Rogue Legacy: Remove item/location id overlap rejection code. (#3893)

* Rogue Legacy: Remove item/location id overlap rejection code.

RL has been updated to support id overlaps.

* Update __init__.py

---------

Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
This commit is contained in:
Zach "Phar" Parks 2024-11-05 08:33:41 +00:00 committed by GitHub
parent 08b99b8c33
commit e2e5c5102b
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1 changed files with 0 additions and 24 deletions

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@ -46,30 +46,6 @@ class RLWorld(World):
return self.options.as_dict(*[name for name in self.options_dataclass.type_hints.keys()])
def generate_early(self):
location_ids_used_per_game = {
world.game: set(world.location_id_to_name) for world in self.multiworld.worlds.values()
}
item_ids_used_per_game = {
world.game: set(world.item_id_to_name) for world in self.multiworld.worlds.values()
}
overlapping_games = set()
for id_lookup in (location_ids_used_per_game, item_ids_used_per_game):
for game_1, ids_1 in id_lookup.items():
for game_2, ids_2 in id_lookup.items():
if game_1 == game_2:
continue
if ids_1 & ids_2:
overlapping_games.add(tuple(sorted([game_1, game_2])))
if overlapping_games:
raise RuntimeError(
"In this multiworld, there are games with overlapping item/location IDs.\n"
"The current Rogue Legacy does not support these and a fix is not currently planned.\n"
f"The overlapping games are: {overlapping_games}"
)
# Check validation of names.
additional_lady_names = len(self.options.additional_lady_names.value)
additional_sir_names = len(self.options.additional_sir_names.value)