diff --git a/worlds/pokemon_rb/__init__.py b/worlds/pokemon_rb/__init__.py index c1d84318..2065507e 100644 --- a/worlds/pokemon_rb/__init__.py +++ b/worlds/pokemon_rb/__init__.py @@ -3,6 +3,7 @@ import settings import typing import threading import base64 +import random from copy import deepcopy from typing import TextIO @@ -14,7 +15,7 @@ from worlds.generic.Rules import add_item_rule from .items import item_table, item_groups from .locations import location_data, PokemonRBLocation from .regions import create_regions -from .options import pokemon_rb_options +from .options import PokemonRBOptions from .rom_addresses import rom_addresses from .text import encode_text from .rom import generate_output, get_base_rom_bytes, get_base_rom_path, RedDeltaPatch, BlueDeltaPatch @@ -71,7 +72,10 @@ class PokemonRedBlueWorld(World): Elite Four to become the champion!""" # -MuffinJets#4559 game = "Pokemon Red and Blue" - option_definitions = pokemon_rb_options + + options_dataclass = PokemonRBOptions + options: PokemonRBOptions + settings: typing.ClassVar[PokemonSettings] required_client_version = (0, 4, 2) @@ -85,8 +89,8 @@ class PokemonRedBlueWorld(World): web = PokemonWebWorld() - def __init__(self, world: MultiWorld, player: int): - super().__init__(world, player) + def __init__(self, multiworld: MultiWorld, player: int): + super().__init__(multiworld, player) self.item_pool = [] self.total_key_items = None self.fly_map = None @@ -101,11 +105,11 @@ class PokemonRedBlueWorld(World): self.learnsets = None self.trainer_name = None self.rival_name = None - self.type_chart = None self.traps = None self.trade_mons = {} self.finished_level_scaling = threading.Event() self.dexsanity_table = [] + self.trainersanity_table = [] self.local_locs = [] @classmethod @@ -113,11 +117,109 @@ class PokemonRedBlueWorld(World): versions = set() for player in multiworld.player_ids: if multiworld.worlds[player].game == "Pokemon Red and Blue": - versions.add(multiworld.game_version[player].current_key) + versions.add(multiworld.worlds[player].options.game_version.current_key) for version in versions: if not os.path.exists(get_base_rom_path(version)): raise FileNotFoundError(get_base_rom_path(version)) + @classmethod + def stage_generate_early(cls, multiworld: MultiWorld): + + seed_groups = {} + pokemon_rb_worlds = multiworld.get_game_worlds("Pokemon Red and Blue") + + for world in pokemon_rb_worlds: + if not (world.options.type_chart_seed.value.isdigit() or world.options.type_chart_seed.value == "random"): + seed_groups[world.options.type_chart_seed.value] = seed_groups.get(world.options.type_chart_seed.value, + []) + [world] + + copy_chart_worlds = {} + + for worlds in seed_groups.values(): + chosen_world = multiworld.random.choice(worlds) + for world in worlds: + if world is not chosen_world: + copy_chart_worlds[world.player] = chosen_world + + for world in pokemon_rb_worlds: + if world.player in copy_chart_worlds: + continue + tc_random = world.random + if world.options.type_chart_seed.value.isdigit(): + tc_random = random.Random() + tc_random.seed(int(world.options.type_chart_seed.value)) + + if world.options.randomize_type_chart == "vanilla": + chart = deepcopy(poke_data.type_chart) + elif world.options.randomize_type_chart == "randomize": + types = poke_data.type_names.values() + matchups = [] + for type1 in types: + for type2 in types: + matchups.append([type1, type2]) + tc_random.shuffle(matchups) + immunities = world.options.immunity_matchups.value + super_effectives = world.options.super_effective_matchups.value + not_very_effectives = world.options.not_very_effective_matchups.value + normals = world.options.normal_matchups.value + while super_effectives + not_very_effectives + normals < 225 - immunities: + if super_effectives == not_very_effectives == normals == 0: + super_effectives = 225 + not_very_effectives = 225 + normals = 225 + else: + super_effectives += world.options.super_effective_matchups.value + not_very_effectives += world.options.not_very_effective_matchups.value + normals += world.options.normal_matchups.value + if super_effectives + not_very_effectives + normals > 225 - immunities: + total = super_effectives + not_very_effectives + normals + excess = total - (225 - immunities) + subtract_amounts = ( + int((excess / (super_effectives + not_very_effectives + normals)) * super_effectives), + int((excess / (super_effectives + not_very_effectives + normals)) * not_very_effectives), + int((excess / (super_effectives + not_very_effectives + normals)) * normals)) + super_effectives -= subtract_amounts[0] + not_very_effectives -= subtract_amounts[1] + normals -= subtract_amounts[2] + while super_effectives + not_very_effectives + normals > 225 - immunities: + r = tc_random.randint(0, 2) + if r == 0 and super_effectives: + super_effectives -= 1 + elif r == 1 and not_very_effectives: + not_very_effectives -= 1 + elif normals: + normals -= 1 + chart = [] + for matchup_list, matchup_value in zip([immunities, normals, super_effectives, not_very_effectives], + [0, 10, 20, 5]): + for _ in range(matchup_list): + matchup = matchups.pop() + matchup.append(matchup_value) + chart.append(matchup) + elif world.options.randomize_type_chart == "chaos": + types = poke_data.type_names.values() + matchups = [] + for type1 in types: + for type2 in types: + matchups.append([type1, type2]) + chart = [] + values = list(range(21)) + tc_random.shuffle(matchups) + tc_random.shuffle(values) + for matchup in matchups: + value = values.pop(0) + values.append(value) + matchup.append(value) + chart.append(matchup) + # sort so that super-effective matchups occur first, to prevent dual "not very effective" / "super effective" + # matchups from leading to damage being ultimately divided by 2 and then multiplied by 2, which can lead to + # damage being reduced by 1 which leads to a "not very effective" message appearing due to my changes + # to the way effectiveness messages are generated. + world.type_chart = sorted(chart, key=lambda matchup: -matchup[2]) + + for player in copy_chart_worlds: + multiworld.worlds[player].type_chart = copy_chart_worlds[player].type_chart + def generate_early(self): def encode_name(name, t): try: @@ -126,33 +228,33 @@ class PokemonRedBlueWorld(World): return encode_text(name, length=8, whitespace="@", safety=True) except KeyError as e: raise KeyError(f"Invalid character(s) in {t} name for player {self.multiworld.player_name[self.player]}") from e - if self.multiworld.trainer_name[self.player] == "choose_in_game": + if self.options.trainer_name == "choose_in_game": self.trainer_name = "choose_in_game" else: - self.trainer_name = encode_name(self.multiworld.trainer_name[self.player].value, "Player") - if self.multiworld.rival_name[self.player] == "choose_in_game": + self.trainer_name = encode_name(self.options.trainer_name.value, "Player") + if self.options.rival_name == "choose_in_game": self.rival_name = "choose_in_game" else: - self.rival_name = encode_name(self.multiworld.rival_name[self.player].value, "Rival") + self.rival_name = encode_name(self.options.rival_name.value, "Rival") - if not self.multiworld.badgesanity[self.player]: - self.multiworld.non_local_items[self.player].value -= self.item_name_groups["Badges"] + if not self.options.badgesanity: + self.options.non_local_items.value -= self.item_name_groups["Badges"] - if self.multiworld.key_items_only[self.player]: - self.multiworld.trainersanity[self.player] = self.multiworld.trainersanity[self.player].from_text("off") - self.multiworld.dexsanity[self.player].value = 0 - self.multiworld.randomize_hidden_items[self.player] = \ - self.multiworld.randomize_hidden_items[self.player].from_text("off") + if self.options.key_items_only: + self.options.trainersanity.value = 0 + self.options.dexsanity.value = 0 + self.options.randomize_hidden_items = \ + self.options.randomize_hidden_items.from_text("off") - if self.multiworld.badges_needed_for_hm_moves[self.player].value >= 2: + if self.options.badges_needed_for_hm_moves.value >= 2: badges_to_add = ["Marsh Badge", "Volcano Badge", "Earth Badge"] - if self.multiworld.badges_needed_for_hm_moves[self.player].value == 3: + if self.options.badges_needed_for_hm_moves.value == 3: badges = ["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge", "Soul Badge", "Volcano Badge", "Earth Badge"] - self.multiworld.random.shuffle(badges) + self.random.shuffle(badges) badges_to_add += [badges.pop(), badges.pop()] hm_moves = ["Cut", "Fly", "Surf", "Strength", "Flash"] - self.multiworld.random.shuffle(hm_moves) + self.random.shuffle(hm_moves) self.extra_badges = {} for badge in badges_to_add: self.extra_badges[hm_moves.pop()] = badge @@ -160,79 +262,17 @@ class PokemonRedBlueWorld(World): process_move_data(self) process_pokemon_data(self) - if self.multiworld.randomize_type_chart[self.player] == "vanilla": - chart = deepcopy(poke_data.type_chart) - elif self.multiworld.randomize_type_chart[self.player] == "randomize": - types = poke_data.type_names.values() - matchups = [] - for type1 in types: - for type2 in types: - matchups.append([type1, type2]) - self.multiworld.random.shuffle(matchups) - immunities = self.multiworld.immunity_matchups[self.player].value - super_effectives = self.multiworld.super_effective_matchups[self.player].value - not_very_effectives = self.multiworld.not_very_effective_matchups[self.player].value - normals = self.multiworld.normal_matchups[self.player].value - while super_effectives + not_very_effectives + normals < 225 - immunities: - if super_effectives == not_very_effectives == normals == 0: - super_effectives = 225 - not_very_effectives = 225 - normals = 225 - else: - super_effectives += self.multiworld.super_effective_matchups[self.player].value - not_very_effectives += self.multiworld.not_very_effective_matchups[self.player].value - normals += self.multiworld.normal_matchups[self.player].value - if super_effectives + not_very_effectives + normals > 225 - immunities: - total = super_effectives + not_very_effectives + normals - excess = total - (225 - immunities) - subtract_amounts = ( - int((excess / (super_effectives + not_very_effectives + normals)) * super_effectives), - int((excess / (super_effectives + not_very_effectives + normals)) * not_very_effectives), - int((excess / (super_effectives + not_very_effectives + normals)) * normals)) - super_effectives -= subtract_amounts[0] - not_very_effectives -= subtract_amounts[1] - normals -= subtract_amounts[2] - while super_effectives + not_very_effectives + normals > 225 - immunities: - r = self.multiworld.random.randint(0, 2) - if r == 0 and super_effectives: - super_effectives -= 1 - elif r == 1 and not_very_effectives: - not_very_effectives -= 1 - elif normals: - normals -= 1 - chart = [] - for matchup_list, matchup_value in zip([immunities, normals, super_effectives, not_very_effectives], - [0, 10, 20, 5]): - for _ in range(matchup_list): - matchup = matchups.pop() - matchup.append(matchup_value) - chart.append(matchup) - elif self.multiworld.randomize_type_chart[self.player] == "chaos": - types = poke_data.type_names.values() - matchups = [] - for type1 in types: - for type2 in types: - matchups.append([type1, type2]) - chart = [] - values = list(range(21)) - self.multiworld.random.shuffle(matchups) - self.multiworld.random.shuffle(values) - for matchup in matchups: - value = values.pop(0) - values.append(value) - matchup.append(value) - chart.append(matchup) - # sort so that super-effective matchups occur first, to prevent dual "not very effective" / "super effective" - # matchups from leading to damage being ultimately divided by 2 and then multiplied by 2, which can lead to - # damage being reduced by 1 which leads to a "not very effective" message appearing due to my changes - # to the way effectiveness messages are generated. - self.type_chart = sorted(chart, key=lambda matchup: -matchup[2]) - self.dexsanity_table = [ - *(True for _ in range(round(self.multiworld.dexsanity[self.player].value * 1.51))), - *(False for _ in range(151 - round(self.multiworld.dexsanity[self.player].value * 1.51))) + *(True for _ in range(round(self.options.dexsanity.value))), + *(False for _ in range(151 - round(self.options.dexsanity.value))) ] - self.multiworld.random.shuffle(self.dexsanity_table) + self.random.shuffle(self.dexsanity_table) + + self.trainersanity_table = [ + *(True for _ in range(self.options.trainersanity.value)), + *(False for _ in range(317 - self.options.trainersanity.value)) + ] + self.random.shuffle(self.trainersanity_table) def create_items(self): self.multiworld.itempool += self.item_pool @@ -275,9 +315,9 @@ class PokemonRedBlueWorld(World): filleritempool += [item for item in unplaced_items if (not item.advancement) and (not item.useful)] def fill_hook(self, progitempool, usefulitempool, filleritempool, fill_locations): - if not self.multiworld.badgesanity[self.player]: + if not self.options.badgesanity: # Door Shuffle options besides Simple place badges during door shuffling - if self.multiworld.door_shuffle[self.player] in ("off", "simple"): + if self.options.door_shuffle in ("off", "simple"): badges = [item for item in progitempool if "Badge" in item.name and item.player == self.player] for badge in badges: self.multiworld.itempool.remove(badge) @@ -297,8 +337,8 @@ class PokemonRedBlueWorld(World): for mon in poke_data.pokemon_data.keys(): state.collect(self.create_item(mon), True) state.sweep_for_advancements() - self.multiworld.random.shuffle(badges) - self.multiworld.random.shuffle(badgelocs) + self.random.shuffle(badges) + self.random.shuffle(badgelocs) badgelocs_copy = badgelocs.copy() # allow_partial so that unplaced badges aren't lost, for debugging purposes fill_restrictive(self.multiworld, state, badgelocs_copy, badges, True, True, allow_partial=True) @@ -318,7 +358,7 @@ class PokemonRedBlueWorld(World): raise FillError(f"Failed to place badges for player {self.player}") verify_hm_moves(self.multiworld, self, self.player) - if self.multiworld.key_items_only[self.player]: + if self.options.key_items_only: return tms = [item for item in usefulitempool + filleritempool if item.name.startswith("TM") and (item.player == @@ -340,7 +380,7 @@ class PokemonRedBlueWorld(World): int((int(tm.name[2:4]) - 1) / 8)] & 1 << ((int(tm.name[2:4]) - 1) % 8)] if not learnable_tms: learnable_tms = tms - tm = self.multiworld.random.choice(learnable_tms) + tm = self.random.choice(learnable_tms) loc.place_locked_item(tm) fill_locations.remove(loc) @@ -370,9 +410,9 @@ class PokemonRedBlueWorld(World): if not all_state.can_reach(location, player=self.player): evolutions_region.locations.remove(location) - if self.multiworld.old_man[self.player] == "early_parcel": + if self.options.old_man == "early_parcel": self.multiworld.local_early_items[self.player]["Oak's Parcel"] = 1 - if self.multiworld.dexsanity[self.player]: + if self.options.dexsanity: for i, mon in enumerate(poke_data.pokemon_data): if self.dexsanity_table[i]: location = self.multiworld.get_location(f"Pokedex - {mon}", self.player) @@ -384,13 +424,13 @@ class PokemonRedBlueWorld(World): locs = {self.multiworld.get_location("Fossil - Choice A", self.player), self.multiworld.get_location("Fossil - Choice B", self.player)} - if not self.multiworld.key_items_only[self.player]: + if not self.options.key_items_only: rule = None - if self.multiworld.fossil_check_item_types[self.player] == "key_items": + if self.options.fossil_check_item_types == "key_items": rule = lambda i: i.advancement - elif self.multiworld.fossil_check_item_types[self.player] == "unique_items": + elif self.options.fossil_check_item_types == "unique_items": rule = lambda i: i.name in item_groups["Unique"] - elif self.multiworld.fossil_check_item_types[self.player] == "no_key_items": + elif self.options.fossil_check_item_types == "no_key_items": rule = lambda i: not i.advancement if rule: for loc in locs: @@ -406,16 +446,16 @@ class PokemonRedBlueWorld(World): if loc.item is None: locs.add(loc) - if not self.multiworld.key_items_only[self.player]: + if not self.options.key_items_only: loc = self.multiworld.get_location("Player's House 2F - Player's PC", self.player) if loc.item is None: locs.add(loc) for loc in sorted(locs): - if loc.name in self.multiworld.priority_locations[self.player].value: + if loc.name in self.options.priority_locations.value: add_item_rule(loc, lambda i: i.advancement) add_item_rule(loc, lambda i: i.player == self.player) - if self.multiworld.old_man[self.player] == "early_parcel" and loc.name != "Player's House 2F - Player's PC": + if self.options.old_man == "early_parcel" and loc.name != "Player's House 2F - Player's PC": add_item_rule(loc, lambda i: i.name != "Oak's Parcel") self.local_locs = locs @@ -440,10 +480,10 @@ class PokemonRedBlueWorld(World): else: region_mons.add(location.item.name) - self.multiworld.elite_four_pokedex_condition[self.player].total = \ - int((len(reachable_mons) / 100) * self.multiworld.elite_four_pokedex_condition[self.player].value) + self.options.elite_four_pokedex_condition.total = \ + int((len(reachable_mons) / 100) * self.options.elite_four_pokedex_condition.value) - if self.multiworld.accessibility[self.player] == "full": + if self.options.accessibility == "full": balls = [self.create_item(ball) for ball in ["Poke Ball", "Great Ball", "Ultra Ball"]] traps = [self.create_item(trap) for trap in item_groups["Traps"]] locations = [location for location in self.multiworld.get_locations(self.player) if "Pokedex - " in @@ -469,7 +509,7 @@ class PokemonRedBlueWorld(World): else: break else: - self.multiworld.random.shuffle(traps) + self.random.shuffle(traps) for trap in traps: try: self.multiworld.itempool.remove(trap) @@ -497,22 +537,22 @@ class PokemonRedBlueWorld(World): found_mons.add(key) def create_regions(self): - if (self.multiworld.old_man[self.player] == "vanilla" or - self.multiworld.door_shuffle[self.player] in ("full", "insanity")): - fly_map_codes = self.multiworld.random.sample(range(2, 11), 2) - elif (self.multiworld.door_shuffle[self.player] == "simple" or - self.multiworld.route_3_condition[self.player] == "boulder_badge" or - (self.multiworld.route_3_condition[self.player] == "any_badge" and - self.multiworld.badgesanity[self.player])): - fly_map_codes = self.multiworld.random.sample(range(3, 11), 2) + if (self.options.old_man == "vanilla" or + self.options.door_shuffle in ("full", "insanity")): + fly_map_codes = self.random.sample(range(2, 11), 2) + elif (self.options.door_shuffle == "simple" or + self.options.route_3_condition == "boulder_badge" or + (self.options.route_3_condition == "any_badge" and + self.options.badgesanity)): + fly_map_codes = self.random.sample(range(3, 11), 2) else: - fly_map_codes = self.multiworld.random.sample([4, 6, 7, 8, 9, 10], 2) - if self.multiworld.free_fly_location[self.player]: + fly_map_codes = self.random.sample([4, 6, 7, 8, 9, 10], 2) + if self.options.free_fly_location: fly_map_code = fly_map_codes[0] else: fly_map_code = 0 - if self.multiworld.town_map_fly_location[self.player]: + if self.options.town_map_fly_location: town_map_fly_map_code = fly_map_codes[1] else: town_map_fly_map_code = 0 @@ -528,7 +568,7 @@ class PokemonRedBlueWorld(World): self.multiworld.completion_condition[self.player] = lambda state, player=self.player: state.has("Become Champion", player=player) def set_rules(self): - set_rules(self.multiworld, self.player) + set_rules(self.multiworld, self, self.player) def create_item(self, name: str) -> Item: return PokemonRBItem(name, self.player) @@ -548,19 +588,19 @@ class PokemonRedBlueWorld(World): multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]] def write_spoiler_header(self, spoiler_handle: TextIO): - spoiler_handle.write(f"Cerulean Cave Total Key Items: {self.multiworld.cerulean_cave_key_items_condition[self.player].total}\n") - spoiler_handle.write(f"Elite Four Total Key Items: {self.multiworld.elite_four_key_items_condition[self.player].total}\n") - spoiler_handle.write(f"Elite Four Total Pokemon: {self.multiworld.elite_four_pokedex_condition[self.player].total}\n") - if self.multiworld.free_fly_location[self.player]: + spoiler_handle.write(f"Cerulean Cave Total Key Items: {self.options.cerulean_cave_key_items_condition.total}\n") + spoiler_handle.write(f"Elite Four Total Key Items: {self.options.elite_four_key_items_condition.total}\n") + spoiler_handle.write(f"Elite Four Total Pokemon: {self.options.elite_four_pokedex_condition.total}\n") + if self.options.free_fly_location: spoiler_handle.write(f"Free Fly Location: {self.fly_map}\n") - if self.multiworld.town_map_fly_location[self.player]: + if self.options.town_map_fly_location: spoiler_handle.write(f"Town Map Fly Location: {self.town_map_fly_map}\n") if self.extra_badges: for hm_move, badge in self.extra_badges.items(): spoiler_handle.write(hm_move + " enabled by: " + (" " * 20)[:20 - len(hm_move)] + badge + "\n") def write_spoiler(self, spoiler_handle): - if self.multiworld.randomize_type_chart[self.player].value: + if self.options.randomize_type_chart: spoiler_handle.write(f"\n\nType matchups ({self.multiworld.player_name[self.player]}):\n\n") for matchup in self.type_chart: spoiler_handle.write(f"{matchup[0]} deals {matchup[2] * 10}% damage to {matchup[1]}\n") @@ -571,39 +611,39 @@ class PokemonRedBlueWorld(World): spoiler_handle.write(location.name + ": " + location.item.name + "\n") def get_filler_item_name(self) -> str: - combined_traps = (self.multiworld.poison_trap_weight[self.player].value - + self.multiworld.fire_trap_weight[self.player].value - + self.multiworld.paralyze_trap_weight[self.player].value - + self.multiworld.ice_trap_weight[self.player].value - + self.multiworld.sleep_trap_weight[self.player].value) + combined_traps = (self.options.poison_trap_weight.value + + self.options.fire_trap_weight.value + + self.options.paralyze_trap_weight.value + + self.options.ice_trap_weight.value + + self.options.sleep_trap_weight.value) if (combined_traps > 0 and - self.multiworld.random.randint(1, 100) <= self.multiworld.trap_percentage[self.player].value): + self.random.randint(1, 100) <= self.options.trap_percentage.value): return self.select_trap() banned_items = item_groups["Unique"] - if (((not self.multiworld.tea[self.player]) or "Saffron City" not in [self.fly_map, self.town_map_fly_map]) - and (not self.multiworld.door_shuffle[self.player])): + if (((not self.options.tea) or "Saffron City" not in [self.fly_map, self.town_map_fly_map]) + and (not self.options.door_shuffle)): # under these conditions, you should never be able to reach the Copycat or Pokémon Tower without being # able to reach the Celadon Department Store, so Poké Dolls would not allow early access to anything banned_items.append("Poke Doll") - if not self.multiworld.tea[self.player]: + if not self.options.tea: banned_items += item_groups["Vending Machine Drinks"] - return self.multiworld.random.choice([item for item in item_table if item_table[item].id and item_table[ + return self.random.choice([item for item in item_table if item_table[item].id and item_table[ item].classification == ItemClassification.filler and item not in banned_items]) def select_trap(self): if self.traps is None: self.traps = [] - self.traps += ["Poison Trap"] * self.multiworld.poison_trap_weight[self.player].value - self.traps += ["Fire Trap"] * self.multiworld.fire_trap_weight[self.player].value - self.traps += ["Paralyze Trap"] * self.multiworld.paralyze_trap_weight[self.player].value - self.traps += ["Ice Trap"] * self.multiworld.ice_trap_weight[self.player].value - self.traps += ["Sleep Trap"] * self.multiworld.sleep_trap_weight[self.player].value - return self.multiworld.random.choice(self.traps) + self.traps += ["Poison Trap"] * self.options.poison_trap_weight.value + self.traps += ["Fire Trap"] * self.options.fire_trap_weight.value + self.traps += ["Paralyze Trap"] * self.options.paralyze_trap_weight.value + self.traps += ["Ice Trap"] * self.options.ice_trap_weight.value + self.traps += ["Sleep Trap"] * self.options.sleep_trap_weight.value + return self.random.choice(self.traps) def extend_hint_information(self, hint_data): - if self.multiworld.dexsanity[self.player] or self.multiworld.door_shuffle[self.player]: + if self.options.dexsanity or self.options.door_shuffle: hint_data[self.player] = {} - if self.multiworld.dexsanity[self.player]: + if self.options.dexsanity: mon_locations = {mon: set() for mon in poke_data.pokemon_data.keys()} for loc in location_data: if loc.type in ["Wild Encounter", "Static Pokemon", "Legendary Pokemon", "Missable Pokemon"]: @@ -616,57 +656,59 @@ class PokemonRedBlueWorld(World): hint_data[self.player][self.multiworld.get_location(f"Pokedex - {mon}", self.player).address] =\ ", ".join(mon_locations[mon]) - if self.multiworld.door_shuffle[self.player]: + if self.options.door_shuffle: for location in self.multiworld.get_locations(self.player): if location.parent_region.entrance_hint and location.address: hint_data[self.player][location.address] = location.parent_region.entrance_hint def fill_slot_data(self) -> dict: - return { - "second_fossil_check_condition": self.multiworld.second_fossil_check_condition[self.player].value, - "require_item_finder": self.multiworld.require_item_finder[self.player].value, - "randomize_hidden_items": self.multiworld.randomize_hidden_items[self.player].value, - "badges_needed_for_hm_moves": self.multiworld.badges_needed_for_hm_moves[self.player].value, - "oaks_aide_rt_2": self.multiworld.oaks_aide_rt_2[self.player].value, - "oaks_aide_rt_11": self.multiworld.oaks_aide_rt_11[self.player].value, - "oaks_aide_rt_15": self.multiworld.oaks_aide_rt_15[self.player].value, - "extra_key_items": self.multiworld.extra_key_items[self.player].value, - "extra_strength_boulders": self.multiworld.extra_strength_boulders[self.player].value, - "tea": self.multiworld.tea[self.player].value, - "old_man": self.multiworld.old_man[self.player].value, - "elite_four_badges_condition": self.multiworld.elite_four_badges_condition[self.player].value, - "elite_four_key_items_condition": self.multiworld.elite_four_key_items_condition[self.player].total, - "elite_four_pokedex_condition": self.multiworld.elite_four_pokedex_condition[self.player].total, - "victory_road_condition": self.multiworld.victory_road_condition[self.player].value, - "route_22_gate_condition": self.multiworld.route_22_gate_condition[self.player].value, - "route_3_condition": self.multiworld.route_3_condition[self.player].value, - "robbed_house_officer": self.multiworld.robbed_house_officer[self.player].value, - "viridian_gym_condition": self.multiworld.viridian_gym_condition[self.player].value, - "cerulean_cave_badges_condition": self.multiworld.cerulean_cave_badges_condition[self.player].value, - "cerulean_cave_key_items_condition": self.multiworld.cerulean_cave_key_items_condition[self.player].total, + ret = { + "second_fossil_check_condition": self.options.second_fossil_check_condition.value, + "require_item_finder": self.options.require_item_finder.value, + "randomize_hidden_items": self.options.randomize_hidden_items.value, + "badges_needed_for_hm_moves": self.options.badges_needed_for_hm_moves.value, + "oaks_aide_rt_2": self.options.oaks_aide_rt_2.value, + "oaks_aide_rt_11": self.options.oaks_aide_rt_11.value, + "oaks_aide_rt_15": self.options.oaks_aide_rt_15.value, + "extra_key_items": self.options.extra_key_items.value, + "extra_strength_boulders": self.options.extra_strength_boulders.value, + "tea": self.options.tea.value, + "old_man": self.options.old_man.value, + "elite_four_badges_condition": self.options.elite_four_badges_condition.value, + "elite_four_key_items_condition": self.options.elite_four_key_items_condition.total, + "elite_four_pokedex_condition": self.options.elite_four_pokedex_condition.total, + "victory_road_condition": self.options.victory_road_condition.value, + "route_22_gate_condition": self.options.route_22_gate_condition.value, + "route_3_condition": self.options.route_3_condition.value, + "robbed_house_officer": self.options.robbed_house_officer.value, + "viridian_gym_condition": self.options.viridian_gym_condition.value, + "cerulean_cave_badges_condition": self.options.cerulean_cave_badges_condition.value, + "cerulean_cave_key_items_condition": self.options.cerulean_cave_key_items_condition.total, "free_fly_map": self.fly_map_code, "town_map_fly_map": self.town_map_fly_map_code, "extra_badges": self.extra_badges, - "type_chart": self.type_chart, - "randomize_pokedex": self.multiworld.randomize_pokedex[self.player].value, - "trainersanity": self.multiworld.trainersanity[self.player].value, - "death_link": self.multiworld.death_link[self.player].value, - "prizesanity": self.multiworld.prizesanity[self.player].value, - "key_items_only": self.multiworld.key_items_only[self.player].value, - "poke_doll_skip": self.multiworld.poke_doll_skip[self.player].value, - "bicycle_gate_skips": self.multiworld.bicycle_gate_skips[self.player].value, - "stonesanity": self.multiworld.stonesanity[self.player].value, - "door_shuffle": self.multiworld.door_shuffle[self.player].value, - "warp_tile_shuffle": self.multiworld.warp_tile_shuffle[self.player].value, - "dark_rock_tunnel_logic": self.multiworld.dark_rock_tunnel_logic[self.player].value, - "split_card_key": self.multiworld.split_card_key[self.player].value, - "all_elevators_locked": self.multiworld.all_elevators_locked[self.player].value, - "require_pokedex": self.multiworld.require_pokedex[self.player].value, - "area_1_to_1_mapping": self.multiworld.area_1_to_1_mapping[self.player].value, - "blind_trainers": self.multiworld.blind_trainers[self.player].value, + "randomize_pokedex": self.options.randomize_pokedex.value, + "trainersanity": self.options.trainersanity.value, + "death_link": self.options.death_link.value, + "prizesanity": self.options.prizesanity.value, + "key_items_only": self.options.key_items_only.value, + "poke_doll_skip": self.options.poke_doll_skip.value, + "bicycle_gate_skips": self.options.bicycle_gate_skips.value, + "stonesanity": self.options.stonesanity.value, + "door_shuffle": self.options.door_shuffle.value, + "warp_tile_shuffle": self.options.warp_tile_shuffle.value, + "dark_rock_tunnel_logic": self.options.dark_rock_tunnel_logic.value, + "split_card_key": self.options.split_card_key.value, + "all_elevators_locked": self.options.all_elevators_locked.value, + "require_pokedex": self.options.require_pokedex.value, + "area_1_to_1_mapping": self.options.area_1_to_1_mapping.value, + "blind_trainers": self.options.blind_trainers.value, } + if self.options.type_chart_seed == "random" or self.options.type_chart_seed.value.isdigit(): + ret["type_chart"] = self.type_chart + return ret class PokemonRBItem(Item): game = "Pokemon Red and Blue" diff --git a/worlds/pokemon_rb/basepatch_blue.bsdiff4 b/worlds/pokemon_rb/basepatch_blue.bsdiff4 index 0f65564a..bcd94c63 100644 Binary files a/worlds/pokemon_rb/basepatch_blue.bsdiff4 and b/worlds/pokemon_rb/basepatch_blue.bsdiff4 differ diff --git a/worlds/pokemon_rb/basepatch_red.bsdiff4 b/worlds/pokemon_rb/basepatch_red.bsdiff4 index 826b7bf8..4b207108 100644 Binary files a/worlds/pokemon_rb/basepatch_red.bsdiff4 and b/worlds/pokemon_rb/basepatch_red.bsdiff4 differ diff --git a/worlds/pokemon_rb/docs/en_Pokemon Red and Blue.md b/worlds/pokemon_rb/docs/en_Pokemon Red and Blue.md index 1e5c14eb..6811b592 100644 --- a/worlds/pokemon_rb/docs/en_Pokemon Red and Blue.md +++ b/worlds/pokemon_rb/docs/en_Pokemon