LADX: Open Mabe Option (#3964)

* open mabe option
swaps east mabe rocks for bushes

* add open mabe to slot data

* use upstream overworld option
Instead of a standalone option, use upstream's "overworld" option, which we don't use yet but it leaves better space for the future

* use ladxr_setting for consistency

* newline
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threeandthreee 2024-12-20 07:55:32 -05:00 committed by GitHub
parent 7c8d102c17
commit e1a1cd1067
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6 changed files with 36 additions and 22 deletions

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@ -58,7 +58,6 @@ from . import hints
from .patches import bank34
from .utils import formatText
from ..Options import TrendyGame, Palette, Warps
from .roomEditor import RoomEditor, Object
from .patches.aesthetics import rgb_to_bin, bin_to_rgb
@ -66,7 +65,7 @@ from .locations.keyLocation import KeyLocation
from BaseClasses import ItemClassification
from ..Locations import LinksAwakeningLocation
from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls
from ..Options import TrendyGame, Palette, MusicChangeCondition, Warps
if TYPE_CHECKING:
from .. import LinksAwakeningWorld
@ -156,6 +155,8 @@ def generateRom(args, world: "LinksAwakeningWorld"):
if not world.ladxr_settings.rooster:
patches.maptweaks.tweakMap(rom)
patches.maptweaks.tweakBirdKeyRoom(rom)
if world.ladxr_settings.overworld == "openmabe":
patches.maptweaks.openMabe(rom)
patches.chest.fixChests(rom)
patches.shop.fixShop(rom)
patches.rooster.patchRooster(rom)
@ -247,7 +248,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
patches.core.quickswap(rom, 1)
elif world.ladxr_settings.quickswap == 'b':
patches.core.quickswap(rom, 0)
patches.core.addBootsControls(rom, world.options.boots_controls)
@ -397,7 +398,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
# Then put new text in
for bucket_idx, (orig_idx, data) in enumerate(bucket):
rom.texts[shuffled[bucket_idx][0]] = data
if world.options.trendy_game != TrendyGame.option_normal:

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@ -144,7 +144,12 @@ class World:
self._addEntrance("moblin_cave", graveyard, moblin_cave, None)
# "Ukuku Prairie"
ukuku_prairie = Location().connect(mabe_village, POWER_BRACELET).connect(graveyard, POWER_BRACELET)
ukuku_prairie = Location()
if options.overworld == "openmabe":
ukuku_prairie.connect(mabe_village, r.bush)
else:
ukuku_prairie.connect(mabe_village, POWER_BRACELET)
ukuku_prairie.connect(graveyard, POWER_BRACELET)
ukuku_prairie.connect(Location().add(TradeSequenceItem(0x07B, TRADING_ITEM_STICK)), TRADING_ITEM_BANANAS)
ukuku_prairie.connect(Location().add(TradeSequenceItem(0x087, TRADING_ITEM_HONEYCOMB)), TRADING_ITEM_STICK)
self._addEntrance("prairie_left_phone", ukuku_prairie, None, None)

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@ -38,3 +38,12 @@ def tweakBirdKeyRoom(rom):
re.moveObject(2, 5, 3, 6)
re.addEntity(3, 5, 0x9D)
re.store(rom)
def openMabe(rom):
# replaces rocks on east side of Mabe Village with bushes
re = RoomEditor(rom, 0x094)
re.changeObject(5, 1, 0x5C)
re.overlay[5 + 1 * 10] = 0x5C
re.overlay[5 + 2 * 10] = 0x5C
re.store(rom)

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@ -169,7 +169,7 @@ Note, some entrances can lead into water, use the warp-to-home from the save&qui
[Never] you can never steal from the shop."""),
Setting('bowwow', 'Special', 'g', 'Good boy mode', options=[('normal', '', 'Disabled'), ('always', 'a', 'Enabled'), ('swordless', 's', 'Enabled (swordless)')], default='normal',
description='Allows BowWow to be taken into any area, damage bosses and more enemies. If enabled you always start with bowwow. Swordless option removes the swords from the game and requires you to beat the game without a sword and just bowwow.'),
Setting('overworld', 'Special', 'O', 'Overworld', options=[('normal', '', 'Normal'), ('dungeondive', 'D', 'Dungeon dive'), ('nodungeons', 'N', 'No dungeons'), ('random', 'R', 'Randomized')], default='normal',
Setting('overworld', 'Special', 'O', 'Overworld', options=[('normal', '', 'Normal'), ('dungeondive', 'D', 'Dungeon dive'), ('nodungeons', 'N', 'No dungeons'), ('random', 'R', 'Randomized'), ('openmabe', 'M', 'Open Mabe')], default='normal',
description="""
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
[No dungeons] All dungeons only consist of a boss fight and a instrument reward. Rest of the dungeon is removed.

