TS: no longer reward a progression item if you already have one in your starting inventory
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@ -37,9 +37,9 @@ class TimespinnerWorld(World):
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#TODO
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#Non local items not getting rewarded locally
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#Do not reward starting progression item if you already got one as your starting item
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def generate_early(self):
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# in generate_early the start_inventory isnt copied over to precollected_items, so we can still moffify the options directly
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if self.world.start_inventory[self.player].value.pop('Meyef', 0) > 0:
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self.world.StartWithMeyef[self.player].value = self.world.StartWithMeyef[self.player].option_true
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if self.world.start_inventory[self.player].value.pop('Talaria Attachment', 0) > 0:
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@ -64,7 +64,7 @@ class TimespinnerWorld(World):
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def generate_basic(self):
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excluded_items = get_excluded_items_based(self, self.world, self.player)
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excluded_items = get_excluded_items(self, self.world, self.player)
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assign_starter_items(self.world, self.player, excluded_items, self.locked_locations)
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@ -97,7 +97,7 @@ class TimespinnerWorld(World):
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spoiler_handle.write('Twin Pyramid Keys unlock: %s\n' % (self.pyramid_keys_unlock))
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def get_excluded_items_based(self: TimespinnerWorld, world: MultiWorld, player: int) -> Set[str]:
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def get_excluded_items(self: TimespinnerWorld, world: MultiWorld, player: int) -> Set[str]:
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excluded_items: Set[str] = set()
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if is_option_enabled(world, player, "StartWithJewelryBox"):
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@ -151,6 +151,10 @@ def fill_item_pool_with_dummy_items(world: MultiWorld, player: int, locked_locat
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def place_first_progression_item(world: MultiWorld, player: int, excluded_items: Set[str], locked_locations: List[str]):
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for item in world.precollected_items[player]:
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if item.name in starter_progression_items:
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return
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progression_item = world.random.choice(starter_progression_items)
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location = world.random.choice(starter_progression_locations)
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