Progressive bomb/arrow capacity upgrades
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0236097809
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15
ItemPool.py
15
ItemPool.py
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@ -340,10 +340,17 @@ def generate_itempool(world, player: int):
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def shuffle_shops(world, items, player: int):
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option = world.shop_shuffle[player]
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if 'u' in option:
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if world.retro[player]:
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new_items = ["Bomb Upgrade (+5)"] * 7
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else:
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new_items = ["Bomb Upgrade (+5)", "Arrow Upgrade (+5)"] * 7
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progressive = world.progressive[player]
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progressive = world.random.choice([True, False]) if progressive == 'random' else progressive == 'on'
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new_items = ["Bomb Upgrade (+5)"] * 6
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new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
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if not world.retro[player]:
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new_items += ["Arrow Upgrade (+5)"] * 6
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new_items.append("Arrow Upgrade (+5)" if progressive else "Arrow Upgrade (+10)")
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world.random.shuffle(new_items) # Decide what gets tossed randomly if it can't insert everything.
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for shop in world.shops:
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if shop.type == ShopType.UpgradeShop and shop.region.player == player and \
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shop.region.name == "Capacity Upgrade":
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