TUNIC: Update plando connection option call to use options API #3695
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@ -121,7 +121,7 @@ class TunicWorld(World):
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cls.seed_groups[group] = SeedGroup(logic_rules=tunic.options.logic_rules.value,
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cls.seed_groups[group] = SeedGroup(logic_rules=tunic.options.logic_rules.value,
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laurels_at_10_fairies=tunic.options.laurels_location == 3,
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laurels_at_10_fairies=tunic.options.laurels_location == 3,
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fixed_shop=bool(tunic.options.fixed_shop),
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fixed_shop=bool(tunic.options.fixed_shop),
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plando=multiworld.plando_connections[tunic.player])
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plando=tunic.options.plando_connections)
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continue
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continue
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# lower value is more restrictive
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# lower value is more restrictive
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@ -134,9 +134,9 @@ class TunicWorld(World):
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if tunic.options.fixed_shop:
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if tunic.options.fixed_shop:
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cls.seed_groups[group]["fixed_shop"] = True
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cls.seed_groups[group]["fixed_shop"] = True
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if multiworld.plando_connections[tunic.player]:
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if tunic.options.plando_connections:
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# loop through the connections in the player's yaml
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# loop through the connections in the player's yaml
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for cxn in multiworld.plando_connections[tunic.player]:
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for cxn in tunic.options.plando_connections:
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new_cxn = True
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new_cxn = True
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for group_cxn in cls.seed_groups[group]["plando"]:
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for group_cxn in cls.seed_groups[group]["plando"]:
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# if neither entrance nor exit match anything in the group, add to group
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# if neither entrance nor exit match anything in the group, add to group
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