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@ -57,7 +57,7 @@ class TextShuffle(DefaultOffToggle):
class Rooster(DefaultOnToggle, LADXROption):
"""
[On] Adds the rooster to the item pool.
[On] Adds the rooster to the item pool.
[Off] The rooster spot is still a check giving an item. But you will never find the rooster. In that case, any rooster spot is accessible without rooster by other means.
"""
display_name = "Rooster"
@ -70,7 +70,7 @@ class Boomerang(Choice):
[Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled.
"""
display_name = "Boomerang"
normal = 0
gift = 1
default = gift
@ -156,7 +156,7 @@ class ShuffleSmallKeys(DungeonItemShuffle):
[Own Dungeons] The item will be within a dungeon in your world
[Own World] The item will be somewhere in your world
[Any World] The item could be anywhere
[Different World] The item will be somewhere in another world
[Different World] The item will be somewhere in another world
"""
display_name = "Shuffle Small Keys"
ladxr_item = "KEY"
@ -223,7 +223,7 @@ class Goal(Choice, LADXROption):
The Goal of the game
[Instruments] The Wind Fish's Egg will only open if you have the required number of Instruments of the Sirens, and play the Ballad of the Wind Fish.
[Seashells] The Egg will open when you bring 20 seashells. The Ballad and Ocarina are not needed.
[Open] The Egg will start pre-opened.
[Open] The Egg will start pre-opened.
"""
display_name = "Goal"
ladxr_name = "goal"
@ -313,15 +313,12 @@ class Bowwow(Choice):
class Overworld(Choice, LADXROption):
"""
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
[Tiny dungeons] All dungeons only consist of a boss fight and a instrument reward. Rest of the dungeon is removed.
[Open Mabe] Replaces rock on the east side of Mabe Village with bushes, allowing access to Ukuku Prairie without Power Bracelet.
"""
display_name = "Overworld"
ladxr_name = "overworld"
option_normal = 0
option_dungeon_dive = 1
option_tiny_dungeons = 2
# option_shuffled = 3
option_open_mabe = 1
default = option_normal
@ -472,7 +469,7 @@ class GfxMod(FreeText, LADXROption):
class Palette(Choice):
"""
Sets the palette for the game.
Sets the palette for the game.
Note: A few places aren't patched, such as the menu and a few color dungeon tiles.
[Normal] The vanilla palette
[1-Bit] One bit of color per channel
@ -530,7 +527,6 @@ class InGameHints(DefaultOnToggle):
display_name = "In-game Hints"
class ForeignItemIcons(Choice):
"""
Choose how to display foreign items.
@ -562,6 +558,7 @@ ladx_option_groups = [
OptionGroup("Miscellaneous", [
TradeQuest,
Rooster,
Overworld,
TrendyGame,
InGameHints,
NagMessages,
@ -591,12 +588,12 @@ ladx_option_groups = [
@dataclass
class LinksAwakeningOptions(PerGameCommonOptions):
logic: Logic
# 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'),
# 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'),
# 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'),
# 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'),
# 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'),
# 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'),
# 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'),
# 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'),
tradequest: TradeQuest # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
# 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'),
# 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'),
rooster: Rooster # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
# 'boomerang': Boomerang,
# 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'),
@ -633,6 +630,7 @@ class LinksAwakeningOptions(PerGameCommonOptions):
text_mode: TextMode
no_flash: NoFlash
in_game_hints: InGameHints
overworld: Overworld
warp_improvements: Removed
additional_warp_points: Removed

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@ -530,6 +530,7 @@ class LinksAwakeningWorld(World):
"shuffle_instruments",
"nag_messages",
"hard_mode",
"overworld",
]
# use the default behaviour to grab options