Add missing Bow requirement for upstairs in GTower.

This commit is contained in:
LLCoolDave 2017-06-05 13:09:28 +02:00
parent f7d975eee7
commit e3ddd8dcdc
1 changed files with 2 additions and 2 deletions

View File

@ -295,7 +295,7 @@ def global_rules(world):
set_rule(world.get_location('[dungeon-A2-B1] Ganons Tower - Armos Room [left chest]'), lambda state: state.has('Bow') or state.has_blunt_weapon())
set_rule(world.get_location('[dungeon-A2-B1] Ganons Tower - Armos Room [bottom chest]'), lambda state: state.has('Bow') or state.has_blunt_weapon())
set_rule(world.get_location('[dungeon-A2-B1] Ganons Tower - Armos Room [right chest]'), lambda state: state.has('Bow') or state.has_blunt_weapon())
set_rule(world.get_entrance('Ganons Tower Big Key Door'), lambda state: state.can_collect('Big Key (Ganons Tower)'))
set_rule(world.get_entrance('Ganons Tower Big Key Door'), lambda state: state.can_collect('Big Key (Ganons Tower)') and state.has('Bow'))
set_rule(world.get_entrance('Ganons Tower Torch Rooms'), lambda state: state.has_fire_source())
set_rule(world.get_entrance('Ganons Tower Moldorm Door'), lambda state: state.can_collect('Small Key (Ganons Tower)', 4))
set_rule(world.get_entrance('Ganons Tower Moldorm Gap'), lambda state: state.has('Hookshot'))
@ -304,7 +304,7 @@ def global_rules(world):
'[dungeon-A2-6F] Ganons Tower - Room before Moldorm', '[dungeon-A2-6F] Ganons Tower - Moldorm Room']:
forbid_item(world.get_location(location), 'Big Key (Ganons Tower)')
set_rule(world.get_location('Ganon'), lambda state: state.has_beam_sword() and state.has_fire_source() and (state.has('Tempered Sword') or state.has('Golden Sword') or state.has('Silver Arrows') or state.has('Lamp') or state.has('Bottle') or state.has('Half Magic') or state.has('Quarter Magic'))) # need to light torch a sufficient amount of times
set_rule(world.get_location('Ganon'), lambda state: state.has_beam_sword() and state.has_fire_source() and (state.has('Tempered Sword') or state.has('Golden Sword') or (state.has('Silver Arrows') and state.has('Bow')) or state.has('Lamp') or state.has('Bottle') or state.has('Half Magic') or state.has('Quarter Magic'))) # need to light torch a sufficient amount of times
set_rule(world.get_entrance('Ganon Drop'), lambda state: state.has_beam_sword()) # need to damage ganon to get tiles to drop