WebHost, Core: Move item and location descriptions to `WebWorld` responsibilities. (#2508)
Co-authored-by: Doug Hoskisson <beauxq@users.noreply.github.com> Co-authored-by: el-u <109771707+el-u@users.noreply.github.com>
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@ -121,6 +121,53 @@ class RLWeb(WebWorld):
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# ...
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```
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* `location_descriptions` (optional) WebWorlds can provide a map that contains human-friendly descriptions of locations
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or location groups.
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```python
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# locations.py
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location_descriptions = {
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"Red Potion #6": "In a secret destructible block under the second stairway",
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"L2 Spaceship": """
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The group of all items in the spaceship in Level 2.
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This doesn't include the item on the spaceship door, since it can be
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accessed without the Spaceship Key.
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"""
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}
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# __init__.py
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from worlds.AutoWorld import WebWorld
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from .locations import location_descriptions
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class MyGameWeb(WebWorld):
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location_descriptions = location_descriptions
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```
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* `item_descriptions` (optional) WebWorlds can provide a map that contains human-friendly descriptions of items or item
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groups.
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```python
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# items.py
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item_descriptions = {
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"Red Potion": "A standard health potion",
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"Spaceship Key": """
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The key to the spaceship in Level 2.
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This is necessary to get to the Star Realm.
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""",
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}
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# __init__.py
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from worlds.AutoWorld import WebWorld
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from .items import item_descriptions
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class MyGameWeb(WebWorld):
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item_descriptions = item_descriptions
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```
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### MultiWorld Object
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The `MultiWorld` object references the whole multiworld (all items and locations for all players) and is accessible
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@ -178,36 +225,6 @@ Classification is one of `LocationProgressType.DEFAULT`, `PRIORITY` or `EXCLUDED
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The Fill algorithm will force progression items to be placed at priority locations, giving a higher chance of them being
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required, and will prevent progression and useful items from being placed at excluded locations.
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#### Documenting Locations
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Worlds can optionally provide a `location_descriptions` map which contains human-friendly descriptions of locations and
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location groups. These descriptions will show up in location-selection options on the options pages.
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```python
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# locations.py
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location_descriptions = {
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"Red Potion #6": "In a secret destructible block under the second stairway",
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"L2 Spaceship":
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"""
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The group of all items in the spaceship in Level 2.
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This doesn't include the item on the spaceship door, since it can be accessed without the Spaceship Key.
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"""
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}
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```
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```python
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# __init__.py
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from worlds.AutoWorld import World
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from .locations import location_descriptions
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class MyGameWorld(World):
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location_descriptions = location_descriptions
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```
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### Items
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Items are all things that can "drop" for your game. This may be RPG items like weapons, or technologies you normally
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@ -232,36 +249,6 @@ Other classifications include:
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* `progression_skip_balancing`: the combination of `progression` and `skip_balancing`, i.e., a progression item that
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will not be moved around by progression balancing; used, e.g., for currency or tokens, to not flood early spheres
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#### Documenting Items
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Worlds can optionally provide an `item_descriptions` map which contains human-friendly descriptions of items and item
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groups. These descriptions will show up in item-selection options on the options pages.
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```python
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# items.py
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item_descriptions = {
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"Red Potion": "A standard health potion",
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"Spaceship Key":
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"""
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The key to the spaceship in Level 2.
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This is necessary to get to the Star Realm.
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"""
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}
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```
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```python
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# __init__.py
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from worlds.AutoWorld import World
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from .items import item_descriptions
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class MyGameWorld(World):
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item_descriptions = item_descriptions
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```
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### Events
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An Event is a special combination of a Location and an Item, with both having an `id` of `None`. These can be used to
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@ -64,15 +64,6 @@ class TestBase(unittest.TestCase):
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for item in multiworld.itempool:
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self.assertIn(item.name, world_type.item_name_to_id)
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def test_item_descriptions_have_valid_names(self):
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"""Ensure all item descriptions match an item name or item group name"""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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valid_names = world_type.item_names.union(world_type.item_name_groups)
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for name in world_type.item_descriptions:
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with self.subTest("Name should be valid", game=game_name, item=name):
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self.assertIn(name, valid_names,
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"All item descriptions must match defined item names")
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def test_itempool_not_modified(self):
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"""Test that worlds don't modify the itempool after `create_items`"""
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gen_steps = ("generate_early", "create_regions", "create_items")
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@ -66,12 +66,3 @@ class TestBase(unittest.TestCase):
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for location in locations:
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self.assertIn(location, world_type.location_name_to_id)
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self.assertNotIn(group_name, world_type.location_name_to_id)
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def test_location_descriptions_have_valid_names(self):
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"""Ensure all location descriptions match a location name or location group name"""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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valid_names = world_type.location_names.union(world_type.location_name_groups)
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for name in world_type.location_descriptions:
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with self.subTest("Name should be valid", game=game_name, location=name):
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self.assertIn(name, valid_names,
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"All location descriptions must match defined location names")
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@ -0,0 +1,23 @@
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import unittest
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from worlds.AutoWorld import AutoWorldRegister
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class TestWebDescriptions(unittest.TestCase):
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def test_item_descriptions_have_valid_names(self) -> None:
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"""Ensure all item descriptions match an item name or item group name"""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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valid_names = world_type.item_names.union(world_type.item_name_groups)
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for name in world_type.web.item_descriptions:
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with self.subTest("Name should be valid", game=game_name, item=name):
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self.assertIn(name, valid_names,
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"All item descriptions must match defined item names")
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def test_location_descriptions_have_valid_names(self) -> None:
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"""Ensure all location descriptions match a location name or location group name"""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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valid_names = world_type.location_names.union(world_type.location_name_groups)
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for name in world_type.web.location_descriptions:
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with self.subTest("Name should be valid", game=game_name, location=name):
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self.assertIn(name, valid_names,
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"All location descriptions must match defined location names")
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@ -3,13 +3,12 @@ from __future__ import annotations
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import hashlib
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import logging
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import pathlib
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from random import Random
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import re
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import sys
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import time
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from random import Random
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from dataclasses import make_dataclass
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from typing import (Any, Callable, ClassVar, Dict, FrozenSet, List, Mapping,
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Optional, Set, TextIO, Tuple, TYPE_CHECKING, Type, Union)
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from typing import (Any, Callable, ClassVar, Dict, FrozenSet, List, Mapping, Optional, Set, TextIO, Tuple,
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TYPE_CHECKING, Type, Union)
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from Options import (
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ExcludeLocations, ItemLinks, LocalItems, NonLocalItems, OptionGroup, PerGameCommonOptions,
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@ -55,17 +54,12 @@ class AutoWorldRegister(type):
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dct["item_name_groups"] = {group_name: frozenset(group_set) for group_name, group_set
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in dct.get("item_name_groups", {}).items()}
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dct["item_name_groups"]["Everything"] = dct["item_names"]
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dct["item_descriptions"] = {name: _normalize_description(description) for name, description
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in dct.get("item_descriptions", {}).items()}
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dct["item_descriptions"]["Everything"] = "All items in the entire game."
