From dd1bf446ea6dffa11aab9f71eddd716fc97c4132 Mon Sep 17 00:00:00 2001 From: CaitSith2 Date: Sun, 27 Sep 2020 10:17:35 -0700 Subject: [PATCH] Put bombos into logic for swordless players --- BaseClasses.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/BaseClasses.py b/BaseClasses.py index 79d9190d..209667e0 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -643,7 +643,7 @@ class CollectionState(object): return self.has('Flute', player) and lw.can_reach(self) and self.is_not_bunny(lw, player) def can_melt_things(self, player: int) -> bool: - return self.has('Fire Rod', player) or (self.has('Bombos', player) and self.has_sword(player)) + return self.has('Fire Rod', player) or (self.has('Bombos', player) and (self.has_sword(player) or self.world.swords[player] == "swordless")) def can_avoid_lasers(self, player: int) -> bool: return self.has('Mirror Shield', player) or self.has('Cane of Byrna', player) or self.has('Cape', player)