LADX: Open Mabe Option (#3964)

* open mabe option
swaps east mabe rocks for bushes

* add open mabe to slot data

* use upstream overworld option
Instead of a standalone option, use upstream's "overworld" option, which we don't use yet but it leaves better space for the future

* use ladxr_setting for consistency

* newline
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threeandthreee 2024-12-20 07:55:32 -05:00 committed by GitHub
parent 7c8d102c17
commit e1a1cd1067
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6 changed files with 36 additions and 22 deletions

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@ -58,7 +58,6 @@ from . import hints
from .patches import bank34 from .patches import bank34
from .utils import formatText from .utils import formatText
from ..Options import TrendyGame, Palette, Warps
from .roomEditor import RoomEditor, Object from .roomEditor import RoomEditor, Object
from .patches.aesthetics import rgb_to_bin, bin_to_rgb from .patches.aesthetics import rgb_to_bin, bin_to_rgb
@ -66,7 +65,7 @@ from .locations.keyLocation import KeyLocation
from BaseClasses import ItemClassification from BaseClasses import ItemClassification
from ..Locations import LinksAwakeningLocation from ..Locations import LinksAwakeningLocation
from ..Options import TrendyGame, Palette, MusicChangeCondition, BootsControls from ..Options import TrendyGame, Palette, MusicChangeCondition, Warps
if TYPE_CHECKING: if TYPE_CHECKING:
from .. import LinksAwakeningWorld from .. import LinksAwakeningWorld
@ -156,6 +155,8 @@ def generateRom(args, world: "LinksAwakeningWorld"):
if not world.ladxr_settings.rooster: if not world.ladxr_settings.rooster:
patches.maptweaks.tweakMap(rom) patches.maptweaks.tweakMap(rom)
patches.maptweaks.tweakBirdKeyRoom(rom) patches.maptweaks.tweakBirdKeyRoom(rom)
if world.ladxr_settings.overworld == "openmabe":
patches.maptweaks.openMabe(rom)
patches.chest.fixChests(rom) patches.chest.fixChests(rom)
patches.shop.fixShop(rom) patches.shop.fixShop(rom)
patches.rooster.patchRooster(rom) patches.rooster.patchRooster(rom)
@ -247,7 +248,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
patches.core.quickswap(rom, 1) patches.core.quickswap(rom, 1)
elif world.ladxr_settings.quickswap == 'b': elif world.ladxr_settings.quickswap == 'b':
patches.core.quickswap(rom, 0) patches.core.quickswap(rom, 0)
patches.core.addBootsControls(rom, world.options.boots_controls) patches.core.addBootsControls(rom, world.options.boots_controls)
@ -397,7 +398,7 @@ def generateRom(args, world: "LinksAwakeningWorld"):
# Then put new text in # Then put new text in
for bucket_idx, (orig_idx, data) in enumerate(bucket): for bucket_idx, (orig_idx, data) in enumerate(bucket):
rom.texts[shuffled[bucket_idx][0]] = data rom.texts[shuffled[bucket_idx][0]] = data
if world.options.trendy_game != TrendyGame.option_normal: if world.options.trendy_game != TrendyGame.option_normal:

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@ -144,7 +144,12 @@ class World:
self._addEntrance("moblin_cave", graveyard, moblin_cave, None) self._addEntrance("moblin_cave", graveyard, moblin_cave, None)
# "Ukuku Prairie" # "Ukuku Prairie"
ukuku_prairie = Location().connect(mabe_village, POWER_BRACELET).connect(graveyard, POWER_BRACELET) ukuku_prairie = Location()
if options.overworld == "openmabe":
ukuku_prairie.connect(mabe_village, r.bush)
else:
ukuku_prairie.connect(mabe_village, POWER_BRACELET)
ukuku_prairie.connect(graveyard, POWER_BRACELET)
ukuku_prairie.connect(Location().add(TradeSequenceItem(0x07B, TRADING_ITEM_STICK)), TRADING_ITEM_BANANAS) ukuku_prairie.connect(Location().add(TradeSequenceItem(0x07B, TRADING_ITEM_STICK)), TRADING_ITEM_BANANAS)
ukuku_prairie.connect(Location().add(TradeSequenceItem(0x087, TRADING_ITEM_HONEYCOMB)), TRADING_ITEM_STICK) ukuku_prairie.connect(Location().add(TradeSequenceItem(0x087, TRADING_ITEM_HONEYCOMB)), TRADING_ITEM_STICK)
self._addEntrance("prairie_left_phone", ukuku_prairie, None, None) self._addEntrance("prairie_left_phone", ukuku_prairie, None, None)