Red and Blue.md @@ -60,11 +60,12 @@ and Safari Zone. Adds 4 extra item locations to Rock Tunnel B1F * Split Card Key: Splits the Card Key into 10 different Card Keys, one for each floor of Silph Co that has locked doors. Adds 9 location checks to friendly NPCs in Silph Co. You can also choose Progressive Card Keys to always obtain the keys in order from Card Key 2F to Card Key 11F. -* Trainersanity: Adds location checks to 317 trainers. Does not include scripted trainers, most of which disappear +* Trainersanity: Adds location checks to trainers. You may choose between 0 and 317 trainersanity checks. Trainers +will be randomly selected to be given checks. Does not include scripted trainers, most of which disappear after battling them, but also includes Gym Leaders. You must talk to the trainer after defeating them to receive -your prize. Adds 317 random filler items to the item pool -* Dexsanity: Location checks occur when registering Pokémon as owned in the Pokédex. You can choose a percentage -of Pokémon to have checks added to, chosen randomly. You can identify which Pokémon have location checks by an empty +your prize. Adds random filler items to the item pool. +* Dexsanity: Location checks occur when registering Pokémon as owned in the Pokédex. You can choose between 0 and 151 +Pokémon to have checks added to, chosen randomly. You can identify which Pokémon have location checks by an empty Poké Ball icon shown in battle or in the Pokédex menu. ## Which items can be in another player's world? diff --git a/worlds/pokemon_rb/encounters.py b/worlds/pokemon_rb/encounters.py index 6d1762b0..fbe4abfe 100644 --- a/worlds/pokemon_rb/encounters.py +++ b/worlds/pokemon_rb/encounters.py @@ -8,7 +8,7 @@ def get_encounter_slots(self): for location in encounter_slots: if isinstance(location.original_item, list): - location.original_item = location.original_item[not self.multiworld.game_version[self.player].value] + location.original_item = location.original_item[not self.options.game_version.value] return encounter_slots @@ -39,16 +39,16 @@ def randomize_pokemon(self, mon, mons_list, randomize_type, random): return mon -def process_trainer_data(self): +def process_trainer_data(world): mons_list = [pokemon for pokemon in poke_data.pokemon_data.keys() if pokemon not in poke_data.legendary_pokemon - or self.multiworld.trainer_legendaries[self.player].value] + or world.options.trainer_legendaries.value] unevolved_mons = [pokemon for pokemon in poke_data.first_stage_pokemon if pokemon not in poke_data.legendary_pokemon - or self.multiworld.randomize_legendary_pokemon[self.player].value == 3] + or world.options.randomize_legendary_pokemon.value == 3] evolved_mons = [mon for mon in mons_list if mon not in unevolved_mons] rival_map = { - "Charmander": self.multiworld.get_location("Oak's Lab - Starter 1", self.player).item.name[9:], # strip the - "Squirtle": self.multiworld.get_location("Oak's Lab - Starter 2", self.player).item.name[9:], # 'Missable' - "Bulbasaur": self.multiworld.get_location("Oak's Lab - Starter 3", self.player).item.name[9:], # from the name + "Charmander": world.multiworld.get_location("Oak's Lab - Starter 1", world.player).item.name[9:], # strip the + "Squirtle": world.multiworld.get_location("Oak's Lab - Starter 2", world.player).item.name[9:], # 'Missable' + "Bulbasaur": world.multiworld.get_location("Oak's Lab - Starter 3", world.player).item.name[9:], # from the name } def add_evolutions(): @@ -60,7 +60,7 @@ def process_trainer_data(self): rival_map[poke_data.evolves_to[a]] = b add_evolutions() add_evolutions() - parties_objs = [location for location in self.multiworld.get_locations(self.player) + parties_objs = [location for location in world.multiworld.get_locations(world.player) if location.type == "Trainer Parties"] # Process Rival parties in order "Route 22 " is not a typo parties_objs.sort(key=lambda i: 0 if "Oak's Lab" in i.name else 1 if "Route 22 " in i.name else 2 if "Cerulean City" @@ -75,25 +75,25 @@ def process_trainer_data(self): for i, mon in enumerate(rival_party): if mon in ("Bulbasaur", "Ivysaur", "Venusaur", "Charmander", "Charmeleon", "Charizard", "Squirtle", "Wartortle", "Blastoise"): - if self.multiworld.randomize_starter_pokemon[self.player]: + if world.options.randomize_starter_pokemon: rival_party[i] = rival_map[mon] - elif self.multiworld.randomize_trainer_parties[self.player]: + elif world.options.randomize_trainer_parties: if mon in rival_map: rival_party[i] = rival_map[mon] else: - new_mon = randomize_pokemon(self, mon, + new_mon = randomize_pokemon(world, mon, unevolved_mons if mon in unevolved_mons else evolved_mons, - self.multiworld.randomize_trainer_parties[self.player].value, - self.multiworld.random) + world.options.randomize_trainer_parties.value, + world.random) rival_map[mon] = new_mon rival_party[i] = new_mon add_evolutions() else: - if self.multiworld.randomize_trainer_parties[self.player]: + if world.options.randomize_trainer_parties: for i, mon in enumerate(party["party"]): - party["party"][i] = randomize_pokemon(self, mon, mons_list, - self.multiworld.randomize_trainer_parties[self.player].value, - self.multiworld.random) + party["party"][i] = randomize_pokemon(world, mon, mons_list, + world.options.randomize_trainer_parties.value, + world.random) def process_pokemon_locations(self): @@ -106,21 +106,21 @@ def process_pokemon_locations(self): placed_mons = {pokemon: 0 for pokemon in poke_data.pokemon_data.keys()} mons_list = [pokemon for pokemon in poke_data.first_stage_pokemon if pokemon not in poke_data.legendary_pokemon - or self.multiworld.randomize_legendary_pokemon[self.player].value == 3] - if self.multiworld.randomize_legendary_pokemon[self.player] == "vanilla": + or self.options.randomize_legendary_pokemon.value == 3] + if self.options.randomize_legendary_pokemon == "vanilla": for slot in legendary_slots: location = self.multiworld.get_location(slot.name, self.player) location.place_locked_item(self.create_item("Static " + slot.original_item)) - elif self.multiworld.randomize_legendary_pokemon[self.player] == "shuffle": - self.multiworld.random.shuffle(legendary_mons) + elif self.options.randomize_legendary_pokemon == "shuffle": + self.random.shuffle(legendary_mons) for slot in legendary_slots: location = self.multiworld.get_location(slot.name, self.player) mon = legendary_mons.pop() location.place_locked_item(self.create_item("Static " + mon)) placed_mons[mon] += 1 - elif self.multiworld.randomize_legendary_pokemon[self.player] == "static": + elif self.options.randomize_legendary_pokemon == "static": static_slots = static_slots + legendary_slots - self.multiworld.random.shuffle(static_slots) + self.random.shuffle(static_slots) static_slots.sort(key=lambda s: s.name != "Pokemon Tower 6F - Restless Soul") while legendary_slots: swap_slot = legendary_slots.pop() @@ -131,12 +131,12 @@ def process_pokemon_locations(self): location = self.multiworld.get_location(slot.name, self.player) location.place_locked_item(self.create_item(slot_type + " " + swap_slot.original_item)) swap_slot.original_item = slot.original_item - elif self.multiworld.randomize_legendary_pokemon[self.player] == "any": + elif self.options.randomize_legendary_pokemon == "any": static_slots = static_slots + legendary_slots for slot in static_slots: location = self.multiworld.get_location(slot.name, self.player) - randomize_type = self.multiworld.randomize_static_pokemon[self.player].value + randomize_type = self.options.randomize_static_pokemon.value slot_type = slot.type.split()[0] if slot_type == "Legendary": slot_type = "Static" @@ -145,7 +145,7 @@ def process_pokemon_locations(self): else: mon = self.create_item(slot_type + " " + randomize_pokemon(self, slot.original_item, mons_list, randomize_type, - self.multiworld.random)) + self.random)) location.place_locked_item(mon) if slot_type != "Missable": placed_mons[mon.name.replace("Static ", "")] += 1 @@ -153,16 +153,16 @@ def process_pokemon_locations(self): chosen_mons = set() for slot in starter_slots: location = self.multiworld.get_location(slot.name, self.player) - randomize_type = self.multiworld.randomize_starter_pokemon[self.player].value + randomize_type = self.options.randomize_starter_pokemon.value slot_type = "Missable" if not randomize_type: location.place_locked_item(self.create_item(slot_type + " " + slot.original_item)) else: mon = self.create_item(slot_type + " " + randomize_pokemon(self, slot.original_item, mons_list, - randomize_type, self.multiworld.random)) + randomize_type, self.random)) while mon.name in chosen_mons: mon = self.create_item(slot_type + " " + randomize_pokemon(self, slot.original_item, mons_list, - randomize_type, self.multiworld.random)) + randomize_type, self.random)) chosen_mons.add(mon.name) location.place_locked_item(mon) @@ -170,10 +170,10 @@ def process_pokemon_locations(self): encounter_slots = encounter_slots_master.copy() zone_mapping = {} - if self.multiworld.randomize_wild_pokemon[self.player]: + if self.options.randomize_wild_pokemon: mons_list = [pokemon for pokemon in poke_data.pokemon_data.keys() if pokemon not in poke_data.legendary_pokemon - or self.multiworld.randomize_legendary_pokemon[self.player].value == 3] - self.multiworld.random.shuffle(encounter_slots) + or self.options.randomize_legendary_pokemon.value == 3] + self.random.shuffle(encounter_slots) locations = [] for slot in encounter_slots: location = self.multiworld.get_location(slot.name, self.player) @@ -181,11 +181,11 @@ def process_pokemon_locations(self): if zone not in zone_mapping: zone_mapping[zone] = {} original_mon = slot.original_item - if self.multiworld.area_1_to_1_mapping[self.player] and original_mon in zone_mapping[zone]: + if self.options.area_1_to_1_mapping and original_mon in zone_mapping[zone]: mon = zone_mapping[zone][original_mon] else: mon = randomize_pokemon(self, original_mon, mons_list, - self.multiworld.randomize_wild_pokemon[self.player].value, self.multiworld.random) + self.options.randomize_wild_pokemon.value, self.random) # while ("Pokemon Tower 6F" in slot.name and self.multiworld.get_location("Pokemon Tower 6F - Restless Soul", self.player).item.name @@ -194,7 +194,7 @@ def process_pokemon_locations(self): # the battle is treates as the Restless Soul battle and you cannot catch it. So, prevent any wild mons # from being the same species as the Restless Soul. # to account for the possibility that only one ground type Pokemon exists, match only stats for this fix - mon = randomize_pokemon(self, original_mon, mons_list, 2, self.multiworld.random) + mon = randomize_pokemon(self, original_mon, mons_list, 2, self.random) placed_mons[mon] += 1 location.item = self.create_item(mon) location.locked = True @@ -204,28 +204,28 @@ def process_pokemon_locations(self): mons_to_add = [] remaining_pokemon = [pokemon for pokemon in poke_data.pokemon_data.keys() if placed_mons[pokemon] == 0 and - (pokemon not in poke_data.legendary_pokemon or self.multiworld.randomize_legendary_pokemon[self.player].value == 3)] - if self.multiworld.catch_em_all[self.player] == "first_stage": + (pokemon not in poke_data.legendary_pokemon or self.options.randomize_legendary_pokemon.value == 3)] + if self.options.catch_em_all == "first_stage": mons_to_add = [pokemon for pokemon in poke_data.first_stage_pokemon if placed_mons[pokemon] == 0 and - (pokemon not in poke_data.legendary_pokemon or self.multiworld.randomize_legendary_pokemon[self.player].value == 3)] - elif self.multiworld.catch_em_all[self.player] == "all_pokemon": + (pokemon not in poke_data.legendary_pokemon or self.options.randomize_legendary_pokemon.value == 3)] + elif self.options.catch_em_all == "all_pokemon": mons_to_add = remaining_pokemon.copy() - logic_needed_mons = max(self.multiworld.oaks_aide_rt_2[self.player].value, - self.multiworld.oaks_aide_rt_11[self.player].value, - self.multiworld.oaks_aide_rt_15[self.player].value) - if self.multiworld.accessibility[self.player] == "minimal": + logic_needed_mons = max(self.options.oaks_aide_rt_2.value, + self.options.oaks_aide_rt_11.value, + self.options.oaks_aide_rt_15.value) + if self.options.accessibility == "minimal": logic_needed_mons = 0 - self.multiworld.random.shuffle(remaining_pokemon) + self.random.shuffle(remaining_pokemon) while (len([pokemon for pokemon in placed_mons if placed_mons[pokemon] > 0]) + len(mons_to_add) < logic_needed_mons): mons_to_add.append(remaining_pokemon.pop()) for mon in mons_to_add: stat_base = get_base_stat_total(mon) candidate_locations = encounter_slots_master.copy() - if self.multiworld.randomize_wild_pokemon[self.player].current_key in ["match_base_stats", "match_types_and_base_stats"]: + if self.options.randomize_wild_pokemon.current_key in ["match_base_stats", "match_types_and_base_stats"]: candidate_locations.sort(key=lambda slot: abs(get_base_stat_total(slot.original_item) - stat_base)) - if self.multiworld.randomize_wild_pokemon[self.player].current_key in ["match_types", "match_types_and_base_stats"]: + if self.options.randomize_wild_pokemon.current_key in ["match_types", "match_types_and_base_stats"]: candidate_locations.sort(key=lambda slot: not any([poke_data.pokemon_data[slot.original_item]["type1"] in [self.local_poke_data[mon]["type1"], self.local_poke_data[mon]["type2"]], poke_data.pokemon_data[slot.original_item]["type2"] in @@ -233,12 +233,12 @@ def process_pokemon_locations(self): candidate_locations = [self.multiworld.get_location(location.name, self.player) for location in candidate_locations] for location in candidate_locations: zone = " - ".join(location.name.split(" - ")[:-1]) - if self.multiworld.catch_em_all[self.player] == "all_pokemon" and self.multiworld.area_1_to_1_mapping[self.player]: + if self.options.catch_em_all == "all_pokemon" and self.options.area_1_to_1_mapping: if not [self.multiworld.get_location(l.name, self.player) for l in encounter_slots_master if (not l.name.startswith(zone)) and self.multiworld.get_location(l.name, self.player).item.name == location.item.name]: continue - if self.multiworld.catch_em_all[self.player] == "first_stage" and self.multiworld.area_1_to_1_mapping[self.player]: + if self.options.catch_em_all == "first_stage" and self.options.area_1_to_1_mapping: if not [self.multiworld.get_location(l.name, self.player) for l in encounter_slots_master if (not l.name.startswith(zone)) and self.multiworld.get_location(l.name, self.player).item.name == location.item.name and l.name @@ -246,10 +246,10 @@ def process_pokemon_locations(self): continue if placed_mons[location.item.name] < 2 and (location.item.name in poke_data.first_stage_pokemon - or self.multiworld.catch_em_all[self.player]): + or self.options.catch_em_all): continue - if self.multiworld.area_1_to_1_mapping[self.player]: + if self.options.area_1_to_1_mapping: place_locations = [place_location for place_location in candidate_locations if place_location.name.startswith(zone) and place_location.item.name == location.item.name] diff --git a/worlds/pokemon_rb/items.py b/worlds/pokemon_rb/items.py index de29f341..fb439c4f 100644 --- a/worlds/pokemon_rb/items.py +++ b/worlds/pokemon_rb/items.py @@ -194,6 +194,8 @@ item_table = { "Fuji Saved": ItemData(None, ItemClassification.progression, []), "Silph Co Liberated": ItemData(None, ItemClassification.progression, []), "Become Champion": ItemData(None, ItemClassification.progression, []), + "Mt Moon Fossils": ItemData(None, ItemClassification.progression, []), + "Cinnabar Lab": ItemData(None, ItemClassification.progression, []), "Trainer Parties": ItemData(None, ItemClassification.filler, []) } diff --git a/worlds/pokemon_rb/level_scaling.py b/worlds/pokemon_rb/level_scaling.py index 79cda394..76e00d98 100644 --- a/worlds/pokemon_rb/level_scaling.py +++ b/worlds/pokemon_rb/level_scaling.py @@ -10,9 +10,9 @@ def level_scaling(multiworld): while locations: sphere = set() for world in multiworld.get_game_worlds("Pokemon Red and Blue"): - if (multiworld.level_scaling[world.player] != "by_spheres_and_distance" - and (multiworld.level_scaling[world.player] != "auto" or multiworld.door_shuffle[world.player] - in ("off", "simple"))): + if (world.options.level_scaling != "by_spheres_and_distance" + and (world.options.level_scaling != "auto" + or world.options.door_shuffle in ("off", "simple"))): continue regions = {multiworld.get_region("Menu", world.player)} checked_regions = set() @@ -41,7 +41,8 @@ def level_scaling(multiworld): # reach them earlier. We treat them both as reachable right away for this purpose return True if (location.name == "Route 25 - Item" and state.can_reach("Route 25", "Region", location.player) - and multiworld.blind_trainers[location.player].value < 100): + and multiworld.worlds[location.player].options.blind_trainers.value < 100 + and "Route 25 - Jr. Trainer M" not in multiworld.regions.location_cache[location.player]): # Assume they will take their one chance to get the trainer to walk out of the way to reach # the item behind them return True @@ -95,9 +96,9 @@ def level_scaling(multiworld): if (location.item.game == "Pokemon Red and Blue" and (location.item.name.startswith("Missable ") or location.item.name.startswith("Static ")) and location.name != "Pokemon Tower 6F - Restless Soul"): - # Normally, missable Pokemon (starters, the dojo rewards) are not considered in logic static Pokemon - # are not considered for moves or evolutions, as you could release them and potentially soft lock - # the game. However, for level scaling purposes, we will treat them as not missable or static. + # Normally, missable Pokemon (starters, the dojo rewards) are not considered in logic, and static + # Pokemon are not considered for moves or evolutions, as you could release them and potentially soft + # lock the game. However, for level scaling purposes, we will treat them as not missable or static. # We would not want someone playing a minimal accessibility Dexsanity game to get what would be # technically an "out of logic" Mansion Key from selecting Bulbasaur at the beginning of the game # and end up in the Mansion early and encountering level 67 Pokémon @@ -106,7 +107,7 @@ def level_scaling(multiworld): else: state.collect(location.item, True, location) for world in multiworld.get_game_worlds("Pokemon Red and Blue"): - if multiworld.level_scaling[world.player] == "off": + if world.options.level_scaling == "off": continue level_list_copy = level_list.copy() for sphere in spheres: @@ -136,4 +137,4 @@ def level_scaling(multiworld): else: sphere_objects[object].level = level_list_copy.pop(0) for world in multiworld.get_game_worlds("Pokemon Red and Blue"): - world.finished_level_scaling.set() + world.finished_level_scaling.set() \ No newline at end of file diff --git a/worlds/pokemon_rb/locations.py b/worlds/pokemon_rb/locations.py index 6aee25df..5885183b 100644 --- a/worlds/pokemon_rb/locations.py +++ b/worlds/pokemon_rb/locations.py @@ -5,46 +5,48 @@ from . import poke_data loc_id_start = 172000000 -def trainersanity(multiworld, player): - return multiworld.trainersanity[player] - - -def dexsanity(multiworld, player): - include = multiworld.worlds[player].dexsanity_table.pop(0) - multiworld.worlds[player].dexsanity_table.append(include) +def trainersanity(world, player): + include = world.trainersanity_table.pop(0) + world.trainersanity_table.append(include) return include -def hidden_items(multiworld, player): - return multiworld.randomize_hidden_items[player] +def dexsanity(world, player): + include = world.dexsanity_table.pop(0) + world.dexsanity_table.append(include) + return include -def hidden_moon_stones(multiworld, player): - return multiworld.randomize_hidden_items[player] or multiworld.stonesanity[player] +def hidden_items(world, player): + return world.options.randomize_hidden_items -def tea(multiworld, player): - return multiworld.tea[player] +def hidden_moon_stones(world, player): + return world.options.randomize_hidden_items or world.options.stonesanity -def extra_key_items(multiworld, player): - return multiworld.extra_key_items[player] +def tea(world, player): + return world.options.tea -def always_on(multiworld, player): +def extra_key_items(world, player): + return world.options.extra_key_items + + +def always_on(world, player): return True -def prizesanity(multiworld, player): - return multiworld.prizesanity[player] +def prizesanity(world, player): + return world.options.prizesanity -def split_card_key(multiworld, player): - return multiworld.split_card_key[player].value > 0 +def split_card_key(world, player): + return world.options.split_card_key.value > 0 -def not_stonesanity(multiworld, player): - return not multiworld.stonesanity[player] +def not_stonesanity(world, player): + return not world.options.stonesanity class LocationData: @@ -395,7 +397,7 @@ location_data = [ LocationData("Silph Co 5F", "Hidden Item Pot Plant", "Elixir", rom_addresses['Hidden_Item_Silph_Co_5F'], Hidden(18), inclusion=hidden_items), LocationData("Silph Co 9F-SW", "Hidden Item Nurse Bed", "Max Potion", rom_addresses['Hidden_Item_Silph_Co_9F'], Hidden(19), inclusion=hidden_items), LocationData("Saffron Copycat's House 2F", "Hidden Item Desk", "Nugget", rom_addresses['Hidden_Item_Copycats_House'], Hidden(20), inclusion=hidden_items), - LocationData("Cerulean Cave 1F-NW", "Hidden Item Center Rocks", "Rare Candy", rom_addresses['Hidden_Item_Cerulean_Cave_1F'], Hidden(21), inclusion=hidden_items), + LocationData("Cerulean Cave 1F-SW", "Hidden Item Center Rocks", "Rare Candy", rom_addresses['Hidden_Item_Cerulean_Cave_1F'], Hidden(21), inclusion=hidden_items), LocationData("Cerulean Cave B1F-E", "Hidden Item Northeast Rocks", "Ultra Ball", rom_addresses['Hidden_Item_Cerulean_Cave_B1F'], Hidden(22), inclusion=hidden_items), LocationData("Power Plant", "Hidden Item Central Dead End", "Max Elixir", rom_addresses['Hidden_Item_Power_Plant_1'], Hidden(23), inclusion=hidden_items), LocationData("Power Plant", "Hidden Item Before Zapdos", "PP Up", rom_addresses['Hidden_Item_Power_Plant_2'], Hidden(24), inclusion=hidden_items), @@ -786,6 +788,8 @@ location_data = [ LocationData("Celadon Game Corner", "", "Game Corner", event=True), LocationData("Cinnabar Island", "", "Cinnabar Island", event=True), + LocationData("Cinnabar Lab", "", "Cinnabar Lab", event=True), + LocationData("Mt Moon B2F", "Mt Moon Fossils", "Mt Moon Fossils", event=True), LocationData("Celadon Department Store 4F", "Buy Poke Doll", "Buy Poke Doll", event=True), LocationData("Celadon Department Store 4F", "Buy Fire Stone", "Fire Stone", event=True, inclusion=not_stonesanity), LocationData("Celadon Department Store 4F", "Buy Water Stone", "Water Stone", event=True, inclusion=not_stonesanity), diff --git a/worlds/pokemon_rb/logic.py b/worlds/pokemon_rb/logic.py index cbe28e0d..03e3fa3d 100644 --- a/worlds/pokemon_rb/logic.py +++ b/worlds/pokemon_rb/logic.py @@ -1,49 +1,47 @@ from . import poke_data -def can_surf(state, player): - return (((state.has("HM03 Surf", player) and can_learn_hm(state, "Surf", player)) - or state.has("Flippers", player)) and (state.has("Soul Badge", player) or - state.has(state.multiworld.worlds[player].extra_badges.get("Surf"), player) - or state.multiworld.badges_needed_for_hm_moves[player].value == 0)) +def can_surf(state, world, player): + return (((state.has("HM03 Surf", player) and can_learn_hm(state, world, "Surf", player))) and (state.has("Soul Badge", player) or + state.has(world.extra_badges.get("Surf"), player) + or world.options.badges_needed_for_hm_moves.value == 0)) -def can_cut(state, player): - return ((state.has("HM01 Cut", player) and can_learn_hm(state, "Cut", player) or state.has("Master Sword", player)) - and (state.has("Cascade Badge", player) or - state.has(state.multiworld.worlds[player].extra_badges.get("Cut"), player) or - state.multiworld.badges_needed_for_hm_moves[player].value == 0)) +def can_cut(state, world, player): + return ((state.has("HM01 Cut", player) and can_learn_hm(state, world, "Cut", player)) + and (state.has("Cascade Badge", player) or state.has(world.extra_badges.get("Cut"), player) or + world.options.badges_needed_for_hm_moves.value == 0)) -def can_fly(state, player): - return (((state.has("HM02 Fly", player) and can_learn_hm(state, "Fly", player)) or state.has("Flute", player)) and - (state.has("Thunder Badge", player) or state.has(state.multiworld.worlds[player].extra_badges.get("Fly"), player) - or state.multiworld.badges_needed_for_hm_moves[player].value == 0)) +def can_fly(state, world, player): + return (((state.has("HM02 Fly", player) and can_learn_hm(state, world, "Fly", player)) or state.has("Flute", player)) and + (state.has("Thunder Badge", player) or state.has(world.extra_badges.get("Fly"), player) + or world.options.badges_needed_for_hm_moves.value == 0)) -def can_strength(state, player): - return ((state.has("HM04 Strength", player) and can_learn_hm(state, "Strength", player)) or +def can_strength(state, world, player): + return ((state.has("HM04 Strength", player) and can_learn_hm(state, world, "Strength", player)) or state.has("Titan's Mitt", player)) and (state.has("Rainbow Badge", player) or - state.has(state.multiworld.worlds[player].extra_badges.get("Strength"), player) - or state.multiworld.badges_needed_for_hm_moves[player].value == 0) + state.has(world.extra_badges.get("Strength"), player) + or world.options.badges_needed_for_hm_moves.value == 0) -def can_flash(state, player): - return (((state.has("HM05 Flash", player) and can_learn_hm(state, "Flash", player)) or state.has("Lamp", player)) - and (state.has("Boulder Badge", player) or state.has(state.multiworld.worlds[player].extra_badges.get("Flash"), - player) or state.multiworld.badges_needed_for_hm_moves[player].value == 0)) +def can_flash(state, world, player): + return (((state.has("HM05 Flash", player) and can_learn_hm(state, world, "Flash", player)) or state.has("Lamp", player)) + and (state.has("Boulder Badge", player) or state.has(world.extra_badges.get("Flash"), + player) or world.options.badges_needed_for_hm_moves.value == 0)) -def can_learn_hm(state, move, player): - for pokemon, data in state.multiworld.worlds[player].local_poke_data.items(): +def can_learn_hm(state, world, move, player): + for pokemon, data in world.local_poke_data.items(): if state.has(pokemon, player) and data["tms"][6] & 1 << (["Cut", "Fly", "Surf", "Strength", "Flash"].index(move) + 2): return True return False -def can_get_hidden_items(state, player): - return state.has("Item Finder", player) or not state.multiworld.require_item_finder[player].value +def can_get_hidden_items(state, world, player): + return state.has("Item Finder", player) or not world.options.require_item_finder.value def has_key_items(state, count, player): @@ -53,13 +51,14 @@ def has_key_items(state, count, player): "Hideout Key", "Card Key 2F", "Card Key 3F", "Card Key 4F", "Card Key 5F", "Card Key 6F", "Card Key 7F", "Card Key 8F", "Card Key 9F", "Card Key 10F", "Card Key 11F", "Exp. All", "Fire Stone", "Thunder Stone", "Water Stone", - "Leaf Stone", "Moon Stone"] if state.has(item, player)]) + "Leaf Stone", "Moon Stone", "Oak's Parcel", "Helix Fossil", "Dome Fossil", + "Old Amber", "Tea", "Gold Teeth", "Bike Voucher"] if state.has(item, player)]) + min(state.count("Progressive Card Key", player), 10)) return key_items >= count -def can_pass_guards(state, player): - if state.multiworld.tea[player]: +def can_pass_guards(state, world, player): + if world.options.tea: return state.has("Tea", player) else: return state.has("Vending Machine Drinks", player) @@ -70,8 +69,8 @@ def has_badges(state, count, player): "Soul Badge", "Volcano Badge", "Earth Badge"] if state.has(item, player)]) >= count -def oaks_aide(state, count, player): - return ((not state.multiworld.require_pokedex[player] or state.has("Pokedex", player)) +def oaks_aide(state, world, count, player): + return ((not world.options.require_pokedex or state.has("Pokedex", player)) and has_pokemon(state, count, player)) @@ -85,9 +84,7 @@ def has_pokemon(state, count, player): def fossil_checks(state, count, player): - return (state.can_reach('Mt Moon B2F', 'Region', player) and - state.can_reach('Cinnabar Lab Fossil Room', 'Region', player) and - state.can_reach('Cinnabar Island', 'Region', player) and len( + return (state.has_all(["Mt Moon Fossils", "Cinnabar Lab", "Cinnabar Island"], player) and len( [item for item in ["Dome Fossil", "Helix Fossil", "Old Amber"] if state.has(item, player)]) >= count) @@ -96,19 +93,19 @@ def card_key(state, floor, player): state.has("Progressive Card Key", player, floor - 1) -def rock_tunnel(state, player): - return can_flash(state, player) or not state.multiworld.dark_rock_tunnel_logic[player] +def rock_tunnel(state, world, player): + return can_flash(state, world, player) or not world.options.dark_rock_tunnel_logic -def route_3(state, player): - if state.multiworld.route_3_condition[player] == "defeat_brock": +def route(state, world, player): + if world.options.route_3_condition == "defeat_brock": return state.has("Defeat Brock", player) - elif state.multiworld.route_3_condition[player] == "defeat_any_gym": + elif world.options.route_3_condition == "defeat_any_gym": return state.has_any(["Defeat Brock", "Defeat Misty", "Defeat Lt. Surge", "Defeat Erika", "Defeat Koga", "Defeat Blaine", "Defeat Sabrina", "Defeat Viridian Gym Giovanni"], player) - elif state.multiworld.route_3_condition[player] == "boulder_badge": + elif world.options.route_3_condition == "boulder_badge": return state.has("Boulder Badge", player) - elif state.multiworld.route_3_condition[player] == "any_badge": + elif world.options.route_3_condition == "any_badge": return state.has_any(["Boulder Badge", "Cascade Badge", "Thunder Badge", "Rainbow Badge", "Marsh Badge", "Soul Badge", "Volcano Badge", "Earth Badge"], player) # open diff --git a/worlds/pokemon_rb/options.py b/worlds/pokemon_rb/options.py index 9f217e82..21679bec 100644 --- a/worlds/pokemon_rb/options.py +++ b/worlds/pokemon_rb/options.py @@ -1,4 +1,6 @@ -from Options import Toggle, Choice, Range, NamedRange, TextChoice, DeathLink, ItemsAccessibility +from dataclasses import dataclass +from Options import (PerGameCommonOptions, Toggle, Choice, Range, NamedRange, FreeText, TextChoice, DeathLink, + ItemsAccessibility) class GameVersion(Choice): @@ -263,12 +265,18 @@ class PrizeSanity(Toggle): default = 0 -class TrainerSanity(Toggle): - """Add a location check to every trainer in the game, which can be obtained by talking to a trainer after defeating - them. Does not affect gym leaders and some scripted event battles (including all Rival, Giovanni, and - Cinnabar Gym battles).""" +class TrainerSanity(NamedRange): + """Add location checks to trainers, which can be obtained by talking to a trainer after defeating them. Does not + affect gym leaders and some scripted event battles. You may specify a number of trainers to have checks, and in + this case they will be randomly selected. There is no in-game indication as to which trainers have checks.""" display_name = "Trainersanity" default = 0 + range_start = 0 + range_end = 317 + special_range_names = { + "disabled": 0, + "full": 317 + } class RequirePokedex(Toggle): @@ -286,19 +294,19 @@ class AllPokemonSeen(Toggle): class DexSanity(NamedRange): - """Adds location checks for Pokemon flagged "owned" on your Pokedex. You may specify a percentage of Pokemon to - have checks added. If Accessibility is set to full, this will be the percentage