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dct["location_names"] = frozenset(dct["location_name_to_id"])
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dct["location_name_groups"] = {group_name: frozenset(group_set) for group_name, group_set
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in dct.get("location_name_groups", {}).items()}
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dct["location_name_groups"]["Everywhere"] = dct["location_names"]
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dct["all_item_and_group_names"] = frozenset(dct["item_names"] | set(dct.get("item_name_groups", {})))
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dct["location_descriptions"] = {name: _normalize_description(description) for name, description
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in dct.get("location_descriptions", {}).items()}
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dct["location_descriptions"]["Everywhere"] = "All locations in the entire game."
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# move away from get_required_client_version function
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if "game" in dct:
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@ -226,6 +220,12 @@ class WebWorld(metaclass=WebWorldRegister):
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option_groups: ClassVar[List[OptionGroup]] = []
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"""Ordered list of option groupings. Any options not set in a group will be placed in a pre-built "Game Options"."""
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location_descriptions: Dict[str, str] = {}
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"""An optional map from location names (or location group names) to brief descriptions for users."""
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item_descriptions: Dict[str, str] = {}
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"""An optional map from item names (or item group names) to brief descriptions for users."""
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class World(metaclass=AutoWorldRegister):
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"""A World object encompasses a game's Items, Locations, Rules and additional data or functionality required.
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@ -252,23 +252,9 @@ class World(metaclass=AutoWorldRegister):
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item_name_groups: ClassVar[Dict[str, Set[str]]] = {}
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"""maps item group names to sets of items. Example: {"Weapons": {"Sword", "Bow"}}"""
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item_descriptions: ClassVar[Dict[str, str]] = {}
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"""An optional map from item names (or item group names) to brief descriptions for users.
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Individual newlines and indentation will be collapsed into spaces before these descriptions are
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displayed. This may cover only a subset of items.
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"""
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location_name_groups: ClassVar[Dict[str, Set[str]]] = {}
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"""maps location group names to sets of locations. Example: {"Sewer": {"Sewer Key Drop 1", "Sewer Key Drop 2"}}"""
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location_descriptions: ClassVar[Dict[str, str]] = {}
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"""An optional map from location names (or location group names) to brief descriptions for users.
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Individual newlines and indentation will be collapsed into spaces before these descriptions are
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displayed. This may cover only a subset of locations.
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"""
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data_version: ClassVar[int] = 0
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"""
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Increment this every time something in your world's names/id mappings changes.
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@ -572,18 +558,3 @@ def data_package_checksum(data: "GamesPackage") -> str:
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assert sorted(data) == list(data), "Data not ordered"
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from NetUtils import encode
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return hashlib.sha1(encode(data).encode()).hexdigest()
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def _normalize_description(description):
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"""
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Normalizes a description in item_descriptions or location_descriptions.
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This allows authors to write descritions with nice indentation and line lengths in their world
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definitions without having it affect the rendered format.
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"""
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# First, collapse the whitespace around newlines and the ends of the description.
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description = re.sub(r' *\n *', '\n', description.strip())
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# Next, condense individual newlines into spaces.
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description = re.sub(r'(?<!\n)\n(?!\n)', ' ', description)
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return description
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@ -1272,11 +1272,7 @@ _cut_content_items = [DS3ItemData(row[0], row[1], False, row[2]) for row in [
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]]
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item_descriptions = {
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"Cinders": """
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All four Cinders of a Lord.
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Once you have these four, you can fight Soul of Cinder and win the game.
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""",
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"Cinders": "All four Cinders of a Lord.\n\nOnce you have these four, you can fight Soul of Cinder and win the game.",
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}
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_all_items = _vanilla_items + _dlc_items
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@ -35,6 +35,8 @@ class DarkSouls3Web(WebWorld):
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tutorials = [setup_en, setup_fr]
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item_descriptions = item_descriptions
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class DarkSouls3World(World):
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"""
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@ -61,8 +63,6 @@ class DarkSouls3World(World):
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"Cinders of a Lord - Lothric Prince"
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}
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}
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item_descriptions = item_descriptions
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def __init__(self, multiworld: MultiWorld, player: int):
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super().__init__(multiworld, player)
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