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@ -38,3 +38,12 @@ def tweakBirdKeyRoom(rom):
re.moveObject(2, 5, 3, 6) re.moveObject(2, 5, 3, 6)
re.addEntity(3, 5, 0x9D) re.addEntity(3, 5, 0x9D)
re.store(rom) re.store(rom)
def openMabe(rom):
# replaces rocks on east side of Mabe Village with bushes
re = RoomEditor(rom, 0x094)
re.changeObject(5, 1, 0x5C)
re.overlay[5 + 1 * 10] = 0x5C
re.overlay[5 + 2 * 10] = 0x5C
re.store(rom)

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@ -169,7 +169,7 @@ Note, some entrances can lead into water, use the warp-to-home from the save&qui
[Never] you can never steal from the shop."""), [Never] you can never steal from the shop."""),
Setting('bowwow', 'Special', 'g', 'Good boy mode', options=[('normal', '', 'Disabled'), ('always', 'a', 'Enabled'), ('swordless', 's', 'Enabled (swordless)')], default='normal', Setting('bowwow', 'Special', 'g', 'Good boy mode', options=[('normal', '', 'Disabled'), ('always', 'a', 'Enabled'), ('swordless', 's', 'Enabled (swordless)')], default='normal',
description='Allows BowWow to be taken into any area, damage bosses and more enemies. If enabled you always start with bowwow. Swordless option removes the swords from the game and requires you to beat the game without a sword and just bowwow.'), description='Allows BowWow to be taken into any area, damage bosses and more enemies. If enabled you always start with bowwow. Swordless option removes the swords from the game and requires you to beat the game without a sword and just bowwow.'),
Setting('overworld', 'Special', 'O', 'Overworld', options=[('normal', '', 'Normal'), ('dungeondive', 'D', 'Dungeon dive'), ('nodungeons', 'N', 'No dungeons'), ('random', 'R', 'Randomized')], default='normal', Setting('overworld', 'Special', 'O', 'Overworld', options=[('normal', '', 'Normal'), ('dungeondive', 'D', 'Dungeon dive'), ('nodungeons', 'N', 'No dungeons'), ('random', 'R', 'Randomized'), ('openmabe', 'M', 'Open Mabe')], default='normal',
description=""" description="""
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld. [Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld.
[No dungeons] All dungeons only consist of a boss fight and a instrument reward. Rest of the dungeon is removed. [No dungeons] All dungeons only consist of a boss fight and a instrument reward. Rest of the dungeon is removed.

