Fix sprite data saving incorrectly on /player-settings

This commit is contained in:
Chris Wilson 2020-12-05 21:34:15 -05:00
parent 8b89c4d5c4
commit dc04034934
2 changed files with 6 additions and 6 deletions

View File

@ -19,12 +19,12 @@ window.addEventListener('load', () => {
// Sprite options // Sprite options
const spriteData = JSON.parse(results[1]); const spriteData = JSON.parse(results[1]);
const spriteSelect = document.getElementById('sprite'); const spriteSelect = document.getElementById('sprite');
Object.keys(spriteData).forEach((sprite) => { spriteData.sprites.forEach((sprite) => {
if (sprite.trim().length === 0) { return; } if (sprite.name.trim().length === 0) { return; }
const option = document.createElement('option'); const option = document.createElement('option');
option.setAttribute('value', spriteData[sprite]); option.setAttribute('value', sprite.name.trim());
if (playerSettings.rom.sprite === sprite) { option.selected = true; } if (playerSettings.rom.sprite === sprite.name.trim()) { option.selected = true; }
option.innerText = sprite; option.innerText = sprite.name;
spriteSelect.appendChild(option); spriteSelect.appendChild(option);
}); });
}).catch((error) => { }).catch((error) => {

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