item: item.player == self.player and item.type == 'FortressSmallKey', self.world.itempool)
fortresskeys = filter(lambda item: item.player == self.player and item.type == 'FortressSmallKey',
self.world.itempool)
itempools['any_dungeon'].extend(fortresskeys)
if itempools['any_dungeon']:
for item in itempools['any_dungeon']:
self.world.itempool.remove(item)
itempools['any_dungeon'].sort(key=lambda item:
{'GanonBossKey': 4, 'BossKey': 3, 'SmallKey': 2, 'FortressSmallKey': 1}.get(item.type, 0))
itempools['any_dungeon'].sort(key=lambda item:
{'GanonBossKey': 4, 'BossKey': 3, 'SmallKey': 2, 'FortressSmallKey': 1}.get(item.type, 0))
self.world.random.shuffle(any_dungeon_locations)
fill_restrictive(self.world, self.world.get_all_state(False), any_dungeon_locations,
itempools['any_dungeon'], True, True)
# If anything is overworld-only, fill into local non-dungeon locations
if self.shuffle_fortresskeys == 'overworld':
fortresskeys = filter(lambda item: item.player == self.player and item.type == 'FortressSmallKey', self.world.itempool)
fortresskeys = filter(lambda item: item.player == self.player and item.type == 'FortressSmallKey',
self.world.itempool)
itempools['overworld'].extend(fortresskeys)
if itempools['overworld']:
for item in itempools['overworld']:
self.world.itempool.remove(item)
itempools['overworld'].sort(key=lambda item:
{'GanonBossKey': 4, 'BossKey': 3, 'SmallKey': 2, 'FortressSmallKey': 1}.get(item.type, 0))
non_dungeon_locations = [loc for loc in self.get_locations() if not loc.item and loc not in any_dungeon_locations
and loc.type != 'Shop' and (loc.type != 'Song' or self.shuffle_song_items != 'song')]
itempools['overworld'].sort(key=lambda item:
{'GanonBossKey': 4, 'BossKey': 3, 'SmallKey': 2, 'FortressSmallKey': 1}.get(item.type, 0))
non_dungeon_locations = [loc for loc in self.get_locations() if
not loc.item and loc not in any_dungeon_locations
and loc.type != 'Shop' and (
loc.type != 'Song' or self.shuffle_song_items != 'song')]
self.world.random.shuffle(non_dungeon_locations)
fill_restrictive(self.world, self.world.get_all_state(False), non_dungeon_locations,
itempools['overworld'], True, True)
@ -666,8 +657,8 @@ class OOTWorld(World):
for song in songs:
self.world.itempool.remove(song)
important_warps = (self.shuffle_special_interior_entrances or self.shuffle_overworld_entrances or
self.warp_songs or self.spawn_positions)
important_warps = (self.shuffle_special_interior_entrances or self.shuffle_overworld_entrances or
self.warp_songs or self.spawn_positions)
song_order = {
'Zeldas Lullaby': 1,
'Eponas Song': 1,
@ -709,15 +700,17 @@ class OOTWorld(World):
# Place shop items
# fast fill will fail because there is some logic on the shop items. we'll gather them up and place the shop items
if self.shopsanity != 'off':
shop_items = list(filter(lambda item: item.player == self.player and item.type == 'Shop', self.world.itempool))
shop_items = list(
filter(lambda item: item.player == self.player and item.type == 'Shop', self.world.itempool))
shop_locations = list(
filter(lambda location: location.type == 'Shop' and location.name not in self.shop_prices,
self.world.get_unfilled_locations(player=self.player)))
shop_items.sort(key=lambda item: {
'Buy Deku Shield': 3*int(self.open_forest == 'closed'),
'Buy Goron Tunic': 2,
'Buy Deku Shield': 3 * int(self.open_forest == 'closed'),
'Buy Goron Tunic': 2,
'Buy Zora Tunic': 2
}.get(item.name, int(item.advancement))) # place Deku Shields if needed, then tunics, then other advancement, then junk
}.get(item.name,
int(item.advancement))) # place Deku Shields if needed, then tunics, then other advancement, then junk
self.world.random.shuffle(shop_locations)
for item in shop_items:
self.world.itempool.remove(item)
@ -812,13 +805,13 @@ class OOTWorld(World):
@classmethod
def stage_generate_output(cls, world: MultiWorld, output_directory: str):
def hint_type_players(hint_type: str) -> set:
return {autoworld.player for autoworld in world.get_game_worlds("Ocarina of Time")
return {autoworld.player for autoworld in world.get_game_worlds("Ocarina of Time")
if autoworld.hints != 'none' and autoworld.hint_dist_user['distribution'][hint_type]['copies'] > 0}
try:
item_hint_players = hint_type_players('item')
item_hint_players = hint_type_players('item')
barren_hint_players = hint_type_players('barren')
woth_hint_players = hint_type_players('woth')
woth_hint_players = hint_type_players('woth')
items_by_region = {}
for player in barren_hint_players:
@ -834,12 +827,12 @@ class OOTWorld(World):
for loc in world.get_locations():
player = loc.item.player
autoworld = world.worlds[player]
if ((player in item_hint_players and (autoworld.is_major_item(loc.item) or loc.item.name in autoworld.item_added_hint_types['item']))
if ((player in item_hint_players and (autoworld.is_major_item(loc.item) or loc.item.name in autoworld.item_added_hint_types['item']))