of all logically reachable - Pokemon that will get a location check added to it. With items or minimal Accessibility, it will be the percentage - of all 151 Pokemon. - If Pokedex is required, the items for Pokemon acquired before acquiring the Pokedex can be found by talking to - Professor Oak or evaluating the Pokedex via Oak's PC.""" + """Adds location checks for Pokemon flagged "owned" on your Pokedex. You may specify the exact number of Dexsanity + checks to add, and they will be distributed to Pokemon randomly. + If Accessibility is set to Full, Dexsanity checks for Pokemon that are not logically reachable will be removed, + so the number could be lower than you specified. + If Pokedex is required, the Dexsanity checks for Pokemon you acquired before acquiring the Pokedex can be found by + talking to Professor Oak or evaluating the Pokedex via Oak's PC.""" display_name = "Dexsanity" default = 0 range_start = 0 - range_end = 100 + range_end = 151 special_range_names = { "disabled": 0, - "full": 100 + "full": 151 } @@ -519,7 +527,8 @@ class TrainerLegendaries(Toggle): class BlindTrainers(Range): """Chance each frame that you are standing on a tile in a trainer's line of sight that they will fail to initiate a - battle. If you move into and out of their line of sight without stopping, this chance will only trigger once.""" + battle. If you move into and out of their line of sight without stopping, this chance will only trigger once. + Trainers which have Trainersanity location checks ignore the Blind Trainers setting.""" display_name = "Blind Trainers" range_start = 0 range_end = 100 @@ -704,6 +713,15 @@ class RandomizeTypeChart(Choice): default = 0 +class TypeChartSeed(FreeText): + """You can enter a number to use as a seed for the type chart. If you enter anything besides a number or "random", + it will be used as a type chart group name, and everyone using the same group name will get the same type chart, + made using the type chart options of one random player within the group. If a group name is used, the type matchup + information will not be made available for trackers.""" + display_name = "Type Chart Seed" + default = "random" + + class NormalMatchups(Range): """If 'randomize' is chosen for Randomize Type Chart, this will be the weight for neutral matchups. No effect if 'chaos' is chosen""" @@ -850,8 +868,8 @@ class BicycleGateSkips(Choice): class RandomizePokemonPalettes(Choice): - """Modify palettes of Pokemon. Primary Type will set Pokemons' palettes based on their primary type, Follow - Evolutions will randomize palettes but palettes will remain the same through evolutions (except Eeveelutions), + """Modify Super Gameboy palettes of Pokemon. Primary Type will set Pokemons' palettes based on their primary type, + Follow Evolutions will randomize palettes but they will remain the same through evolutions (except Eeveelutions), Completely Random will randomize all Pokemons' palettes individually""" display_name = "Randomize Pokemon Palettes" option_vanilla = 0 @@ -860,104 +878,105 @@ class RandomizePokemonPalettes(Choice): option_completely_random = 3 -pokemon_rb_options = { - "accessibility": ItemsAccessibility, - "game_version": GameVersion, - "trainer_name": TrainerName, - "rival_name": RivalName, - #"goal": Goal, - "elite_four_badges_condition": EliteFourBadgesCondition, - "elite_four_key_items_condition": EliteFourKeyItemsCondition, - "elite_four_pokedex_condition": EliteFourPokedexCondition, - "victory_road_condition": VictoryRoadCondition, - "route_22_gate_condition": Route22GateCondition, - "viridian_gym_condition": ViridianGymCondition, - "cerulean_cave_badges_condition": CeruleanCaveBadgesCondition, - "cerulean_cave_key_items_condition": CeruleanCaveKeyItemsCondition, - "route_3_condition": Route3Condition, - "robbed_house_officer": RobbedHouseOfficer, - "second_fossil_check_condition": SecondFossilCheckCondition, - "fossil_check_item_types": FossilCheckItemTypes, - "exp_all": ExpAll, - "old_man": OldMan, - "badgesanity": BadgeSanity, - "badges_needed_for_hm_moves": BadgesNeededForHMMoves, - "key_items_only": KeyItemsOnly, - "tea": Tea, - "extra_key_items": ExtraKeyItems, - "split_card_key": SplitCardKey, - "all_elevators_locked": AllElevatorsLocked, - "extra_strength_boulders": ExtraStrengthBoulders, - "require_item_finder": RequireItemFinder, - "randomize_hidden_items": RandomizeHiddenItems, - "prizesanity": PrizeSanity, - "trainersanity": TrainerSanity, - "dexsanity": DexSanity, - "randomize_pokedex": RandomizePokedex, - "require_pokedex": RequirePokedex, - "all_pokemon_seen": AllPokemonSeen, - "oaks_aide_rt_2": OaksAidRt2, - "oaks_aide_rt_11": OaksAidRt11, - "oaks_aide_rt_15": OaksAidRt15, - "stonesanity": Stonesanity, - "door_shuffle": DoorShuffle, - "warp_tile_shuffle": WarpTileShuffle, - "randomize_rock_tunnel": RandomizeRockTunnel, - "dark_rock_tunnel_logic": DarkRockTunnelLogic, - "free_fly_location": FreeFlyLocation, - "town_map_fly_location": TownMapFlyLocation, - "blind_trainers": BlindTrainers, - "minimum_steps_between_encounters": MinimumStepsBetweenEncounters, - "level_scaling": LevelScaling, - "exp_modifier": ExpModifier, - "randomize_wild_pokemon": RandomizeWildPokemon, - "area_1_to_1_mapping": Area1To1Mapping, - "randomize_starter_pokemon": RandomizeStarterPokemon, - "randomize_static_pokemon": RandomizeStaticPokemon, - "randomize_legendary_pokemon": RandomizeLegendaryPokemon, - "catch_em_all": CatchEmAll, - "randomize_pokemon_stats": RandomizePokemonStats, - "randomize_pokemon_catch_rates": RandomizePokemonCatchRates, - "minimum_catch_rate": MinimumCatchRate, - "randomize_trainer_parties": RandomizeTrainerParties, - "trainer_legendaries": TrainerLegendaries, - "move_balancing": MoveBalancing, - "fix_combat_bugs": FixCombatBugs, - "randomize_pokemon_movesets": RandomizePokemonMovesets, - "confine_transform_to_ditto": ConfineTranstormToDitto, - "start_with_four_moves": StartWithFourMoves, - "same_type_attack_bonus": SameTypeAttackBonus, - "randomize_tm_moves": RandomizeTMMoves, - "tm_same_type_compatibility": TMSameTypeCompatibility, - "tm_normal_type_compatibility": TMNormalTypeCompatibility, - "tm_other_type_compatibility": TMOtherTypeCompatibility, - "hm_same_type_compatibility": HMSameTypeCompatibility, - "hm_normal_type_compatibility": HMNormalTypeCompatibility, - "hm_other_type_compatibility": HMOtherTypeCompatibility, - "inherit_tm_hm_compatibility": InheritTMHMCompatibility, - "randomize_move_types": RandomizeMoveTypes, - "randomize_pokemon_types": RandomizePokemonTypes, - "secondary_type_chance": SecondaryTypeChance, - "randomize_type_chart": RandomizeTypeChart, - "normal_matchups": NormalMatchups, - "super_effective_matchups": SuperEffectiveMatchups, - "not_very_effective_matchups": NotVeryEffectiveMatchups, - "immunity_matchups": ImmunityMatchups, - "safari_zone_normal_battles": SafariZoneNormalBattles, - "normalize_encounter_chances": NormalizeEncounterChances, - "reusable_tms": ReusableTMs, - "better_shops": BetterShops, - "master_ball_price": MasterBallPrice, - "starting_money": StartingMoney, - "lose_money_on_blackout": LoseMoneyOnBlackout, - "poke_doll_skip": PokeDollSkip, - "bicycle_gate_skips": BicycleGateSkips, - "trap_percentage": TrapPercentage, - "poison_trap_weight": PoisonTrapWeight, - "fire_trap_weight": FireTrapWeight, - "paralyze_trap_weight": ParalyzeTrapWeight, - "sleep_trap_weight": SleepTrapWeight, - "ice_trap_weight": IceTrapWeight, - "randomize_pokemon_palettes": RandomizePokemonPalettes, - "death_link": DeathLink -} +@dataclass +class PokemonRBOptions(PerGameCommonOptions): + accessibility: ItemsAccessibility + game_version: GameVersion + trainer_name: TrainerName + rival_name: RivalName + # goal: Goal + elite_four_badges_condition: EliteFourBadgesCondition + elite_four_key_items_condition: EliteFourKeyItemsCondition + elite_four_pokedex_condition: EliteFourPokedexCondition + victory_road_condition: VictoryRoadCondition + route_22_gate_condition: Route22GateCondition + viridian_gym_condition: ViridianGymCondition + cerulean_cave_badges_condition: CeruleanCaveBadgesCondition + cerulean_cave_key_items_condition: CeruleanCaveKeyItemsCondition + route_3_condition: Route3Condition + robbed_house_officer: RobbedHouseOfficer + second_fossil_check_condition: SecondFossilCheckCondition + fossil_check_item_types: FossilCheckItemTypes + exp_all: ExpAll + old_man: OldMan + badgesanity: BadgeSanity + badges_needed_for_hm_moves: BadgesNeededForHMMoves + key_items_only: KeyItemsOnly + tea: Tea + extra_key_items: ExtraKeyItems + split_card_key: SplitCardKey + all_elevators_locked: AllElevatorsLocked + extra_strength_boulders: ExtraStrengthBoulders + require_item_finder: RequireItemFinder + randomize_hidden_items: RandomizeHiddenItems + prizesanity: PrizeSanity + trainersanity: TrainerSanity + dexsanity: DexSanity + randomize_pokedex: RandomizePokedex + require_pokedex: RequirePokedex + all_pokemon_seen: AllPokemonSeen + oaks_aide_rt_2: OaksAidRt2 + oaks_aide_rt_11: OaksAidRt11 + oaks_aide_rt_15: OaksAidRt15 + stonesanity: Stonesanity + door_shuffle: DoorShuffle + warp_tile_shuffle: WarpTileShuffle + randomize_rock_tunnel: RandomizeRockTunnel + dark_rock_tunnel_logic: DarkRockTunnelLogic + free_fly_location: FreeFlyLocation + town_map_fly_location: TownMapFlyLocation + blind_trainers: BlindTrainers + minimum_steps_between_encounters: MinimumStepsBetweenEncounters + level_scaling: LevelScaling + exp_modifier: ExpModifier + randomize_wild_pokemon: RandomizeWildPokemon + area_1_to_1_mapping: Area1To1Mapping + randomize_starter_pokemon: RandomizeStarterPokemon + randomize_static_pokemon: RandomizeStaticPokemon + randomize_legendary_pokemon: RandomizeLegendaryPokemon + catch_em_all: CatchEmAll + randomize_pokemon_stats: RandomizePokemonStats + randomize_pokemon_catch_rates: RandomizePokemonCatchRates + minimum_catch_rate: MinimumCatchRate + randomize_trainer_parties: RandomizeTrainerParties + trainer_legendaries: TrainerLegendaries + move_balancing: MoveBalancing + fix_combat_bugs: FixCombatBugs + randomize_pokemon_movesets: RandomizePokemonMovesets + confine_transform_to_ditto: ConfineTranstormToDitto + start_with_four_moves: StartWithFourMoves + same_type_attack_bonus: SameTypeAttackBonus + randomize_tm_moves: RandomizeTMMoves + tm_same_type_compatibility: TMSameTypeCompatibility + tm_normal_type_compatibility: TMNormalTypeCompatibility + tm_other_type_compatibility: TMOtherTypeCompatibility + hm_same_type_compatibility: HMSameTypeCompatibility + hm_normal_type_compatibility: HMNormalTypeCompatibility + hm_other_type_compatibility: HMOtherTypeCompatibility + inherit_tm_hm_compatibility: InheritTMHMCompatibility + randomize_move_types: RandomizeMoveTypes + randomize_pokemon_types: RandomizePokemonTypes + secondary_type_chance: SecondaryTypeChance + randomize_type_chart: RandomizeTypeChart + normal_matchups: NormalMatchups + super_effective_matchups: SuperEffectiveMatchups + not_very_effective_matchups: NotVeryEffectiveMatchups + immunity_matchups: ImmunityMatchups + type_chart_seed: TypeChartSeed + safari_zone_normal_battles: SafariZoneNormalBattles + normalize_encounter_chances: NormalizeEncounterChances + reusable_tms: ReusableTMs + better_shops: BetterShops + master_ball_price: MasterBallPrice + starting_money: StartingMoney + lose_money_on_blackout: LoseMoneyOnBlackout + poke_doll_skip: PokeDollSkip + bicycle_gate_skips: BicycleGateSkips + trap_percentage: TrapPercentage + poison_trap_weight: PoisonTrapWeight + fire_trap_weight: FireTrapWeight + paralyze_trap_weight: ParalyzeTrapWeight + sleep_trap_weight: SleepTrapWeight + ice_trap_weight: IceTrapWeight + randomize_pokemon_palettes: RandomizePokemonPalettes + death_link: DeathLink diff --git a/worlds/pokemon_rb/pokemon.py b/worlds/pokemon_rb/pokemon.py index 28098a2c..32c0e368 100644 --- a/worlds/pokemon_rb/pokemon.py +++ b/worlds/pokemon_rb/pokemon.py @@ -3,8 +3,8 @@ from . import poke_data, logic from .rom_addresses import rom_addresses -def set_mon_palettes(self, random, data): - if self.multiworld.randomize_pokemon_palettes[self.player] == "vanilla": +def set_mon_palettes(world, random, data): + if world.options.randomize_pokemon_palettes == "vanilla": return pallet_map = { "Poison": 0x0F, @@ -25,9 +25,9 @@ def set_mon_palettes(self, random, data): } palettes = [] for mon in poke_data.pokemon_data: - if self.multiworld.randomize_pokemon_palettes[self.player] == "primary_type": - pallet = pallet_map[self.local_poke_data[mon]["type1"]] - elif (self.multiworld.randomize_pokemon_palettes[self.player] == "follow_evolutions" and mon in + if world.options.randomize_pokemon_palettes == "primary_type": + pallet = pallet_map[world.local_poke_data[mon]["type1"]] + elif (world.options.randomize_pokemon_palettes == "follow_evolutions" and mon in poke_data.evolves_from and poke_data.evolves_from[mon] != "Eevee"): pallet = palettes[-1] else: # completely_random or follow_evolutions and it is not an evolved form (except eeveelutions) @@ -93,40 +93,41 @@ def move_power(move_data): return power -def process_move_data(self): - self.local_move_data = deepcopy(poke_data.moves) +def process_move_data(world): + world.local_move_data = deepcopy(poke_data.moves) - if self.multiworld.randomize_move_types[self.player]: - for move, data in self.local_move_data.items(): + if world.options.randomize_move_types: + for move, data in world.local_move_data.items(): if move == "No Move": continue # The chance of randomized moves choosing a normal type move is high, so we want to retain having a higher # rate of normal type moves - data["type"] = self.multiworld.random.choice(list(poke_data.type_ids) + (["Normal"] * 4)) + data["type"] = world.random.choice(list(poke_data.type_ids) + (["Normal"] * 4)) - if self.multiworld.move_balancing[self.player]: - self.local_move_data["Sing"]["accuracy"] = 30 - self.local_move_data["Sleep Powder"]["accuracy"] = 40 - self.local_move_data["Spore"]["accuracy"] = 50 - self.local_move_data["Sonicboom"]["effect"] = 0 - self.local_move_data["Sonicboom"]["power"] = 50 - self.local_move_data["Dragon Rage"]["effect"] = 0 - self.local_move_data["Dragon Rage"]["power"] = 80 - self.local_move_data["Horn Drill"]["effect"] = 0 - self.local_move_data["Horn Drill"]["power"] = 70 - self.local_move_data["Horn Drill"]["accuracy"] = 90 - self.local_move_data["Guillotine"]["effect"] = 0 - self.local_move_data["Guillotine"]["power"] = 70 - self.local_move_data["Guillotine"]["accuracy"] = 90 - self.local_move_data["Fissure"]["effect"] = 0 - self.local_move_data["Fissure"]["power"] = 70 - self.local_move_data["Fissure"]["accuracy"] = 90 - self.local_move_data["Blizzard"]["accuracy"] = 70 - if self.multiworld.randomize_tm_moves[self.player]: - self.local_tms = self.multiworld.random.sample([move for move in poke_data.moves.keys() if move not in - ["No Move"] + poke_data.hm_moves], 50) + if world.options.move_balancing: + world.local_move_data["Sing"]["accuracy"] = 30 + world.local_move_data["Sleep Powder"]["accuracy"] = 40 + world.local_move_data["Spore"]["accuracy"] = 50 + world.local_move_data["Sonicboom"]["effect"] = 0 + world.local_move_data["Sonicboom"]["power"] = 50 + world.local_move_data["Dragon Rage"]["effect"] = 0 + world.local_move_data["Dragon Rage"]["power"] = 80 + world.local_move_data["Horn Drill"]["effect"] = 0 + world.local_move_data["Horn Drill"]["power"] = 70 + world.local_move_data["Horn Drill"]["accuracy"] = 90 + world.local_move_data["Guillotine"]["effect"] = 0 + world.local_move_data["Guillotine"]["power"] = 70 + world.local_move_data["Guillotine"]["accuracy"] = 90 + world.local_move_data["Fissure"]["effect"] = 0 + world.local_move_data["Fissure"]["power"] = 70 + world.local_move_data["Fissure"]["accuracy"] = 90 + world.local_move_data["Blizzard"]["accuracy"] = 70 + + if world.options.randomize_tm_moves: + world.local_tms = world.random.sample([move for move in poke_data.moves.keys() if move not in + ["No Move"] + poke_data.hm_moves], 50) else: - self.local_tms = poke_data.tm_moves.copy() + world.local_tms = poke_data.tm_moves.copy() def process_pokemon_data(self): @@ -138,12 +139,12 @@ def process_pokemon_data(self): compat_hms = set() for mon, mon_data in local_poke_data.items(): - if self.multiworld.randomize_pokemon_stats[self.player] == "shuffle": + if self.options.randomize_pokemon_stats == "shuffle": stats = [mon_data["hp"], mon_data["atk"], mon_data["def"], mon_data["spd"], mon_data["spc"]] if mon in poke_data.evolves_from: stat_shuffle_map = local_poke_data[poke_data.evolves_from[mon]]["stat_shuffle_map"] else: - stat_shuffle_map = self.multiworld.random.sample(range(0, 5), 5) + stat_shuffle_map = self.random.sample(range(0, 5), 5) mon_data["stat_shuffle_map"] = stat_shuffle_map mon_data["hp"] = stats[stat_shuffle_map[0]] @@ -151,7 +152,7 @@ def process_pokemon_data(self): mon_data["def"] = stats[stat_shuffle_map[2]] mon_data["spd"] = stats[stat_shuffle_map[3]] mon_data["spc"] = stats[stat_shuffle_map[4]] - elif self.multiworld.randomize_pokemon_stats[self.player] == "randomize": + elif self.options.randomize_pokemon_stats == "randomize": first_run = True while (mon_data["hp"] > 255 or mon_data["atk"] > 255 or mon_data["def"] > 255 or mon_data["spd"] > 255 or mon_data["spc"] > 255 or first_run): @@ -168,9 +169,9 @@ def process_pokemon_data(self): mon_data[stat] = 10 total_stats -= 10 assert total_stats >= 0, f"Error distributing stats for {mon} for player {self.player}" - dist = [self.multiworld.random.randint(1, 101) / 100, self.multiworld.random.randint(1, 101) / 100, - self.multiworld.random.randint(1, 101) / 100, self.multiworld.random.randint(1, 101) / 100, - self.multiworld.random.randint(1, 101) / 100] + dist = [self.random.randint(1, 101) / 100, self.random.randint(1, 101) / 100, + self.random.randint(1, 101) / 100, self.random.randint(1, 101) / 100, + self.random.randint(1, 101) / 100] total_dist = sum(dist) mon_data["hp"] += int(round(dist[0] / total_dist * total_stats)) @@ -178,30 +179,30 @@ def process_pokemon_data(self): mon_data["def"] += int(round(dist[2] / total_dist * total_stats)) mon_data["spd"] += int(round(dist[3] / total_dist * total_stats)) mon_data["spc"] += int(round(dist[4] / total_dist * total_stats)) - if self.multiworld.randomize_pokemon_types[self.player]: - if self.multiworld.randomize_pokemon_types[self.player].value == 1 and mon in poke_data.evolves_from: + if self.options.randomize_pokemon_types: + if self.options.randomize_pokemon_types.value == 1 and mon in poke_data.evolves_from: type1 = local_poke_data[poke_data.evolves_from[mon]]["type1"] type2 = local_poke_data[poke_data.evolves_from[mon]]["type2"] if type1 == type2: - if self.multiworld.secondary_type_chance[self.player].value == -1: + if self.options.secondary_type_chance.value == -1: if mon_data["type1"] != mon_data["type2"]: while type2 == type1: - type2 = self.multiworld.random.choice(list(poke_data.type_names.values())) - elif self.multiworld.random.randint(1, 100) <= self.multiworld.secondary_type_chance[self.player].value: - type2 = self.multiworld.random.choice(list(poke_data.type_names.values())) + type2 = self.random.choice(list(poke_data.type_names.values())) + elif self.random.randint(1, 100) <= self.options.secondary_type_chance.value: + type2 = self.random.choice(list(poke_data.type_names.values())) else: - type1 = self.multiworld.random.choice(list(poke_data.type_names.values())) + type1 = self.random.choice(list(poke_data.type_names.values())) type2 = type1 - if ((self.multiworld.secondary_type_chance[self.player].value == -1 and mon_data["type1"] - != mon_data["type2"]) or self.multiworld.random.randint(1, 100) - <= self.multiworld.secondary_type_chance[self.player].value): + if ((self.options.secondary_type_chance.value == -1 and mon_data["type1"] + != mon_data["type2"]) or self.random.randint(1, 100) + <= self.options.secondary_type_chance.value): while type2 == type1: - type2 = self.multiworld.random.choice(list(poke_data.type_names.values())) + type2 = self.random.choice(list(poke_data.type_names.values())) mon_data["type1"] = type1 mon_data["type2"] = type2 - if self.multiworld.randomize_pokemon_movesets[self.player]: - if self.multiworld.randomize_pokemon_movesets[self.player] == "prefer_types": + if self.options.randomize_pokemon_movesets: + if self.options.randomize_pokemon_movesets == "prefer_types": if mon_data["type1"] == "Normal" and mon_data["type2"] == "Normal": chances = [[75, "Normal"]] elif mon_data["type1"] == "Normal" or mon_data["type2"] == "Normal": @@ -219,9 +220,9 @@ def process_pokemon_data(self): moves = list(poke_data.moves.keys()) for move in ["No Move"] + poke_data.hm_moves: moves.remove(move) - if self.multiworld.confine_transform_to_ditto[self.player]: + if self.options.confine_transform_to_ditto: moves.remove("Transform") - if self.multiworld.start_with_four_moves[self.player]: + if self.options.start_with_four_moves: num_moves = 4 else: num_moves = len([i for i in [mon_data["start move 1"], mon_data["start move 2"], @@ -231,12 +232,12 @@ def process_pokemon_data(self): non_power_moves = [] learnsets[mon] = [] for i in range(num_moves): - if i == 0 and mon == "Ditto" and self.multiworld.confine_transform_to_ditto[self.player]: + if i == 0 and mon == "Ditto" and self.options.confine_transform_to_ditto: move = "Transform" else: - move = get_move(self.local_move_data, moves, chances, self.multiworld.random) - while move == "Transform" and self.multiworld.confine_transform_to_ditto[self.player]: - move = get_move(self.local_move_data, moves, chances, self.multiworld.random) + move = get_move(self.local_move_data, moves, chances, self.random) + while move == "Transform" and self.options.confine_transform_to_ditto: + move = get_move(self.local_move_data, moves, chances, self.random) if self.local_move_data[move]["power"] < 5: non_power_moves.append(move) else: @@ -244,59 +245,58 @@ def process_pokemon_data(self): learnsets[mon].sort(key=lambda move: move_power(self.local_move_data[move])) if learnsets[mon]: for move in non_power_moves: - learnsets[mon].insert(self.multiworld.random.randint(1, len(learnsets[mon])), move) + learnsets[mon].insert(self.random.randint(1, len(learnsets[mon])), move) else: learnsets[mon] = non_power_moves for i in range(1, 5): - if mon_data[f"start move {i}"] != "No Move" or self.multiworld.start_with_four_moves[self.player]: + if mon_data[f"start move {i}"] != "No Move" or self.options.start_with_four_moves: mon_data[f"start move {i}"] = learnsets[mon].pop(0) - if self.multiworld.randomize_pokemon_catch_rates[self.player]: - mon_data["catch rate"] = self.multiworld.random.randint(self.multiworld.minimum_catch_rate[self.player], - 255) + if self.options.randomize_pokemon_catch_rates: + mon_data["catch rate"] = self.random.randint(self.options.minimum_catch_rate, 255) else: - mon_data["catch rate"] = max(self.multiworld.minimum_catch_rate[self.player], mon_data["catch rate"]) + mon_data["catch rate"] = max(self.options.minimum_catch_rate, mon_data["catch rate"]) def roll_tm_compat(roll_move): if self.local_move_data[roll_move]["type"] in [mon_data["type1"], mon_data["type2"]]: if roll_move in poke_data.hm_moves: - if self.multiworld.hm_same_type_compatibility[self.player].value == -1: + if self.options.hm_same_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - r = self.multiworld.random.randint(1, 100) <= self.multiworld.hm_same_type_compatibility[self.player].value + r = self.random.randint(1, 100) <= self.options.hm_same_type_compatibility.value if r and mon not in poke_data.legendary_pokemon: compat_hms.add(roll_move) return r else: - if self.multiworld.tm_same_type_compatibility[self.player].value == -1: + if self.options.tm_same_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - return self.multiworld.random.randint(1, 100) <= self.multiworld.tm_same_type_compatibility[self.player].value + return self.random.randint(1, 100) <= self.options.tm_same_type_compatibility.value elif self.local_move_data[roll_move]["type"] == "Normal" and "Normal" not in [mon_data["type1"], mon_data["type2"]]: if roll_move in poke_data.hm_moves: - if self.multiworld.hm_normal_type_compatibility[self.player].value == -1: + if self.options.hm_normal_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - r = self.multiworld.random.randint(1, 100) <= self.multiworld.hm_normal_type_compatibility[self.player].value + r = self.random.randint(1, 100) <= self.options.hm_normal_type_compatibility.value if r and mon not in poke_data.legendary_pokemon: compat_hms.add(roll_move) return r else: - if self.multiworld.tm_normal_type_compatibility[self.player].value == -1: + if self.options.tm_normal_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - return self.multiworld.random.randint(1, 100) <= self.multiworld.tm_normal_type_compatibility[self.player].value + return self.random.randint(1, 100) <= self.options.tm_normal_type_compatibility.value else: if roll_move in poke_data.hm_moves: - if self.multiworld.hm_other_type_compatibility[self.player].value == -1: + if self.options.hm_other_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - r = self.multiworld.random.randint(1, 100) <= self.multiworld.hm_other_type_compatibility[self.player].value + r = self.random.randint(1, 100) <= self.options.hm_other_type_compatibility.value if r and mon not in poke_data.legendary_pokemon: compat_hms.add(roll_move) return r else: - if self.multiworld.tm_other_type_compatibility[self.player].value == -1: + if self.options.tm_other_type_compatibility.value == -1: return mon_data["tms"][int(flag / 8)] & 1 << (flag % 8) - return self.multiworld.random.randint(1, 100) <= self.multiworld.tm_other_type_compatibility[self.player].value + return self.random.randint(1, 100) <= self.options.tm_other_type_compatibility.value for flag, tm_move in enumerate(tms_hms): - if mon in poke_data.evolves_from and self.multiworld.inherit_tm_hm_compatibility[self.player]: + if mon in poke_data.evolves_from and self.options.inherit_tm_hm_compatibility: if local_poke_data[poke_data.evolves_from[mon]]["tms"][int(flag / 8)] & 1 << (flag % 8): # always inherit learnable tms/hms @@ -310,7 +310,7 @@ def process_pokemon_data(self): # so this gets full chance roll bit = roll_tm_compat(tm_move) # otherwise 50% reduced chance to add compatibility over pre-evolved form - elif self.multiworld.random.randint(1, 100) > 50 and roll_tm_compat(tm_move): + elif self.random.randint(1, 100) > 50 and roll_tm_compat(tm_move): bit = 1 else: bit = 0 @@ -322,15 +322,13 @@ def process_pokemon_data(self): mon_data["tms"][int(flag / 8)] &= ~(1 << (flag % 8)) hm_verify = ["Surf", "Strength"] - if self.multiworld.accessibility[self.player] != "minimal" or ((not - self.multiworld.badgesanity[self.player]) and max(self.multiworld.elite_four_badges_condition[self.player], - self.multiworld.route_22_gate_condition[self.player], self.multiworld.victory_road_condition[self.player]) - > 7) or (self.multiworld.door_shuffle[self.player] not in ("off", "simple")): + if self.options.accessibility != "minimal" or ((not + self.options.badgesanity) and max(self.options.elite_four_badges_condition, + self.options.route_22_gate_condition, self.options.victory_road_condition) + > 7) or (self.options.door_shuffle not in ("off", "simple")): hm_verify += ["Cut"] - if self.multiworld.accessibility[self.player] != "minimal" or (not - self.multiworld.dark_rock_tunnel_logic[self.player]) and ((self.multiworld.trainersanity[self.player] or - self.multiworld.extra_key_items[self.player]) - or self.multiworld.door_shuffle[self.player]): + if (self.options.accessibility != "minimal" or (not self.options.dark_rock_tunnel_logic) and + ((self.options.trainersanity or self.options.extra_key_items) or self.options.door_shuffle)): hm_verify += ["Flash"] # Fly does not need to be verified. Full/Insanity/Decoupled door shuffle connects reachable regions to unreachable # regions, so if Fly is available and can be learned, the towns you can fly to would be considered reachable for @@ -339,8 +337,7 @@ def process_pokemon_data(self): for hm_move in hm_verify: if hm_move not in compat_hms: - mon = self.multiworld.random.choice([mon for mon in poke_data.pokemon_data if mon not in - poke_data.legendary_pokemon]) + mon = self.random.choice([mon for mon in poke_data.pokemon_data if mon not in poke_data.legendary_pokemon]) flag = tms_hms.index(hm_move) local_poke_data[mon]["tms"][int(flag / 8)] |= 1 << (flag % 8) @@ -352,7 +349,7 @@ def verify_hm_moves(multiworld, world, player): def intervene(move, test_state): move_bit = pow(2, poke_data.hm_moves.index(move) + 2) viable_mons = [mon for mon in world.local_poke_data if world.local_poke_data[mon]["tms"][6] & move_bit] - if multiworld.randomize_wild_pokemon[player] and viable_mons: + if world.options.randomize_wild_pokemon and viable_mons: accessible_slots = [loc for loc in multiworld.get_reachable_locations(test_state, player) if loc.type == "Wild Encounter"] @@ -364,7 +361,7 @@ def verify_hm_moves(multiworld, world, player): placed_mons = [slot.item.name for slot in accessible_slots] - if multiworld.area_1_to_1_mapping[player]: + if world.options.area_1_to_1_mapping: placed_mons.sort(key=lambda i: number_of_zones(i)) else: # this sort method doesn't work if you reference the same list being sorted in the lambda @@ -372,10 +369,10 @@ def verify_hm_moves(multiworld, world, player): placed_mons.sort(key=lambda i: placed_mons_copy.count(i)) placed_mon = placed_mons.pop() - replace_mon = multiworld.random.choice(viable_mons) - replace_slot = multiworld.random.choice([slot for slot in accessible_slots if slot.item.name + replace_mon = world.random.choice(viable_mons) + replace_slot = world.random.choice([slot for slot in accessible_slots if slot.item.name == placed_mon]) - if multiworld.area_1_to_1_mapping[player]: + if world.options.area_1_to_1_mapping: zone = " - ".join(replace_slot.name.split(" - ")[:-1]) replace_slots = [slot for slot in accessible_slots if slot.name.startswith(zone) and slot.item.name == placed_mon] @@ -387,7 +384,7 @@ def verify_hm_moves(multiworld, world, player): tms_hms = world.local_tms + poke_data.hm_moves flag = tms_hms.index(move) mon_list = [mon for mon in poke_data.pokemon_data.keys() if test_state.has(mon, player)] - multiworld.random.shuffle(mon_list) + world.random.shuffle(mon_list) mon_list.sort(key=lambda mon: world.local_move_data[move]["type"] not in [world.local_poke_data[mon]["type1"], world.local_poke_data[mon]["type2"]]) for mon in mon_list: @@ -399,31 +396,31 @@ def verify_hm_moves(multiworld, world, player): while True: intervene_move = None test_state = multiworld.get_all_state(False) - if not logic.can_learn_hm(test_state, "Surf", player): + if not logic.can_learn_hm(test_state, world, "Surf", player): intervene_move = "Surf" - elif not logic.can_learn_hm(test_state, "Strength", player): + elif not logic.can_learn_hm(test_state, world, "Strength", player): intervene_move = "Strength" # cut may not be needed if accessibility is minimal, unless you need all 8 badges and badgesanity is off, # as you will require cut to access celadon gyn - elif ((not logic.can_learn_hm(test_state, "Cut", player)) and - (multiworld.accessibility[player] != "minimal" or ((not - multiworld.badgesanity[player]) and max( - multiworld.elite_four_badges_condition[player], - multiworld.route_22_gate_condition[player], - multiworld.victory_road_condition[player]) - > 7) or (multiworld.door_shuffle[player] not in ("off", "simple")))): + elif ((not logic.can_learn_hm(test_state, world, "Cut", player)) and + (world.options.accessibility != "minimal" or ((not + world.options.badgesanity) and max( + world.options.elite_four_badges_condition, + world.options.route_22_gate_condition, + world.options.victory_road_condition) + > 7) or (world.options.door_shuffle not in ("off", "simple")))): intervene_move = "Cut" - elif ((not logic.can_learn_hm(test_state, "Flash", player)) - and multiworld.dark_rock_tunnel_logic[player] - and (multiworld.accessibility[player] != "minimal" - or multiworld.door_shuffle[player])): + elif ((not logic.can_learn_hm(test_state, world, "Flash", player)) + and world.options.dark_rock_tunnel_logic + and (world.options.accessibility != "minimal" + or world.options.door_shuffle)): intervene_move = "Flash" # If no Pokémon can learn Fly, then during door shuffle it would simply not treat the free fly maps # as reachable, and if on no door shuffle or simple, fly is simply never necessary. # We only intervene if a Pokémon is able to learn fly but none are reachable, as that would have been # considered in door shuffle. - elif ((not logic.can_learn_hm(test_state, "Fly", player)) - and multiworld.door_shuffle[player] not in + elif ((not logic.can_learn_hm(test_state, world, "Fly", player)) + and world.options.door_shuffle not in ("off", "simple") and [world.fly_map, world.town_map_fly_map] != ["Pallet Town", "Pallet Town"]): intervene_move = "Fly" if intervene_move: @@ -432,4 +429,4 @@ def verify_hm_moves(multiworld, world, player): intervene(intervene_move, test_state) last_intervene = intervene_move else: - break \ No newline at end of file + break diff --git a/worlds/pokemon_rb/regions.py b/worlds/pokemon_rb/regions.py index 938c39b3..575f4a61 100644 --- a/worlds/pokemon_rb/regions.py +++ b/worlds/pokemon_rb/regions.py @@ -1409,21 +1409,20 @@ connecting_interior_entrances = [ ['Route 2-E to Route 2 Gate', 'Route 2-SE to Route 2 Gate'], ['Cerulean City-Badge House Backyard to Cerulean Badge House', 'Cerulean City to Cerulean Badge House'], - ['Cerulean City-T to Cerulean Trashed House', - 'Cerulean City-Outskirts to Cerulean Trashed House'], - ['Fuchsia City to Fuchsia Good Rod House', - 'Fuchsia City-Good Rod House Backyard to Fuchsia Good Rod House'], - ['Route 11-E to Route 11 Gate 1F', 'Route 11-C to Route 11 Gate 1F'], - ['Route 12-N to Route 12 Gate 1F', 'Route 12-L to Route 12 Gate 1F'], - ['Route 15 to Route 15 Gate 1F', 'Route 15-W to Route 15 Gate 1F'], - ['Route 16-NE to Route 16 Gate 1F-N', 'Route 16-NW to Route 16 Gate 1F-N'], + ['Cerulean City-Outskirts to Cerulean Trashed House', + 'Cerulean City-T to Cerulean Trashed House',], + ['Fuchsia City-Good Rod House Backyard to Fuchsia Good Rod House', 'Fuchsia City to Fuchsia Good Rod House'], + ['Route 11-C to Route 11 Gate 1F', 'Route 11-E to Route 11 Gate 1F'], + ['Route 12-L to Route 12 Gate 1F', 'Route 12-N to Route 12 Gate 1F'], + ['Route 15-W to Route 15 Gate 1F', 'Route 15 to Route 15 Gate 1F'], + ['Route 16-NW to Route 16 Gate 1F-N', 'Route 16-NE to Route 16 Gate 1F-N'], ['Route 16-SW to Route 16 Gate 1F-W', 'Route 16-C to Route 16 Gate 1F-E'], ['Route 18-W to Route 18 Gate 1F-W', 'Route 18-E to Route 18 Gate 1F-E'], ['Route 5 to Route 5 Gate-N', 'Route 5-S to Route 5 Gate-S'], - ['Route 6 to Route 6 Gate-S', 'Route 6-N to Route 6 Gate-N'], + ['Route 6-N to Route 6 Gate-N', 'Route 6 to Route 6 Gate-S'], ['Route 7 to Route 7 Gate-W', 'Route 7-E to Route 7 Gate-E'], - ['Route 8 to Route 8 Gate-E', 'Route 8-W to Route 8 Gate-W'], - ['Route 22 to Route 22 Gate-S', 'Route 23-S to Route 22 Gate-N'] + ['Route 8-W to Route 8 Gate-W', 'Route 8 to Route 8 Gate-E',], + ['Route 23-S to Route 22 Gate-N', 'Route 22 to Route 22 Gate-S'] ] dungeons = [ @@ -1484,7 +1483,7 @@ def create_region(multiworld: MultiWorld, player: int, name: str, locations_per_ for location in locations_per_region.get(name, []): location.parent_region = ret ret.locations.append(location) - if multiworld.randomize_hidden_items[player] == "exclude" and "Hidden" in location.name: + if multiworld.worlds[player].options.randomize_hidden_items == "exclude" and "Hidden" in location.name: location.progress_type = LocationProgressType.EXCLUDED if exits: for exit in exits: @@ -1500,32 +1499,34 @@ def outdoor_map(name): return False -def create_regions(self): - multiworld = self.multiworld - player = self.player +def create_regions(world): + multiworld = world.multiworld + player = world.player locations_per_region = {} - start_inventory = self.multiworld.start_inventory[self.player].value.copy() - if self.multiworld.randomize_pokedex[self.player] == "start_with": + start_inventory = world.options.start_inventory.value.copy() + if world.options.randomize_pokedex == "start_with": start_inventory["Pokedex"] = 1 - self.multiworld.push_precollected(self.create_item("Pokedex")) - if self.multiworld.exp_all[self.player] == "start_with": + world.multiworld.push_precollected(world.create_item("Pokedex")) + if world.options.exp_all == "start_with": start_inventory["Exp. All"] = 1 - self.multiworld.push_precollected(self.create_item("Exp. All")) + world.multiworld.push_precollected(world.create_item("Exp. All")) + + world.item_pool = [] + combined_traps = (world.options.poison_trap_weight.value + + world.options.fire_trap_weight.value + + world.options.paralyze_trap_weight.value + + world.options.ice_trap_weight.value + + world.options.sleep_trap_weight.value) - self.item_pool = [] - combined_traps = (self.multiworld.poison_trap_weight[self.player].value - + self.multiworld.fire_trap_weight[self.player].value - + self.multiworld.paralyze_trap_weight[self.player].value - + self.multiworld.ice_trap_weight[self.player].value) stones = ["Moon Stone", "Fire Stone", "Water Stone", "Thunder Stone", "Leaf Stone"] for location in location_data: locations_per_region.setdefault(location.region, []) # The check for list is so that we don't try to check the item table with a list as a key - if location.inclusion(multiworld, player) and (isinstance(location.original_item, list) or - not (self.multiworld.key_items_only[self.player] and item_table[location.original_item].classification - not in (ItemClassification.progression, ItemClassification.progression_skip_balancing) and not + if location.inclusion(world, player) and (isinstance(location.original_item, list) or + not (world.options.key_items_only and item_table[location.original_item].classification + not in (ItemClassification.progression, ItemClassification.progression_skip_balancing) and not location.event)): location_object = PokemonRBLocation(player, location.name, location.address, location.rom_address, location.type, location.level, location.level_address) @@ -1535,51 +1536,53 @@ def create_regions(self): event = location.event if location.original_item is None: - item = self.create_filler() - elif location.original_item == "Exp. All" and self.multiworld.exp_all[self.player] == "remove": - item = self.create_filler() + item = world.create_filler() + elif location.original_item == "Exp. All" and world.options.exp_all == "remove": + item = world.create_filler() elif location.original_item == "Pokedex": - if self.multiworld.randomize_pokedex[self.player] == "vanilla": + if world.options.randomize_pokedex == "vanilla": + location_object.event = True event = True - item = self.create_item("Pokedex") - elif location.original_item == "Moon Stone" and self.multiworld.stonesanity[self.player]: + item = world.create_item("Pokedex") + elif location.original_item == "Moon Stone" and world.options.stonesanity: stone = stones.pop() - item = self.create_item(stone) + item = world.create_item(stone) elif location.original_item.startswith("TM"): - if self.multiworld.randomize_tm_moves[self.player]: - item = self.create_item(location.original_item.split(" ")[0]) + if world.options.randomize_tm_moves: + item = world.create_item(location.original_item.split(" ")[0]) else: - item = self.create_item(location.original_item) - elif location.original_item == "Card Key" and self.multiworld.split_card_key[self.player] == "on": - item = self.create_item("Card Key 3F") - elif "Card Key" in location.original_item and self.multiworld.split_card_key[self.player] == "progressive": - item = self.create_item("Progressive Card Key") + item = world.create_item(location.original_item) + elif location.original_item == "Card Key" and world.options.split_card_key == "on": + item = world.create_item("Card Key 3F") + elif "Card Key" in location.original_item and world.options.split_card_key == "progressive": + item = world.create_item("Progressive Card Key") else: - item = self.create_item(location.original_item) - if (item.classification == ItemClassification.filler and self.multiworld.random.randint(1, 100) - <= self.multiworld.trap_percentage[self.player].value and combined_traps != 0): - item = self.create_item(self.select_trap()) + item = world.create_item(location.original_item) + if (item.classification == ItemClassification.filler and world.random.randint(1, 100) + <= world.options.trap_percentage.value and combined_traps != 0): + item = world.create_item(world.select_trap()) - if self.multiworld.key_items_only[self.player] and (not location.event) and (not item.advancement) and location.original_item != "Exp. All": + if (world.options.key_items_only and (location.original_item != "Exp. All") + and not (location.event or item.advancement)): continue if item.name in start_inventory and start_inventory[item.name] > 0 and \ location.original_item in item_groups["Unique"]: start_inventory[location.original_item] -= 1 - item = self.create_filler() + item = world.create_filler() if event: location_object.place_locked_item(item) if location.type == "Trainer Parties": location_object.party_data = deepcopy(location.party_data) else: - self.item_pool.append(item) + world.item_pool.append(item) - self.multiworld.random.shuffle(self.item_pool) - advancement_items = [item.name for item in self.item_pool if item.advancement] \ - + [item.name for item in self.multiworld.precollected_items[self.player] if + world.random.shuffle(world.item_pool) + advancement_items = [item.name for item in world.item_pool if item.advancement] \ + + [item.name for item in world.multiworld.precollected_items[world.player] if item.advancement] - self.total_key_items = len( + world.total_key_items = len( # The stonesanity items are not checked for here and instead just always added as the `+ 4` # They will always exist, but if stonesanity is off, then only as events. # We don't want to just add 4 if stonesanity is off while still putting them in this list in case @@ -1589,15 +1592,16 @@ def create_regions(self): "Secret Key", "Poke Flute", "Mansion Key", "Safari Pass", "Plant Key", "Hideout Key", "Card Key 2F", "Card Key 3F", "Card Key 4F", "Card Key 5F", "Card Key 6F", "Card Key 7F", "Card Key 8F", "Card Key 9F", "Card Key 10F", - "Card Key 11F", "Exp. All", "Moon Stone"] if item in advancement_items]) + 4 + "Card Key 11F", "Exp. All", "Moon Stone", "Oak's Parcel", "Helix Fossil", "Dome Fossil", + "Old Amber", "Tea", "Gold Teeth", "Bike Voucher"] if item in advancement_items]) + 4 if "Progressive Card Key" in advancement_items: - self.total_key_items += 10 + world.total_key_items += 10 - self.multiworld.cerulean_cave_key_items_condition[self.player].total = \ - int((self.total_key_items / 100) * self.multiworld.cerulean_cave_key_items_condition[self.player].value) + world.options.cerulean_cave_key_items_condition.total = \ + int((world.total_key_items / 100) * world.options.cerulean_cave_key_items_condition.value) - self.multiworld.elite_four_key_items_condition[self.player].total = \ - int((self.total_key_items / 100) * self.multiworld.elite_four_key_items_condition[self.player].value) + world.options.elite_four_key_items_condition.total = \ + int((world.total_key_items / 100) * world.options.elite_four_key_items_condition.value) regions = [create_region(multiworld, player, region, locations_per_region) for region in warp_data] multiworld.regions += regions @@ -1609,7 +1613,7 @@ def create_regions(self): connect(multiworld, player, "Menu", "Pokedex", one_way=True) connect(multiworld, player, "Menu", "Evolution", one_way=True) connect(multiworld, player, "Menu", "Fossil", lambda state: logic.fossil_checks(state, - state.multiworld.second_fossil_check_condition[player].value, player), one_way=True) + world.options.second_fossil_check_condition.value, player), one_way=True) connect(multiworld, player, "Pallet Town", "Route 1") connect(multiworld, player, "Route 1", "Viridian City") connect(multiworld, player, "Viridian City", "Route 22") @@ -1617,24 +1621,24 @@ def create_regions(self): connect(multiworld, player, "Route 2-SW", "Route 2-Grass", one_way=True) connect(multiworld, player, "Route 2-NW", "Route 2-Grass", one_way=True) connect(multiworld, player, "Route 22 Gate-S", "Route 22 Gate-N", - lambda state: logic.has_badges(state, state.multiworld.route_22_gate_condition[player].value, player)) - connect(multiworld, player, "Route 23-Grass", "Route 23-C", lambda state: logic.has_badges(state, state.multiworld.victory_road_condition[player].value, player)) - connect(multiworld, player, "Route 23-Grass", "Route 23-S", lambda state: logic.can_surf(state, player)) + lambda state: logic.has_badges(state, world.options.route_22_gate_condition.value, player)) + connect(multiworld, player, "Route 23-Grass", "Route 23-C", lambda state: logic.has_badges(state, world.options.victory_road_condition.value, player)) + connect(multiworld, player, "Route 23-Grass", "Route 23-S", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Viridian City-N", "Viridian City-G", lambda state: - logic.has_badges(state, state.multiworld.viridian_gym_condition[player].value, player)) - connect(multiworld, player, "Route 2-SW", "Route 2-SE", lambda state: logic.can_cut(state, player)) - connect(multiworld, player, "Route 2-NW", "Route 2-NE", lambda state: logic.can_cut(state, player)) - connect(multiworld, player, "Route 2-E", "Route 2-NE", lambda state: logic.can_cut(state, player)) + logic.has_badges(state, world.options.viridian_gym_condition.value, player)) + connect(multiworld, player, "Route 2-SW", "Route 2-SE", lambda state: logic.can_cut(state, world, player)) + connect(multiworld, player, "Route 2-NW", "Route 2-NE", lambda state: logic.can_cut(state, world, player)) + connect(multiworld, player, "Route 2-E", "Route 2-NE", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Route 2-SW", "Viridian City-N") connect(multiworld, player, "Route 2-NW", "Pewter City") connect(multiworld, player, "Pewter City", "Pewter City-E") connect(multiworld, player, "Pewter City-M", "Pewter City", one_way=True) - connect(multiworld, player, "Pewter City", "Pewter City-M", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Pewter City-E", "Route 3", lambda state: logic.route_3(state, player), one_way=True) + connect(multiworld, player, "Pewter City", "Pewter City-M", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Pewter City-E", "Route 3", lambda state: logic.route(state, world, player), one_way=True) connect(multiworld, player, "Route 3", "Pewter City-E", one_way=True) connect(multiworld, player, "Route 4-W", "Route 3") - connect(multiworld, player, "Route 24", "Cerulean City-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean City-Water", "Route 4-Lass", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Route 24", "Cerulean City-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean City-Water", "Route 4-Lass", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Mt Moon B2F", "Mt Moon B2F-Wild", one_way=True) connect(multiworld, player, "Mt Moon B2F-NE", "Mt Moon B2F-Wild", one_way=True) connect(multiworld, player, "Mt Moon B2F-C", "Mt Moon B2F-Wild", one_way=True) @@ -1644,14 +1648,14 @@ def create_regions(self): connect(multiworld, player, "Cerulean City", "Route 24") connect(multiworld, player, "Cerulean City", "Cerulean City-T", lambda state: state.has("Help Bill", player)) connect(multiworld, player, "Cerulean City-Outskirts", "Cerulean City", one_way=True) - connect(multiworld, player, "Cerulean City", "Cerulean City-Outskirts", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Cerulean City-Outskirts", "Route 9", lambda state: logic.can_cut(state, player)) + connect(multiworld, player, "Cerulean City", "Cerulean City-Outskirts", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Cerulean City-Outskirts", "Route 9", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Cerulean City-Outskirts", "Route 5") - connect(multiworld, player, "Cerulean Cave B1F", "Cerulean Cave B1F-E", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Cerulean Cave B1F", "Cerulean Cave B1F-E", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Route 24", "Route 25") connect(multiworld, player, "Route 9", "Route 10-N") - connect(multiworld, player, "Route 10-N", "Route 10-C", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Route 10-C", "Route 10-P", lambda state: state.has("Plant Key", player) or not state.multiworld.extra_key_items[player].value) + connect(multiworld, player, "Route 10-N", "Route 10-C", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Route 10-C", "Route 10-P", lambda state: state.has("Plant Key", player) or not world.options.extra_key_items.value) connect(multiworld, player, "Pallet Town", "Pallet/Viridian Fishing", lambda state: state.has("Super Rod", player), one_way=True) connect(multiworld, player, "Viridian City", "Pallet/Viridian Fishing", lambda state: state.has("Super Rod", player), one_way=True) connect(multiworld, player, "Route 22", "Route 22 Fishing", lambda state: state.has("Super Rod", player), one_way=True) @@ -1697,10 +1701,10 @@ def create_regions(self): connect(multiworld, player, "Pallet Town", "Old Rod Fishing", lambda state: state.has("Old Rod", player), one_way=True) connect(multiworld, player, "Pallet Town", "Good Rod Fishing", lambda state: state.has("Good Rod", player), one_way=True) connect(multiworld, player, "Cinnabar Lab Fossil Room", "Fossil Level", lambda state: logic.fossil_checks(state, 1, player), one_way=True) - connect(multiworld, player, "Route 5 Gate-N", "Route 5 Gate-S", lambda state: logic.can_pass_guards(state, player)) - connect(multiworld, player, "Route 6 Gate-N", "Route 6 Gate-S", lambda state: logic.can_pass_guards(state, player)) - connect(multiworld, player, "Route 7 Gate-W", "Route 7 Gate-E", lambda state: logic.can_pass_guards(state, player)) - connect(multiworld, player, "Route 8 Gate-W", "Route 8 Gate-E", lambda state: logic.can_pass_guards(state, player)) + connect(multiworld, player, "Route 5 Gate-N", "Route 5 Gate-S", lambda state: logic.can_pass_guards(state, world, player)) + connect(multiworld, player, "Route 6 Gate-N", "Route 6 Gate-S", lambda state: logic.can_pass_guards(state, world, player)) + connect(multiworld, player, "Route 7 Gate-W", "Route 7 Gate-E", lambda state: logic.can_pass_guards(state, world, player)) + connect(multiworld, player, "Route 8 Gate-W", "Route 8 Gate-E", lambda state: logic.can_pass_guards(state, world, player)) connect(multiworld, player, "Saffron City", "Route 5-S") connect(multiworld, player, "Saffron City", "Route 6-N") connect(multiworld, player, "Saffron City", "Route 7-E") @@ -1710,59 +1714,59 @@ def create_regions(self): connect(multiworld, player, "Saffron City", "Saffron City-G", lambda state: state.has("Silph Co Liberated", player)) connect(multiworld, player, "Saffron City", "Saffron City-Silph", lambda state: state.has("Fuji Saved", player)) connect(multiworld, player, "Route 6", "Vermilion City") - connect(multiworld, player, "Vermilion City", "Vermilion City-G", lambda state: logic.can_surf(state, player) or logic.can_cut(state, player)) + connect(multiworld, player, "Vermilion City", "Vermilion City-G", lambda state: logic.can_surf(state, world, player) or logic.can_cut(state, world, player)) connect(multiworld, player, "Vermilion City", "Vermilion City-Dock", lambda state: state.has("S.S. Ticket", player)) connect(multiworld, player, "Vermilion City", "Route 11") - connect(multiworld, player, "Route 12-N", "Route 12-S", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 12-N", "Route 12-S", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Route 12-W", "Route 11-E", lambda state: state.has("Poke Flute", player)) connect(multiworld, player, "Route 12-W", "Route 12-N", lambda state: state.has("Poke Flute", player)) connect(multiworld, player, "Route 12-W", "Route 12-S", lambda state: state.has("Poke Flute", player)) - connect(multiworld, player, "Route 12-S", "Route 12-Grass", lambda state: logic.can_cut(state, player), one_way=True) + connect(multiworld, player, "Route 12-S", "Route 12-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) connect(multiworld, player, "Route 12-L", "Lavender Town") connect(multiworld, player, "Route 10-S", "Lavender Town") connect(multiworld, player, "Route 8", "Lavender Town") - connect(multiworld, player, "Pokemon Tower 6F", "Pokemon Tower 6F-S", lambda state: state.has("Silph Scope", player) or (state.has("Buy Poke Doll", player) and state.multiworld.poke_doll_skip[player])) - connect(multiworld, player, "Route 8", "Route 8-Grass", lambda state: logic.can_cut(state, player), one_way=True) + connect(multiworld, player, "Pokemon Tower 6F", "Pokemon Tower 6F-S", lambda state: state.has("Silph Scope", player) or (state.has("Buy Poke Doll", player) and world.options.poke_doll_skip)) + connect(multiworld, player, "Route 8", "Route 8-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) connect(multiworld, player, "Route 7", "Celadon City") - connect(multiworld, player, "Celadon City", "Celadon City-G", lambda state: logic.can_cut(state, player)) + connect(multiworld, player, "Celadon City", "Celadon City-G", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Celadon City", "Route 16-E") - connect(multiworld, player, "Route 18 Gate 1F-W", "Route 18 Gate 1F-E", lambda state: state.has("Bicycle", player) or state.multiworld.bicycle_gate_skips[player] == "in_logic") - connect(multiworld, player, "Route 16 Gate 1F-W", "Route 16 Gate 1F-E", lambda state: state.has("Bicycle", player) or state.multiworld.bicycle_gate_skips[player] == "in_logic") - connect(multiworld, player, "Route 16-E", "Route 16-NE", lambda state: logic.can_cut(state, player)) + connect(multiworld, player, "Route 18 Gate 1F-W", "Route 18 Gate 1F-E", lambda state: state.has("Bicycle", player) or world.options.bicycle_gate_skips == "in_logic") + connect(multiworld, player, "Route 16 Gate 1F-W", "Route 16 Gate 1F-E", lambda state: state.has("Bicycle", player) or world.options.bicycle_gate_skips == "in_logic") + connect(multiworld, player, "Route 16-E", "Route 16-NE", lambda state: logic.can_cut(state, world, player)) connect(multiworld, player, "Route 16-E", "Route 16-C", lambda state: state.has("Poke Flute", player)) connect(multiworld, player, "Route 17", "Route 16-SW") connect(multiworld, player, "Route 17", "Route 18-W") # connect(multiworld, player, "Pokemon Mansion 2F", "Pokemon Mansion 2F-NW", one_way=True) - connect(multiworld, player, "Safari Zone Gate-S", "Safari Zone Gate-N", lambda state: state.has("Safari Pass", player) or not state.multiworld.extra_key_items[player].value, one_way=True) + connect(multiworld, player, "Safari Zone Gate-S", "Safari Zone Gate-N", lambda state: state.has("Safari Pass", player) or not world.options.extra_key_items.value, one_way=True) connect(multiworld, player, "Fuchsia City", "Route 15-W") connect(multiworld, player, "Fuchsia City", "Route 18-E") connect(multiworld, player, "Route 15", "Route 14") - connect(multiworld, player, "Route 14", "Route 15-N", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Route 14", "Route 14-Grass", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Route 13", "Route 13-Grass", lambda state: logic.can_cut(state, player), one_way=True) + connect(multiworld, player, "Route 14", "Route 15-N", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Route 14", "Route 14-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Route 13", "Route 13-Grass", lambda state: logic.can_cut(state, world, player), one_way=True) connect(multiworld, player, "Route 14", "Route 13") - connect(multiworld, player, "Route 13", "Route 13-E", lambda state: logic.can_strength(state, player) or logic.can_surf(state, player) or not state.multiworld.extra_strength_boulders[player].value) + connect(multiworld, player, "Route 13", "Route 13-E", lambda state: logic.can_strength(state, world, player) or logic.can_surf(state, world, player) or not world.options.extra_strength_boulders.value) connect(multiworld, player, "Route 12-S", "Route 13-E") connect(multiworld, player, "Fuchsia City", "Route 19-N") - connect(multiworld, player, "Route 19-N", "Route 19-S", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Route 20-E", "Route 20-IW", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 19-N", "Route 19-S", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Route 20-E", "Route 20-IW", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Route 20-E", "Route 19-S") - connect(multiworld, player, "Route 20-W", "Cinnabar Island", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Route 20-IE", "Route 20-W", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Route 20-W", "Cinnabar Island", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Route 20-IE", "Route 20-W", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Route 20-E", "Route 19/20-Water", one_way=True) connect(multiworld, player, "Route 20-W", "Route 19/20-Water", one_way=True) connect(multiworld, player, "Route 19-S", "Route 19/20-Water", one_way=True) - connect(multiworld, player, "Safari Zone West-NW", "Safari Zone West", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Safari Zone West-NW", "Safari Zone West", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Safari Zone West", "Safari Zone West-Wild", one_way=True) connect(multiworld, player, "Safari Zone West-NW", "Safari Zone West-Wild", one_way=True) - connect(multiworld, player, "Safari Zone Center-NW", "Safari Zone Center-C", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Safari Zone Center-NE", "Safari Zone Center-C", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Safari Zone Center-S", "Safari Zone Center-C", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Safari Zone Center-NW", "Safari Zone Center-C", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Safari Zone Center-NE", "Safari Zone Center-C", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Safari Zone Center-S", "Safari Zone Center-C", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Safari Zone Center-S", "Safari Zone Center-Wild", one_way=True) connect(multiworld, player, "Safari Zone Center-NW", "Safari Zone Center-Wild", one_way=True) connect(multiworld, player, "Safari Zone Center-NE", "Safari Zone Center-Wild", one_way=True) - connect(multiworld, player, "Victory Road 3F-S", "Victory Road 3F", lambda state: logic.can_strength(state, player)) - connect(multiworld, player, "Victory Road 3F-SE", "Victory Road 3F-S", lambda state: logic.can_strength(state, player), one_way=True) + connect(multiworld, player, "Victory Road 3F-S", "Victory Road 3F", lambda state: logic.can_strength(state, world, player)) + connect(multiworld, player, "Victory Road 3F-SE", "Victory Road 3F-S", lambda state: logic.can_strength(state, world, player), one_way=True) connect(multiworld, player, "Victory Road 3F", "Victory Road 3F-Wild", one_way=True) connect(multiworld, player, "Victory Road 3F-SE", "Victory Road 3F-Wild", one_way=True) connect(multiworld, player, "Victory Road 3F-S", "Victory Road 3F-Wild", one_way=True) @@ -1771,10 +1775,10 @@ def create_regions(self): connect(multiworld, player, "Victory Road 2F-C", "Victory Road 2F-Wild", one_way=True) connect(multiworld, player, "Victory Road 2F-E", "Victory Road 2F-Wild", one_way=True) connect(multiworld, player, "Victory Road 2F-SE", "Victory Road 2F-Wild", one_way=True) - connect(multiworld, player, "Victory Road 2F-W", "Victory Road 2F-C", lambda state: logic.can_strength(state, player), one_way=True) - connect(multiworld, player, "Victory Road 2F-NW", "Victory Road 2F-W", lambda state: logic.can_strength(state, player), one_way=True) - connect(multiworld, player, "Victory Road 2F-C", "Victory Road 2F-SE", lambda state: logic.can_strength(state, player) and state.has("Victory Road Boulder", player), one_way=True) - connect(multiworld, player, "Victory Road 1F-S", "Victory Road 1F", lambda state: logic.can_strength(state, player)) + connect(multiworld, player, "Victory Road 2F-W", "Victory Road 2F-C", lambda state: logic.can_strength(state, world, player), one_way=True) + connect(multiworld, player, "Victory Road 2F-NW", "Victory Road 2F-W", lambda state: logic.can_strength(state, world, player), one_way=True) + connect(multiworld, player, "Victory Road 2F-C", "Victory Road 2F-SE", lambda state: logic.can_strength(state, world, player) and state.has("Victory Road Boulder", player), one_way=True) + connect(multiworld, player, "Victory Road 1F-S", "Victory Road 1F", lambda state: logic.can_strength(state, world, player)) connect(multiworld, player, "Victory Road 1F", "Victory Road 1F-Wild", one_way=True) connect(multiworld, player, "Victory Road 1F-S", "Victory Road 1F-Wild", one_way=True) connect(multiworld, player, "Mt Moon B1F-W", "Mt Moon B1F-Wild", one_way=True) @@ -1796,50 +1800,50 @@ def create_regions(self): connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B3F-Wild", one_way=True) connect(multiworld, player, "Seafoam Islands B3F-NE", "Seafoam Islands B3F-Wild", one_way=True) connect(multiworld, player, "Seafoam Islands B3F-SE", "Seafoam Islands B3F-Wild", one_way=True) - connect(multiworld, player, "Seafoam Islands B4F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Seafoam Islands B4F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Seafoam Islands B4F-W", "Seafoam Islands B4F", one_way=True) - connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B3F-SE", lambda state: logic.can_surf(state, player) and logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6)) - connect(multiworld, player, "Viridian City", "Viridian City-N", lambda state: state.has("Oak's Parcel", player) or state.multiworld.old_man[player].value == 2 or logic.can_cut(state, player)) - connect(multiworld, player, "Route 11", "Route 11-C", lambda state: logic.can_strength(state, player) or not state.multiworld.extra_strength_boulders[player]) + connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B3F-SE", lambda state: logic.can_surf(state, world, player) and logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6)) + connect(multiworld, player, "Viridian City", "Viridian City-N", lambda state: state.has("Oak's Parcel", player) or world.options.old_man.value == 2 or logic.can_cut(state, world, player)) + connect(multiworld, player, "Route 11", "Route 11-C", lambda state: logic.can_strength(state, world, player) or not world.options.extra_strength_boulders) connect(multiworld, player, "Cinnabar Island", "Cinnabar Island-G", lambda state: state.has("Secret Key", player)) - connect(multiworld, player, "Cinnabar Island", "Cinnabar Island-M", lambda state: state.has("Mansion Key", player) or not state.multiworld.extra_key_items[player].value) - connect(multiworld, player, "Route 21", "Cinnabar Island", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Pallet