From e01983c49444820177b72abdaa4f2d37abf82dc6 Mon Sep 17 00:00:00 2001 From: compiling <8335770+compiling@users.noreply.github.com> Date: Tue, 17 Mar 2020 23:21:50 +1100 Subject: [PATCH] Remove bad locations from inverted bomb shop locations (Spectacle Rock ledges and Desert East are inescapable and Bumper Cave Top is doubled in insanity). --- EntranceShuffle.py | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/EntranceShuffle.py b/EntranceShuffle.py index 47f8468f..d7d733c0 100644 --- a/EntranceShuffle.py +++ b/EntranceShuffle.py @@ -1609,7 +1609,7 @@ def link_inverted_entrances(world, player): # and rentering to find bomb shop. However appended list here is all those that we currently have # bomb shop logic for. # Specifically we could potentially add: 'Dark Death Mountain Ledge (East)' and doors associated with pits - bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + ['Desert Palace Entrance (East)', 'Turtle Rock Isolated Ledge Entrance', 'Bumper Cave (Top)', 'Hookshot Cave Back Entrance']) + bomb_shop_doors = list(Inverted_Bomb_Shop_Single_Cave_Doors + Inverted_Bomb_Shop_Multi_Cave_Doors + ['Turtle Rock Isolated Ledge Entrance', 'Hookshot Cave Back Entrance']) blacksmith_doors = list(Inverted_Blacksmith_Single_Cave_Doors + Blacksmith_Multi_Cave_Doors) door_targets = list(Inverted_Single_Cave_Targets) @@ -2290,8 +2290,6 @@ Bomb_Shop_Multi_Cave_Doors = ['Hyrule Castle Entrance (South)', 'Death Mountain Return Cave (East)', 'Death Mountain Return Cave (West)', 'Spectacle Rock Cave Peak', - 'Spectacle Rock Cave', - 'Spectacle Rock Cave (Bottom)', 'Paradox Cave (Bottom)', 'Paradox Cave (Middle)', 'Paradox Cave (Top)',