LADX: Open Mabe Option (#3964)
* open mabe option swaps east mabe rocks for bushes * add open mabe to slot data * use upstream overworld option Instead of a standalone option, use upstream's "overworld" option, which we don't use yet but it leaves better space for the future * use ladxr_setting for consistency * newline
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@ -58,7 +58,6 @@ from . import hints
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from .patches import bank34
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from .patches import bank34
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from .utils import formatText
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from .utils import formatText
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from ..Options import TrendyGame, Palette, Warps
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from .roomEditor import RoomEditor, Object
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from .roomEditor import RoomEditor, Object
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from .patches.aesthetics import rgb_to_bin, bin_to_rgb
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from .patches.aesthetics import rgb_to_bin, bin_to_rgb
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@ -66,7 +65,7 @@ from .locations.keyLocation import KeyLocation
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from BaseClasses import ItemClassification
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from BaseClasses import ItemClassification
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from ..Locations import LinksAwakeningLocation
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from ..Locations import LinksAwakeningLocation
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from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls
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from ..Options import TrendyGame, Palette, MusicChangeCondition, Warps
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from .. import LinksAwakeningWorld
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from .. import LinksAwakeningWorld
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@ -156,6 +155,8 @@ def generateRom(args, world: "LinksAwakeningWorld"):
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if not world.ladxr_settings.rooster:
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if not world.ladxr_settings.rooster:
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patches.maptweaks.tweakMap(rom)
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patches.maptweaks.tweakMap(rom)
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patches.maptweaks.tweakBirdKeyRoom(rom)
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patches.maptweaks.tweakBirdKeyRoom(rom)
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if world.ladxr_settings.overworld == "openmabe":
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patches.maptweaks.openMabe(rom)
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patches.chest.fixChests(rom)
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patches.chest.fixChests(rom)
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patches.shop.fixShop(rom)
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patches.shop.fixShop(rom)
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patches.rooster.patchRooster(rom)
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patches.rooster.patchRooster(rom)
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@ -144,7 +144,12 @@ class World:
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self._addEntrance("moblin_cave", graveyard, moblin_cave, None)
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self._addEntrance("moblin_cave", graveyard, moblin_cave, None)
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# "Ukuku Prairie"
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# "Ukuku Prairie"
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ukuku_prairie = Location().connect(mabe_village, POWER_BRACELET).connect(graveyard, POWER_BRACELET)
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ukuku_prairie = Location()
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if options.overworld == "openmabe":
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ukuku_prairie.connect(mabe_village, r.bush)
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else:
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ukuku_prairie.connect(mabe_village, POWER_BRACELET)
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ukuku_prairie.connect(graveyard, POWER_BRACELET)
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ukuku_prairie.connect(Location().add(TradeSequenceItem(0x07B, TRADING_ITEM_STICK)), TRADING_ITEM_BANANAS)
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ukuku_prairie.connect(Location().add(TradeSequenceItem(0x07B, TRADING_ITEM_STICK)), TRADING_ITEM_BANANAS)
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ukuku_prairie.connect(Location().add(TradeSequenceItem(0x087, TRADING_ITEM_HONEYCOMB)), TRADING_ITEM_STICK)
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ukuku_prairie.connect(Location().add(TradeSequenceItem(0x087, TRADING_ITEM_HONEYCOMB)), TRADING_ITEM_STICK)
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self._addEntrance("prairie_left_phone", ukuku_prairie, None, None)
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self._addEntrance("prairie_left_phone", ukuku_prairie, None, None)
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@ -38,3 +38,12 @@ def tweakBirdKeyRoom(rom):
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re.moveObject(2, 5, 3, 6)
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re.moveObject(2, 5, 3, 6)
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re.addEntity(3, 5, 0x9D)
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re.addEntity(3, 5, 0x9D)
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re.store(rom)
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re.store(rom)
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def openMabe(rom):
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# replaces rocks on east side of Mabe Village with bushes
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re = RoomEditor(rom, 0x094)
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re.changeObject(5, 1, 0x5C)
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re.overlay[5 + 1 * 10] = 0x5C
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re.overlay[5 + 2 * 10] = 0x5C
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re.store(rom)
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@ -169,7 +169,7 @@ Note, some entrances can lead into water, use the warp-to-home from the save&qui
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[Never] you can never steal from the shop."""),
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[Never] you can never steal from the shop."""),
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Setting('bowwow', 'Special', 'g', 'Good boy mode', options=[('normal', '', 'Disabled'), ('always', 'a', 'Enabled'), ('swordless', 's', 'Enabled (swordless)')], default='normal',
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Setting('bowwow', 'Special', 'g', 'Good boy mode', options=[('normal', '', 'Disabled'), ('always', 'a', 'Enabled'), ('swordless', 's', 'Enabled (swordless)')], default='normal',
