LttP: fix single-player no-logic generation (#3454)
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@ -220,26 +220,7 @@ def get_invalid_bunny_revival_dungeons():
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yield 'Sanctuary'
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yield 'Sanctuary'
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def no_logic_rules(world, player):
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"""
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Add OWG transitions to no logic player's world
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"""
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create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
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create_no_logic_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
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# Glitched speed drops.
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create_no_logic_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted'))
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# Mirror clip spots.
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if world.mode[player] != 'inverted':
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create_no_logic_connections(player, world, get_mirror_clip_spots_dw())
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create_no_logic_connections(player, world, get_mirror_offset_spots_dw())
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else:
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create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player))
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def overworld_glitch_connections(world, player):
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def overworld_glitch_connections(world, player):
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# Boots-accessible locations.
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# Boots-accessible locations.
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create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
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create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted'))
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create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
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create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player))
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@ -10,7 +10,7 @@ from . import OverworldGlitchRules
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from .Bosses import GanonDefeatRule
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from .Bosses import GanonDefeatRule
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from .Items import item_factory, item_name_groups, item_table, progression_items
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from .Items import item_factory, item_name_groups, item_table, progression_items
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from .Options import small_key_shuffle
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from .Options import small_key_shuffle
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from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules
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from .OverworldGlitchRules import overworld_glitches_rules
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from .Regions import LTTPRegionType, location_table
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from .Regions import LTTPRegionType, location_table
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from .StateHelpers import (can_extend_magic, can_kill_most_things,
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from .StateHelpers import (can_extend_magic, can_kill_most_things,
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can_lift_heavy_rocks, can_lift_rocks,
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can_lift_heavy_rocks, can_lift_rocks,
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@ -33,7 +33,6 @@ def set_rules(world):
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'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
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'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
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if world.players == 1:
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if world.players == 1:
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no_logic_rules(world, player)
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for exit in world.get_region('Menu', player).exits:
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for exit in world.get_region('Menu', player).exits:
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exit.hide_path = True
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exit.hide_path = True
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return
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return
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