From ddd3073132e1434ccfea83e7704b937b06f5ece3 Mon Sep 17 00:00:00 2001 From: Jarno Westhof Date: Sun, 30 Jan 2022 13:50:22 +0100 Subject: [PATCH] [Docs] Fixed typo --- docs/network protocol.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/network protocol.md b/docs/network protocol.md index fcbd6d9a..5b766256 100644 --- a/docs/network protocol.md +++ b/docs/network protocol.md @@ -13,7 +13,7 @@ These steps should be followed in order to establish a gameplay connection with In the case that the client does not authenticate properly and receives a [ConnectionRefused](#ConnectionRefused) then the server will maintain the connection and allow for follow-up [Connect](#Connect) packet. -There are libraries available that implement the this network protocol in [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py), [Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java) and [.Net](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Net) +There are libraries available that implement this network protocol in [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/CommonClient.py), [Java](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Java) and [.Net](https://github.com/ArchipelagoMW/Archipelago.MultiClient.Net) For Super Nintendo games there are clients available in either [Node](https://github.com/ArchipelagoMW/SuperNintendoClient) or [Python](https://github.com/ArchipelagoMW/Archipelago/blob/main/SNIClient.py), There are also game specific clients available for [The Legend of Zelda: Ocarina of Time](https://github.com/ArchipelagoMW/Z5Client) or [Final Fantasy 1](https://github.com/ArchipelagoMW/Archipelago/blob/main/FF1Client.py)