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description='Allows BowWow to be taken into any area, damage bosses and more enemies. If enabled you always start with bowwow. Swordless option removes the swords from the game and requires you to beat the game without a sword and just bowwow.'),
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description='Allows BowWow to be taken into any area, damage bosses and more enemies. If enabled you always start with bowwow. Swordless option removes the swords from the game and requires you to beat the game without a sword and just bowwow.'),
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Setting('overworld', 'Special', 'O', 'Overworld', options=[('normal', '', 'Normal'), ('dungeondive', 'D', 'Dungeon dive'), ('nodungeons', 'N', 'No dungeons'), ('random', 'R', 'Randomized')], default='normal',
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Setting('overworld', 'Special', 'O', 'Overworld', options=[('normal', '', 'Normal'), ('dungeondive', 'D', 'Dungeon dive'), ('nodungeons', 'N', 'No dungeons'), ('random', 'R', 'Randomized'), ('openmabe', 'M', 'Open Mabe')], default='normal',
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description="""
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description="""
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[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
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[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
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[No dungeons] All dungeons only consist of a boss fight and a instrument reward. Rest of the dungeon is removed.
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[No dungeons] All dungeons only consist of a boss fight and a instrument reward. Rest of the dungeon is removed.
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@ -313,15 +313,12 @@ class Bowwow(Choice):
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class Overworld(Choice, LADXROption):
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class Overworld(Choice, LADXROption):
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"""
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"""
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[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
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[Open Mabe] Replaces rock on the east side of Mabe Village with bushes, allowing access to Ukuku Prairie without Power Bracelet.
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[Tiny dungeons] All dungeons only consist of a boss fight and a instrument reward. Rest of the dungeon is removed.
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"""
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"""
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display_name = "Overworld"
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display_name = "Overworld"
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ladxr_name = "overworld"
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ladxr_name = "overworld"
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option_normal = 0
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option_normal = 0
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option_dungeon_dive = 1
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option_open_mabe = 1
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option_tiny_dungeons = 2
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# option_shuffled = 3
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default = option_normal
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default = option_normal
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@ -530,7 +527,6 @@ class InGameHints(DefaultOnToggle):
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display_name = "In-game Hints"
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display_name = "In-game Hints"
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class ForeignItemIcons(Choice):
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class ForeignItemIcons(Choice):
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"""
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"""
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Choose how to display foreign items.
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Choose how to display foreign items.
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@ -562,6 +558,7 @@ ladx_option_groups = [
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OptionGroup("Miscellaneous", [
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OptionGroup("Miscellaneous", [
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TradeQuest,
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TradeQuest,
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Rooster,
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Rooster,
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Overworld,
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TrendyGame,
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TrendyGame,
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InGameHints,
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InGameHints,
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NagMessages,
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NagMessages,
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@ -633,6 +630,7 @@ class LinksAwakeningOptions(PerGameCommonOptions):
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text_mode: TextMode
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text_mode: TextMode
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no_flash: NoFlash
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no_flash: NoFlash
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in_game_hints: InGameHints
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in_game_hints: InGameHints
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overworld: Overworld
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warp_improvements: Removed
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warp_improvements: Removed
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additional_warp_points: Removed
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additional_warp_points: Removed
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@ -530,6 +530,7 @@ class LinksAwakeningWorld(World):
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"shuffle_instruments",
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"shuffle_instruments",
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"nag_messages",
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"nag_messages",
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"hard_mode",
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"hard_mode",
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"overworld",
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]
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]
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# use the default behaviour to grab options
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# use the default behaviour to grab options
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