Town", "Route 21", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Celadon Gym", "Celadon Gym-C", lambda state: logic.can_cut(state, player), one_way=True) - connect(multiworld, player, "Celadon Game Corner", "Celadon Game Corner-Hidden Stairs", lambda state: (not state.multiworld.extra_key_items[player]) or state.has("Hideout Key", player), one_way=True) + connect(multiworld, player, "Cinnabar Island", "Cinnabar Island-M", lambda state: state.has("Mansion Key", player) or not world.options.extra_key_items.value) + connect(multiworld, player, "Route 21", "Cinnabar Island", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Pallet Town", "Route 21", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Celadon Gym", "Celadon Gym-C", lambda state: logic.can_cut(state, world, player), one_way=True) + connect(multiworld, player, "Celadon Game Corner", "Celadon Game Corner-Hidden Stairs", lambda state: (not world.options.extra_key_items) or state.has("Hideout Key", player), one_way=True) connect(multiworld, player, "Celadon Game Corner-Hidden Stairs", "Celadon Game Corner", one_way=True) connect(multiworld, player, "Rocket Hideout B1F-SE", "Rocket Hideout B1F", one_way=True) - connect(multiworld, player, "Indigo Plateau Lobby", "Indigo Plateau Lobby-N", lambda state: logic.has_badges(state, state.multiworld.elite_four_badges_condition[player].value, player) and logic.has_pokemon(state, state.multiworld.elite_four_pokedex_condition[player].total, player) and logic.has_key_items(state, state.multiworld.elite_four_key_items_condition[player].total, player) and (state.has("Pokedex", player, int(state.multiworld.elite_four_pokedex_condition[player].total > 1) * state.multiworld.require_pokedex[player].value))) + connect(multiworld, player, "Indigo Plateau Lobby", "Indigo Plateau Lobby-N", lambda state: logic.has_badges(state, world.options.elite_four_badges_condition.value, player) and logic.has_pokemon(state, world.options.elite_four_pokedex_condition.total, player) and logic.has_key_items(state, world.options.elite_four_key_items_condition.total, player) and (state.has("Pokedex", player, int(world.options.elite_four_pokedex_condition.total > 1) * world.options.require_pokedex.value))) connect(multiworld, player, "Pokemon Mansion 3F", "Pokemon Mansion 3F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SW", "Pokemon Mansion 3F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SE", "Pokemon Mansion 3F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 2F-E", "Pokemon Mansion 2F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 1F-SE", "Pokemon Mansion 1F-Wild", one_way=True) connect(multiworld, player, "Pokemon Mansion 1F", "Pokemon Mansion 1F-Wild", one_way=True) - connect(multiworld, player, "Rock Tunnel 1F-S 1", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-S 2", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NW 1", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NW 2", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NE 1", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-NE 2", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-W 1", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-W 2", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-E 1", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel B1F-E 2", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, player)) - connect(multiworld, player, "Rock Tunnel 1F-S", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel 1F-NW", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel 1F-NE", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel B1F-W", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) - connect(multiworld, player, "Rock Tunnel B1F-E", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True) + connect(multiworld, player, "Rock Tunnel 1F-S 1", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-S 2", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NW 1", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NW 2", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NE 1", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-NE 2", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-W 1", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-W 2", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-E 1", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel B1F-E 2", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, world, player)) + connect(multiworld, player, "Rock Tunnel 1F-S", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel 1F-NW", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel 1F-NE", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel B1F-W", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) + connect(multiworld, player, "Rock Tunnel B1F-E", "Rock Tunnel B1F-Wild", lambda state: logic.rock_tunnel(state, world, player), one_way=True) connect(multiworld, player, "Cerulean Cave 1F-SE", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-SW", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-NE", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-N", "Cerulean Cave 1F-Wild", one_way=True) connect(multiworld, player, "Cerulean Cave 1F-NW", "Cerulean Cave 1F-Wild", one_way=True) - connect(multiworld, player, "Cerulean Cave 1F-SE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean Cave 1F-SW", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean Cave 1F-N", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) - connect(multiworld, player, "Cerulean Cave 1F-NE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, player)) + connect(multiworld, player, "Cerulean Cave 1F-SE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean Cave 1F-SW", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean Cave 1F-N", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) + connect(multiworld, player, "Cerulean Cave 1F-NE", "Cerulean Cave 1F-Water", lambda state: logic.can_surf(state, world, player)) connect(multiworld, player, "Pokemon Mansion 3F", "Pokemon Mansion 3F-SE", one_way=True) connect(multiworld, player, "Silph Co 2F", "Silph Co 2F-NW", lambda state: logic.card_key(state, 2, player)) connect(multiworld, player, "Silph Co 2F", "Silph Co 2F-SW", lambda state: logic.card_key(state, 2, player)) @@ -1858,80 +1862,80 @@ def create_regions(self): connect(multiworld, player, "Silph Co 9F-NW", "Silph Co 9F-SW", lambda state: logic.card_key(state, 9, player)) connect(multiworld, player, "Silph Co 10F", "Silph Co 10F-SE", lambda state: logic.card_key(state, 10, player)) connect(multiworld, player, "Silph Co 11F-W", "Silph Co 11F-C", lambda state: logic.card_key(state, 11, player)) - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-1F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-2F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-3F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-4F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-5F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-6F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-7F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-8F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-9F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-10F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-11F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-1F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-2F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-3F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-4F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-5F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-6F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-7F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-8F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-9F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-10F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Silph Co Elevator", "Silph Co Elevator-11F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), connect(multiworld, player, "Rocket Hideout Elevator", "Rocket Hideout Elevator-B1F", lambda state: state.has("Lift Key", player)) connect(multiworld, player, "Rocket Hideout Elevator", "Rocket Hideout Elevator-B2F", lambda state: state.has("Lift Key", player)) connect(multiworld, player, "Rocket Hideout Elevator", "Rocket Hideout Elevator-B4F", lambda state: state.has("Lift Key", player)) - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-1F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-2F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-3F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-4F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), - connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-5F", lambda state: (not state.multiworld.all_elevators_locked[player]) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-1F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-2F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-3F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-4F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), + connect(multiworld, player, "Celadon Department Store Elevator", "Celadon Department Store Elevator-5F", lambda state: (not world.options.all_elevators_locked) or state.has("Lift Key", player)), connect(multiworld, player, "Route 23-N", "Indigo Plateau") connect(multiworld, player, "Cerulean City-Water", "Cerulean City-Cave", lambda state: - logic.has_badges(state, self.multiworld.cerulean_cave_badges_condition[player].value, player) and - logic.has_key_items(state, self.multiworld.cerulean_cave_key_items_condition[player].total, player) and logic.can_surf(state, player)) + logic.has_badges(state, world.options.cerulean_cave_badges_condition.value, player) and + logic.has_key_items(state, world.options.cerulean_cave_key_items_condition.total, player) and logic.can_surf(state, world, player)) # access to any part of a city will enable flying to the Pokemon Center - connect(multiworld, player, "Cerulean City-Cave", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True) - connect(multiworld, player, "Cerulean City-Badge House Backyard", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True) - connect(multiworld, player, "Cerulean City-T", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True, name="Cerulean City-T to Cerulean City (Fly)") - connect(multiworld, player, "Fuchsia City-Good Rod House Backyard", "Fuchsia City", lambda state: logic.can_fly(state, player), one_way=True) - connect(multiworld, player, "Saffron City-G", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-G to Saffron City (Fly)") - connect(multiworld, player, "Saffron City-Pidgey", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Pidgey to Saffron City (Fly)") - connect(multiworld, player, "Saffron City-Silph", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Silph to Saffron City (Fly)") - connect(multiworld, player, "Saffron City-Copycat", "Saffron City", lambda state: logic.can_fly(state, player), one_way=True, name="Saffron City-Copycat to Saffron City (Fly)") - connect(multiworld, player, "Celadon City-G", "Celadon City", lambda state: logic.can_fly(state, player), one_way=True, name="Celadon City-G to Celadon City (Fly)") - connect(multiworld, player, "Vermilion City-G", "Vermilion City", lambda state: logic.can_fly(state, player), one_way=True, name="Vermilion City-G to Vermilion City (Fly)") - connect(multiworld, player, "Vermilion City-Dock", "Vermilion City", lambda state: logic.can_fly(state, player), one_way=True, name="Vermilion City-Dock to Vermilion City (Fly)") - connect(multiworld, player, "Cinnabar Island-G", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True, name="Cinnabar Island-G to Cinnabar Island (Fly)") - connect(multiworld, player, "Cinnabar Island-M", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True, name="Cinnabar Island-M to Cinnabar Island (Fly)") + connect(multiworld, player, "Cerulean City-Cave", "Cerulean City", lambda state: logic.can_fly(state, world, player), one_way=True) + connect(multiworld, player, "Cerulean City-Badge House Backyard", "Cerulean City", lambda state: logic.can_fly(state, world, player), one_way=True) + connect(multiworld, player, "Cerulean City-T", "Cerulean City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Cerulean City-T to Cerulean City (Fly)") + connect(multiworld, player, "Fuchsia City-Good Rod House Backyard", "Fuchsia City", lambda state: logic.can_fly(state, world, player), one_way=True) + connect(multiworld, player, "Saffron City-G", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-G to Saffron City (Fly)") + connect(multiworld, player, "Saffron City-Pidgey", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-Pidgey to Saffron City (Fly)") + connect(multiworld, player, "Saffron City-Silph", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-Silph to Saffron City (Fly)") + connect(multiworld, player, "Saffron City-Copycat", "Saffron City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Saffron City-Copycat to Saffron City (Fly)") + connect(multiworld, player, "Celadon City-G", "Celadon City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Celadon City-G to Celadon City (Fly)") + connect(multiworld, player, "Vermilion City-G", "Vermilion City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Vermilion City-G to Vermilion City (Fly)") + connect(multiworld, player, "Vermilion City-Dock", "Vermilion City", lambda state: logic.can_fly(state, world, player), one_way=True, name="Vermilion City-Dock to Vermilion City (Fly)") + connect(multiworld, player, "Cinnabar Island-G", "Cinnabar Island", lambda state: logic.can_fly(state, world, player), one_way=True, name="Cinnabar Island-G to Cinnabar Island (Fly)") + connect(multiworld, player, "Cinnabar Island-M", "Cinnabar Island", lambda state: logic.can_fly(state, world, player), one_way=True, name="Cinnabar Island-M to Cinnabar Island (Fly)") # drops connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B1F (Drop)") connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F-NE", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B1F-NE (Drop)") connect(multiworld, player, "Seafoam Islands B1F", "Seafoam Islands B2F-NW", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B2F-NW (Drop)") connect(multiworld, player, "Seafoam Islands B1F-NE", "Seafoam Islands B2F-NE", one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) - connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) + connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B3F-SE", lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Exit Boulder", player, 6), one_way=True) # If you haven't dropped the boulders, you'll go straight to B4F connect(multiworld, player, "Seafoam Islands B2F-NW", "Seafoam Islands B4F-W", one_way=True) connect(multiworld, player, "Seafoam Islands B2F-NE", "Seafoam Islands B4F-W", one_way=True) connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F", one_way=True, name="Seafoam Islands B1F to Seafoam Islands B4F (Drop)") - connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, player), one_way=True) + connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, world, player), one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SE", "Pokemon Mansion 2F", one_way=True) connect(multiworld, player, "Pokemon Mansion 3F-SE", "Pokemon Mansion 1F-SE", one_way=True) connect(multiworld, player, "Victory Road 3F-S", "Victory Road 2F-C", one_way=True) - if multiworld.worlds[player].fly_map != "Pallet Town": - connect(multiworld, player, "Menu", multiworld.worlds[player].fly_map, - lambda state: logic.can_fly(state, player), one_way=True, name="Free Fly Location") + if world.fly_map != "Pallet Town": + connect(multiworld, player, "Menu", world.fly_map, + lambda state: logic.can_fly(state, world, player), one_way=True, name="Free Fly Location") - if multiworld.worlds[player].town_map_fly_map != "Pallet Town": - connect(multiworld, player, "Menu", multiworld.worlds[player].town_map_fly_map, - lambda state: logic.can_fly(state, player) and state.has("Town Map", player), one_way=True, + if world.town_map_fly_map != "Pallet Town": + connect(multiworld, player, "Menu", world.town_map_fly_map, + lambda state: logic.can_fly(state, world, player) and state.has("Town Map", player), one_way=True, name="Town Map Fly Location") - cache = multiworld.regions.entrance_cache[self.player].copy() - if multiworld.badgesanity[player] or multiworld.door_shuffle[player] in ("off", "simple"): + cache = multiworld.regions.entrance_cache[world.player].copy() + if world.options.badgesanity or world.options.door_shuffle in ("off", "simple"): badges = None badge_locs = None else: - badges = [item for item in self.item_pool if "Badge" in item.name] + badges = [item for item in world.item_pool if "Badge" in item.name] for badge in badges: - self.item_pool.remove(badge) + world.item_pool.remove(badge) badge_locs = [multiworld.get_location(loc, player) for loc in [ "Pewter Gym - Brock Prize", "Cerulean Gym - Misty Prize", "Vermilion Gym - Lt. Surge Prize", "Celadon Gym - Erika Prize", "Fuchsia Gym - Koga Prize", "Saffron Gym - Sabrina Prize", @@ -1939,15 +1943,18 @@ def create_regions(self): ]] for attempt in range(10): try: - door_shuffle(self, multiworld, player, badges, badge_locs) + door_shuffle(world, multiworld, player, badges, badge_locs) except DoorShuffleException as e: if attempt == 9: raise e - for region in self.multiworld.get_regions(player): + for region in world.multiworld.get_regions(player): for entrance in reversed(region.exits): if isinstance(entrance, PokemonRBWarp): region.exits.remove(entrance) - multiworld.regions.entrance_cache[self.player] = cache.copy() + for entrance in reversed(region.entrances): + if isinstance(entrance, PokemonRBWarp): + region.entrances.remove(entrance) + multiworld.regions.entrance_cache[world.player] = cache.copy() if badge_locs: for loc in badge_locs: loc.item = None @@ -1965,36 +1972,36 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): shuffle = True interior = False if not outdoor_map(region.name) and not outdoor_map(entrance_data['to']['map']): - if multiworld.door_shuffle[player] not in ("full", "insanity", "decoupled"): + if world.options.door_shuffle not in ("full", "insanity", "decoupled"): shuffle = False interior = True - if multiworld.door_shuffle[player] == "simple": + if world.options.door_shuffle == "simple": if sorted([entrance_data['to']['map'], region.name]) == ["Celadon Game Corner-Hidden Stairs", "Rocket Hideout B1F"]: shuffle = True elif sorted([entrance_data['to']['map'], region.name]) == ["Celadon City", "Celadon Game Corner"]: shuffle = False - if (multiworld.randomize_rock_tunnel[player] and "Rock Tunnel" in region.name and "Rock Tunnel" in + if (world.options.randomize_rock_tunnel and "Rock Tunnel" in region.name and "Rock Tunnel" in entrance_data['to']['map']): shuffle = False elif (f"{region.name} to {entrance_data['to']['map']}" if "name" not in entrance_data else entrance_data["name"]) in silph_co_warps + saffron_gym_warps: - if multiworld.warp_tile_shuffle[player]: + if world.options.warp_tile_shuffle: shuffle = True - if multiworld.warp_tile_shuffle[player] == "mixed" and multiworld.door_shuffle[player] == "full": + if world.options.warp_tile_shuffle == "mixed" and world.options.door_shuffle == "full": interior = True else: interior = False else: shuffle = False - elif not multiworld.door_shuffle[player]: + elif not world.options.door_shuffle: shuffle = False if shuffle: entrance = PokemonRBWarp(player, f"{region.name} to {entrance_data['to']['map']}" if "name" not in entrance_data else entrance_data["name"], region, entrance_data["id"], entrance_data["address"], entrance_data["flags"] if "flags" in entrance_data else "") - if interior and multiworld.door_shuffle[player] == "full": + if interior and world.options.door_shuffle == "full": full_interiors.append(entrance) else: entrances.append(entrance) @@ -2006,22 +2013,22 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): forced_connections = set() one_way_forced_connections = set() - if multiworld.door_shuffle[player]: - if multiworld.door_shuffle[player] in ("full", "insanity", "decoupled"): + if world.options.door_shuffle: + if world.options.door_shuffle in ("full", "insanity", "decoupled"): safari_zone_doors = [door for pair in safari_zone_connections for door in pair] safari_zone_doors.sort() order = ["Center", "East", "North", "West"] - multiworld.random.shuffle(order) + world.random.shuffle(order) usable_doors = ["Safari Zone Gate-N to Safari Zone Center-S"] for section in order: section_doors = [door for door in safari_zone_doors if door.startswith(f"Safari Zone {section}")] - connect_door_a = multiworld.random.choice(usable_doors) - connect_door_b = multiworld.random.choice(section_doors) + connect_door_a = world.random.choice(usable_doors) + connect_door_b = world.random.choice(section_doors) usable_doors.remove(connect_door_a) section_doors.remove(connect_door_b) forced_connections.add((connect_door_a, connect_door_b)) usable_doors += section_doors - multiworld.random.shuffle(usable_doors) + world.random.shuffle(usable_doors) while usable_doors: forced_connections.add((usable_doors.pop(), usable_doors.pop())) else: @@ -2029,32 +2036,32 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): usable_safe_rooms = safe_rooms.copy() - if multiworld.door_shuffle[player] == "simple": + if world.options.door_shuffle == "simple": forced_connections.update(simple_mandatory_connections) else: usable_safe_rooms += pokemarts - if multiworld.key_items_only[player]: + if world.options.key_items_only: usable_safe_rooms.remove("Viridian Pokemart to Viridian City") - if multiworld.door_shuffle[player] in ("full", "insanity", "decoupled"): + if world.options.door_shuffle in ("full", "insanity", "decoupled"): forced_connections.update(full_mandatory_connections) - r = multiworld.random.randint(0, 3) + r = world.random.randint(0, 3) if r == 2: forced_connections.add(("Pokemon Mansion 1F-SE to Pokemon Mansion B1F", "Pokemon Mansion 3F-SE to Pokemon Mansion 2F-E")) forced_connections.add(("Pokemon Mansion 2F to Pokemon Mansion 3F", - multiworld.random.choice(mansion_stair_destinations + mansion_dead_ends + world.random.choice(mansion_stair_destinations + mansion_dead_ends + ["Pokemon Mansion B1F to Pokemon Mansion 1F-SE"]))) - if multiworld.door_shuffle[player] == "full": + if world.options.door_shuffle == "full": forced_connections.add(("Pokemon Mansion 1F to Pokemon Mansion 2F", "Pokemon Mansion 3F to Pokemon Mansion 2F")) elif r == 3: - dead_end = multiworld.random.randint(0, 1) + dead_end = world.random.randint(0, 1) forced_connections.add(("Pokemon Mansion 3F-SE to Pokemon Mansion 2F-E", mansion_dead_ends[dead_end])) forced_connections.add(("Pokemon Mansion 1F-SE to Pokemon Mansion B1F", "Pokemon Mansion B1F to Pokemon Mansion 1F-SE")) forced_connections.add(("Pokemon Mansion 2F to Pokemon Mansion 3F", - multiworld.random.choice(mansion_stair_destinations + world.random.choice(mansion_stair_destinations + [mansion_dead_ends[dead_end ^ 1]]))) else: forced_connections.add(("Pokemon Mansion 3F-SE to Pokemon Mansion 2F-E", @@ -2062,40 +2069,40 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): forced_connections.add(("Pokemon Mansion 1F-SE to Pokemon Mansion B1F", mansion_dead_ends[r ^ 1])) forced_connections.add(("Pokemon Mansion 2F to Pokemon Mansion 3F", - multiworld.random.choice(mansion_stair_destinations + world.random.choice(mansion_stair_destinations + ["Pokemon Mansion B1F to Pokemon Mansion 1F-SE"]))) - if multiworld.door_shuffle[player] in ("insanity", "decoupled"): + if world.options.door_shuffle in ("insanity", "decoupled"): usable_safe_rooms += insanity_safe_rooms - safe_rooms_sample = multiworld.random.sample(usable_safe_rooms, 6) + safe_rooms_sample = world.random.sample(usable_safe_rooms, 6) pallet_safe_room = safe_rooms_sample[-1] - for a, b in zip(multiworld.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab", + for a, b in zip(world.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab", "Pallet Town to Rival's House"], 3), ["Oak's Lab to Pallet Town", "Player's House 1F to Pallet Town", pallet_safe_room]): one_way_forced_connections.add((a, b)) - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": for a, b in zip(["Oak's Lab to Pallet Town", "Player's House 1F to Pallet Town", pallet_safe_room], - multiworld.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab", + world.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab", "Pallet Town to Rival's House"], 3)): one_way_forced_connections.add((a, b)) for a, b in zip(safari_zone_houses, safe_rooms_sample): one_way_forced_connections.add((a, b)) - if multiworld.door_shuffle[player] == "decoupled": - for a, b in zip(multiworld.random.sample(safe_rooms_sample[:-1], len(safe_rooms_sample) - 1), + if world.options.door_shuffle == "decoupled": + for a, b in zip(world.random.sample(safe_rooms_sample[:-1], len(safe_rooms_sample) - 1), safari_zone_houses): one_way_forced_connections.add((a, b)) - if multiworld.door_shuffle[player] == "simple": + if world.options.door_shuffle == "simple": # force Indigo Plateau Lobby to vanilla location on simple, otherwise shuffle with Pokemon Centers. - for a, b in zip(multiworld.random.sample(pokemon_center_entrances[0:-1], 11), pokemon_centers[0:-1]): + for a, b in zip(world.random.sample(pokemon_center_entrances[0:-1], 11), pokemon_centers[0:-1]): forced_connections.add((a, b)) forced_connections.add((pokemon_center_entrances[-1], pokemon_centers[-1])) - forced_pokemarts = multiworld.random.sample(pokemart_entrances, 8) - if multiworld.key_items_only[player]: + forced_pokemarts = world.random.sample(pokemart_entrances, 8) + if world.options.key_items_only: forced_pokemarts.sort(key=lambda i: i[0] != "Viridian Pokemart to Viridian City") for a, b in zip(forced_pokemarts, pokemarts): forced_connections.add((a, b)) @@ -2104,21 +2111,21 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): # fly / blackout warps. Rather than mess with those coordinates (besides in Pallet Town) or have players # warping outside an entrance that isn't the Pokemon Center, just always put Pokemon Centers at Pokemon # Center entrances - for a, b in zip(multiworld.random.sample(pokemon_center_entrances, 12), pokemon_centers): + for a, b in zip(world.random.sample(pokemon_center_entrances, 12), pokemon_centers): one_way_forced_connections.add((a, b)) # Ensure a Pokemart is available at the beginning of the game - if multiworld.key_items_only[player]: - one_way_forced_connections.add((multiworld.random.choice(initial_doors), + if world.options.key_items_only: + one_way_forced_connections.add((world.random.choice(initial_doors), "Viridian Pokemart to Viridian City")) elif "Pokemart" not in pallet_safe_room: - one_way_forced_connections.add((multiworld.random.choice(initial_doors), multiworld.random.choice( + one_way_forced_connections.add((world.random.choice(initial_doors), world.random.choice( [mart for mart in pokemarts if mart not in safe_rooms_sample]))) - if multiworld.warp_tile_shuffle[player] == "shuffle" or (multiworld.warp_tile_shuffle[player] == "mixed" - and multiworld.door_shuffle[player] - in ("off", "simple", "interiors")): - warps = multiworld.random.sample(silph_co_warps, len(silph_co_warps)) + if world.options.warp_tile_shuffle == "shuffle" or (world.options.warp_tile_shuffle == "mixed" + and world.options.door_shuffle + in ("off", "simple", "interiors")): + warps = world.random.sample(silph_co_warps, len(silph_co_warps)) # The only warp tiles never reachable from the stairs/elevators are the two 7F-NW warps (where the rival is) # and the final 11F-W warp. As long as the two 7F-NW warps aren't connected to each other, everything should # always be reachable. @@ -2129,9 +2136,9 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): # Shuffle Saffron Gym sections, then connect one warp from each section to the next. # Then connect the rest at random. - warps = multiworld.random.sample(saffron_gym_warps, len(saffron_gym_warps)) + warps = world.random.sample(saffron_gym_warps, len(saffron_gym_warps)) solution = ["SW", "W", "NW", "N", "NE", "E", "SE"] - multiworld.random.shuffle(solution) + world.random.shuffle(solution) solution = ["S"] + solution + ["C"] for i in range(len(solution) - 1): f, t = solution[i], solution[i + 1] @@ -2151,7 +2158,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): forced_connections.add((warps.pop(), warps.pop(),)) dc_destinations = None - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": dc_destinations = entrances.copy() for pair in one_way_forced_connections: entrance_a = multiworld.get_entrance(pair[0], player) @@ -2179,11 +2186,11 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): full_interiors.remove(entrance_b) else: raise DoorShuffleException("Attempted to force connection with entrance not in any entrance pool, likely because it tried to force an entrance to connect twice.") - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": dc_destinations.remove(entrance_a) dc_destinations.remove(entrance_b) - if multiworld.door_shuffle[player] == "simple": + if world.options.door_shuffle == "simple": def connect_connecting_interiors(interior_exits, exterior_entrances): for interior, exterior in zip(interior_exits, exterior_entrances): for a, b in zip(interior, exterior): @@ -2222,68 +2229,68 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): single_entrance_dungeon_entrances = dungeon_entrances.copy() for i in range(2): - if not multiworld.random.randint(0, 2): + if not world.random.randint(0, 2): placed_connecting_interior_dungeons.append(multi_purpose_dungeons[i]) interior_dungeon_entrances.append([multi_purpose_dungeon_entrances[i], None]) else: placed_single_entrance_dungeons.append(multi_purpose_dungeons[i]) single_entrance_dungeon_entrances.append(multi_purpose_dungeon_entrances[i]) - multiworld.random.shuffle(placed_connecting_interior_dungeons) + world.random.shuffle(placed_connecting_interior_dungeons) while placed_connecting_interior_dungeons[0] in unsafe_connecting_interior_dungeons: - multiworld.random.shuffle(placed_connecting_interior_dungeons) + world.random.shuffle(placed_connecting_interior_dungeons) connect_connecting_interiors(placed_connecting_interior_dungeons, interior_dungeon_entrances) interiors = connecting_interiors.copy() - multiworld.random.shuffle(interiors) + world.random.shuffle(interiors) while ((connecting_interiors[2] in (interiors[2], interiors[10], interiors[11]) # Dept Store at Dept Store # or Rt 16 Gate S or N and (interiors[11] in connecting_interiors[13:17] # Saffron Gate at Rt 16 Gate S or interiors[12] in connecting_interiors[13:17])) # Saffron Gate at Rt 18 Gate and interiors[15] in connecting_interiors[13:17] # Saffron Gate at Rt 7 Gate and interiors[1] in connecting_interiors[13:17] # Saffron Gate at Rt 7-8 Underground Path - and (not multiworld.tea[player]) and multiworld.worlds[player].fly_map != "Celadon City" - and multiworld.worlds[player].town_map_fly_map != "Celadon City"): - multiworld.random.shuffle(interiors) + and (not world.options.tea) and world.fly_map != "Celadon City" + and world.town_map_fly_map != "Celadon City"): + world.random.shuffle(interiors) connect_connecting_interiors(interiors, connecting_interior_entrances) placed_gyms = gyms.copy() - multiworld.random.shuffle(placed_gyms) + world.random.shuffle(placed_gyms) # Celadon