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@ -57,7 +57,7 @@ class TextShuffle(DefaultOffToggle):
class Rooster(DefaultOnToggle, LADXROption): class Rooster(DefaultOnToggle, LADXROption):
""" """
[On] Adds the rooster to the item pool. [On] Adds the rooster to the item pool.
[Off] The rooster spot is still a check giving an item. But you will never find the rooster. In that case, any rooster spot is accessible without rooster by other means. [Off] The rooster spot is still a check giving an item. But you will never find the rooster. In that case, any rooster spot is accessible without rooster by other means.
""" """
display_name = "Rooster" display_name = "Rooster"
@ -70,7 +70,7 @@ class Boomerang(Choice):
[Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled. [Gift] The boomerang salesman will give you a random item, and the boomerang is shuffled.
""" """
display_name = "Boomerang" display_name = "Boomerang"
normal = 0 normal = 0
gift = 1 gift = 1
default = gift default = gift
@ -156,7 +156,7 @@ class ShuffleSmallKeys(DungeonItemShuffle):
[Own Dungeons] The item will be within a dungeon in your world [Own Dungeons] The item will be within a dungeon in your world
[Own World] The item will be somewhere in your world [Own World] The item will be somewhere in your world
[Any World] The item could be anywhere [Any World] The item could be anywhere
[Different World] The item will be somewhere in another world [Different World] The item will be somewhere in another world
""" """
display_name = "Shuffle Small Keys" display_name = "Shuffle Small Keys"
ladxr_item = "KEY" ladxr_item = "KEY"
@ -223,7 +223,7 @@ class Goal(Choice, LADXROption):
The Goal of the game The Goal of the game
[Instruments] The Wind Fish's Egg will only open if you have the required number of Instruments of the Sirens, and play the Ballad of the Wind Fish. [Instruments] The Wind Fish's Egg will only open if you have the required number of Instruments of the Sirens, and play the Ballad of the Wind Fish.
[Seashells] The Egg will open when you bring 20 seashells. The Ballad and Ocarina are not needed. [Seashells] The Egg will open when you bring 20 seashells. The Ballad and Ocarina are not needed.
[Open] The Egg will start pre-opened. [Open] The Egg will start pre-opened.
""" """
display_name = "Goal" display_name = "Goal"
ladxr_name = "goal" ladxr_name = "goal"
@ -313,15 +313,12 @@ class Bowwow(Choice):
class Overworld(Choice, LADXROption): class Overworld(Choice, LADXROption):
""" """
[Dungeon Dive] Create a different overworld where all the dungeons are directly accessible and almost no chests are located in the overworld. [Open Mabe] Replaces rock on the east side of Mabe Village with bushes, allowing access to Ukuku Prairie without Power Bracelet.
[Tiny dungeons] All dungeons only consist of a boss fight and a instrument reward. Rest of the dungeon is removed.
""" """
display_name = "Overworld" display_name = "Overworld"
ladxr_name = "overworld" ladxr_name = "overworld"
option_normal = 0 option_normal = 0
option_dungeon_dive = 1 option_open_mabe = 1
option_tiny_dungeons = 2
# option_shuffled = 3
default = option_normal default = option_normal
@ -472,7 +469,7 @@ class GfxMod(FreeText, LADXROption):
class Palette(Choice): class Palette(Choice):
""" """
Sets the palette for the game. Sets the palette for the game.
Note: A few places aren't patched, such as the menu and a few color dungeon tiles. Note: A few places aren't patched, such as the menu and a few color dungeon tiles.
[Normal] The vanilla palette [Normal] The vanilla palette
[1-Bit] One bit of color per channel [1-Bit] One bit of color per channel
@ -530,7 +527,6 @@ class InGameHints(DefaultOnToggle):
display_name = "In-game Hints" display_name = "In-game Hints"
class ForeignItemIcons(Choice): class ForeignItemIcons(Choice):
""" """
Choose how to display foreign items. Choose how to display foreign items.
@ -562,6 +558,7 @@ ladx_option_groups = [
OptionGroup("Miscellaneous", [ OptionGroup("Miscellaneous", [
TradeQuest, TradeQuest,
Rooster, Rooster,
Overworld,
TrendyGame, TrendyGame,
InGameHints, InGameHints,
NagMessages, NagMessages,
@ -591,12 +588,12 @@ ladx_option_groups = [
@dataclass @dataclass
class LinksAwakeningOptions(PerGameCommonOptions): class LinksAwakeningOptions(PerGameCommonOptions):
logic: Logic logic: Logic
# 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'), # 'heartpiece': DefaultOnToggle, # description='Includes heart pieces in the item pool'),
# 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'), # 'seashells': DefaultOnToggle, # description='Randomizes the secret sea shells hiding in the ground/trees. (chest are always randomized)'),
# 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'), # 'heartcontainers': DefaultOnToggle, # description='Includes boss heart container drops in the item pool'),
# 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'), # 'instruments': DefaultOffToggle, # description='Instruments are placed on random locations, dungeon goal will just contain a random item.'),
tradequest: TradeQuest # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'), tradequest: TradeQuest # description='Trade quest items are randomized, each NPC takes its normal trade quest item, but gives a random item'),
# 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'), # 'witch': DefaultOnToggle, # description='Adds both the toadstool and the reward for giving the toadstool to the witch to the item pool'),
rooster: Rooster # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'), rooster: Rooster # description='Adds the rooster to the item pool. Without this option, the rooster spot is still a check giving an item. But you will never find the rooster. Any rooster spot is accessible without rooster by other means.'),
# 'boomerang': Boomerang, # 'boomerang': Boomerang,
# 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'), # 'randomstartlocation': DefaultOffToggle, # 'Randomize where your starting house is located'),
@ -633,6 +630,7 @@ class LinksAwakeningOptions(PerGameCommonOptions):
text_mode: TextMode text_mode: TextMode
no_flash: NoFlash no_flash: NoFlash
in_game_hints: InGameHints in_game_hints: InGameHints
overworld: Overworld
warp_improvements: Removed warp_improvements: Removed
additional_warp_points: Removed additional_warp_points: Removed

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@ -530,6 +530,7 @@ class LinksAwakeningWorld(World):
"shuffle_instruments", "shuffle_instruments",
"nag_messages", "nag_messages",
"hard_mode", "hard_mode",
"overworld",
] ]
# use the default behaviour to grab options # use the default behaviour to grab options