Fix deathlink killing the game watcher on startup.
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@ -160,7 +160,7 @@ async def game_watcher(ctx: FactorioContext):
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if death_link_tick != ctx.death_link_tick:
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if death_link_tick != ctx.death_link_tick:
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ctx.death_link_tick = death_link_tick
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ctx.death_link_tick = death_link_tick
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if "DeathLink" in ctx.tags:
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if "DeathLink" in ctx.tags:
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await ctx.send_death()
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asyncio.create_task(ctx.send_death())
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if ctx.energy_link_increment:
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if ctx.energy_link_increment:
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in_world_bridges = data["energy_bridges"]
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in_world_bridges = data["energy_bridges"]
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if in_world_bridges:
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if in_world_bridges:
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