Gym requires Cut access to reach the Gym Leader. There are some scenarios where its placement # could make badge placement impossible def celadon_gym_problem(): # Badgesanity or no badges needed for HM moves means gyms can go anywhere - if multiworld.badgesanity[player] or not multiworld.badges_needed_for_hm_moves[player]: + if world.options.badgesanity or not world.options.badges_needed_for_hm_moves: return False # Celadon Gym in Pewter City and need one or more badges for Viridian City gym. # No gym leaders would be reachable. - if gyms[3] == placed_gyms[0] and multiworld.viridian_gym_condition[player] > 0: + if gyms[3] == placed_gyms[0] and world.options.viridian_gym_condition > 0: return True # Celadon Gym not on Cinnabar Island or can access Viridian City gym with one badge - if not gyms[3] == placed_gyms[6] and multiworld.viridian_gym_condition[player] > 1: + if not gyms[3] == placed_gyms[6] and world.options.viridian_gym_condition > 1: return False # At this point we need to see if we can get beyond Pewter/Cinnabar with just one badge # Can get Fly access from Pewter City gym and fly beyond Pewter/Cinnabar - if multiworld.worlds[player].fly_map not in ("Pallet Town", "Viridian City", "Cinnabar Island", - "Indigo Plateau") and multiworld.worlds[player].town_map_fly_map not in ("Pallet Town", + if world.fly_map not in ("Pallet Town", "Viridian City", "Cinnabar Island", + "Indigo Plateau") and world.town_map_fly_map not in ("Pallet Town", "Viridian City", "Cinnabar Island", "Indigo Plateau"): return False # Route 3 condition is boulder badge but Mt Moon entrance leads to safe dungeons or Rock Tunnel - if multiworld.route_3_condition[player] == "boulder_badge" and placed_connecting_interior_dungeons[2] not \ + if world.options.route_3_condition == "boulder_badge" and placed_connecting_interior_dungeons[2] not \ in (unsafe_connecting_interior_dungeons[0], unsafe_connecting_interior_dungeons[2]): return False # Route 3 condition is Defeat Brock and he is in Pewter City, or any other condition besides Boulder Badge. # Any badge can land in Pewter City, so the only problematic dungeon at Mt Moon is Seafoam Islands since # it requires two badges - if (((multiworld.route_3_condition[player] == "defeat_brock" and gyms[0] == placed_gyms[0]) - or multiworld.route_3_condition[player] not in ("defeat_brock", "boulder_badge")) + if (((world.options.route_3_condition == "defeat_brock" and gyms[0] == placed_gyms[0]) + or world.options.route_3_condition not in ("defeat_brock", "boulder_badge")) and placed_connecting_interior_dungeons[2] != unsafe_connecting_interior_dungeons[0]): return False @@ -2305,31 +2312,31 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): and interiors[0] in connecting_interiors[13:17] # Saffron Gate at Underground Path North South and interiors[13] in connecting_interiors[13:17] # Saffron Gate at Route 5 Saffron Gate and multi_purpose_dungeons[0] == placed_connecting_interior_dungeons[4] # Pokémon Mansion at Rock Tunnel, which is - and (not multiworld.tea[player]) # not traversable backwards - and multiworld.route_3_condition[player] == "defeat_brock" - and multiworld.worlds[player].fly_map != "Cerulean City" - and multiworld.worlds[player].town_map_fly_map != "Cerulean City"): + and (not world.options.tea) # not traversable backwards + and world.options.route_3_condition == "defeat_brock" + and world.fly_map != "Cerulean City" + and world.town_map_fly_map != "Cerulean City"): return True while celadon_gym_problem() or cerulean_city_problem(): - multiworld.random.shuffle(placed_gyms) + world.random.shuffle(placed_gyms) connect_interiors(placed_gyms, gym_entrances) - multiworld.random.shuffle(placed_single_entrance_dungeons) + world.random.shuffle(placed_single_entrance_dungeons) while dungeons[4] == placed_single_entrance_dungeons[0]: # Pokémon Tower at Silph Co - multiworld.random.shuffle(placed_single_entrance_dungeons) + world.random.shuffle(placed_single_entrance_dungeons) connect_interiors(placed_single_entrance_dungeons, single_entrance_dungeon_entrances) remaining_entrances = [entrance for entrance in entrances if outdoor_map(entrance.parent_region.name)] - multiworld.random.shuffle(remaining_entrances) + world.random.shuffle(remaining_entrances) remaining_interiors = [entrance for entrance in entrances if entrance not in remaining_entrances] for entrance_a, entrance_b in zip(remaining_entrances, remaining_interiors): entrance_a.connect(entrance_b) entrance_b.connect(entrance_a) - elif multiworld.door_shuffle[player]: - if multiworld.door_shuffle[player] == "full": - multiworld.random.shuffle(full_interiors) + elif world.options.door_shuffle: + if world.options.door_shuffle == "full": + world.random.shuffle(full_interiors) def search_for_exit(entrance, region, checked_regions): checked_regions.add(region) @@ -2344,6 +2351,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): return found_exit return None + e = multiworld.get_entrance("Underground Path Route 5 to Underground Path North South", player) while True: for entrance_a in full_interiors: if search_for_exit(entrance_a, entrance_a.parent_region, set()) is None: @@ -2363,7 +2371,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): break loop_out_interiors = [] - multiworld.random.shuffle(entrances) + world.random.shuffle(entrances) for entrance in reversed(entrances): if not outdoor_map(entrance.parent_region.name): found_exit = search_for_exit(entrance, entrance.parent_region, set()) @@ -2380,26 +2388,26 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): entrance_a.connect(entrance_b) entrance_b.connect(entrance_a) - elif multiworld.door_shuffle[player] == "interiors": + elif world.options.door_shuffle == "interiors": loop_out_interiors = [[multiworld.get_entrance(e[0], player), multiworld.get_entrance(e[1], player)] for e - in multiworld.random.sample(unsafe_connecting_interior_dungeons - + safe_connecting_interior_dungeons, 2)] + in world.random.sample(unsafe_connecting_interior_dungeons + + safe_connecting_interior_dungeons, 2)] entrances.remove(loop_out_interiors[0][1]) entrances.remove(loop_out_interiors[1][1]) - if not multiworld.badgesanity[player]: - multiworld.random.shuffle(badges) - while badges[3].name == "Cascade Badge" and multiworld.badges_needed_for_hm_moves[player]: - multiworld.random.shuffle(badges) + if not world.options.badgesanity: + world.random.shuffle(badges) + while badges[3].name == "Cascade Badge" and world.options.badges_needed_for_hm_moves: + world.random.shuffle(badges) for badge, loc in zip(badges, badge_locs): loc.place_locked_item(badge) state = multiworld.state.copy() for item, data in item_table.items(): if (data.id or item in poke_data.pokemon_data) and data.classification == ItemClassification.progression \ - and ("Badge" not in item or multiworld.badgesanity[player]): + and ("Badge" not in item or world.options.badgesanity): state.collect(world.create_item(item)) - multiworld.random.shuffle(entrances) + world.random.shuffle(entrances) reachable_entrances = [] relevant_events = [ @@ -2415,13 +2423,13 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): "Victory Road Boulder", "Silph Co Liberated", ] - if multiworld.robbed_house_officer[player]: + if world.options.robbed_house_officer: relevant_events.append("Help Bill") - if multiworld.tea[player]: + if world.options.tea: relevant_events.append("Vending Machine Drinks") - if multiworld.route_3_condition[player] == "defeat_brock": + if world.options.route_3_condition == "defeat_brock": relevant_events.append("Defeat Brock") - elif multiworld.route_3_condition[player] == "defeat_any_gym": + elif world.options.route_3_condition == "defeat_any_gym": relevant_events += [ "Defeat Brock", "Defeat Misty", @@ -2447,7 +2455,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): def dead_end(e): if e.can_reach(state): return True - elif multiworld.door_shuffle[player] == "decoupled": + elif world.options.door_shuffle == "decoupled": # Any unreachable exit in decoupled is not a dead end return False region = e.parent_region @@ -2482,10 +2490,10 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): state.update_reachable_regions(player) state.sweep_for_advancements(locations=event_locations) - multiworld.random.shuffle(entrances) + world.random.shuffle(entrances) - if multiworld.door_shuffle[player] == "decoupled": - multiworld.random.shuffle(dc_destinations) + if world.options.door_shuffle == "decoupled": + world.random.shuffle(dc_destinations) else: entrances.sort(key=lambda e: e.name not in entrance_only) @@ -2502,15 +2510,15 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): is_outdoor_map = outdoor_map(entrance_a.parent_region.name) - if multiworld.door_shuffle[player] in ("interiors", "full") or len(entrances) != len(reachable_entrances): + if world.options.door_shuffle in ("interiors", "full") or len(entrances) != len(reachable_entrances): find_dead_end = False if (len(reachable_entrances) > - (1 if multiworld.door_shuffle[player] in ("insanity", "decoupled") else 8) and len(entrances) + (1 if world.options.door_shuffle in ("insanity", "decoupled") else 8) and len(entrances) <= (starting_entrances - 3)): find_dead_end = True - if (multiworld.door_shuffle[player] in ("interiors", "full") and len(entrances) < 48 + if (world.options.door_shuffle in ("interiors", "full") and len(entrances) < 48 and not is_outdoor_map): # Try to prevent a situation where the only remaining outdoor entrances are ones that cannot be # reached except by connecting directly to it. @@ -2519,9 +2527,9 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): in reachable_entrances if not outdoor_map(entrance.parent_region.name)]) > 1: find_dead_end = True - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": destinations = dc_destinations - elif multiworld.door_shuffle[player] in ("interiors", "full"): + elif world.options.door_shuffle in ("interiors", "full"): destinations = [entrance for entrance in entrances if outdoor_map(entrance.parent_region.name) is not is_outdoor_map] if not destinations: @@ -2531,7 +2539,7 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): destinations.sort(key=lambda e: e == entrance_a) for entrance in destinations: - if (dead_end(entrance) is find_dead_end and (multiworld.door_shuffle[player] != "decoupled" + if (dead_end(entrance) is find_dead_end and (world.options.door_shuffle != "decoupled" or entrance.parent_region.name.split("-")[0] != entrance_a.parent_region.name.split("-")[0])): entrance_b = entrance @@ -2540,28 +2548,28 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): else: entrance_b = destinations.pop(0) - if multiworld.door_shuffle[player] in ("interiors", "full"): + if world.options.door_shuffle in ("interiors", "full"): # on Interiors/Full, the destinations variable does not point to the entrances list, so we need to # remove from that list here. entrances.remove(entrance_b) else: # Everything is reachable. Just start connecting the rest of the doors at random. - if multiworld.door_shuffle[player] == "decoupled": + if world.options.door_shuffle == "decoupled": entrance_b = dc_destinations.pop(0) else: entrance_b = entrances.pop(0) entrance_a.connect(entrance_b) - if multiworld.door_shuffle[player] != "decoupled": + if world.options.door_shuffle != "decoupled": entrance_b.connect(entrance_a) - if multiworld.door_shuffle[player] in ("interiors", "full"): + if world.options.door_shuffle in ("interiors", "full"): for pair in loop_out_interiors: pair[1].connected_region = pair[0].connected_region pair[1].parent_region.entrances.append(pair[0]) pair[1].target = pair[0].target - if multiworld.door_shuffle[player]: + if world.options.door_shuffle: for region in multiworld.get_regions(player): checked_regions = {region} @@ -2585,10 +2593,10 @@ def door_shuffle(world, multiworld, player, badges, badge_locs): region.entrance_hint = check_region(region) -def connect(world: MultiWorld, player: int, source: str, target: str, rule: callable = lambda state: True, +def connect(multiworld: MultiWorld, player: int, source: str, target: str, rule: callable = lambda state: True, one_way=False, name=None): - source_region = world.get_region(source, player) - target_region = world.get_region(target, player) + source_region = multiworld.get_region(source, player) + target_region = multiworld.get_region(target, player) if name is None: name = source + " to " + target @@ -2604,7 +2612,7 @@ def connect(world: MultiWorld, player: int, source: str, target: str, rule: call source_region.exits.append(connection) connection.connect(target_region) if not one_way: - connect(world, player, target, source, rule, True) + connect(multiworld, player, target, source, rule, True) class PokemonRBWarp(Entrance): @@ -2621,7 +2629,7 @@ class PokemonRBWarp(Entrance): if self.connected_region is None: return False if "Elevator" in self.parent_region.name and ( - (state.multiworld.all_elevators_locked[self.player] + (state.multiworld.worlds[self.player].options.all_elevators_locked or "Rocket Hideout" in self.parent_region.name) and not state.has("Lift Key", self.player)): return False diff --git a/worlds/pokemon_rb/rom.py b/worlds/pokemon_rb/rom.py index b6c1221a..5ebd204c 100644 --- a/worlds/pokemon_rb/rom.py +++ b/worlds/pokemon_rb/rom.py @@ -13,22 +13,22 @@ from .regions import PokemonRBWarp, map_ids, town_map_coords from . import poke_data -def write_quizzes(self, data, random): +def write_quizzes(world, data, random): def get_quiz(q, a): if q == 0: r = random.randint(0, 3) if r == 0: - mon = self.trade_mons["Trade_Dux"] + mon = world.trade_mons["Trade_Dux"] text = "A woman in<LINE>Vermilion City<CONT>" elif r == 1: - mon = self.trade_mons["Trade_Lola"] + mon = world.trade_mons["Trade_Lola"] text = "A man in<LINE>Cerulean City<CONT>" elif r == 2: - mon = self.trade_mons["Trade_Marcel"] + mon = world.trade_mons["Trade_Marcel"] text = "Someone on Route 2<LINE>" elif r == 3: - mon = self.trade_mons["Trade_Spot"] + mon = world.trade_mons["Trade_Spot"] text = "Someone on Route 5<LINE>" if not a: answers.append(0) @@ -38,21 +38,30 @@ def write_quizzes(self, data, random): return encode_text(f"{text}was looking for<CONT>{mon}?<DONE>") elif q == 1: - for location in self.multiworld.get_filled_locations(): - if location.item.name == "Secret Key" and location.item.player == self.player: + for location in world.multiworld.get_filled_locations(): + if location.item.name == "Secret Key" and location.item.player == world.player: break - player_name = self.multiworld.player_name[location.player] + player_name = world.multiworld.player_name[location.player] if not a: - if len(self.multiworld.player_name) > 1: + if len(world.multiworld.player_name) > 1: old_name = player_name while old_name == player_name: - player_name = random.choice(list(self.multiworld.player_name.values())) + player_name = random.choice(list(world.multiworld.player_name.values())) else: return encode_text("You're playing<LINE>in a multiworld<CONT>with other<CONT>players?<DONE>") - if player_name == self.multiworld.player_name[self.player]: - player_name = "yourself" - player_name = encode_text(player_name, force=True, safety=True) - return encode_text(f"The Secret Key was<LINE>found by<CONT>") + player_name + encode_text("<DONE>") + if world.multiworld.get_entrance( + "Cinnabar Island-G to Cinnabar Gym", world.player).connected_region.name == "Cinnabar Gym": + if player_name == world.multiworld.player_name[world.player]: + player_name = "yourself" + player_name = encode_text(player_name, force=True, safety=True) + return encode_text(f"The Secret Key was<LINE>found by<CONT>") + player_name + encode_text("?<DONE>") + else: + # Might not have found it yet + if player_name == world.multiworld.player_name[world.player]: + return encode_text(f"The Secret Key was<LINE>placed in<CONT>your own world?<DONE>") + player_name = encode_text(player_name, force=True, safety=True) + return (encode_text(f"The Secret Key was<LINE>placed in<CONT>") + player_name + + encode_text("'s<CONT>world?<DONE>")) elif q == 2: if a: return encode_text(f"#mon is<LINE>pronounced<CONT>Po-kay-mon?<DONE>") @@ -62,8 +71,8 @@ def write_quizzes(self, data, random): else: return encode_text(f"#mon is<LINE>pronounced<CONT>Po-kuh-mon?<DONE>") elif q == 3: - starters = [" ".join(self.multiworld.get_location( - f"Oak's Lab - Starter {i}", self.player).item.name.split(" ")[1:]) for i in range(1, 4)] + starters = [" ".join(world.multiworld.get_location( + f"Oak's Lab - Starter {i}", world.player).item.name.split(" ")[1:]) for i in range(1, 4)] mon = random.choice(starters) nots = random.choice(range(8, 16, 2)) if random.randint(0, 1): @@ -82,10 +91,10 @@ def write_quizzes(self, data, random): return encode_text(text) elif q == 4: if a: - tm_text = self.local_tms[27] + tm_text = world.local_tms[27] else: - if self.multiworld.randomize_tm_moves[self.player]: - wrong_tms = self.local_tms.copy() + if world.options.randomize_tm_moves: + wrong_tms = world.local_tms.copy() wrong_tms.pop(27) tm_text = random.choice(wrong_tms) else: @@ -102,12 +111,36 @@ def write_quizzes(self, data, random): i = random.randint(0, random.choice([9, 99])) return encode_text(f"POLIWAG evolves {i}<LINE>times?<DONE>") elif q == 7: - entity = "Motor Carrier" - if not a: - entity = random.choice(["Driver", "Shipper"]) - return encode_text("Title 49 of the<LINE>U.S. Code of<CONT>Federal<CONT>Regulations part<CONT>397.67 states" - f"<CONT>that the<CONT>{entity}<CONT>is responsible<CONT>for planning<CONT>routes when" - "<CONT>hazardous<CONT>materials are<CONT>transported?<DONE>") + q2 = random.randint(0, 2) + if q2 == 0: + entity = "Motor Carrier" + if not a: + entity = random.choice(["Driver", "Shipper"]) + return encode_text("Title 49 of the<LINE>U.S. Code of<CONT>Federal<CONT>Regulations part<CONT>397.67 " + f"states<CONT>that the<CONT>{entity}<CONT>is responsible<CONT>for planning<CONT>" + "routes when<CONT>hazardous<CONT>materials are<CONT>transported?<DONE>") + elif q2 == 1: + if a: + state = random.choice( + ['Alabama', 'Alaska', 'Arizona', 'Arkansas', 'California', 'Colorado', 'Connecticut', + 'Delaware', 'Florida', 'Georgia', 'Hawaii', 'Idaho', 'Illinois', 'Indiana', 'Iowa', 'Kansas', + 'Kentucky', 'Louisiana', 'Maine', 'Maryland', 'Massachusetts', 'Michigan', 'Minnesota', + 'Mississippi', 'Missouri', 'Montana', 'Nebraska', 'Nevada', 'New Jersey', 'New Mexico', + 'New York', 'North Carolina', 'North Dakota', 'Ohio', 'Oklahoma', 'Oregon', 'Pennsylvania', + 'Rhode Island', 'South Carolina', 'South Dakota', 'Tennessee', 'Texas', 'Utah', 'Vermont', + 'Virginia', 'Washington', 'West Virginia', 'Wisconsin', 'Wyoming']) + else: + state = "New Hampshire" + return encode_text( + f"As of 2024,<LINE>{state}<CONT>has a law<CONT>requiring all<CONT>front seat vehicle<CONT>occupants to use<CONT>seatbelts?<DONE>") + elif q2 == 2: + if a: + country = random.choice(["The United States", "Mexico", "Canada", "Germany", "France", "China", + "Russia", "Spain", "Brazil", "Ukraine", "Saudi Arabia", "Egypt"]) + else: + country = random.choice(["The U.K.", "Pakistan", "India", "Japan", "Australia", + "New Zealand", "Thailand"]) + return encode_text(f"As of 2020,<LINE>drivers in<CONT>{country}<CONT>drive on the<CONT>right side of<CONT>the road?<DONE>") elif q == 8: mon = random.choice(list(poke_data.evolution_levels.keys())) level = poke_data.evolution_levels[mon] @@ -115,17 +148,17 @@ def write_quizzes(self, data, random): level += random.choice(range(1, 6)) * random.choice((-1, 1)) return encode_text(f"{mon} evolves<LINE>at level {level}?<DONE>") elif q == 9: - move = random.choice(list(self.local_move_data.keys())) - actual_type = self.local_move_data[move]["type"] + move = random.choice(list(world.local_move_data.keys())) + actual_type = world.local_move_data[move]["type"] question_type = actual_type while question_type == actual_type and not a: question_type = random.choice(list(poke_data.type_ids.keys())) return encode_text(f"{move} is<LINE>{question_type} type?<DONE>") elif q == 10: mon = random.choice(list(poke_data.pokemon_data.keys())) - actual_type = self.local_poke_data[mon][random.choice(("type1", "type2"))] + actual_type = world.local_poke_data[mon][random.choice(("type1", "type2"))] question_type = actual_type - while question_type in [self.local_poke_data[mon]["type1"], self.local_poke_data[mon]["type2"]] and not a: + while question_type in [world.local_poke_data[mon]["type1"], world.local_poke_data[mon]["type2"]] and not a: question_type = random.choice(list(poke_data.type_ids.keys())) return encode_text(f"{mon} is<LINE>{question_type} type?<DONE>") elif q == 11: @@ -147,8 +180,8 @@ def write_quizzes(self, data, random): return encode_text(f"{equation}<LINE>= {question_result}?<DONE>") elif q == 12: route = random.choice((12, 16)) - actual_mon = self.multiworld.get_location(f"Route {route} - Sleeping Pokemon", - self.player).item.name.split("Static ")[1] + actual_mon = world.multiworld.get_location(f"Route {route} - Sleeping Pokemon", + world.player).item.name.split("Static ")[1] question_mon = actual_mon while question_mon == actual_mon and not a: question_mon = random.choice(list(poke_data.pokemon_data.keys())) @@ -157,7 +190,7 @@ def write_quizzes(self, data, random): type1 = random.choice(list(poke_data.type_ids.keys())) type2 = random.choice(list(poke_data.type_ids.keys())) eff_msgs = ["super effective<CONT>", "no ", "not very<CONT>effective<CONT>", "normal "] - for matchup in self.type_chart: + for matchup in world.type_chart: if matchup[0] == type1 and matchup[1] == type2: if matchup[2] > 10: eff = eff_msgs[0] @@ -175,15 +208,25 @@ def write_quizzes(self, data, random): eff = random.choice(eff_msgs) return encode_text(f"{type1} deals<LINE>{eff}damage to<CONT>{type2} type?<DONE>") elif q == 14: - fossil_level = self.multiworld.get_location("Fossil Level - Trainer Parties", - self.player).party_data[0]['level'] + fossil_level = world.multiworld.get_location("Fossil Level - Trainer Parties", + world.player).party_data[0]['level'] if not a: fossil_level += random.choice((-5, 5)) return encode_text(f"Fossil #MON<LINE>revive at level<CONT>{fossil_level}?<DONE>") + elif q == 15: + if a: + fodmap = random.choice(["garlic", "onion", "milk", "watermelon", "cherries", "wheat", "barley", + "pistachios", "cashews", "kidney beans", "apples", "honey"]) + else: + fodmap = random.choice(["carrots", "potatoes", "oranges", "pineapple", "blueberries", "parmesan", + "eggs", "beef", "chicken", "oat", "rice", "maple syrup", "peanuts"]) + are_is = "are" if fodmap[-1] == "s" else "is" + return encode_text(f"According to<LINE>Monash Uni.,<CONT>{fodmap} {are_is}<CONT>considered high<CONT>in FODMAPs?<DONE>") answers = [random.randint(0, 1) for _ in range(6)] - questions = random.sample((range(0, 15)), 6) + questions = random.sample((range(0, 16)), 6) + question_texts = [] for i, question in enumerate(questions): question_texts.append(get_quiz(question, answers[i])) @@ -193,9 +236,9 @@ def write_quizzes(self, data, random): write_bytes(data, question_texts[i], rom_addresses[f"Text_Quiz_{quiz}"]) -def generate_output(self, output_directory: str): - random = self.multiworld.per_slot_randoms[self.player] - game_version = self.multiworld.game_version[self.player].current_key +def generate_output(world, output_directory: str): + random = world.random + game_version = world.options.game_version.current_key data = bytes(get_base_rom_bytes(game_version)) base_patch = pkgutil.get_data(__name__, f'basepatch_{game_version}.bsdiff4') @@ -205,8 +248,8 @@ def generate_output(self, output_directory: str): basemd5 = hashlib.md5() basemd5.update(data) - pallet_connections = {entrance: self.multiworld.get_entrance(f"Pallet Town to {entrance}", - self.player).connected_region.name for + pallet_connections = {entrance: world.multiworld.get_entrance(f"Pallet Town to {entrance}", + world.player).connected_region.name for entrance in ["Player's House 1F", "Oak's Lab", "Rival's House"]} paths = None @@ -222,11 +265,11 @@ def generate_output(self, output_directory: str): elif pallet_connections["Oak's Lab"] == "Player's House 1F": write_bytes(data, [0x5F, 0xC7, 0x0C, 0x0C, 0x00, 0x00], rom_addresses["Pallet_Fly_Coords"]) - for region in self.multiworld.get_regions(self.player): + for region in world.multiworld.get_regions(world.player): for entrance in region.exits: if isinstance(entrance, PokemonRBWarp): - self.multiworld.spoiler.set_entrance(entrance.name, entrance.connected_region.name, "entrance", - self.player) + world.multiworld.spoiler.set_entrance(entrance.name, entrance.connected_region.name, "entrance", + world.player) warp_ids = (entrance.warp_id,) if isinstance(entrance.warp_id, int) else entrance.warp_id warp_to_ids = (entrance.target,) if isinstance(entrance.target, int) else entrance.target for i, warp_id in enumerate(warp_ids): @@ -241,32 +284,32 @@ def generate_output(self, output_directory: str): data[address] = 0 if "Elevator" in connected_map_name else warp_to_ids[i] data[address + 1] = map_ids[connected_map_name] - if self.multiworld.door_shuffle[self.player] == "simple": + if world.options.door_shuffle == "simple": for (entrance, _, _, map_coords_entries, map_name, _) in town_map_coords.values(): - destination = self.multiworld.get_entrance(entrance, self.player).connected_region.name + destination = world.multiworld.get_entrance(entrance, world.player).connected_region.name (_, x, y, _, _, map_order_entry) = town_map_coords[destination] for map_coord_entry in map_coords_entries: data[rom_addresses["Town_Map_Coords"] + (map_coord_entry * 4) + 1] = (y << 4) | x data[rom_addresses["Town_Map_Order"] + map_order_entry] = map_ids[map_name] - if not self.multiworld.key_items_only[self.player]: + if not world.options.key_items_only: for i, gym_leader in enumerate(("Pewter Gym - Brock TM", "Cerulean Gym - Misty TM", "Vermilion Gym - Lt. Surge TM", "Celadon Gym - Erika TM", "Fuchsia Gym - Koga TM", "Saffron Gym - Sabrina TM", "Cinnabar Gym - Blaine TM", "Viridian Gym - Giovanni TM")): - item_name = self.multiworld.get_location(gym_leader, self.player).item.name + item_name = world.multiworld.get_location(gym_leader, world.player).item.name if item_name.startswith("TM"): try: tm = int(item_name[2:4]) - move = poke_data.moves[self.local_tms[tm - 1]]["id"] + move = poke_data.moves[world.local_tms[tm - 1]]["id"] data[rom_addresses["Gym_Leader_Moves"] + (2 * i)] = move except KeyError: pass def set_trade_mon(address, loc): - mon = self.multiworld.get_location(loc, self.player).item.name + mon = world.multiworld.get_location(loc, world.player).item.name data[rom_addresses[address]] = poke_data.pokemon_data[mon]["id"] - self.trade_mons[address] = mon + world.trade_mons[address] = mon if game_version == "red": set_trade_mon("Trade_Terry", "Safari Zone Center - Wild Pokemon - 5") @@ -282,10 +325,10 @@ def generate_output(self, output_directory: str): set_trade_mon("Trade_Doris", "Cerulean Cave 1F - Wild Pokemon - 9") set_trade_mon("Trade_Crinkles", "Route 12 - Wild Pokemon - 4") - data[rom_addresses['Fly_Location']] = self.fly_map_code - data[rom_addresses['Map_Fly_Location']] = self.town_map_fly_map_code + data[rom_addresses['Fly_Location']] = world.fly_map_code + data[rom_addresses['Map_Fly_Location']] = world.town_map_fly_map_code - if self.multiworld.fix_combat_bugs[self.player]: + if world.options.fix_combat_bugs: data[rom_addresses["Option_Fix_Combat_Bugs"]] = 1 data[rom_addresses["Option_Fix_Combat_Bugs_Focus_Energy"]] = 0x28 # jr z data[rom_addresses["Option_Fix_Combat_Bugs_HP_Drain_Dream_Eater"]] = 0x1A # ld a, (de) @@ -298,25 +341,25 @@ def generate_output(self, output_directory: str): data[rom_addresses["Option_Fix_Combat_Bugs_Heal_Effect"] + 1] = 5 # 5 bytes ahead data[rom_addresses["Option_Fix_Combat_Bugs_Heal_Stat_Modifiers"]] = 1 - if self.multiworld.poke_doll_skip[self.player] == "in_logic": + if world.options.poke_doll_skip == "in_logic": data[rom_addresses["Option_Silph_Scope_Skip"]] = 0x00 # nop data[rom_addresses["Option_Silph_Scope_Skip"] + 1] = 0x00 # nop data[rom_addresses["Option_Silph_Scope_Skip"] + 2] = 0x00 # nop - if self.multiworld.bicycle_gate_skips[self.player] == "patched": + if world.options.bicycle_gate_skips == "patched": data[rom_addresses["Option_Route_16_Gate_Fix"]] = 0x00 # nop data[rom_addresses["Option_Route_16_Gate_Fix"] + 1] = 0x00 # nop data[rom_addresses["Option_Route_18_Gate_Fix"]] = 0x00 # nop data[rom_addresses["Option_Route_18_Gate_Fix"] + 1] = 0x00 # nop - if self.multiworld.door_shuffle[self.player]: + if world.options.door_shuffle: data[rom_addresses["Entrance_Shuffle_Fuji_Warp"]] = 1 # prevent warping to Fuji's House from Pokemon Tower 7F - if self.multiworld.all_elevators_locked[self.player]: + if world.options.all_elevators_locked: data[rom_addresses["Option_Locked_Elevator_Celadon"]] = 0x20 # jr nz data[rom_addresses["Option_Locked_Elevator_Silph"]] = 0x20 # jr nz - if self.multiworld.tea[self.player].value: + if world.options.tea: data[rom_addresses["Option_Tea"]] = 1 data[rom_addresses["Guard_Drink_List"]] = 0x54 data[rom_addresses["Guard_Drink_List"] + 1] = 0 @@ -325,90 +368,94 @@ def generate_output(self, output_directory: str): "<PARA>Oh wait there,<LINE>the road's closed.