or (loc.player in item_hint_players and loc.name in world.worlds[loc.player].added_hint_types['item'])):
autoworld.major_item_locations.append(loc)
if loc.game == "Ocarina of Time" and loc.item.code and (not loc.locked or
(loc.item.type == 'Song' or
if loc.game == "Ocarina of Time" and loc.item.code and (not loc.locked or
(loc.item.type == 'Song' or
(loc.item.type == 'SmallKey' and world.worlds[loc.player].shuffle_smallkeys == 'any_dungeon') or
(loc.item.type == 'FortressSmallKey' and world.worlds[loc.player].shuffle_fortresskeys == 'any_dungeon') or
(loc.item.type == 'BossKey' and world.worlds[loc.player].shuffle_bosskeys == 'any_dungeon') or
@ -870,7 +863,8 @@ class OOTWorld(World):
if not world.can_beat_game(state):
world.worlds[player].required_locations.append(loc)
for player in barren_hint_players:
world.worlds[player].empty_areas = {region: info for (region, info) in items_by_region[player].items() if info['is_barren']}
world.worlds[player].empty_areas = {region: info for (region, info) in items_by_region[player].items()
if info['is_barren']}
except Exception as e:
raise e
finally:
@ -886,7 +880,7 @@ class OOTWorld(World):
hint_entrances.add(entrance[2][0])
def get_entrance_to_region(region):
if region.name == 'Root':
if region.name == 'Root':
return None
for entrance in region.entrances:
if entrance.name in hint_entrances:
@ -900,7 +894,8 @@ class OOTWorld(World):
try:
multidata["precollected_items"][self.player].remove(item_id)
except ValueError as e:
logger.warning(f"Attempted to remove nonexistent item id {item_id} from OoT precollected items ({item_name})")
logger.warning(
f"Attempted to remove nonexistent item id {item_id} from OoT precollected items ({item_name})")
# Add ER hint data
if self.shuffle_interior_entrances != 'off' or self.shuffle_dungeon_entrances or self.shuffle_grotto_entrances:
@ -913,15 +908,15 @@ class OOTWorld(World):
er_hint_data[location.address] = main_entrance.name
multidata['er_hint_data'][self.player] = er_hint_data
# Helper functions
def get_shufflable_entrances(self, type=None, only_primary=False):
return [entrance for entrance in self.world.get_entrances() if (entrance.player == self.player and
(type == None or entrance.type == type) and
(not only_primary or entrance.primary))]
return [entrance for entrance in self.world.get_entrances() if (entrance.player == self.player and
(type == None or entrance.type == type) and
(not only_primary or entrance.primary))]
def get_shuffled_entrances(self, type=None, only_primary=False):
return [entrance for entrance in self.get_shufflable_entrances(type=type, only_primary=only_primary) if entrance.shuffled]
return [entrance for entrance in self.get_shufflable_entrances(type=type, only_primary=only_primary) if
entrance.shuffled]
def get_locations(self):
for region in self.regions:

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@ -15,7 +15,7 @@ from .Rom import get_base_rom_path, ROM_PLAYER_LIMIT
import Utils
from BaseClasses import Region, Entrance, Location, MultiWorld, Item, RegionType, CollectionState
from ..AutoWorld import World
from ..AutoWorld import World, AutoLogicRegister
import Patch
from logic.smboolmanager import SMBoolManager
@ -28,6 +28,21 @@ from logic.logic import Logic
from randomizer import VariaRandomizer
class SMCollectionState(metaclass=AutoLogicRegister):
def init_mixin(self, parent: MultiWorld):
# for unit tests where MultiWorld is instanciated before worlds
if hasattr(parent, "state"):
self.smbm = {player: SMBoolManager(player, parent.state.smbm[player].maxDiff,
parent.state.smbm[player].onlyBossLeft) for player in
parent.get_game_players("Super Metroid")}
else:
self.smbm = {}
def copy_mixin(self, ret) -> CollectionState:
ret.smbm = {player: copy.deepcopy(self.smbm[player]) for player in self.world.get_game_players("Super Metroid")}
return ret
class SMWorld(World):
game: str = "Super Metroid"
topology_present = True
@ -51,31 +66,6 @@ class SMWorld(World):
def __init__(self, world: MultiWorld, player: int):
self.rom_name_available_event = threading.Event()
super().__init__(world, player)
def __new__(cls, world, player):
# Add necessary objects to CollectionState on initialization
orig_init = CollectionState.__init__
orig_copy = CollectionState.copy
def sm_init(self, parent: MultiWorld):
if (hasattr(parent, "state")): # for unit tests where MultiWorld is instanciated before worlds
self.smbm = {player: SMBoolManager(player, parent.state.smbm[player].maxDiff, parent.state.smbm[player].onlyBossLeft) for player in parent.get_game_players("Super Metroid")}
orig_init(self, parent)
def sm_copy(self):
ret = orig_copy(self)
ret.smbm = {player: copy.deepcopy(self.smbm[player]) for player in self.world.get_game_players("Super Metroid")}
return ret
CollectionState.__init__ = sm_init
CollectionState.copy = sm_copy
if world:
world.state.smbm = {}
return super().__new__(cls)
def generate_early(self):
Logic.factory('vanilla')