<DONE>"), rom_addresses["Text_Saffron_Gate"]) + data[rom_addresses["Tea_Key_Item_A"]] = 0x28 # jr .z + data[rom_addresses["Tea_Key_Item_B"]] = 0x28 # jr .z + data[rom_addresses["Tea_Key_Item_C"]] = 0x28 # jr .z + data[rom_addresses["Fossils_Needed_For_Second_Item"]] = ( - self.multiworld.second_fossil_check_condition[self.player].value) + world.options.second_fossil_check_condition.value) - data[rom_addresses["Option_Lose_Money"]] = int(not self.multiworld.lose_money_on_blackout[self.player].value) + data[rom_addresses["Option_Lose_Money"]] = int(not world.options.lose_money_on_blackout.value) - if self.multiworld.extra_key_items[self.player]: + if world.options.extra_key_items: data[rom_addresses['Option_Extra_Key_Items_A']] = 1 data[rom_addresses['Option_Extra_Key_Items_B']] = 1 data[rom_addresses['Option_Extra_Key_Items_C']] = 1 data[rom_addresses['Option_Extra_Key_Items_D']] = 1 - data[rom_addresses["Option_Split_Card_Key"]] = self.multiworld.split_card_key[self.player].value - data[rom_addresses["Option_Blind_Trainers"]] = round(self.multiworld.blind_trainers[self.player].value * 2.55) - data[rom_addresses["Option_Cerulean_Cave_Badges"]] = self.multiworld.cerulean_cave_badges_condition[self.player].value - data[rom_addresses["Option_Cerulean_Cave_Key_Items"]] = self.multiworld.cerulean_cave_key_items_condition[self.player].total - write_bytes(data, encode_text(str(self.multiworld.cerulean_cave_badges_condition[self.player].value)), rom_addresses["Text_Cerulean_Cave_Badges"]) - write_bytes(data, encode_text(str(self.multiworld.cerulean_cave_key_items_condition[self.player].total) + " key items."), rom_addresses["Text_Cerulean_Cave_Key_Items"]) - data[rom_addresses['Option_Encounter_Minimum_Steps']] = self.multiworld.minimum_steps_between_encounters[self.player].value - data[rom_addresses['Option_Route23_Badges']] = self.multiworld.victory_road_condition[self.player].value - data[rom_addresses['Option_Victory_Road_Badges']] = self.multiworld.route_22_gate_condition[self.player].value - data[rom_addresses['Option_Elite_Four_Pokedex']] = self.multiworld.elite_four_pokedex_condition[self.player].total - data[rom_addresses['Option_Elite_Four_Key_Items']] = self.multiworld.elite_four_key_items_condition[self.player].total - data[rom_addresses['Option_Elite_Four_Badges']] = self.multiworld.elite_four_badges_condition[self.player].value - write_bytes(data, encode_text(str(self.multiworld.elite_four_badges_condition[self.player].value)), rom_addresses["Text_Elite_Four_Badges"]) - write_bytes(data, encode_text(str(self.multiworld.elite_four_key_items_condition[self.player].total) + " key items, and"), rom_addresses["Text_Elite_Four_Key_Items"]) - write_bytes(data, encode_text(str(self.multiworld.elite_four_pokedex_condition[self.player].total) + " #MON"), rom_addresses["Text_Elite_Four_Pokedex"]) - write_bytes(data, encode_text(str(self.total_key_items), length=2), rom_addresses["Trainer_Screen_Total_Key_Items"]) + data[rom_addresses["Option_Split_Card_Key"]] = world.options.split_card_key.value + data[rom_addresses["Option_Blind_Trainers"]] = round(world.options.blind_trainers.value * 2.55) + data[rom_addresses["Option_Cerulean_Cave_Badges"]] = world.options.cerulean_cave_badges_condition.value + data[rom_addresses["Option_Cerulean_Cave_Key_Items"]] = world.options.cerulean_cave_key_items_condition.total + write_bytes(data, encode_text(str(world.options.cerulean_cave_badges_condition.value)), rom_addresses["Text_Cerulean_Cave_Badges"]) + write_bytes(data, encode_text(str(world.options.cerulean_cave_key_items_condition.total) + " key items."), rom_addresses["Text_Cerulean_Cave_Key_Items"]) + data[rom_addresses['Option_Encounter_Minimum_Steps']] = world.options.minimum_steps_between_encounters.value + data[rom_addresses['Option_Route23_Badges']] = world.options.victory_road_condition.value + data[rom_addresses['Option_Victory_Road_Badges']] = world.options.route_22_gate_condition.value + data[rom_addresses['Option_Elite_Four_Pokedex']] = world.options.elite_four_pokedex_condition.total + data[rom_addresses['Option_Elite_Four_Key_Items']] = world.options.elite_four_key_items_condition.total + data[rom_addresses['Option_Elite_Four_Badges']] = world.options.elite_four_badges_condition.value + write_bytes(data, encode_text(str(world.options.elite_four_badges_condition.value)), rom_addresses["Text_Elite_Four_Badges"]) + write_bytes(data, encode_text(str(world.options.elite_four_key_items_condition.total) + " key items, and"), rom_addresses["Text_Elite_Four_Key_Items"]) + write_bytes(data, encode_text(str(world.options.elite_four_pokedex_condition.total) + " #MON"), rom_addresses["Text_Elite_Four_Pokedex"]) + write_bytes(data, encode_text(str(world.total_key_items), length=2), rom_addresses["Trainer_Screen_Total_Key_Items"]) - data[rom_addresses['Option_Viridian_Gym_Badges']] = self.multiworld.viridian_gym_condition[self.player].value - data[rom_addresses['Option_EXP_Modifier']] = self.multiworld.exp_modifier[self.player].value - if not self.multiworld.require_item_finder[self.player]: + data[rom_addresses['Option_Viridian_Gym_Badges']] = world.options.viridian_gym_condition.value + data[rom_addresses['Option_EXP_Modifier']] = world.options.exp_modifier.value + if not world.options.require_item_finder: data[rom_addresses['Option_Itemfinder']] = 0 # nop - if self.multiworld.extra_strength_boulders[self.player]: + if world.options.extra_strength_boulders: for i in range(0, 3): data[rom_addresses['Option_Boulders'] + (i * 3)] = 0x15 - if self.multiworld.extra_key_items[self.player]: + if world.options.extra_key_items: for i in range(0, 4): data[rom_addresses['Option_Rock_Tunnel_Extra_Items'] + (i * 3)] = 0x15 - if self.multiworld.old_man[self.player] == "open_viridian_city": + if world.options.old_man == "open_viridian_city": data[rom_addresses['Option_Old_Man']] = 0x11 data[rom_addresses['Option_Old_Man_Lying']] = 0x15 - data[rom_addresses['Option_Route3_Guard_B']] = self.multiworld.route_3_condition[self.player].value - if self.multiworld.route_3_condition[self.player] == "open": + data[rom_addresses['Option_Route3_Guard_B']] = world.options.route_3_condition.value + if world.options.route_3_condition == "open": data[rom_addresses['Option_Route3_Guard_A']] = 0x11 - if not self.multiworld.robbed_house_officer[self.player]: + if not world.options.robbed_house_officer: data[rom_addresses['Option_Trashed_House_Guard_A']] = 0x15 data[rom_addresses['Option_Trashed_House_Guard_B']] = 0x11 - if self.multiworld.require_pokedex[self.player]: + if world.options.require_pokedex: data[rom_addresses["Require_Pokedex_A"]] = 1 data[rom_addresses["Require_Pokedex_B"]] = 1 data[rom_addresses["Require_Pokedex_C"]] = 1 else: data[rom_addresses["Require_Pokedex_D"]] = 0x18 # jr - if self.multiworld.dexsanity[self.player]: + if world.options.dexsanity: data[rom_addresses["Option_Dexsanity_A"]] = 1 data[rom_addresses["Option_Dexsanity_B"]] = 1 - if self.multiworld.all_pokemon_seen[self.player]: + if world.options.all_pokemon_seen: data[rom_addresses["Option_Pokedex_Seen"]] = 1 - money = str(self.multiworld.starting_money[self.player].value).zfill(6) + money = str(world.options.starting_money.value).zfill(6) data[rom_addresses["Starting_Money_High"]] = int(money[:2], 16) data[rom_addresses["Starting_Money_Middle"]] = int(money[2:4], 16) data[rom_addresses["Starting_Money_Low"]] = int(money[4:], 16) data[rom_addresses["Text_Badges_Needed_Viridian_Gym"]] = encode_text( - str(self.multiworld.viridian_gym_condition[self.player].value))[0] + str(world.options.viridian_gym_condition.value))[0] data[rom_addresses["Text_Rt23_Badges_A"]] = encode_text( - str(self.multiworld.victory_road_condition[self.player].value))[0] + str(world.options.victory_road_condition.value))[0] data[rom_addresses["Text_Rt23_Badges_B"]] = encode_text( - str(self.multiworld.victory_road_condition[self.player].value))[0] + str(world.options.victory_road_condition.value))[0] data[rom_addresses["Text_Rt23_Badges_C"]] = encode_text( - str(self.multiworld.victory_road_condition[self.player].value))[0] + str(world.options.victory_road_condition.value))[0] data[rom_addresses["Text_Rt23_Badges_D"]] = encode_text( - str(self.multiworld.victory_road_condition[self.player].value))[0] + str(world.options.victory_road_condition.value))[0] data[rom_addresses["Text_Badges_Needed"]] = encode_text( - str(self.multiworld.elite_four_badges_condition[self.player].value))[0] + str(world.options.elite_four_badges_condition.value))[0] write_bytes(data, encode_text( - " ".join(self.multiworld.get_location("Route 4 Pokemon Center - Pokemon For Sale", self.player).item.name.upper().split()[1:])), + " ".join(world.multiworld.get_location("Route 4 Pokemon Center - Pokemon For Sale", world.player).item.name.upper().split()[1:])), rom_addresses["Text_Magikarp_Salesman"]) - if self.multiworld.badges_needed_for_hm_moves[self.player].value == 0: + if world.options.badges_needed_for_hm_moves.value == 0: for hm_move in poke_data.hm_moves: write_bytes(data, bytearray([0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]), rom_addresses["HM_" + hm_move + "_Badge_a"]) - elif self.extra_badges: + elif world.extra_badges: written_badges = {} - for hm_move, badge in self.extra_badges.items(): + for hm_move, badge in world.extra_badges.items(): data[rom_addresses["HM_" + hm_move + "_Badge_b"]] = {"Boulder Badge": 0x47, "Cascade Badge": 0x4F, "Thunder Badge": 0x57, "Rainbow Badge": 0x5F, "Soul Badge": 0x67, "Marsh Badge": 0x6F, @@ -427,7 +474,7 @@ def generate_output(self, output_directory: str): write_bytes(data, encode_text("Nothing"), rom_addresses["Badge_Text_" + badge.replace(" ", "_")]) type_loc = rom_addresses["Type_Chart"] - for matchup in self.type_chart: + for matchup in world.type_chart: if matchup[2] != 10: # don't needlessly divide damage by 10 and multiply by 10 data[type_loc] = poke_data.type_ids[matchup[0]] data[type_loc + 1] = poke_data.type_ids[matchup[1]] @@ -437,52 +484,49 @@ def generate_output(self, output_directory: str): data[type_loc + 1] = 0xFF data[type_loc + 2] = 0xFF - if self.multiworld.normalize_encounter_chances[self.player].value: + if world.options.normalize_encounter_chances.value: chances = [25, 51, 77, 103, 129, 155, 180, 205, 230, 255] for i, chance in enumerate(chances): data[rom_addresses['Encounter_Chances'] + (i * 2)] = chance - for mon, mon_data in self.local_poke_data.items(): + for mon, mon_data in world.local_poke_data.items(): if mon == "Mew": address = rom_addresses["Base_Stats_Mew"] else: address = rom_addresses["Base_Stats"] + (28 * (mon_data["dex"] - 1)) - data[address + 1] = self.local_poke_data[mon]["hp"] - data[address + 2] = self.local_poke_data[mon]["atk"] - data[address + 3] = self.local_poke_data[mon]["def"] - data[address + 4] = self.local_poke_data[mon]["spd"] - data[address + 5] = self.local_poke_data[mon]["spc"] - data[address + 6] = poke_data.type_ids[self.local_poke_data[mon]["type1"]] - data[address + 7] = poke_data.type_ids[self.local_poke_data[mon]["type2"]] - data[address + 8] = self.local_poke_data[mon]["catch rate"] - data[address + 15] = poke_data.moves[self.local_poke_data[mon]["start move 1"]]["id"] - data[address + 16] = poke_data.moves[self.local_poke_data[mon]["start move 2"]]["id"] - data[address + 17] = poke_data.moves[self.local_poke_data[mon]["start move 3"]]["id"] - data[address + 18] = poke_data.moves[self.local_poke_data[mon]["start move 4"]]["id"] - write_bytes(data, self.local_poke_data[mon]["tms"], address + 20) - if mon in self.learnsets and self.learnsets[mon]: + data[address + 1] = world.local_poke_data[mon]["hp"] + data[address + 2] = world.local_poke_data[mon]["atk"] + data[address + 3] = world.local_poke_data[mon]["def"] + data[address + 4] = world.local_poke_data[mon]["spd"] + data[address + 5] = world.local_poke_data[mon]["spc"] + data[address + 6] = poke_data.type_ids[world.local_poke_data[mon]["type1"]] + data[address + 7] = poke_data.type_ids[world.local_poke_data[mon]["type2"]] + data[address + 8] = world.local_poke_data[mon]["catch rate"] + data[address + 15] = poke_data.moves[world.local_poke_data[mon]["start move 1"]]["id"] + data[address + 16] = poke_data.moves[world.local_poke_data[mon]["start move 2"]]["id"] + data[address + 17] = poke_data.moves[world.local_poke_data[mon]["start move 3"]]["id"] + data[address + 18] = poke_data.moves[world.local_poke_data[mon]["start move 4"]]["id"] + write_bytes(data, world.local_poke_data[mon]["tms"], address + 20) + if mon in world.learnsets and world.learnsets[mon]: address = rom_addresses["Learnset_" + mon.replace(" ", "")] - for i, move in enumerate(self.learnsets[mon]): + for i, move in enumerate(world.learnsets[mon]): data[(address + 1) + i * 2] = poke_data.moves[move]["id"] - data[rom_addresses["Option_Aide_Rt2"]] = self.multiworld.oaks_aide_rt_2[self.player].value - data[rom_addresses["Option_Aide_Rt11"]] = self.multiworld.oaks_aide_rt_11[self.player].value - data[rom_addresses["Option_Aide_Rt15"]] = self.multiworld.oaks_aide_rt_15[self.player].value + data[rom_addresses["Option_Aide_Rt2"]] = world.options.oaks_aide_rt_2.value + data[rom_addresses["Option_Aide_Rt11"]] = world.options.oaks_aide_rt_11.value + data[rom_addresses["Option_Aide_Rt15"]] = world.options.oaks_aide_rt_15.value - if self.multiworld.safari_zone_normal_battles[self.player].value == 1: + if world.options.safari_zone_normal_battles.value == 1: data[rom_addresses["Option_Safari_Zone_Battle_Type"]] = 255 - if self.multiworld.reusable_tms[self.player].value: + if world.options.reusable_tms.value: data[rom_addresses["Option_Reusable_TMs"]] = 0xC9 - for i in range(1, 10): - data[rom_addresses[f"Option_Trainersanity{i}"]] = self.multiworld.trainersanity[self.player].value + data[rom_addresses["Option_Always_Half_STAB"]] = int(not world.options.same_type_attack_bonus.value) - data[rom_addresses["Option_Always_Half_STAB"]] = int(not self.multiworld.same_type_attack_bonus[self.player].value) - - if self.multiworld.better_shops[self.player]: + if world.options.better_shops: inventory = ["Poke Ball", "Great Ball", "Ultra Ball"] - if self.multiworld.better_shops[self.player].value == 2: + if world.options.better_shops.value == 2: inventory.append("Master Ball") inventory += ["Potion", "Super Potion", "Hyper Potion", "Max Potion", "Full Restore", "Revive", "Antidote", "Awakening", "Burn Heal", "Ice Heal", "Paralyze Heal", "Full Heal", "Repel", "Super Repel", @@ -492,30 +536,30 @@ def generate_output(self, output_directory: str): shop_data.append(0xFF) for shop in range(1, 11): write_bytes(data, shop_data, rom_addresses[f"Shop{shop}"]) - if self.multiworld.stonesanity[self.player]: + if world.options.stonesanity: write_bytes(data, bytearray([0xFE, 1, item_table["Poke Doll"].id - 172000000, 0xFF]), rom_addresses[f"Shop_Stones"]) - price = str(self.multiworld.master_ball_price[self.player].value).zfill(6) + price = str(world.options.master_ball_price.value).zfill(6) price = bytearray([int(price[:2], 16), int(price[2:4], 16), int(price[4:], 16)]) write_bytes(data, price, rom_addresses["Price_Master_Ball"]) # Money values in Red and Blue are weird - for item in reversed(self.multiworld.precollected_items[self.player]): + for item in reversed(world.multiworld.precollected_items[world.player]): if data[rom_addresses["Start_Inventory"] + item.code - 172000000] < 255: data[rom_addresses["Start_Inventory"] + item.code - 172000000] += 1 - set_mon_palettes(self, random, data) + set_mon_palettes(world, random, data) - for move_data in self.local_move_data.values(): + for move_data in world.local_move_data.values(): if move_data["id"] == 0: continue address = rom_addresses["Move_Data"] + ((move_data["id"] - 1) * 6) write_bytes(data, bytearray([move_data["id"], move_data["effect"], move_data["power"], poke_data.type_ids[move_data["type"]], round(move_data["accuracy"] * 2.55), move_data["pp"]]), address) - TM_IDs = bytearray([poke_data.moves[move]["id"] for move in self.local_tms]) + TM_IDs = bytearray([poke_data.moves[move]["id"] for move in world.local_tms]) write_bytes(data, TM_IDs, rom_addresses["TM_Moves"]) - if self.multiworld.randomize_rock_tunnel[self.player]: + if world.options.randomize_rock_tunnel: seed = randomize_rock_tunnel(data, random) write_bytes(data, encode_text(f"SEED: <LINE>{seed}"), rom_addresses["Text_Rock_Tunnel_Sign"]) @@ -524,44 +568,44 @@ def generate_output(self, output_directory: str): data[rom_addresses['Title_Mon_First']] = mons.pop() for mon in range(0, 16): data[rom_addresses['Title_Mons'] + mon] = mons.pop() - if self.multiworld.game_version[self.player].value: - mons.sort(key=lambda mon: 0 if mon == self.multiworld.get_location("Oak's Lab - Starter 1", self.player).item.name - else 1 if mon == self.multiworld.get_location("Oak's Lab - Starter 2", self.player).item.name else - 2 if mon == self.multiworld.get_location("Oak's Lab - Starter 3", self.player).item.name else 3) + if world.options.game_version.value: + mons.sort(key=lambda mon: 0 if mon == world.multiworld.get_location("Oak's Lab - Starter 1", world.player).item.name + else 1 if mon == world.multiworld.get_location("Oak's Lab - Starter 2", world.player).item.name else + 2 if mon == world.multiworld.get_location("Oak's Lab - Starter 3", world.player).item.name else 3) else: - mons.sort(key=lambda mon: 0 if mon == self.multiworld.get_location("Oak's Lab - Starter 2", self.player).item.name - else 1 if mon == self.multiworld.get_location("Oak's Lab - Starter 1", self.player).item.name else - 2 if mon == self.multiworld.get_location("Oak's Lab - Starter 3", self.player).item.name else 3) - write_bytes(data, encode_text(self.multiworld.seed_name[-20:], 20, True), rom_addresses['Title_Seed']) + mons.sort(key=lambda mon: 0 if mon == world.multiworld.get_location("Oak's Lab - Starter 2", world.player).item.name + else 1 if mon == world.multiworld.get_location("Oak's Lab - Starter 1", world.player).item.name else + 2 if mon == world.multiworld.get_location("Oak's Lab - Starter 3", world.player).item.name else 3) + write_bytes(data, encode_text(world.multiworld.seed_name[-20:], 20, True), rom_addresses['Title_Seed']) - slot_name = self.multiworld.player_name[self.player] + slot_name = world.multiworld.player_name[world.player] slot_name.replace("@", " ") slot_name.replace("<", " ") slot_name.replace(">", " ") write_bytes(data, encode_text(slot_name, 16, True, True), rom_addresses['Title_Slot_Name']) - if self.trainer_name == "choose_in_game": + if world.trainer_name == "choose_in_game": data[rom_addresses["Skip_Player_Name"]] = 0 else: - write_bytes(data, self.trainer_name, rom_addresses['Player_Name']) - if self.rival_name == "choose_in_game": + write_bytes(data, world.trainer_name, rom_addresses['Player_Name']) + if world.rival_name == "choose_in_game": data[rom_addresses["Skip_Rival_Name"]] = 0 else: - write_bytes(data, self.rival_name, rom_addresses['Rival_Name']) + write_bytes(data, world.rival_name, rom_addresses['Rival_Name']) data[0xFF00] = 2 # client compatibility version - rom_name = bytearray(f'AP{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:11}\0', + rom_name = bytearray(f'AP{Utils.__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0', 'utf8')[:21] rom_name.extend([0] * (21 - len(rom_name))) write_bytes(data, rom_name, 0xFFC6) - write_bytes(data, self.multiworld.seed_name.encode(), 0xFFDB) - write_bytes(data, self.multiworld.player_name[self.player].encode(), 0xFFF0) + write_bytes(data, world.multiworld.seed_name.encode(), 0xFFDB) + write_bytes(data, world.multiworld.player_name[world.player].encode(), 0xFFF0) - self.finished_level_scaling.wait() + world.finished_level_scaling.wait() - write_quizzes(self, data, random) + write_quizzes(world, data, random) - for location in self.multiworld.get_locations(self.player): + for location in world.multiworld.get_locations(world.player): if location.party_data: for party in location.party_data: if not isinstance(party["party_address"], list): @@ -588,7 +632,7 @@ def generate_output(self, output_directory: str): continue elif location.rom_address is None: continue - if location.item and location.item.player == self.player: + if location.item and location.item.player == world.player: if location.rom_address: rom_address = location.rom_address if not isinstance(rom_address, list): @@ -599,7 +643,7 @@ def generate_output(self, output_directory: str): elif " ".join(location.item.name.split()[1:]) in poke_data.pokemon_data.keys(): data[address] = poke_data.pokemon_data[" ".join(location.item.name.split()[1:])]["id"] else: - item_id = self.item_name_to_id[location.item.name] - 172000000 + item_id = world.item_name_to_id[location.item.name] - 172000000 if item_id > 255: item_id -= 256 data[address] = item_id @@ -613,18 +657,18 @@ def generate_output(self, output_directory: str): for address in rom_address: data[address] = 0x2C # AP Item - outfilepname = f'_P{self.player}' - outfilepname += f"_{self.multiworld.get_file_safe_player_name(self.player).replace(' ', '_')}" \ - if self.multiworld.player_name[self.player] != 'Player%d' % self.player else '' - rompath = os.path.join(output_directory, f'AP_{self.multiworld.seed_name}{outfilepname}.gb') + outfilepname = f'_P{world.player}' + outfilepname += f"_{world.multiworld.get_file_safe_player_name(world.player).replace(' ', '_')}" \ + if world.multiworld.player_name[world.player] != 'Player%d' % world.player else '' + rompath = os.path.join(output_directory, f'AP_{world.multiworld.seed_name}{outfilepname}.gb') with open(rompath, 'wb') as outfile: outfile.write(data) - if self.multiworld.game_version[self.player].current_key == "red": - patch = RedDeltaPatch(os.path.splitext(rompath)[0] + RedDeltaPatch.patch_file_ending, player=self.player, - player_name=self.multiworld.player_name[self.player], patched_path=rompath) + if world.options.game_version.current_key == "red": + patch = RedDeltaPatch(os.path.splitext(rompath)[0] + RedDeltaPatch.patch_file_ending, player=world.player, + player_name=world.multiworld.player_name[world.player], patched_path=rompath) else: - patch = BlueDeltaPatch(os.path.splitext(rompath)[0] + BlueDeltaPatch.patch_file_ending, player=self.player, - player_name=self.multiworld.player_name[self.player], patched_path=rompath) + patch = BlueDeltaPatch(os.path.splitext(rompath)[0] + BlueDeltaPatch.patch_file_ending, player=world.player, + player_name=world.multiworld.player_name[world.player], patched_path=rompath) patch.write() os.unlink(rompath) diff --git a/worlds/pokemon_rb/rom_addresses.py b/worlds/pokemon_rb/rom_addresses.py index e5c07397..ec233d94 100644 --- a/worlds/pokemon_rb/rom_addresses.py +++ b/worlds/pokemon_rb/rom_addresses.py @@ -1,10 +1,9 @@ rom_addresses = { "Option_Encounter_Minimum_Steps": 0x3c1, "Option_Pitch_Black_Rock_Tunnel": 0x76a, - "Option_Blind_Trainers": 0x30d5, - "Option_Trainersanity1": 0x3165, - "Option_Split_Card_Key": 0x3e1e, - "Option_Fix_Combat_Bugs": 0x3e1f, + "Option_Blind_Trainers": 0x32f0, + "Option_Split_Card_Key": 0x3e19, + "Option_Fix_Combat_Bugs": 0x3e1a, "Option_Lose_Money": 0x40d4, "Base_Stats_Mew": 0x4260, "Title_Mon_First": 0x4373, @@ -115,9 +114,10 @@ rom_addresses = { "HM_Strength_Badge_b": 0x131ed, "HM_Flash_Badge_a": 0x131fc, "HM_Flash_Badge_b": 0x13201, - "Trainer_Screen_Total_Key_Items": 0x135dc, - "TM_Moves": 0x137b1, - "Encounter_Chances": 0x13950, + "Tea_Key_Item_A": 0x135ac, + "Trainer_Screen_Total_Key_Items": 0x1361b, + "TM_Moves": 0x137f0, + "Encounter_Chances": 0x1398f, "Warps_CeladonCity": 0x18026, "Warps_PalletTown": 0x182c7, "Warps_ViridianCity": 0x18388, @@ -128,52 +128,54 @@ rom_addresses = { "Option_Viridian_Gym_Badges": 0x1901d, "Event_Sleepy_Guy": 0x191d1, "Option_Route3_Guard_B": 0x1928a, - "Starter2_K": 0x19611, - "Starter3_K": 0x19619, - "Event_Rocket_Thief": 0x19733, - "Option_Cerulean_Cave_Badges": 0x19861, - "Option_Cerulean_Cave_Key_Items": 0x19868, - "Text_Cerulean_Cave_Badges": 0x198d7, - "Text_Cerulean_Cave_Key_Items": 0x198e5, - "Event_Stranded_Man": 0x19b3c, - "Event_Rivals_Sister": 0x19d0f, - "Warps_BluesHouse": 0x19d65, - "Warps_VermilionTradeHouse": 0x19dbc, - "Require_Pokedex_D": 0x19e53, - "Option_Elite_Four_Key_Items": 0x19e9d, - "Option_Elite_Four_Pokedex": 0x19ea4, - "Option_Elite_Four_Badges": 0x19eab, - "Text_Elite_Four_Badges": 0x19f47, - "Text_Elite_Four_Key_Items": 0x19f51, - "Text_Elite_Four_Pokedex": 0x19f64, - "Shop10": 0x1a018, - "Warps_IndigoPlateauLobby": 0x1a044, - "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_0_ITEM": 0x1a16c, - "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_1_ITEM": 0x1a17a, - "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_2_ITEM": 0x1a188, - "Event_SKC4F": 0x1a19b, - "Warps_SilphCo4F": 0x1a21d, - "Missable_Silph_Co_4F_Item_1": 0x1a25d, - "Missable_Silph_Co_4F_Item_2": 0x1a264, - "Missable_Silph_Co_4F_Item_3": 0x1a26b, - "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_0_ITEM": 0x1a3c3, - "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_1_ITEM": 0x1a3d1, - "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_2_ITEM": 0x1a3df, - "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_3_ITEM": 0x1a3ed, - "Event_SKC5F": 0x1a400, - "Warps_SilphCo5F": 0x1a4aa, - "Missable_Silph_Co_5F_Item_1": 0x1a4f2, - "Missable_Silph_Co_5F_Item_2": 0x1a4f9, - "Missable_Silph_Co_5F_Item_3": 0x1a500, - "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_0_ITEM": 0x1a630, - "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_1_ITEM": 0x1a63e, - "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_2_ITEM": 0x1a64c, - "Event_SKC6F": 0x1a66d, - "Warps_SilphCo6F": 0x1a74b, - "Missable_Silph_Co_6F_Item_1": 0x1a79b, - "Missable_Silph_Co_6F_Item_2": 0x1a7a2, - "Path_Pallet_Oak": 0x1a928, - "Path_Pallet_Player": 0x1a935, + "Starter2_K": 0x19618, + "Starter3_K": 0x19620, + "Event_Rocket_Thief": 0x1973a, + "Tea_Key_Item_C": 0x1988f, + "Option_Cerulean_Cave_Badges": 0x198a0, + "Option_Cerulean_Cave_Key_Items": 0x198a7, + "Text_Cerulean_Cave_Badges": 0x19916, + "Text_Cerulean_Cave_Key_Items": 0x19924, + "Event_Stranded_Man": 0x19b7b, + "Event_Rivals_Sister": 0x19d4e, + "Warps_BluesHouse": 0x19da4, + "Warps_VermilionTradeHouse": 0x19dfb, + "Require_Pokedex_D": 0x19e99, + "Tea_Key_Item_B": 0x19f13, + "Option_Elite_Four_Key_Items": 0x19f1b, + "Option_Elite_Four_Pokedex": 0x19f22, + "Option_Elite_Four_Badges": 0x19f29, + "Text_Elite_Four_Badges": 0x19fc5, + "Text_Elite_Four_Key_Items": 0x19fcf, + "Text_Elite_Four_Pokedex": 0x19fe2, + "Shop10": 0x1a096, + "Warps_IndigoPlateauLobby": 0x1a0c2, + "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_0_ITEM": 0x1a1ea, + "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_1_ITEM": 0x1a1f8, + "Trainersanity_EVENT_BEAT_SILPH_CO_4F_TRAINER_2_ITEM": 0x1a206, + "Event_SKC4F": 0x1a219, + "Warps_SilphCo4F": 0x1a29b, + "Missable_Silph_Co_4F_Item_1": 0x1a2db, + "Missable_Silph_Co_4F_Item_2": 0x1a2e2, + "Missable_Silph_Co_4F_Item_3": 0x1a2e9, + "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_0_ITEM": 0x1a441, + "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_1_ITEM": 0x1a44f, + "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_2_ITEM": 0x1a45d, + "Trainersanity_EVENT_BEAT_SILPH_CO_5F_TRAINER_3_ITEM": 0x1a46b, + "Event_SKC5F": 0x1a47e, + "Warps_SilphCo5F": 0x1a528, + "Missable_Silph_Co_5F_Item_1": 0x1a570, + "Missable_Silph_Co_5F_Item_2": 0x1a577, + "Missable_Silph_Co_5F_Item_3": 0x1a57e, + "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_0_ITEM": 0x1a6ae, + "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_1_ITEM": 0x1a6bc, + "Trainersanity_EVENT_BEAT_SILPH_CO_6F_TRAINER_2_ITEM": 0x1a6ca, + "Event_SKC6F": 0x1a6eb, + "Warps_SilphCo6F": 0x1a7c9, + "Missable_Silph_Co_6F_Item_1": 0x1a819, + "Missable_Silph_Co_6F_Item_2": 0x1a820, + "Path_Pallet_Oak": 0x1a9a6, + "Path_Pallet_Player": 0x1a9b3, "Warps_CinnabarIsland": 0x1c026, "Warps_Route1": 0x1c0e9, "Option_Extra_Key_Items_B": 0x1ca46, @@ -191,75 +193,75 @@ rom_addresses = { "Starter2_E": 0x1d2f7, "Starter3_E": 0x1d2ff, "Event_Pokedex": 0x1d363, - "Event_Oaks_Gift": 0x1d393, - "Starter2_P": 0x1d481, - "Starter3_P": 0x1d489, - "Warps_OaksLab": 0x1d6af, - "Event_Pokemart_Quest": 0x1d76b, - "Shop1": 0x1d795, - "Warps_ViridianMart": 0x1d7d8, - "Warps_ViridianSchoolHouse": 0x1d82b, - "Warps_ViridianNicknameHouse": 0x1d889, - "Warps_PewterNidoranHouse": 0x1d8e4, - "Warps_PewterSpeechHouse": 0x1d927, - "Warps_CeruleanTrashedHouse": 0x1d98d, - "Warps_CeruleanTradeHouse": 0x1d9de, - "Event_Bicycle_Shop": 0x1da2f, - "Bike_Shop_Item_Display": 0x1da8a, - "Warps_BikeShop": 0x1db45, - "Event_Fuji": 0x1dbfd, - "Warps_MrFujisHouse": 0x1dc44, - "Warps_LavenderCuboneHouse": 0x1dcc0, - "Warps_NameRatersHouse": 0x1ddae, - "Warps_VermilionPidgeyHouse": 0x1ddf8, - "Trainersanity_EVENT_BEAT_MEW_ITEM": 0x1de4e, - "Warps_VermilionDock": 0x1de70, - "Static_Encounter_Mew": 0x1de7e, - "Gift_Eevee": 0x1def7, - "Warps_CeladonMansionRoofHouse": 0x1df0e, - "Shop7": 0x1df49, - "Warps_FuchsiaMart": 0x1df74, - "Warps_SaffronPidgeyHouse": 0x1dfdd, - "Event_Mr_Psychic": 0x1e020, - "Warps_MrPsychicsHouse": 0x1e05d, - "Warps_DiglettsCaveRoute2": 0x1e092, - "Warps_Route2TradeHouse": 0x1e0da, - "Warps_Route5Gate": 0x1e1db, - "Warps_Route6Gate": 0x1e2ad, - "Warps_Route7Gate": 0x1e383, - "Warps_Route8Gate": 0x1e454, - "Warps_UndergroundPathRoute8": 0x1e4a5, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_0_ITEM": 0x1e511, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_1_ITEM": 0x1e51f, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_2_ITEM": 0x1e52d, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_3_ITEM": 0x1e53b, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_4_ITEM": 0x1e549, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_5_ITEM": 0x1e557, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_6_ITEM": 0x1e565, - "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_7_ITEM": 0x1e573, - "Trainersanity_EVENT_BEAT_ZAPDOS_ITEM": 0x1e581, - "Warps_PowerPlant": 0x1e5de, - "Static_Encounter_Voltorb_A": 0x1e5f0, - "Static_Encounter_Voltorb_B": 0x1e5f8, - "Static_Encounter_Voltorb_C": 0x1e600, - "Static_Encounter_Electrode_A": 0x1e608, - "Static_Encounter_Voltorb_D": 0x1e610, - "Static_Encounter_Voltorb_E": 0x1e618, - "Static_Encounter_Electrode_B": 0x1e620, - "Static_Encounter_Voltorb_F": 0x1e628, - "Static_Encounter_Zapdos": 0x1e630, - "Missable_Power_Plant_Item_1": 0x1e638, - "Missable_Power_Plant_Item_2": 0x1e63f, - "Missable_Power_Plant_Item_3": 0x1e646, - "Missable_Power_Plant_Item_4": 0x1e64d, - "Missable_Power_Plant_Item_5": 0x1e654, - "Warps_DiglettsCaveRoute11": 0x1e7e9, - "Event_Rt16_House_Woman": 0x1e827, - "Warps_Route16FlyHouse": 0x1e870, - "Option_Victory_Road_Badges": 0x1e8f3, - "Warps_Route22Gate": 0x1e9e3, - "Event_Bill": 0x1eb24, - "Warps_BillsHouse": 0x1eb83, + "Event_Oaks_Gift": 0x1d398, + "Starter2_P": 0x1d486, + "Starter3_P": 0x1d48e, + "Warps_OaksLab": 0x1d6b4, + "Event_Pokemart_Quest": 0x1d770, + "Shop1": 0x1d79a, + "Warps_ViridianMart": 0x1d7dd, + "Warps_ViridianSchoolHouse": 0x1d830, + "Warps_ViridianNicknameHouse": 0x1d88e, + "Warps_PewterNidoranHouse": 0x1d8e9, + "Warps_PewterSpeechHouse": 0x1d92c, + "Warps_CeruleanTrashedHouse": 0x1d992, + "Warps_CeruleanTradeHouse": 0x1d9e3, + "Event_Bicycle_Shop": 0x1da34, + "Bike_Shop_Item_Display": 0x1da8f, + "Warps_BikeShop": 0x1db4a, + "Event_Fuji": 0x1dc02, + "Warps_MrFujisHouse": 0x1dc49, + "Warps_LavenderCuboneHouse": 0x1dcc5, + "Warps_NameRatersHouse": 0x1ddb3, + "Warps_VermilionPidgeyHouse": 0x1ddfd, + "Trainersanity_EVENT_BEAT_MEW_ITEM": 0x1de53, + "Warps_VermilionDock": 0x1de75, + "Static_Encounter_Mew": 0x1de83, + "Gift_Eevee": 0x1defc, + "Warps_CeladonMansionRoofHouse": 0x1df13, + "Shop7": 0x1df4e, + "Warps_FuchsiaMart": 0x1df79, + "Warps_SaffronPidgeyHouse": 0x1dfe2, + "Event_Mr_Psychic": 0x1e025, + "Warps_MrPsychicsHouse": 0x1e062, + "Warps_DiglettsCaveRoute2": 0x1e097, + "Warps_Route2TradeHouse": 0x1e0df, + "Warps_Route5Gate": 0x1e1e0, + "Warps_Route6Gate": 0x1e2b2, + "Warps_Route7Gate": 0x1e388, + "Warps_Route8Gate": 0x1e459, + "Warps_UndergroundPathRoute8": 0x1e4aa, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_0_ITEM": 0x1e516, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_1_ITEM": 0x1e524, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_2_ITEM": 0x1e532, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_3_ITEM": 0x1e540, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_4_ITEM": 0x1e54e, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_5_ITEM": 0x1e55c, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_6_ITEM": 0x1e56a, + "Trainersanity_EVENT_BEAT_POWER_PLANT_VOLTORB_7_ITEM": 0x1e578, + "Trainersanity_EVENT_BEAT_ZAPDOS_ITEM": 0x1e586, + "Warps_PowerPlant": 0x1e5e3, + "Static_Encounter_Voltorb_A": 0x1e5f5, + "Static_Encounter_Voltorb_B": 0x1e5fd, + "Static_Encounter_Voltorb_C": 0x1e605, + "Static_Encounter_Electrode_A": 0x1e60d, + "Static_Encounter_Voltorb_D": 0x1e615, + "Static_Encounter_Voltorb_E": 0x1e61d, + "Static_Encounter_Electrode_B": 0x1e625, + "Static_Encounter_Voltorb_F": 0x1e62d, + "Static_Encounter_Zapdos": 0x1e635, + "Missable_Power_Plant_Item_1": 0x1e63d, + "Missable_Power_Plant_Item_2": 0x1e644, + "Missable_Power_Plant_Item_3": 0x1e64b, + "Missable_Power_Plant_Item_4": 0x1e652, + "Missable_Power_Plant_Item_5": 0x1e659, + "Warps_DiglettsCaveRoute11": 0x1e7ee, + "Event_Rt16_House_Woman": 0x1e82c, + "Warps_Route16FlyHouse": 0x1e875, + "Option_Victory_Road_Badges": 0x1e8f8, + "Warps_Route22Gate": 0x1e9e8, + "Event_Bill": 0x1eb29, + "Warps_BillsHouse": 0x1eb88, "Starter1_O": 0x372b0, "Starter2_O": 0x372b4, "Starter3_O": 0x372b8, @@ -1470,74 +1472,73 @@ rom_addresses = { "Trainersanity_EVENT_BEAT_POKEMONTOWER_5_TRAINER_3_ITEM": 0x609ea, "Warps_PokemonTower5F": 0x60a5e, "Missable_Pokemon_Tower_5F_Item": 0x60a92, - "Option_Trainersanity2": 0x60b2a, - "Ghost_Battle1": 0x60b83, - "Ghost_Battle_Level": 0x60b88, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_0_ITEM": 0x60c25, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_1_ITEM": 0x60c33, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_2_ITEM": 0x60c41, - "Ghost_Battle2": 0x60c69, - "Warps_PokemonTower6F": 0x60cbe, - "Missable_Pokemon_Tower_6F_Item_1": 0x60ce4, - "Missable_Pokemon_Tower_6F_Item_2": 0x60ceb, - "Entrance_Shuffle_Fuji_Warp": 0x60deb, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_0_ITEM": 0x60edf, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_1_ITEM": 0x60eed, - "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_2_ITEM": 0x60efb, - "Warps_PokemonTower7F": 0x60f8b, - "Warps_CeladonMart1F": 0x61033, - "Gift_Aerodactyl": 0x610f5, - "Gift_Omanyte": 0x610f9, - "Gift_Kabuto": 0x610fd, - "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_0_ITEM": 0x611de, - "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_1_ITEM": 0x611ec, - "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_2_ITEM": 0x611fa, - "Warps_ViridianForest": 0x61273, - "Missable_Viridian_Forest_Item_1": 0x612c1, - "Missable_Viridian_Forest_Item_2": 0x612c8, - "Missable_Viridian_Forest_Item_3": 0x612cf, - "Warps_SSAnne1F": 0x61310, - "Starter2_M": 0x614e5, - "Starter3_M": 0x614ed, - "Warps_SSAnne2F": 0x615ab, - "Warps_SSAnneB1F": 0x616c9, - "Trainersanity_EVENT_BEAT_SS_ANNE_5_TRAINER_0_ITEM": 0x61771, - "Trainersanity_EVENT_BEAT_SS_ANNE_5_TRAINER_1_ITEM": 0x6177f, - "Warps_SSAnneBow": 0x617c6, - "Warps_SSAnneKitchen": 0x618b6, - "Event_SS_Anne_Captain": 0x6194e, - "Warps_SSAnneCaptainsRoom": 0x619d5, - "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_0_ITEM": 0x61a3d, - "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_1_ITEM": 0x61a4b, - "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_2_ITEM": 0x61a59, - "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_3_ITEM": 0x61a67, - "Warps_SSAnne1FRooms": 0x61af7, - "Missable_SS_Anne_1F_Item": 0x61b53, - "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_0_ITEM": 0x61c24, - "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_1_ITEM": 0x61c32, - "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_2_ITEM": 0x61c40, - "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_3_ITEM": 0x61c4e, - "Warps_SSAnne2FRooms": 0x61d2c, - "Missable_SS_Anne_2F_Item_1": 0x61d88, - "Missable_SS_Anne_2F_Item_2": 0x61d9b, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_0_ITEM": 0x61e2c, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_1_ITEM": 0x61e3a, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_2_ITEM": 0x61e48, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_3_ITEM": 0x61e56, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_4_ITEM": 0x61e64, - "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_5_ITEM": 0x61e72, - "Warps_SSAnneB1FRooms": 0x61f20, - "Missable_SS_Anne_B1F_Item_1": 0x61f8a, - "Missable_SS_Anne_B1F_Item_2": 0x61f91, - "Missable_SS_Anne_B1F_Item_3": 0x61f98, - "Warps_UndergroundPathNorthSouth": 0x61fd5, - "Warps_UndergroundPathWestEast": 0x61ff9, - "Warps_DiglettsCave": 0x6201d, - "Trainersanity_EVENT_BEAT_SILPH_CO_11F_TRAINER_0_ITEM": 0x62358, - "Trainersanity_EVENT_BEAT_SILPH_CO_11F_TRAINER_1_ITEM": 0x62366, - "Event_Silph_Co_President": 0x62373, - "Event_SKC11F": 0x623bd, - "Warps_SilphCo11F": 0x62446, + "Ghost_Battle1": 0x60b93, + "Ghost_Battle_Level": 0x60b98, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_0_ITEM": 0x60c35, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_1_ITEM": 0x60c43, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_6_TRAINER_2_ITEM": 0x60c51, + "Ghost_Battle2": 0x60c79, + "Warps_PokemonTower6F": 0x60cce, + "Missable_Pokemon_Tower_6F_Item_1": 0x60cf4, + "Missable_Pokemon_Tower_6F_Item_2": 0x60cfb, + "Entrance_Shuffle_Fuji_Warp": 0x60dfb, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_0_ITEM": 0x60eef, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_1_ITEM": 0x60efd, + "Trainersanity_EVENT_BEAT_POKEMONTOWER_7_TRAINER_2_ITEM": 0x60f0b, + "Warps_PokemonTower7F": 0x60f9b, + "Warps_CeladonMart1F": 0x61043, + "Gift_Aerodactyl": 0x61105, + "Gift_Omanyte": 0x61109, + "Gift_Kabuto": 0x6110d, + "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_0_ITEM": 0x61209, + "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_1_ITEM": 0x61217, + "Trainersanity_EVENT_BEAT_VIRIDIAN_FOREST_TRAINER_2_ITEM": 0x61225, + "Warps_ViridianForest": 0x6129e, + "Missable_Viridian_Forest_Item_1": 0x612ec, + "Missable_Viridian_Forest_Item_2": 0x612f3, + "Missable_Viridian_Forest_Item_3": 0x612fa, + "Warps_SSAnne1F": 0x6133b, + "Starter2_M": 0x61510, + "Starter3_M": 0x61518, + "Warps_SSAnne2F": 0x615d6, + "Warps_SSAnneB1F": 0x616f4, + "Trainersanity_EVENT_BEAT_SS_ANNE_5_TRAINER_0_ITEM": 0x6179c, + "Trainersanity_EVENT_BEAT_SS_ANNE_5_TRAINER_1_ITEM": 0x617aa, + "Warps_SSAnneBow": 0x617f1, + "Warps_SSAnneKitchen": 0x618e1, + "Event_SS_Anne_Captain": 0x61979, + "Warps_SSAnneCaptainsRoom": 0x61a00, + "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_0_ITEM": 0x61a68, + "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_1_ITEM": 0x61a76, + "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_2_ITEM": 0x61a84, + "Trainersanity_EVENT_BEAT_SS_ANNE_8_TRAINER_3_ITEM": 0x61a92, + "Warps_SSAnne1FRooms": 0x61b22, + "Missable_SS_Anne_1F_Item": 0x61b7e, + "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_0_ITEM": 0x61c4f, + "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_1_ITEM": 0x61c5d, + "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_2_ITEM": 0x61c6b, + "Trainersanity_EVENT_BEAT_SS_ANNE_9_TRAINER_3_ITEM": 0x61c79, + "Warps_SSAnne2FRooms": 0x61d57, + "Missable_SS_Anne_2F_Item_1": 0x61db3, + "Missable_SS_Anne_2F_Item_2": 0x61dc6, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_0_ITEM": 0x61e57, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_1_ITEM": 0x61e65, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_2_ITEM": 0x61e73, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_3_ITEM": 0x61e81, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_4_ITEM": 0x61e8f, + "Trainersanity_EVENT_BEAT_SS_ANNE_10_TRAINER_5_ITEM": 0x61e9d, + "Warps_SSAnneB1FRooms": 0x61f4b, + "Missable_SS_Anne_B1F_Item_1": 0x61fb5, + "Missable_SS_Anne_B1F_Item_2": 0x61fbc, + "Missable_SS_Anne_B1F_Item_3": 0x61fc3, + "Warps_UndergroundPathNorthSouth": 0x62000, + "Warps_UndergroundPathWestEast": 0x62024, + "Warps_DiglettsCave": 0x62048, + "Trainersanity_EVENT_BEAT_SILPH_CO_11F_TRAINER_0_ITEM": 0x62383, + "Trainersanity_EVENT_BEAT_SILPH_CO_11F_TRAINER_1_ITEM": 0x62391, + "Event_Silph_Co_President": 0x6239e, + "Event_SKC11F": 0x623e8, + "Warps_SilphCo11F": 0x62471, "Ghost_Battle4": 0x708e1, "Town_Map_Order": 0x70f0f, "Town_Map_Coords": 0x71381, @@ -1589,44 +1590,37 @@ rom_addresses = { "Warps_FuchsiaMeetingRoom": 0x75879, "Badge_Cinnabar_Gym": 0x759de, "Event_Cinnabar_Gym": 0x759f2, - "Option_Trainersanity4": 0x75ace, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_B_ITEM": 0x75ada, - "Option_Trainersanity3": 0x75b1e, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_A_ITEM": 0x75b2a, - "Option_Trainersanity5": 0x75b85, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_2_ITEM": 0x75b91, - "Option_Trainersanity6": 0x75bd5, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_3_ITEM": 0x75be1, - "Option_Trainersanity7": 0x75c25, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_4_ITEM": 0x75c31, - "Option_Trainersanity8": 0x75c75, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_5_ITEM": 0x75c81, - "Option_Trainersanity9": 0x75cc5, - "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_6_ITEM": 0x75cd1, - "Warps_CinnabarGym": 0x75d1b, - "Warps_CinnabarLab": 0x75e02, - "Warps_CinnabarLabTradeRoom": 0x75e94, - "Event_Lab_Scientist": 0x75ee9, - "Warps_CinnabarLabMetronomeRoom": 0x75f35, - "Fossils_Needed_For_Second_Item": 0x75fb6, - "Fossil_Level": 0x76017, - "Event_Dome_Fossil_B": 0x76031, - "Event_Helix_Fossil_B": 0x76051, - "Warps_CinnabarLabFossilRoom": 0x760d2, - "Warps_CinnabarPokecenter": 0x76128, - "Shop8": 0x7616f, - "Warps_CinnabarMart": 0x7619b, - "Warps_CopycatsHouse1F": 0x761ed, - "Starter2_N": 0x762a2, - "Starter3_N": 0x762aa, - "Warps_ChampionsRoom": 0x764d5, - "Trainersanity_EVENT_BEAT_LORELEIS_ROOM_TRAINER_0_ITEM": 0x76604, - "Warps_LoreleisRoom": 0x76628, - "Trainersanity_EVENT_BEAT_BRUNOS_ROOM_TRAINER_0_ITEM": 0x7675d, - "Warps_BrunosRoom": 0x76781, - "Trainersanity_EVENT_BEAT_AGATHAS_ROOM_TRAINER_0_ITEM": 0x768bc, - "Warps_AgathasRoom": 0x768e0, - "Option_Itemfinder": 0x76a33, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_B_ITEM": 0x75adc, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_A_ITEM": 0x75b2e, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_2_ITEM": 0x75b97, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_3_ITEM": 0x75be9, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_4_ITEM": 0x75c3b, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_5_ITEM": 0x75c8d, + "Trainersanity_EVENT_BEAT_CINNABAR_GYM_TRAINER_6_ITEM": 0x75cdf, + "Warps_CinnabarGym": 0x75d29, + "Warps_CinnabarLab": 0x75e10, + "Warps_CinnabarLabTradeRoom": 0x75ea2, + "Event_Lab_Scientist": 0x75ef7, + "Warps_CinnabarLabMetronomeRoom": 0x75f43, + "Fossils_Needed_For_Second_Item": 0x75fc4, + "Fossil_Level": 0x76025, + "Event_Dome_Fossil_B": 0x7603f, + "Event_Helix_Fossil_B": 0x7605f, + "Warps_CinnabarLabFossilRoom": 0x760e0, + "Warps_CinnabarPokecenter": 0x76136, + "Shop8": 0x7617d, + "Warps_CinnabarMart": 0x761a9, + "Warps_CopycatsHouse1F": 0x761fb, + "Starter2_N": 0x762b0, + "Starter3_N": 0x762b8, + "Warps_ChampionsRoom": 0x764e3, + "Trainersanity_EVENT_BEAT_LORELEIS_ROOM_TRAINER_0_ITEM": 0x76612, + "Warps_LoreleisRoom": 0x76636, + "Trainersanity_EVENT_BEAT_BRUNOS_ROOM_TRAINER_0_ITEM": 0x7676b, + "Warps_BrunosRoom": 0x7678f, + "Trainersanity_EVENT_BEAT_AGATHAS_ROOM_TRAINER_0_ITEM": 0x768ca, + "Warps_AgathasRoom": 0x768ee, + "Option_Itemfinder": 0x76a41, "Text_Quiz_A": 0x88806, "Text_Quiz_B": 0x8893a, "Text_Quiz_C": 0x88a6e, diff --git a/worlds/pokemon_rb/rules.py b/worlds/pokemon_rb/rules.py index 1d68f314..ba4bfd47 100644 --- a/worlds/pokemon_rb/rules.py +++ b/worlds/pokemon_rb/rules.py @@ -3,7 +3,7 @@ from .items import item_groups from . import logic -def set_rules(multiworld, player): +def set_rules(multiworld, world, player): item_rules = { # Some items do special things when they are passed into the GiveItem function in the game, but @@ -15,54 +15,46 @@ def set_rules(multiworld, player): not in i.name) } - if multiworld.prizesanity[player]: + if world.options.prizesanity: def prize_rule(i): return i.player != player or i.name in item_groups["Unique"] item_rules["Celadon Prize Corner - Item Prize 1"] = prize_rule item_rules["Celadon Prize Corner - Item Prize 2"] = prize_rule item_rules["Celadon Prize Corner - Item Prize 3"] = prize_rule - if multiworld.accessibility[player] != "full": - multiworld.get_location("Cerulean Bicycle Shop", player).always_allow = (lambda state, item: - item.name == "Bike Voucher" - and item.player == player) - multiworld.get_location("Fuchsia Warden's House - Safari Zone Warden", player).always_allow = (lambda state, item: - item.name == "Gold Teeth" and - item.player == player) - access_rules = { "Rival's House - Rival's Sister": lambda state: state.has("Oak's Parcel", player), "Oak's Lab - Oak's Post-Route-22-Rival Gift": lambda state: state.has("Oak's Parcel", player), - "Viridian City - Sleepy Guy": lambda state: logic.can_cut(state, player) or logic.can_surf(state, player), - "Route 2 Gate - Oak's Aide": lambda state: logic.oaks_aide(state, state.multiworld.oaks_aide_rt_2[player].value + 5, player), + "Viridian City - Sleepy Guy": lambda state: logic.can_cut(state, world, player) or logic.can_surf(state, world, player), + "Route 2 Gate - Oak's Aide": lambda state: logic.oaks_aide(state, world, world.options.oaks_aide_rt_2.value + 5, player), "Cerulean Bicycle Shop": lambda state: state.has("Bike Voucher", player) or location_item_name(state, "Cerulean Bicycle Shop", player) == ("Bike Voucher", player), "Lavender Mr. Fuji's House - Mr. Fuji": lambda state: state.has("Fuji Saved", player), - "Route 11 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, state.multiworld.oaks_aide_rt_11[player].value + 5, player), - "Celadon City - Stranded Man": lambda state: logic.can_surf(state, player), + "Route 11 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, world, world.options.oaks_aide_rt_11.value + 5, player), + "Celadon City - Stranded Man": lambda state: logic.can_surf(state, world, player), "Fuchsia Warden's House - Safari Zone Warden": lambda state: state.has("Gold Teeth", player) or location_item_name(state, "Fuchsia Warden's House - Safari Zone Warden", player) == ("Gold Teeth", player), - "Route 12 - Island Item": lambda state: logic.can_surf(state, player), - "Route 15 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, state.multiworld.oaks_aide_rt_15[player].value + 5, player), - "Route 25 - Item": lambda state: logic.can_cut(state, player), - "Fuchsia Warden's House - Behind Boulder Item": lambda state: logic.can_strength(state, player), - "Safari Zone Center - Island Item": lambda state: logic.can_surf(state, player), + "Route 12 - Island Item": lambda state: logic.can_surf(state, world, player), + "Route 15 Gate 2F - Oak's Aide": lambda state: logic.oaks_aide(state, world, world.options.oaks_aide_rt_15.value + 5, player), + "Route 25 - Item": lambda state: logic.can_cut(state, world, player), + "Fuchsia Warden's House - Behind Boulder Item": lambda state: logic.can_strength(state, world, player), + "Safari Zone Center - Island Item": lambda state: logic.can_surf(state, world, player), "Saffron Copycat's House 2F - Copycat": lambda state: state.has("Buy Poke Doll", player), "Celadon Game Corner - West Gambler's Gift": lambda state: state.has("Coin Case", player), "Celadon Game Corner - Center Gambler's Gift": lambda state: state.has("Coin Case", player), "Celadon Game Corner - East Gambler's Gift": lambda state: state.has("Coin Case", player), - "Celadon Game Corner - Hidden Item Northwest By Counter": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Southwest Corner": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Rumor Man": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Speculating Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near West Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Wonderful Time Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Failing Gym Information Guy": lambda state: state.has( "Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near East Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item Near Hooked Guy": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item at End of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), - "Celadon Game Corner - Hidden Item in Front of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, player), + "Celadon Game Corner - Hidden Item Northwest By Counter": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Southwest Corner": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Rumor Man": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Speculating Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near West Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Wonderful Time Woman": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Failing Gym Information Guy": lambda state: state.has( "Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near East Gifting Gambler": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item Near Hooked Guy": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item at End of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), + "Celadon Game Corner - Hidden Item in Front of Horizontal Machine Row": lambda state: state.has("Coin Case", player) and logic.can_get_hidden_items(state, world, player), "Celadon Prize Corner - Item Prize 1": lambda state: state.has("Coin Case", player) and state.has("Game Corner", player), "Celadon Prize Corner - Item Prize 2": lambda state: state.has("Coin Case", player) and state.has("Game Corner", player), @@ -79,9 +71,9 @@ def set_rules(multiworld, player): "Cinnabar Lab Fossil Room - Dome Fossil Pokemon": lambda state: state.has("Dome Fossil", player) and state.has("Cinnabar Island", player), "Route 12 - Sleeping Pokemon": lambda state: state.has("Poke Flute", player), "Route 16 - Sleeping Pokemon": lambda state: state.has("Poke Flute", player), - "Seafoam Islands B4F - Legendary Pokemon": lambda state: logic.can_strength(state, player) and state.has("Seafoam Boss Boulders", player), - "Vermilion Dock - Legendary Pokemon": lambda state: logic.can_surf(state, player), - "Cerulean Cave B1F - Legendary Pokemon": lambda state: logic.can_surf(state, player), + "Seafoam Islands B4F - Legendary Pokemon": lambda state: logic.can_strength(state, world, player) and state.has("Seafoam Boss Boulders", player), + "Vermilion Dock - Legendary Pokemon": lambda state: logic.can_surf(state, world, player), + "Cerulean Cave B1F - Legendary Pokemon": lambda state: logic.can_surf(state, world, player), **{f"Pokemon Tower {floor}F - Wild Pokemon - {slot}": lambda state: state.has("Silph Scope", player) for floor in range(3, 8) for slot in range(1, 11)}, "Pokemon Tower 6F - Restless Soul": lambda state: state.has("Silph Scope", player), # just for level scaling @@ -103,101 +95,101 @@ def set_rules(multiworld, player): "Route 22 - Trainer Parties": lambda state: state.has("Oak's Parcel", player), # # Rock Tunnel - "Rock Tunnel 1F - PokeManiac": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Hiker 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Hiker 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Hiker 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel 1F - Jr. Trainer F 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - PokeManiac 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - PokeManiac 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - PokeManiac 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Hiker 1": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Hiker 2": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Hiker 3": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - North Item": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Northwest Item": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - Southwest Item": lambda state: logic.rock_tunnel(state, player), - "Rock Tunnel B1F - West Item": lambda state: logic.rock_tunnel(state, player), + "Rock Tunnel 1F - PokeManiac": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Hiker 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Hiker 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Hiker 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel 1F - Jr. Trainer F 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - PokeManiac 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - PokeManiac 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - PokeManiac 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Jr. Trainer F 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Jr. Trainer F 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Hiker 1": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Hiker 2": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Hiker 3": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - North Item": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Northwest Item": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - Southwest Item": lambda state: logic.rock_tunnel(state, world, player), + "Rock Tunnel B1F - West Item": lambda state: logic.rock_tunnel(state, world, player), # Pokédex check "Oak's Lab - Oak's Parcel Reward": lambda state: state.has("Oak's Parcel", player), # Hidden items - "Viridian Forest - Hidden Item Northwest by Trainer": lambda state: logic.can_get_hidden_items(state, + "Viridian Forest - Hidden Item Northwest by Trainer": lambda state: logic.can_get_hidden_items(state, world, player), - "Viridian Forest - Hidden Item Entrance Tree": lambda state: logic.can_get_hidden_items(state, player), - "Mt Moon B2F - Hidden Item Dead End Before Fossils": lambda state: logic.can_get_hidden_items(state, + "Viridian Forest - Hidden Item Entrance Tree": lambda state: logic.can_get_hidden_items(state, world, player), + "Mt Moon B2F - Hidden Item Dead End Before Fossils": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 25 - Hidden Item Fence Outside Bill's House": lambda state: logic.can_get_hidden_items(state, + "Route 25 - Hidden Item Fence Outside Bill's House": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 9 - Hidden Item Bush By Grass": lambda state: logic.can_get_hidden_items(state, player), - "S.S. Anne Kitchen - Hidden Item Kitchen Trash": lambda state: logic.can_get_hidden_items(state, player), - "S.S. Anne B1F Rooms - Hidden Item Under Pillow": lambda state: logic.can_get_hidden_items(state, player), + "Route 9 - Hidden Item Bush By Grass": lambda state: logic.can_get_hidden_items(state, world, player), + "S.S. Anne Kitchen - Hidden Item Kitchen Trash": lambda state: logic.can_get_hidden_items(state, world, player), + "S.S. Anne B1F Rooms - Hidden Item Under Pillow": lambda state: logic.can_get_hidden_items(state, world, player), "Route 10 - Hidden Item Behind Rock Tunnel Entrance Cuttable Tree": lambda - state: logic.can_get_hidden_items(state, player) and logic.can_cut(state, player), - "Route 10 - Hidden Item Bush": lambda state: logic.can_get_hidden_items(state, player), - "Rocket Hideout B1F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, player), - "Rocket Hideout B3F - Hidden Item Near East Item": lambda state: logic.can_get_hidden_items(state, player), + state: logic.can_get_hidden_items(state, world, player) and logic.can_cut(state, world, player), + "Route 10 - Hidden Item Bush": lambda state: logic.can_get_hidden_items(state, world, player), + "Rocket Hideout B1F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, world, player), + "Rocket Hideout B3F - Hidden Item Near East Item": lambda state: logic.can_get_hidden_items(state, world, player), "Rocket Hideout B4F - Hidden Item Behind Giovanni": lambda state: - logic.can_get_hidden_items(state, player), - "Pokemon Tower 5F - Hidden Item Near West Staircase": lambda state: logic.can_get_hidden_items(state, + logic.can_get_hidden_items(state, world, player), + "Pokemon Tower 5F - Hidden Item Near West Staircase": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 13 - Hidden Item Dead End Bush": lambda state: logic.can_get_hidden_items(state, player), - "Route 13 - Hidden Item Dead End By Water Corner": lambda state: logic.can_get_hidden_items(state, player), - "Pokemon Mansion B1F - Hidden Item Secret Key Room Corner": lambda state: logic.can_get_hidden_items(state, + "Route 13 - Hidden Item Dead End Bush": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 13 - Hidden Item Dead End By Water Corner": lambda state: logic.can_get_hidden_items(state, world, player), + "Pokemon Mansion B1F - Hidden Item Secret Key Room Corner": lambda state: logic.can_get_hidden_items(state, world, player), - "Safari Zone West - Hidden Item Secret House Statue": lambda state: logic.can_get_hidden_items(state, + "Safari Zone West - Hidden Item Secret House Statue": lambda state: logic.can_get_hidden_items(state, world, player), - "Silph Co 5F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, player), - "Silph Co 9F - Hidden Item Nurse Bed": lambda state: logic.can_get_hidden_items(state, player), - "Saffron Copycat's House 2F - Hidden Item Desk": lambda state: logic.can_get_hidden_items(state, player), - "Cerulean Cave 1F - Hidden Item Center Rocks": lambda state: logic.can_get_hidden_items(state, player), - "Cerulean Cave B1F - Hidden Item Northeast Rocks": lambda state: logic.can_get_hidden_items(state, player), - "Power Plant - Hidden Item Central Dead End": lambda state: logic.can_get_hidden_items(state, player), - "Power Plant - Hidden Item Before Zapdos": lambda state: logic.can_get_hidden_items(state, player), - "Seafoam Islands B2F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, player), - "Seafoam Islands B3F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, player), + "Silph Co 5F - Hidden Item Pot Plant": lambda state: logic.can_get_hidden_items(state, world, player), + "Silph Co 9F - Hidden Item Nurse Bed": lambda state: logic.can_get_hidden_items(state, world, player), + "Saffron Copycat's House 2F - Hidden Item Desk": lambda state: logic.can_get_hidden_items(state, world, player), + "Cerulean Cave 1F - Hidden Item Center Rocks": lambda state: logic.can_get_hidden_items(state, world, player), + "Cerulean Cave B1F - Hidden Item Northeast Rocks": lambda state: logic.can_get_hidden_items(state, world, player), + "Power Plant - Hidden Item Central Dead End": lambda state: logic.can_get_hidden_items(state, world, player), + "Power Plant - Hidden Item Before Zapdos": lambda state: logic.can_get_hidden_items(state, world, player), + "Seafoam Islands B2F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, world, player), + "Seafoam Islands B3F - Hidden Item Rock": lambda state: logic.can_get_hidden_items(state, world, player), # if you can reach any exit boulders, that means you can drop into the water tunnel and auto-surf - "Seafoam Islands B4F - Hidden Item Corner Island": lambda state: logic.can_get_hidden_items(state, player), + "Seafoam Islands B4F - Hidden Item Corner Island": lambda state: logic.can_get_hidden_items(state, world, player), "Pokemon Mansion 1F - Hidden Item Block Near Entrance Carpet": lambda - state: logic.can_get_hidden_items(state, player), - "Pokemon Mansion 3F - Hidden Item Behind Burglar": lambda state: logic.can_get_hidden_items(state, player), - "Route 23 - Hidden Item Rocks Before Victory Road": lambda state: logic.can_get_hidden_items(state, + state: logic.can_get_hidden_items(state, world, player), + "Pokemon Mansion 3F - Hidden Item Behind Burglar": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 23 - Hidden Item Rocks Before Victory Road": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 23 - Hidden Item East Bush After Water": lambda state: logic.can_get_hidden_items(state, + "Route 23 - Hidden Item East Bush After Water": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 23 - Hidden Item On Island": lambda state: logic.can_get_hidden_items(state, - player) and logic.can_surf(state, player), - "Victory Road 2F - Hidden Item Rock Before Moltres": lambda state: logic.can_get_hidden_items(state, + "Route 23 - Hidden Item On Island": lambda state: logic.can_get_hidden_items(state, world, + player) and logic.can_surf(state, world, player), + "Victory Road 2F - Hidden Item Rock Before Moltres": lambda state: logic.can_get_hidden_items(state, world, player), - "Victory Road 2F - Hidden Item Rock In Final Room": lambda state: logic.can_get_hidden_items(state, player), - "Viridian City - Hidden Item Cuttable Tree": lambda state: logic.can_get_hidden_items(state, player), - "Route 11 - Hidden Item Isolated Bush Near Gate": lambda state: logic.can_get_hidden_items(state, player), - "Route 12 - Hidden Item Bush Near Gate": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item In Grass": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item Near Northernmost Sign": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item East Center": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item West Center": lambda state: logic.can_get_hidden_items(state, player), - "Route 17 - Hidden Item Before Final Bridge": lambda state: logic.can_get_hidden_items(state, player), + "Victory Road 2F - Hidden Item Rock In Final Room": lambda state: logic.can_get_hidden_items(state, world, player), + "Viridian City - Hidden Item Cuttable Tree": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 11 - Hidden Item Isolated Bush Near Gate": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 12 - Hidden Item Bush Near Gate": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item In Grass": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item Near Northernmost Sign": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item East Center": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item West Center": lambda state: logic.can_get_hidden_items(state, world, player), + "Route 17 - Hidden Item Before Final Bridge": lambda state: logic.can_get_hidden_items(state, world, player), "Underground Path North South - Hidden Item Near Northern Stairs": lambda - state: logic.can_get_hidden_items(state, player), + state: logic.can_get_hidden_items(state, world, player), "Underground Path North South - Hidden Item Near Southern Stairs": lambda - state: logic.can_get_hidden_items(state, player), - "Underground Path West East - Hidden Item West": lambda state: logic.can_get_hidden_items(state, player), - "Underground Path West East - Hidden Item East": lambda state: logic.can_get_hidden_items(state, player), - "Celadon City - Hidden Item Dead End Near Cuttable Tree": lambda state: logic.can_get_hidden_items(state, + state: logic.can_get_hidden_items(state, world, player), + "Underground Path West East - Hidden Item West": lambda state: logic.can_get_hidden_items(state, world, player), + "Underground Path West East - Hidden Item East": lambda state: logic.can_get_hidden_items(state, world, player), + "Celadon City - Hidden Item Dead End Near Cuttable Tree": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 25 - Hidden Item Northeast Of Grass": lambda state: logic.can_get_hidden_items(state, player), - "Mt Moon B2F - Hidden Item Lone Rock": lambda state: logic.can_get_hidden_items(state, player), - "Vermilion City - Hidden Item In Water Near Fan Club": lambda state: logic.can_get_hidden_items(state, - player) and logic.can_surf(state, player), - "Cerulean City - Hidden Item Gym Badge Guy's Backyard": lambda state: logic.can_get_hidden_items(state, + "Route 25 - Hidden Item Northeast Of Grass": lambda state: logic.can_get_hidden_items(state, world, player), + "Mt Moon B2F - Hidden Item Lone Rock": lambda state: logic.can_get_hidden_items(state, world, player), + "Vermilion City - Hidden Item In Water Near Fan Club": lambda state: logic.can_get_hidden_items(state, world, + player) and logic.can_surf(state, world, player), + "Cerulean City - Hidden Item Gym Badge Guy's Backyard": lambda state: logic.can_get_hidden_items(state, world, player), - "Route 4 - Hidden Item Plateau East Of Mt Moon": lambda state: logic.can_get_hidden_items(state, player), + "Route 4 - Hidden Item Plateau East Of Mt Moon": lambda state: logic.can_get_hidden_items(state, world, player), # Evolutions "Evolution - Ivysaur": lambda state: state.has("Bulbasaur", player) and logic.evolve_level(state, 16, player), @@ -281,5 +273,4 @@ def set_rules(multiworld, player): if loc.name.startswith("Pokedex"): mon = loc.name.split(" - ")[1] add_rule(loc, lambda state, i=mon: (state.has("Pokedex", player) or not - state.multiworld.require_pokedex[player]) and (state.has(i, player) - or state.has(f"Static {i}", player))) + world.options.require_pokedex) and (state.has(i, player) or state.has(f"Static {i}", player)))